Recuperation

MywayFtw

MywayFtw

Academy Page

Join Date: Dec 2007

Glob Of Ectospasm [GoE]

Rt/

Personally, I like this skill, however, most builds I see here, and on the wiki dont include it.

[skill]Recuperation[/skill]

+3 hp regen doesnt seem like a big amount, but when it lasts a long time, it adds up.

The 25e cost is not too bad... I prefer using it (and I do, most of the time) with Attuned Was Songkai.

I take this along with Life, as Life acts as a party-wide heal every 20 seconds, and Recup helps ease degen.

My question is, is there a reason that a lot of people dont take it? Discuss

s s

s s

Ascalonian Squire

Join Date: Sep 2007

Rt/

I agree, i find its a useful skill as well because it eases the amount of damage your party takes and lets them concentrate more on there own jobs rather than worrying about healing themselves.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

I prefer taking Life and/or Recovery

And since I won't spirit spam, I just stick with those or sometimes Bloodsong

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I think it's because of recharge. Monsters are encountered more often than once per 45 seconds... I like this skill, but if something kills it, I have to wait almost minute before I can use it again. But it's pretty nice for Nightfall and Gwen (Great Destroyer fight).

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I used it in a gw:en dungeon, it was up 2/3 of the time. The problem is recharge imo. As said before Life/recovery and Anti hex is more universal, and you always have them up.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

It's an excellent skill in missions where you have to hold your ground against large waves and such, but when moving around all the time and facing multiple smaller groups its less useful because the battles take <30 seconds anyway and then its off to the next group. If you can use it in a situation in which your whole team is under heavy pressure for a long period of time its one of the most efficient and best pressure-relievers in the game. The reason recovery and Life are still used instead of this is that recovery is already anti condition, so it works more effectively vs condition pressure then recuperation does, while life heals as much as recuperation (120-130 every 20 seconds vs +3 regen @ rest 12+) but the effect of life is far more noticeable. Also, both cost far less. Obviously taking 2 of the spirits helps a ton, but generally I only take 1 unless in aforementioned situations in which you will be in the same area for an extended time.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

When I'm healing, I'd rather have energy for more heals. 25 energy is just TOO much for what it does, in my opinion.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

It does end up being a more efficient party heal than life if it never dies and if you never move out of its radius. However, it's pretty rare that you stand in the same spot for 45 seconds. When you actually do stand in once place for 45 seconds, it's fairly likely that something is going to beat the crap out of your spirits.

I've brought it when I already had a life spirit in the party and didn't feel a need for any other spirit. Most of the time, however, it's junk.

MywayFtw

MywayFtw

Academy Page

Join Date: Dec 2007

Glob Of Ectospasm [GoE]

Rt/

Hmm, I guess its situational then. Although in missions like Vizunah, its very useless when moving, but when staying around in a big fight (like Vizunah has), I found it useful.

Well, it still having a spot on my skillbar, will drop of SoC or something if needed.

govolunteers05

Ascalonian Squire

Join Date: Nov 2006

within the spirit world

Satsu Motte Menboku [Tora]

Rt/

I don't like it, as others said, because of recharge.
Sure, you can add AwS to provide the energy you need.
However, it doesn't last that long compare to recharge.

So, when it's gone, you have to spend 5 sec on casting spirit.
If you go resto, that is a bad idea IMO.
I rather go with Life, Recovery, or, heck, Vampirism (I know rits are hybrid class, but I just like to run 2 attribute builds), because it doesn't go to any certain attributes, and it lasts as long as other Binding Ritual, like Pain and Bloodsong

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

Its useful but the main problem is primarily the 25 Energy Cost, Its easy to cast but it can be hard to maintain if you get into a heavy fight. Especially if enemies target the spirit.

When I run with it as a Ritualist I usually combined it with a Rit Energy Management skill like Attuned was Songkai. You could also use Signet of Spirits, Offering of Spirit, Spirit Siphon, or even Reclaim Essence to try to offset the heavy energy cost why don't you try those?

Chael

Chael

Academy Page

Join Date: Sep 2007

If you're already running Songkai, wouldn't it be feasible to use Ghostly Haste as well? I can already see the complaints of running two skills on your bar just to make one useful, but Haste has good utility with other restoration skills as well.
As was already stated, I find this to be a good skill to use during missions. In these situations, if you use some foresight when placing Spirits- as any Ritualist should- it's rather simple to keep regen up on players.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

It's an ok skill but I still prefer Recovery because I find it more usefull.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

I use it always as resto,
it has a big range, it will heal a lot peeps,
it can take a lot of pressure away form you and your monk.
the 25 energy problem can be solved with a lot of spawning skills, AwS, Reclaim
I rarely experience the 45 recharge as problem, 45 sec in battle ain't long and if it is shorter then don't use it.
If you must take a teleport skill.

The biggest problem is if it get's killed.

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

For the amount of time you stay in one area the recharge time is to long and the energy is to high it fails a spirit in pve. HA it is okay in some areas its okay in ra but its still terribad.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Personally I loved the skill for missions such as THK and those kinds but mostly I just found it too cumborsome on my rit to use. Generaly the groups I am with move too fast for the spirit to be effective and also I found thta just healing with the 3 traditional rit healing spells I do just fine without even in heavy degen areas

GrimEye

GrimEye

Frost Gate Guardian

Join Date: Oct 2007

Rt/

What I like about the Recuperation is, how it synergizes with weapon of warding and resilient weapon. Resilient weapon and recup helped me a lot in many gwen quests and missions.

Recuperation, with its huge area of influence, can be place way back so as to minimize being a target.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

There are many ways of getting around recharge time and cost for Recouperation. Personally, I just cannot find space for it on my skill bar anymore.

I like Life better, as it is a nice big party heal. Better party healing for me is through 2 spirits (short casting time, short recharge and cheap preferable), spirit to flesh, and twisting spirit. Since TS is not an enchantment, you can have it indefinitely on until you summon another spirit. 1 cheap spirit to charge TS, and another to use StF. Nice group healing if needed. Otherwise, just use 1 or 2 weapon spells and some restoration spells for condition removal.

If you like Recouperation, that's cool. I just can no longer afford to have it sit on my skill bar anymore (as I have better skills).

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Recuperation is really a niche skill, not a "bring it everywhere" skill. There are certain places where you can really use it to a great extent. In most areas where there is just your party, it probably isn't worth it.

It is worth it if you have a long battle with an MM, or if there are a large number of allies present. I used to place it in AB sometimes when I was on Saltspray. Most players don't notice it and most people on your team always want to get the darn dragon and just mob in that center area....

Anyway, it has uses, but is by no means a staple skill.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

i used it in slavers exile..not a bad skill at all.

it wont save anyone, but itll ease the pressure.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

in my experience it takes away a lot of pressure.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Recup is highy underrated IMO.

The range is incredible and +3 to all allies relieves quite a bit of pressure should your teammates have any survival capability.

About energy issues: I normally run Songkai or Offering of Spirit so its usually not a problem.

Recharge is a bigger problem IMO. You can keep it a fair distance away due to its range. Keep it at least an earshot away from the fighting.

Gambit Shinobi

Gambit Shinobi

Lion's Arch Merchant

Join Date: Nov 2007

Heroes Alliance

A/D

Bumping this thread because Recuperation owns... IF used correctly. Personally, I keep it in my bar 75% of the time and use it whenever I see a large group up ahead. The recharge time is alleviated with Weapon of Quickening. The high energy cost can be helped out with a high energy staff/weapon set as well as pre-casting it before battle to regain some energy back.

The only thing that sucks is if it gets killed fast. But if you use it enough, you'll learn how to hide it way in the backlines of battle and try to protect this great spirit.

P.S. Recup. is amazing in Slaver's Exile and other places where you use Obsidian tanks. Oh, and it also stops minions' life bar from degen'ing.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Personally, I like the skill, but more so on a rit hero than for my character. The longish recharge coupled w/ the rather vulnerable spirit are detriments, but the fact that it affects everyone in its radius is a big plus. The high energy cost is a downside, too, but I usually pair my rit heroes w/ signet of spirits or offering of spirit to alleviate that...

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

I like this spirit, but I only use it in places where mobility is limited, like Vizunah Square.

Angel Puriel

Ascalonian Squire

Join Date: Dec 2007

Rt/

Quote:
Originally Posted by Biostem
Personally, I like the skill, but more so on a rit hero than for my character. The longish recharge coupled w/ the rather vulnerable spirit are detriments, but the fact that it affects everyone in its radius is a big plus. The high energy cost is a downside, too, but I usually pair my rit heroes w/ signet of spirits or offering of spirit to alleviate that... Problem with Rit Heroes using Recuperation is that they don't always use it correctly... at the right time and the right place. You would have to manually control when and where they lay it down and honestly, that causes too much hassle.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

It does take some of the burden from your monk(s) in a long battle.

The energy cost is high but energy management skills help.

The only downside I see is the long recharge.

Angel Puriel

Ascalonian Squire

Join Date: Dec 2007

Rt/

Quote:
Originally Posted by quickmonty
It does take some of the burden from your monk(s) in a long battle.

The energy cost is high but energy management skills help.

The only downside I see is the long recharge. You use Weapon of Quickening or Ritual Lord to mitigate the long recharge of Recuperation. Yes, it takes an elite slot, but either of those 2 elites may also help other slots on your bar (in WoQ's case, others on your team as well), not only Recuperation, depending on what build you have.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by Angel Puriel
You use Weapon of Quickening or Ritual Lord to mitigate the long recharge of Recuperation. Yes, it takes an elite slot, but either of those 2 elites may also help other slots on your bar (in WoQ's case, others on your team as well), not only Recuperation, depending on what build you have. If Recuperation is your only spirit I advise [skill=text]soul twisting[/skill] makes it a lot easier to move, Otherwise use the PvE skill summon spirits.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Abedeus
I think it's because of recharge. Monsters are encountered more often than once per 45 seconds... I agree with this. You can rip through PvE too fast to make it useable.

It's a useful skill in places like Vizunah Square, Eternal Grove, Thunderhead Keep, Ruins of Morah, Nundu Bay... Wherever you're spending any length of time fighting in the same place.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

I like [skill=text]Recuperation[/skill] but not as a restoration skill, it offers little to a restoration rit, as a healer needs to react quickly.
It's obviously a support skill and when used as such it does a good job.

I used to combine it with [skill=text]Well of Blood[/skill] together they make for a powerful health gain of people near the action, I added [skill=text]Weapon of Warding[/skill] too, and all of a sudden anyone could tank.
I used it as a replacement for a minion wall, when there weren't enough corpses to sustain 1.

Since PvE skills have been introduced there wasn't much of a point any more, SY makes anyone able tank, while sacrificing 1 skill slot instead of a team slot.
I did think up a new version of that build though, I still have to try it out sometime.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Recuperation if you're not moving and nobody is going to beat up your spirits (2% of the time). Life otherwise (98% of the time)

Ares Ainia

Ares Ainia

Academy Page

Join Date: May 2007

Edinbugger, Scotland

New Order Of Blackhearts [NooB]

Rt/Me

Recharge time is too long for me, as is the energy cost. But the effect isn't too bad, its like a party-wide weak heeling breeze, which, granted, dosen't save your life, but it does reduce the pressure on monks/other healers

Cosmic Error

Cosmic Error

Frost Gate Guardian

Join Date: Dec 2007

In front of the computer

Shadow of the Betrayed [Nyth]

N/Rt

While Recuperation is nice, in the end it reminds me of [card]Mending[/card].
I'd rather take another weapon spell.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

yes but its mending on everyone within spirit range and no upkeep..

most of the time [skill]life[/skill] wins out over this

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Its a great anti pressure skill that works wonderfully in extended battles. But 99.9% of PvE is short quick battles where your worries are lvl 28-30 enemies spiking you in just a few hits, not pressure. In most of PvE the actual battle, by which I mean the point at which your enemy can actually resist you, is <10 seconds, after that is just cleanup. As previously stated though, good for places where you have to hold out against constant waves like vizunah square.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

The only place I remember truly loving [skill=text]Recuperation[/skill] is [wiki]Eternal Grove[/wiki]. That and Life sent healing flowing to the Tree Singers for the whole mission... and every other ally for that matter!

Other than Eternal Grove I don't use it. The cost and recharge are too big a turn-off when Life does the job and is much snappier to use.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Peaople are underrating it.
In HM where ballte's are longer 45 sec ain't a problem

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by spirit of defeat
Peaople are underrating it.
In HM where ballte's are longer 45 sec ain't a problem In HM where enemies hit harder, +3 regen is nothing

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by blue.rellik
In HM where enemies hit harder, +3 regen is nothing It's enough to take away presure, nobody ever complained that it's weak the problems most peeps have with it are the recharge.