Skill Combos #2
Ramaldon
What if there was different spells/skills for certain proffesion combos. For example, Warrior/Monk could have something like:
Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min.
If not, do they already have those kinds of things? What do you think?
Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min.
If not, do they already have those kinds of things? What do you think?
Isileth
/notsigned
There are already enough skills and combos as it is.
There are already enough skills and combos as it is.
Ramaldon
No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.
TheRaven
/signed. I like the idea of adding some extra skills that would require either 2 professions or 2+ teammates to activate the same skill. Skills such as these would require more teamwork than normal but would offer bigger benefits.
This isn't practical for GW, but could be used in GW2.
Whirlwind Pyramid - Requires 3-8 teammates with the skill to activate. Players activating the skill form up a pyramid and knocks down all enemies within aggro circle for 5 seconds. Enemies are dazed for 30 seconds.
(Yes, I watched too much Gatchaman as a kid)
This isn't practical for GW, but could be used in GW2.
Whirlwind Pyramid - Requires 3-8 teammates with the skill to activate. Players activating the skill form up a pyramid and knocks down all enemies within aggro circle for 5 seconds. Enemies are dazed for 30 seconds.
(Yes, I watched too much Gatchaman as a kid)
Onarik Amrak
Déjà vu.
Seen this suggestion before but if I remember correctly, it got shot down.
Seen this suggestion before but if I remember correctly, it got shot down.
Isileth
Quote:
Originally Posted by Ramaldon
No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.
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Also as it right now there are no real holes for new skills to fill.
They either end up weaker and not used.
More powerful and the older skill is not used.
Or gimmick skills only useful in 1 or 2 builds.
I say make the current useless skills useful before you look to add more.
HawkofStorms
/notsigned
Been suggested before. There are 2 problems.
1) balancing skills. Could be tough work to balance a bunch of new skills.
2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many.
Been suggested before. There are 2 problems.
1) balancing skills. Could be tough work to balance a bunch of new skills.
2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many.
C0Dlike
/not signed
There are a lot of skills already. To add more skills without adding a new class is foolish imo.
There are a lot of skills already. To add more skills without adding a new class is foolish imo.
AuraofMana
They are already having problem balancing the game as it is (if you can even call it balance), what do you think will happen if we add more skills?
Ramaldon
Quote:
Originally Posted by AuraofMana
They are already having problem balancing the game as it is (if you can even call it balance), what do you think will happen if we add more skills?
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Phoenix Tears
Quote:
Originally Posted by Ramaldon
What if there was different spells/skills for certain proffesion combos. For example, Warrior/Monk could have something like:
Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min. If not, do they already have those kinds of things? What do you think? |
not signed
Rinadan Farhunt
=DNC=Trucker
Quote:
Originally Posted by Ramaldon
No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.
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Saleh No.1
Cool idea but not in GW maybe in GW2
So for PvE /half signed as there are good enough PvE skills allready
and for PvP just no, too many more skills would be added to be able to balance.
So for PvE /half signed as there are good enough PvE skills allready
and for PvP just no, too many more skills would be added to be able to balance.
tenshi_strife
meh, guild wars has the best comboing skills of any mmo so i say we are fine.
Master Sword Keeper
best skill combo ever!
[skill]Crude Swing[/skill][skill]Healing Signet[/skill][skill]frenzy[/skill][skill]mending[/skill]
[skill]Crude Swing[/skill][skill]Healing Signet[/skill][skill]frenzy[/skill][skill]mending[/skill]
Khasar
I think that this is by far the best combo!
[skill]Hamstring[/skill][skill]Fire storm[/skill][skill]Meteor Shower[/skill]
[skill]Hamstring[/skill][skill]Fire storm[/skill][skill]Meteor Shower[/skill]
Tyla
things are out of hand enough
/nonononononooooooootsigned
/nonononononooooooootsigned
Master Sword Keeper
[skill]Concussion shot[/skill] + [skill]Epidemic[/skill] + [skill]Barrage[/skill]
Tearz1993
/notsigned
already around 700 skills and 30 PvE skills... do you really need more unbalance?
already around 700 skills and 30 PvE skills... do you really need more unbalance?
Tyla
Quote:
Originally Posted by Tearz1993
already around 700 skills
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Master Sword Keeper
[skill]Dolyak Signet[/skill][skill]Physical Resistance[/skill]
best defense ever
best defense ever
Kale Ironfist
Quote:
Originally Posted by Master Sword Keeper
[skill]Dolyak Signet[/skill][skill]Physical Resistance[/skill]
best defense ever |
AuraofMana
1000+ skills not 700 =P
I suggested that idea a while ago. It's a great concept, except it's not necessary for the skill synergy (that is not apparent) in GW. It's there, just not with the SPECIAL borders.
I suggested that idea a while ago. It's a great concept, except it's not necessary for the skill synergy (that is not apparent) in GW. It's there, just not with the SPECIAL borders.
Ramaldon
Quote:
Originally Posted by AuraofMana
1000+ skills not 700 =P
I suggested that idea a while ago. It's a great concept, except it's not necessary for the skill synergy (that is not apparent) in GW. It's there, just not with the SPECIAL borders. |
Xx_Sorin_xX
Quote:
Originally Posted by tyla salanari
things are out of hand enough
/nonononononooooooootsigned |
stop wanting new skills. fix the broken ones first.
Ramaldon
Quote:
Originally Posted by Xx_Sorin_xX
QFT * 100
stop wanting new skills. fix the broken ones first. |
Master Sword Keeper
New skills are often asked for because certain "pvp" players have made the current ones unusable to PvE'rs.
Gotta remember Anet's not smart enough to seperate the 2 categories.
Tough luck.
Gotta remember Anet's not smart enough to seperate the 2 categories.
Tough luck.
You can't see me
How the heck would you arrange the attribute requirements for these?
/Not signed.
/Not signed.
Onarik Amrak
Quote:
Originally Posted by Master Sword Keeper
[skill]Dolyak Signet[/skill][skill]Physical Resistance[/skill]
best defense ever |
Master Sword Keeper
btw both skills still stack.
EG. i was in UW farmin Bladed axxtes. Let one kill me for 324 dmg.
warped out. went back in initiated the skills. 7-18 dmg per hit.
Btw Knights insigs are useful. I can kill pretty much everything in there with the 2 skills goin. They still stack. ^ ^
EG. i was in UW farmin Bladed axxtes. Let one kill me for 324 dmg.
warped out. went back in initiated the skills. 7-18 dmg per hit.
Btw Knights insigs are useful. I can kill pretty much everything in there with the 2 skills goin. They still stack. ^ ^
Mr Emu
and this aatxe farming trip was in april of '05 with a bar full of +armor skills, no?
Master Sword Keeper
nope but if i have to paste my build i'll have to get anet to nerf it so tough.
Vinraith
Quote:
Originally Posted by HawkofStorms
Been suggested before. There are 2 problems.
1) balancing skills. Could be tough work to balance a bunch of new skills. |
Quote:
2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many. |
HawkofStorms
Quote:
Originally Posted by Vinraith
Only if W/Mo have different combo skills than Mo/W. If order of prof doesn't matter (and I don't know why it would for the proposed system) it'd be 45, which is of course still a lot. |
Ramaldon
Quote:
Originally Posted by HawkofStorms
Obviously. I assumed that a W/Mo and a Mo/W would need to have completely different skills. Otherwise they'd be worthless because they'd only be suited to one of the profession combos and not the other. Oh boy, a sword attack that does smiting damage. How would that be used for a Mo/W?
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