The Scoundrel is a master of fighting with bare hands, tricking the enemy, and disarming them. The Scoundrel originates from Kryta, the fist being Saul D'Allesio, who tuaght few before his repentance and then dissapperance.
Basic Setup:
Level 20 Scoundrel are expected to have 480 health, 30 energy, and +3 energy regeneration
God(ess): Lyssa
Boss aura/ skill icon color: Black
Role: A Scoundrel is the person who is made to make every other melee characters job easier by providing AoE conditions and hexes to weaken melee ennemies (and to a lesser degree casters.)
Equipment:
Weapon:Skills/Attributes:
Scoundrel are unique in that the use hand to hand combat, so hand armor decides damage type.
Armor:
A Scoundrel's armor level can range from 8-65. Their hand armor is the biggest part of the class, because it's insignia decides the Scoundrel's damage type with hand to hand combat. An armor's defult Hand to Hand damage type is blunt.Insignias:
Scoundrel have many diffeent insignias for their hand armor.
Ever-Burn Mark: Only apply to hand armor. Your Hand to Hand attacks deal fire damage. This efffect stops while you have cracked armor
Ever-Frost Mark: Only apply to hand armor. Your Hand to Hand attacks deal cold damage. This effect stops while you have cracked armor.
Ever-Different Mark: Only apply to hand armor. Your Hand to Hand attacks deal a random damage type every attack.
(Out of the following:Shadow, Holy, Chaos, Fire, Cold, Lighting, Earth) Ths effect stops while you have cracked armor.
Trickster's Insignia: You gain +15 armor against hexed foes
Combatant's Insignia: You have +5 armor (Req. 9 Body Control), +5 armor (Req. 9 Brawling), +5 armor (Req. 9 Scorn), and +5 armor (Req. 9 Trickery).
Body Control (Primary): Every rank in Body Control gives the Scoundrel -2% Condition lengths, and every 8 ranks the Scoundrel Gains +1 Energy Regeneration. Many skills, specifically those pretaining to energy gain and self healing, are linke to this attribute.
Example Skills:
Developed Immune System (Elite Skill) 5 energy, 30s recharge, 1/4s cast time: You are immune to all conditions, causing you to go unaffected by them for 5...35 seconds and you get +1...2 health regeneration. This skill ends if you get 2...5 conditions.
Focus (Stance) 5 energy, 45 second recharge: You start meditating, giving you +1...8 health regeneration, and +1 energy regeneration. Ths stance ends if you move, take damage, use any skills, or attack.
Brawling: For every rank in Brawling your fist attacks have 1-2 added to their damage range.(Base: 2-4) Many skills, specifically those having to do with fist attacks, are linked to ths attribute.
Example Skills:
Deft Fist (Elite Fist Attack Skill) 25 energy, 1min recharge: You attempt to hit your opponent with a Deft Fist. This attack has a 1%...50% chance of hitting. If it hits, the target is crippled, dazed, blinded, and weakened for 0...15 seconds, but if it misses you lose 50% of your health. Ths attack deals no damage.
Cheap Shot (Fist Attack Skill) 5 energy, 1s activation, 5s recharge:
You attempt a Cheap Shot. Whether you hit or not the target is hit for 5...50 shadow damage. If you do hit the target is interrupted and weakened for 1...16 seconds.
Scorn: This attribute has no inherent effect. Many skills, especially those dealing with debuff conditions, are linked to this attribute.
Forced Draw (Elite Skill) 10 energy, 30 second recharge: You grab the weapon of the next person attacking you from melee range, cancaling their attack and putting you in a forced draw. While in a forced draw the tention causes -2 health degeneration on both people. No skills can be used in a forced draw any body who moves ends the draw, but is weakened for 0...15 seconds.
Trip (Skill) 3 adrenaline: You trip target touched foe, knocking them down and crippling them for 5...10 seconds.
Trickery: There is no inherent bonus from this attribute. Many skills,especially those dealing with debuff hexes, are linked to this attribute.
Ambush (Elite Hex Spell) 20 energy, 1/4s cast time, 25 second recharge: You shadow step to target opponent. That opponent and all adjecent are hexed with Unreadiness for 1...6 seconds. All hexed foes move, attack, cast spells 0%...30% slower, and and take 5...10% more damage from your attacks.
Sleep Toxin: (Hex Spell) 5 energy, 1/2s cast time, 10 second recharge: Target touched foe is hexed with Sleep Toxin. For 10...40 the hexed foe has a 50% chance of taking 50% longer to cast spells.
(Sry for all the edits, thanks for the help MC, and sry for not completly reading them all, and thanks for the idea of a frontline Debuffer.