New title track

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Make a title track for the number of times you are part of an actual human group and not a typical H/H scenario. Call it "Team Player" or something.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

People would just team up together and run the Great Northern Wall mission continuously until it were maxed out in my opinion.

I doubt it would encourage people to PuG to be honest.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Then introduce a title track for H/Hing stuff.

There is no reason to encourage us to group with idiots on a game that has the option of playing alone.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

ANet should never have introduced heroes. We wouldn't have this problem, then.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by RhanoctJocosa
ANet should never have introduced heroes. We wouldn't have this problem, then.
Yea you're right. Instead we'd have the problem of flipping idiot wammo twats ruining my idea of fun. Wasting my time. Bringing their fail into my mission.

Heroes are a godsend.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Quote:
Originally Posted by RhanoctJocosa
ANet should never have introduced heroes. We wouldn't have this problem, then.
They should have ditched the henchies too, and gone with an "instance difficulty and reward magnitude scales with number of players in said instance" like Diablo 2. Maybe limit people to ONE "traveling companion" like the hireling system in Diablo 2.

RhanoctJocosa

RhanoctJocosa

Legendary Korean

Join Date: Aug 2006

The Benecia Renovatio [RenO]

W/

I don't think you're being sarcastic OI-812, but w/e. The only problem with that is that with all the missions and stuff in gw trying to find 7 players to do something could be very time consuming (WoW anyone?). I think henches are fine, just heroes aren't (since you can run 2 angelic bond para and a necro and roll everything).

Dan, fair enough. But then there's no community etc etc. heh. I know I'd never pug with random scrubs because I can do things so much faster running h/h, but more people teams like back in 05 would be fun...

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by RhanoctJocosa
Dan, fair enough. But then there's no community etc etc. heh. I know I'd never pug with random scrubs because I can do things so much faster running h/h, but more people teams like back in 05 would be fun...
If they really want grouping with humans they can join a like minded guild.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by dan-the-noob
If they really want grouping with humans they can join a like minded guild.

what and do something that makes sence???

/unsigned for the OP

Do we get rewards for H/H? I can see the title for running with players
"I wear a helmet to school" (1)
"I'm special" (2)
"My shoes hurt" (3)
"I hug strangers" (4)



~the rat~

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Quote:
Originally Posted by RhanoctJocosa
I don't think you're being sarcastic OI-812, but w/e.
I'm not. D2's system worked well, IMO.

Quote:
Originally Posted by RhanoctJocosa
The only problem with that is that with all the missions and stuff
Ah, but that there foils my plans. Can't even remotely imagine running some missions with just you and a hireling, difficulty scaling or no.

RedNova88

RedNova88

Krytan Explorer

Join Date: Oct 2007

Behind you!

W/

Quote:
Originally Posted by dan-the-noob
Yea you're right. Instead we'd have the problem of flipping idiot wammo twats ruining my idea of fun. Wasting my time. Bringing their fail into my mission.

Heroes are a godsend.
I don't think anyone could have said it better.

I've been raged at because a monk didn't bring condition removal and none of us knew. So when we spammed "I'm blind!" and the such, he would rage at us (still not mentioning he didn't have condition removal). No thanks, heh, I'll keep my heroes. I don't want to group with elitist tools and people that think a build that "pwns" consists of ability combos that not even the most brain damaged monkey would consider good.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by legion_rat
what and do something that makes sence???

/unsigned for the OP

Do we get rewards for H/H? I can see the title for running with players
"I wear a helmet to school" (1)
"I'm special" (2)
"My shoes hurt" (3)
"I hug strangers" (4)



~the rat~
He Gave Me Free Candy (5)

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

/Unsigned

Yea I agree with most said in this thread lol my hero's are more compatent than half of the PUG groups out there.

ThienThan

Academy Page

Join Date: Nov 2007

Uhmm..and why would Anet want people play with people more? Uhmm...heroes are better than human for sure. They never take a break, they work 24/7, they use their skill effectively as long as you control them right and more over, they can play with you whenever you like not depending on others and no dealing with rage quitting.

/unsign.

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by RhanoctJocosa
ANet should never have introduced heroes. We wouldn't have this problem, then.
I see no problem only NUBS PUG. While you Waste time with a PUG team. My guild team will have allready complete the task at hand and is half way through another.

Team success
Guilds own all
Guild/H/H own all
My H/Hs never fail
9/10 PUG's= EPIC FAIL and a complete waste of time.

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

Quote:
Originally Posted by dan-the-noob
Yea you're right. Instead we'd have the problem of flipping idiot wammo twats ruining my idea of fun. Wasting my time. Bringing their fail into my mission.

Heroes are a godsend.

rofl QFT QFE

/not signed. This is a horrible idea. Nor would it make me want to pug with morons who have no idea of game mechanics.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Quote:
Originally Posted by IslandHermet
I see no problem only NUBS PUG. While you Waste time with a PUG team. My guild team will have allready complete the task at hand and is half way through another.

Team success
Guilds own all
Guild/H/H own all
My H/Hs never fail
9/10 PUG's= EPIC FAIL and a complete waste of time.
First off: "NUBS" need to learn to play GW better somehow, and herohench does not do that. Second: Keeping the first point in mind, when the "NUBS" do improve in play skill, PUGs won't suck so hard. I'm not saying go out and open a school for Guild Wars in Yak's Bend or anything, just try and HELP OTHER PLAYERS IMPROVE, WHICH IS ONE OF THE DAMN POINTS OF PvE AND RECRUITING COMPETENT PLAYERS INTO YOUR GUILD. Quit with the elitist bullcrap. You were a "NUB" too, once. (Maybe you still ARE.) There will always be asshats out there, but there are potentially good players out there who need guidance that a damn Wiki can't provide. This is the basis of the "Team Player" concept: In PvE, that's the POINT. Playing PvE as a social game and not with the herohench crutch should be DESIRABLE, not frowned-upon.

ThienThan

Academy Page

Join Date: Nov 2007

Quote:
Originally Posted by OI-812
First off: "NUBS" need to learn to play GW better somehow, and herohench does not do that. Second: Keeping the first point in mind, when the "NUBS" do improve in play skill, PUGs won't suck so hard. I'm not saying go out and open a school for Guild Wars in Yak's Bend or anything, just try and HELP OTHER PLAYERS IMPROVE, WHICH IS ONE OF THE DAMN POINTS OF PvE AND RECRUITING COMPETENT PLAYERS INTO YOUR GUILD. Quit with the elitist bullcrap. You were a "NUB" too, once. (Maybe you still ARE.) There will always be asshats out there, but there are potentially good players out there who need guidance that a damn Wiki can't provide. This is the basis of the "Team Player" concept: In PvE, that's the POINT. Playing PvE as a social game and not with the herohench crutch should be DESIRABLE, not frowned-upon.
Uhmm
1st: Why would I want to waste time with nubs?
2nd: Why would I want the pugs get better?
3rd: Oh maybe they are somehow related to me right? Maybe they are like the cousin of the mother of the father of my sister right? So I should care right?
4th: And no, nubs are nubs. People learn through failure YES but that does not mean EVERYONE start as nub. Sorry, education provides you critical thinking and that make you being a HUMAN with a BRAIN. It's different. You dont need to play with someone to know what the heck. Learn how to read and think what you can do.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by OI-812
First off: "NUBS" need to learn to play GW better somehow, and herohench does not do that.
I learned using henchies.

Quote:
Originally Posted by OI-812
Second: Keeping the first point in mind, when the "NUBS" do improve in play skill, PUGs won't suck so hard.
Level of skill in pugs is only one of many reasons people dont PuG. Even if Pugs played better than guild groups I would still h/h. I purchased the game for that reason and I intend to play in that way.

Quote:
Originally Posted by OI=812
I'm not saying go out and open a school for Guild Wars in Yak's Bend or anything, just try and HELP OTHER PLAYERS IMPROVE, WHICH IS ONE OF THE DAMN POINTS OF PvE AND RECRUITING COMPETENT PLAYERS INTO YOUR GUILD.
I play the game for fun, not to help out others. If I can help someone else out and still have fun then great. But my main reason for playing GW is to have fun and relax, im not going to stop that to help someone else out.

If you are recruiting people into a guild thats different anyways. Because thats approaching having guild teams which work very differently.

Quote:
Originally Posted by OI-812
Quit with the elitist bullcrap. You were a "NUB" too, once. (Maybe you still ARE.) There will always be asshats out there, but there are potentially good players out there who need guidance that a damn Wiki can't provide.
But it isnt the players job to help train new players, if they find that fun then great. But a lot of people come home from work and just want to have an hour or so where they can just sit back, relax and have fun.

Quote:
Originally Posted by OI-812
This is the basis of the "Team Player" concept: In PvE, that's the POINT. Playing PvE as a social game and not with the herohench crutch should be DESIRABLE, not frowned-upon.
And it is desirable, for those who want to pug.
But as has been said before, not everyone wants to pug.
A lot of people purchased the game because you can play solo.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Henchies were added as an inferior substitute to real people
pro: You had a healer/nuker/.. available at any time
cons: they suck

Now you're suggesting adding a title NOT to play with them, because real people suck, thus making it more challenging?

They need to learn to play. If the skill level of the average PUG's grows, I'll gladly PUG my way through the game. But don't force it with a crappy title.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
There is no reason you should "have to" group with people to get a title. This game is suppossed to not favor PUGers over H/H or the other way around.

Second of all, it would be WAY to easy to get. Especially if PvP like RA, FA, or AB counted.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Quote:
Originally Posted by Celestial Beaver
People would just team up together and run the Great Northern Wall mission continuously until it were maxed out in my opinion.

I doubt it would encourage people to PuG to be honest.
Pretty much exactly my thoughts when I read the first post.

I already PuG occasionally, usually if I'm unfamiliar with the mission or doing one of those ones that requires the team to split up. But I'm not going to jump into more random groups just because there's a title now.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

maybe, complete all missions with a full player team.

and complete all mission with a full player team with bonus/master

complete all mission with 6 henchs with one a low level players (3-4 level lower then yourself) for level 20s only.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

Quote:
Originally Posted by HawkofStorms
/notsigned
There is no reason you should "have to" group with people to get a title.

You don't HAVE to get the title in the first place. Not like it's some kind of mandatory "get this title or you're bannz0red" thing. People don't seem to realize that A: Most titles are purely cosmetic and superfluous and B: it is NOT necessary to get most of these title tracks completed, AT ALL. Even with the new gods' favor system.

Quote:
Originally Posted by HawkofStorms
Second of all, it would be WAY to easy to get. Especially if PvP like RA, FA, or AB counted.
This would not be a title track available to PvP players, and thusly would not be affected by any sort of PvP interaction. And the "too easy to get" problem could, with a little thought and planning, be solved with some kind of clever condition under which the title points must be obtained.

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

/not signed. a lot of people still do group activities, and there's nothing wrong with people h/hing.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

"LFG to farm group title pm plz"

No thanks.