Barrage Ritualist, is it possible ?

Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

Basically, I'd like to try out this build:

[skill]barrage[/skill][skill]distracting shot[/skill][skill]savage shot[/skill][skill]splinter weapon[/skill][skill]bloodsong[/skill][skill]antidote signet[/skill][skill]nightmare weapon[/skill][skill]triple shot[/skill]

12 Marks
10+1+1 Channeling

Suggestions are welcome

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

It's more than possible it's a reality! and it works like a charm; splinter-barraging and nightmare-tripleshotting is quite possibly one of the most potent uses of weapon spells imo.

Personally I'd take Ancestors Rage over Bloodsong, unless you want extra pressure on the baddies.

But really it's a good solid build, should mow through packed pve areas something wicked. Have fun!

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I would say it isn't as good as a barrage ranger for 4 reasons.

1. SW isn't as good as it used to be.
2. Barrage is a spam skill and a rit is hurt by not having expertise. Plus you don't have a staff or offhand when using a bow so you have more limited energy.
3. The one extra pip doesn't make up for not having -2 energy cost per barrage.
4. Rangers have slightly better armor vs phy and a lot better armor vs elements.

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

Ritualists make better splinter barragers than rangers due to the sheer damage they can put out. I usually run with [skill]Spirit rift[/skill] and [skill]ancestors' rage[/skill] on my bar aswell as the usual splinter, barrage, nightmare, d-shot, etc. Sets up a very nice nice AoE spike.

I do Slavers all the time and i can usually churn out [skill]Frozen Soil[/skill], [skill]Spirit rift[/skill], [skill]ancestors' rage[/skill], [skill]Splinter Weapon[/skill] and [skill]Barrage[/skill] until the cows come home with very few energy probs. Just use Radiant insignias, a few Attunement runes and a +5e bow and things work out fine (i have 49 energy with 485HP, similar to most other casters). A Zealous bow is also a good idea but i also bring a Channeling staff for situations where barraging is pointless at which point i'll just spam spirit rift, ancestors and wand stuff with nightmare weapon up.

That build you got seems fine. Bloodsong may be slightly out of place but it has its uses.

I'm assuming you don't have full attribute points available yet? With the full 200pts you can run both marksmanship and channeling at max lvl.

Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

Quote:
Originally Posted by BigDave
Ritualists make better splinter barragers than rangers due to the sheer damage they can put out. I usually run with [skill]Spirit rift[/skill] and [skill]ancestors' rage[/skill] on my bar aswell as the usual splinter, barrage, nightmare, d-shot, etc. Sets up a very nice nice AoE spike.

I do Slavers all the time and i can usually churn out [skill]Frozen Soil[/skill], [skill]Spirit rift[/skill], [skill]ancestors' rage[/skill], [skill]Splinter Weapon[/skill] and [skill]Barrage[/skill] until the cows come home with very few energy probs. Just use Radiant insignias, a few Attunement runes and a +5e bow and things work out fine (i have 49 energy with 485HP, similar to most other casters). A Zealous bow is also a good idea but i also bring a Channeling staff for situations where barraging is pointless at which point i'll just spam spirit rift, ancestors and wand stuff with nightmare weapon up.

That build you got seems fine. Bloodsong may be slightly out of place but it has its uses.

I'm assuming you don't have full attribute points available yet? With the full 200pts you can run both marksmanship and channeling at max lvl. Thx for suggestions, I'll try it asap. I got full attributes but I didn't check out if it was possible to carry out both them up

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

anything is possible

but spirit strength volley amirite?

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

enrgy management is the only problem i see here

MywayFtw

MywayFtw

Academy Page

Join Date: Dec 2007

Glob Of Ectospasm [GoE]

Rt/

I have seen a few Splinter Rits, and have ran a R/Rt build like this, but theres a few problems with Rt/R:

1) Lack of Expertise. Lowered energy costs allow a R/Rt to spam Barrage, whereas Rt/R may be more limited.
2) Splinter Weapon nerf - this means that you ''wont' be doing as much damage as possible

Other than those 2 main factors, I guess it could work. Id rather run R/Rt though.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

It works, but it's almost always a better option to throw the splinter weapon on physicals in your party. Splinter weapon adds the same amount of damage to any attack, and your barrage will have relatively low innate damage.

Nightmare triple shot is extremely weak. 150 damage is not going to spike anyone out, and the 15 DPS is not any sort of an effective way to kill things. Bring the useful channeling skills if you need single target damage, like ancestors' rage.

Also, for your atts, you should be able to go 12 channeling/12 marks.

govolunteers05

Ascalonian Squire

Join Date: Nov 2006

within the spirit world

Satsu Motte Menboku [Tora]

Rt/

@MywayFtw
Well, that is mostly true, however
1) You can still add Zealous mod to it.
1-2) Rit has 4 pips of energy regen.

2)It's true that splinter got "nerfed" but using Spirit's Strength buffs up the damage. IF you use Volley, which is almost equally effective

So, if you want to run Rt/R, go for it
If you want to run R/Rt, go for it.

P.S.
It was just my opinion

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Dr Strangelove
Nightmare triple shot is extremely weak. 150 damage is not going to spike anyone out, and the 15 DPS is not any sort of an effective way to kill things.

Also, for your atts, you should be able to go 12 channeling/12 marks. 1) It's armor ignoring
2) It's a cheap, fairly productive self-heal for the build.

I think it's worth using in most cases so you don't have to spec Resto to get a heal in there.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by TGgold
1) It's armor ignoring
2) It's a cheap, fairly productive self-heal for the build.

I think it's worth using in most cases so you don't have to spec Resto to get a heal in there. Why do you need a self heal?

Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

After a little bit of tweaking I've come to this alternative build:

[skill]volley[/skill][skill]distracting shot[/skill][skill]savage shot[/skill][skill]splinter weapon[/skill][skill]antidote signet[/skill][skill]spirit's strength[/skill][skill]spirit siphon[/skill][skill]ancestors' rage[/skill]

Spawning Power: 11+1+1
Channeling: 10+1
Marksmanship: 10

All Radiant, One vigor rune and 2 attunement.
Weapons: Zealous Longbow of Fortitude (15^50), Sundering Flatbow of Fortitude (+5 e).

Probably not the best in the world, but I'm fine with that

Edited, ty bungus.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Needs spirit siphon, where there's barragers there's spirits often. that one helps with e-management. That and zealous bows.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I see one glaring problem with that build unless you are running a spirit spammer with you........lack of spirits. Spirits streangth is wonderful.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

just use a zealous bowstring that solves your energy problems.

also the enitire point of using a rit instead of a ranger for this is you can go 16 channeling.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

As long as your hitting many targets....

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Turtle222
enrgy management is the only problem i see here [skill]Essence Strike[/skill] and zealous bow is the answer

Edit

You’re a rit use [skill]Mend Body and Soul[/skill] for healing and condition removal


Edit 2 Run 16 in channeling other wise you are no better then a ranger for splinter.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Ahhhhhhhhhhhhhhh here is my build


[skill]Barrage[/skill] [skill]splinter weapon[/skill] [skill]Warmonger's Weapon[/skill] [skill]Wielder's Strike[/skill] [skill]essence strike[/skill] [skill]bloodsong[/skill] [skill]mend body and soul[/skill] [skill]Death pact signet[/skill]

16 Channeling
9-10 Marksmanship
Balance in restoration

Splinter is great in PVE till you get down to one target then you have nothing to do but barrage. This build adds a little more damage to 1 on 1

Zealous Bow is a must

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

You don't need marksmanship.

MywayFtw

MywayFtw

Academy Page

Join Date: Dec 2007

Glob Of Ectospasm [GoE]

Rt/

Quote:
Originally Posted by Skuld
You don't need marksmanship. Perhaps, but it would add on a little more damage if you meet the bow requirements

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

All the damage which is worth anything comes from armour-ignoring splinter.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

meh its more fun having all that dmg.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Dr Strangelove
Why do you need a self heal? I like to have one for when I'm not with a human monk that I trust? Also, considering it heals for 150 and deals 150 damage for 5 energy, it really isn't a bad deal at all efficiency-wise.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by TGgold
I like to have one for when I'm not with a human monk that I trust? Also, considering it heals for 150 and deals 150 damage for 5 energy, it really isn't a bad deal at all efficiency-wise. 15 energy if you used triple shot. If you didn't, it takes about 9 seconds to cast nightmare weapon and fire off 3 attacks. Time is just as valuable as energy.

EDIT: Don't get me wrong, it looks cool, the damage just isn't that devastating in PvE, and the healing is kinda slow and inefficient. I've played around with dual shot + distracting shot with it in PvP, and it's a mildly entertaining way to kill people in there, but hardly your best option.

BigDave

BigDave

Krytan Explorer

Join Date: Jul 2006

Manchester, UK

The Sapphire Rose [TSR]

I use [skill]nightmare weapon[/skill] not so much as a self heal (although it certainly doesn't hurt) but more as a means of finishing off that one last warrior that didn't die with the rest of it's group. It's also a good skill to use when you're figuring out what your next move should be. Wack it on, start hitting something, it's a filler skill. 53 dmg per standard hit, times 3 hits for 5 energy isn't bad at all. A ranger may be able to get 53 dmg vs a high armour target if he was to spam attack skills but it's not likely.

If there's a group you use [skill]splinter weapon[/skill] and [skill]barrage[/skill] on them. If it's a single target you use [skill]nightmare weapon[/skill] and just hit them with standard attacks as well as any other skill you wanna throw at them like [skill]wielder's strike[/skill] maybe (note that this skill is slightly different than this description).

It's also useful against those pesky Defenders in Slavers Exile who like to RoF and Spirit Bond everything.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Dr Strangelove
EDIT: Don't get me wrong, it looks cool, the damage just isn't that devastating in PvE, and the healing is kinda slow and inefficient. I've played around with dual shot + distracting shot with it in PvP, and it's a mildly entertaining way to kill people in there, but hardly your best option. So, when the mob is down to 1 opponent, I should just give up on doing damage? Nightmare is a pretty good skill that goes well with this build. Not every build, but it definitely holds weight against most other skills.
Also, splinter + Volley or Splinter+Barrage also gets you the heal if you need it quicker, not just triple, if you need the heal.

I guess I like having what I fondly call my "oh shit" button.