As the title says, I plan on doing s in for the sole purpose of getting 'Legendary Survivor'...I know the whole...kill enemies til you get no more XP...then do the quests...etc. Im just in need of a good solid PvE build to keep me alive *gulp*. I don't mind sitting back and letting H/H do the work...but having to start in Cantha will be a problem with the lack of heros, so I figure for a while, Im gonna have to get his daggers bloody. So any tips/hints and build would be great.
PS. And yes...I tried searching...nothing really came of use
Survivor Sin
shrouded^god
ensoriki
The Good Old Moebius Death Blossom will work, I believe.
Or you could just run a full defensive assassin.
In all seriousness the game is beatable with only 7 people.
So just jack up defense like a mofo and have henchies kill everything >.>
Or you could just run a full defensive assassin.
In all seriousness the game is beatable with only 7 people.
So just jack up defense like a mofo and have henchies kill everything >.>
anonymous
http://www.guildwarsguru.com/forum/s...ary+surv ivor
if you dont mind farming it
if you dont mind farming it
John Panda
Bring recall get a good build together and when your taking to much damage recall back to your monk or whomever you applied recall on.. then when your level 20 if you have gwen take your sin to gwen and farm killroy for r3
Bobby2
Go Shadow/Deadly Arts. Dark Escape is quite likely your best friend closely followed by Siphon Speed - RUN LIKE HELL and let others deal with it. You can even try to be useful by going dancing daggers/iron palm into some crazy pseudo attack chain. If u have NF spend a tome on Feigned Neutrality (I'd even go so far as saying Arcane Echo-Feigned is your best option... so consider A/Me)
But you won't have much fun constantly running for your life!
But you won't have much fun constantly running for your life!
ensoriki
Elites of choice if your going
Deadly arts/ Shadow
[card]Siphon Strength[/card]
[card]Assassin's Promise[/card]
[card]Hidden Caltrops[/card]
[card]Echo[/card]
[card]Aura of the lich[/card](I guess =P by taking something around 3-6 Death magic)
You could also Just do some /Mo healing stuff really.
With DA/SA
You want something like
SA 12+1 or 11+2 or 12+2 (and +1 from Head_
DA same thing (+1 from head if you choose)
Dark escape
Deaths retreat
Feigned Neutrality
Heart of Shadow
You can use all 3 spells While in Dark escape (as it only cancels on melee attacks)
Would probably be staples for protection.
Deadly arts/ Shadow
[card]Siphon Strength[/card]
[card]Assassin's Promise[/card]
[card]Hidden Caltrops[/card]
[card]Echo[/card]
[card]Aura of the lich[/card](I guess =P by taking something around 3-6 Death magic)
You could also Just do some /Mo healing stuff really.
With DA/SA
You want something like
SA 12+1 or 11+2 or 12+2 (and +1 from Head_
DA same thing (+1 from head if you choose)
Dark escape
Deaths retreat
Feigned Neutrality
Heart of Shadow
You can use all 3 spells While in Dark escape (as it only cancels on melee attacks)
Would probably be staples for protection.
Bobby2
I like [skill]Expel Hexes[/skill]. Another reason to go A/Me
[skill]Vow of Silence[/skill] is good with lots of self buff according to my guildies.
[skill]Vow of Silence[/skill] is good with lots of self buff according to my guildies.
ensoriki
[card]Symbiosis[/card]
Raising your health to 1000 = Plenty of time to f12.
Raising your health to 1000 = Plenty of time to f12.
Coloneh
try using a critical barrager, its nice and safe yet still easy to direct your heroes. also i would suggest having a guildie help you along until you can get max armor/heroes.
Bowstring Badass
yeah. f12+enter=log not alt+f4 just remember. Or just make an f12+enter script.