Skill Combos #2

Ramaldon

Ramaldon

Ascalonian Squire

Join Date: Dec 2007

Philadelphia

Toxic Eradication Unit [T.E.U]

R/Mo

What if there was different spells/skills for certain proffesion combos. For example, Warrior/Monk could have something like:

Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min.

If not, do they already have those kinds of things? What do you think?

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/notsigned

There are already enough skills and combos as it is.

Ramaldon

Ramaldon

Ascalonian Squire

Join Date: Dec 2007

Philadelphia

Toxic Eradication Unit [T.E.U]

R/Mo

No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

/signed. I like the idea of adding some extra skills that would require either 2 professions or 2+ teammates to activate the same skill. Skills such as these would require more teamwork than normal but would offer bigger benefits.

This isn't practical for GW, but could be used in GW2.

Whirlwind Pyramid - Requires 3-8 teammates with the skill to activate. Players activating the skill form up a pyramid and knocks down all enemies within aggro circle for 5 seconds. Enemies are dazed for 30 seconds.

(Yes, I watched too much Gatchaman as a kid)

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Déjà vu.

Seen this suggestion before but if I remember correctly, it got shot down.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by Ramaldon
No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.
That doesnt change the fact its extra skills to balance.

Also as it right now there are no real holes for new skills to fill.
They either end up weaker and not used.
More powerful and the older skill is not used.
Or gimmick skills only useful in 1 or 2 builds.

I say make the current useless skills useful before you look to add more.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

Been suggested before. There are 2 problems.

1) balancing skills. Could be tough work to balance a bunch of new skills.

2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many.

C0Dlike

C0Dlike

Frost Gate Guardian

Join Date: May 2007

[Muse]

D/

/not signed

There are a lot of skills already. To add more skills without adding a new class is foolish imo.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

They are already having problem balancing the game as it is (if you can even call it balance), what do you think will happen if we add more skills?

Ramaldon

Ramaldon

Ascalonian Squire

Join Date: Dec 2007

Philadelphia

Toxic Eradication Unit [T.E.U]

R/Mo

Quote:
Originally Posted by AuraofMana
They are already having problem balancing the game as it is (if you can even call it balance), what do you think will happen if we add more skills?
Put it in a different categorie. Like a special speel book or something.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Ramaldon
What if there was different spells/skills for certain proffesion combos. For example, Warrior/Monk could have something like:

Holy Strenth: For every critical hit, your defence goes up 20% and lasts for 1 min.

If not, do they already have those kinds of things? What do you think?
have you any clue ..how unbalanced your idea there is lol ....

not signed

Rinadan Farhunt

Academy Page

Join Date: Sep 2006

In the land of the horny gollochs.

To Rise From The Ashes [Rise]

R/W

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Quote:
Originally Posted by Ramaldon
No, it would be earned stricly by quests or missions. Special Skills. I'm not talkin rangers, warriors, etc. I mean spells on ur build.
Like, um, PVE skills? /signed I think we could use some of these things

Saleh No.1

Ascalonian Squire

Join Date: Dec 2005

Wales

E/Me

Cool idea but not in GW maybe in GW2

So for PvE /half signed as there are good enough PvE skills allready
and for PvP just no, too many more skills would be added to be able to balance.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

meh, guild wars has the best comboing skills of any mmo so i say we are fine.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

best skill combo ever!

[skill]Crude Swing[/skill][skill]Healing Signet[/skill][skill]frenzy[/skill][skill]mending[/skill]

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

I think that this is by far the best combo!

[skill]Hamstring[/skill][skill]Fire storm[/skill][skill]Meteor Shower[/skill]

Tyla

Emo Goth Italics

Join Date: Sep 2006

things are out of hand enough
/nonononononooooooootsigned

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

[skill]Concussion shot[/skill] + [skill]Epidemic[/skill] + [skill]Barrage[/skill]

Tearz1993

Tearz1993

Wilds Pathfinder

Join Date: Jul 2007

Relentless Aggressors [rA]

R/Mo

/notsigned
already around 700 skills and 30 PvE skills... do you really need more unbalance?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Tearz1993
already around 700 skills
unfortunately most of those skills are so crap they dont even see use

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

[skill]Dolyak Signet[/skill][skill]Physical Resistance[/skill]

best defense ever

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by Master Sword Keeper
[skill]Dolyak Signet[/skill][skill]Physical Resistance[/skill]

best defense ever
+25 armor cap?

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

1000+ skills not 700 =P
I suggested that idea a while ago. It's a great concept, except it's not necessary for the skill synergy (that is not apparent) in GW. It's there, just not with the SPECIAL borders.

Ramaldon

Ramaldon

Ascalonian Squire

Join Date: Dec 2007

Philadelphia

Toxic Eradication Unit [T.E.U]

R/Mo

Quote:
Originally Posted by AuraofMana
1000+ skills not 700 =P
I suggested that idea a while ago. It's a great concept, except it's not necessary for the skill synergy (that is not apparent) in GW. It's there, just not with the SPECIAL borders.
What do you mean? Plz explain

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by tyla salanari
things are out of hand enough
/nonononononooooooootsigned
QFT * 100

stop wanting new skills. fix the broken ones first.

Ramaldon

Ramaldon

Ascalonian Squire

Join Date: Dec 2007

Philadelphia

Toxic Eradication Unit [T.E.U]

R/Mo

Quote:
Originally Posted by Xx_Sorin_xX
QFT * 100

stop wanting new skills. fix the broken ones first.
Who would take there time to look through all those skills to make them better? I know that theres alot of skills even if I've never played it, but its up to the player to deside whether he/she wants to use them all. Remember, its just a game, not a religion.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

New skills are often asked for because certain "pvp" players have made the current ones unusable to PvE'rs.

Gotta remember Anet's not smart enough to seperate the 2 categories.

Tough luck.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

How the heck would you arrange the attribute requirements for these?

/Not signed.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Master Sword Keeper
[skill]Dolyak Signet[/skill][skill]Physical Resistance[/skill]

best defense ever
That was such a long time ago...

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

btw both skills still stack.

EG. i was in UW farmin Bladed axxtes. Let one kill me for 324 dmg.

warped out. went back in initiated the skills. 7-18 dmg per hit.

Btw Knights insigs are useful. I can kill pretty much everything in there with the 2 skills goin. They still stack. ^ ^

Mr Emu

Mr Emu

Lion's Arch Merchant

Join Date: Apr 2006

W/A

and this aatxe farming trip was in april of '05 with a bar full of +armor skills, no?

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

nope but if i have to paste my build i'll have to get anet to nerf it so tough.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by HawkofStorms
Been suggested before. There are 2 problems.

1) balancing skills. Could be tough work to balance a bunch of new skills.
Agreed completely, and /notsigned, however...

Quote:
2) The # of skills. There are 90 different profession combinations possible (9 possible secondaries x 10 possible primaries). That would mean that for this system to work, there would need to be AT least 90 new skills added into the game, and probablly double that if you want to give people options. 90-180 skills is a LOT. You could pratically design a whole new class with that many.
Only if W/Mo have different combo skills than Mo/W. If order of prof doesn't matter (and I don't know why it would for the proposed system) it'd be 45, which is of course still a lot.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Vinraith


Only if W/Mo have different combo skills than Mo/W. If order of prof doesn't matter (and I don't know why it would for the proposed system) it'd be 45, which is of course still a lot.
Obviously. I assumed that a W/Mo and a Mo/W would need to have completely different skills. Otherwise they'd be worthless because they'd only be suited to one of the profession combos and not the other. Oh boy, a sword attack that does smiting damage. How would that be used for a Mo/W?

Ramaldon

Ramaldon

Ascalonian Squire

Join Date: Dec 2007

Philadelphia

Toxic Eradication Unit [T.E.U]

R/Mo

Quote:
Originally Posted by HawkofStorms
Obviously. I assumed that a W/Mo and a Mo/W would need to have completely different skills. Otherwise they'd be worthless because they'd only be suited to one of the profession combos and not the other. Oh boy, a sword attack that does smiting damage. How would that be used for a Mo/W?
Thats what Im saying. A sword attack, for example, that does smiting damage. Thats good for a W/Mo. But it can be the same concept but the other way around. Mo/W can have a smiting skill that attacks as a W skill with extra strenth and so-on.