Nec Dmg

thor thunder

Lion's Arch Merchant

Join Date: Sep 2007

Mass

Cellestial Guard

W/E

I like my necromancer but lately i been veryy bored with him. I hear alot about how necros dish out so much dmg but i have tryed alot of builds and found there dmg to be very subpar. What is a fun build that does good dmg that dosent envolve minions (hate MM) i like spaming and degen is fun.
Prefurred atr would be BM and or DM. as you can tell i dont play necro that much i realy like the class i just gata find a build/style i like in it.
Thanks

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

If you want damage curses is definatly your best bet.

[skill]Spiteful Spirit[/skill][skill]insidious parasite[/skill][skill]Barbs[/skill][skill]Mark of pain[/skill][skill]Enfeebling Blood[/skill] You can take [skill]Arcane Echo[/skill] and echo SS but thats a whole other arguement I dont feel like getting into it. [skill]Desecrate Enchantments[/skill] is ok as well.

try out some of those skills and you'll see what ppl mean when they say necro can do lots of damage. Bring a bunch of melee henchies and barbs and Mark of Pain are godly. If you use these skills you'll see plenty of little green numbers floating around.

Mr. Icecube

Mr. Icecube

Ascalonian Squire

Join Date: May 2007

Lievs Death Squad [LDS]

N/

I use the same build as above.
In addition I take Pain Inverter and Necrosis.

Barbs and Mark of Pain are best used in combination with a MM hero

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by thor thunder
What is a fun build that does good dmg that dosent envolve minions (hate MM)
Prefurred atr would be BM and or DM. So you want BM, or DM, but without minions, and good damage.

I think you just contradicted yourself.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Was going to post a discord build, but those works best with minions.
You can run icy veins/putrid bil/rising bile/putrid explosion, but tbh it aint really effective.

Haven't played blood magic since I realised it wasn't worth it.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Degen on a necro isn't easy, unlike a mesmer we don't get skills to easily stack 10+, [skill=text]Life Transfer[/skill] + [skill=text]Life Siphon[/skill] is about the only way;
It's single target, not to fast to cast, way too long to recharge and only 11 oposed to the general minimum of 13 you need as some bosses have a permanent health regen of 3 or 4.
Necro degen, is mostly just for an additional bit of damage, not the main source.

[skill=text]Spiteful Spirit[/skill] is by far the most logical way for damage, though [skill=text]Mark of Pain[/skill] can be said similar about when used right.
This week I plan to cap [skill=text]Spoil Victor[/skill] and use it in a build with, [skill=text]Arcane Echo[/skill], [skill=text]Awaken the Blood[/skill] and [wiki]Angorodon's Gaze[/wiki]; if it works out I'll let you know.

I used to like [skill=text]Discord[/skill], but the difficult conditional it requires makes it deal damage slower than SS does and it has no AoE.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

anyway degen isn't effective on PvE with things dying left and right. If you really want to go degen, Corrupt enchantment + parasitic bond + faintheartedness is both defense + offense.
Spoil victor is nice...and Discord requires a whole team build, but then, pew pew.

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

I happen to use a Death Magic oriented build and have found Putrid Bile to be a useful degen tool, with bonus damage.

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

ok so heres a BM build I like to use sometimes. it wont out out as much dmg as a minion build or an SS build but it can provided focused damage on a single tagret w/o running out of energy for quite a while.

First you need a Self-inflicted condition. I use [skill]illusion of haste[/skill][skill]Chilblains[/skill]or [skill]Signet of Agony[/skill]

Then...[skill]Awaken the Blood[/skill][skill]Echo[/skill][skill]Angorodon's Gaze[/skill][skill]vampiric gaze[/skill][skill]Plague Touch[/skill] and then you can just put in w/e is appropriate for the last 2 spots.

I like illusion of haste best because it also allows you to kite from warriors if you plague touch or send it away. Chilblains has the nice plus of AoE enchantment removal and Sig. of Agony lasts the longest but both of those also drop your health so its up to you.

So what I do is go out cast IoH and while I am waiting for it to end after 5 seconds I cast ATB and then Echo. Once it ends I cast Angorodons gave for 3 energey and 87 damage then cast the echo'ed version.

Now if you are running dual 20/20's alot of times you dont even need to cast Vampiric gaze and by the time you have casted the second AG the first will almost have recharged. If it hasnt recharged just cast a VG and then go back to casting AG's. Also, if you have the skill Ebon battle Standard of Wisdom that will let you continually cast AG.

Keep ATB up and stay crippled at all times unless you need to flee.

So like I said it wont do nearly as much as an SS or MM probably but allows you to hit a single target with 87 damage over and over again only costing you 3 energy each time. Its kinda a nice change of pace from SS'ing all the time.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

And then your monk hench/hero removes your conditions. I already tried, they just don't get that it benefits you. You have to get human monks for angorodon's gaze to work as intended

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

degen:
[skill]blood drinker[/skill][skill]plague sending[/skill][skill]virulence[/skill]

Blood is better at doing damage than Death (if you don't do MM).

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Draginvry
So you want BM, or DM, but without minions, and good damage.

I think you just contradicted yourself. Spoil Victor and Discord says hello.

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

Quote:
Originally Posted by Turbobusa
And then your monk hench/hero removes your conditions. I already tried, they just don't get that it benefits you. You have to get human monks for angorodon's gaze to work as intended Eh true. You can just not bring condition removal on your heroes though and its not hard to tell your human monk not to take them off you.

But its just kind of a gimmick build anyways imo. I just do it for fun sometimes, I wouldn't actually run it if I were doing a high-end area/mission.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by System_Crush
This week I plan to cap [skill=text]Spoil Victor[/skill] and use it in a build with, [skill=text]Arcane Echo[/skill], [skill=text]Awaken the Blood[/skill] and [wiki]Angorodon's Gaze[/wiki]; if it works out I'll let you know. As I feared, my monks are too good, SV doesn't fire enough to me more than a nice-to-good single target spike.
Which isn't bad, but a 105-115 hit for 10 energy with an 11 sec re-use cycle and can't be used on the same target twice, compared to [skill=text]Insidious Parasite[/skill] which fires 4-6 times no matter if the target is below 50% health, just doesn't measure up high enough.
(the 2-3 hits if its a boss, are a lot more appetizing though)

I also tried it with a 60% DP + protective spirit build, in that case it works marvelously, best I've seen so far, manged to solo things twice the strength of my usual farming fodder.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Spoil Victor honestly is pretty crappy for outside of farming. It can lower health up until 400-ish then it's useless. Really aside from boss-farming and Shiro, when would you prefer that over SS?

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

SV is useless just about everywhere in NM.

It's effective in some HM areas since stuff has higher hp. I was surprised at how many times it triggered while fighting hm jotun. Like pain inverter, it becomes better if you have an mm.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

You do realize it is possible to cast SV on a target that is, uhm, not attacking you?

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Moloch Vein
You do realize it is possible to cast SV on a target that is, uhm, not attacking you? Yea but they will still be attacking an ally,
Unless your team has one of those rare rangers that managed to level and still uses a dire pet, or Olias is chain dying with 60% DP... again /rolleyes.
Most allies will have more HP than the mob will have after SV fires once, or twice.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Moloch Vein
You do realize it is possible to cast SV on a target that is, uhm, not attacking you? How does that change the fact that SV is useless after a few seconds?

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Alright, to spell it out to you.

Attach it to a monk healing his fellow baddies.

Bring a minion bomber.

Bring spike skills sufficient to take down a target a notch or two and watch the SV'ed monk zap boom.

While I agree this skill, naturally, becomes stronger the more health the opponents have, it's by no means useless in NM.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Since which monk in NM is really worth all that trouble?

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by blue.rellik
Since which monk in NM is really worth all that trouble? There are rare times at which they are, there was this mursaat I capped [skill=text]Aura of Faith[/skill] from, it outhealed the damge we could deal for the lack of a spiker and our Wammo had no attack skills for some reason.

But as it was healing it's self, not it's allies, SV wouldn't have been all that anyway.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

I wasn't aware that there was much trouble involved in casting a hex on a monster.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by System_Crush
There are rare times at which they are, there was this mursaat I capped [skill=text]Aura of Faith[/skill] from, it outhealed the damge we could deal for the lack of a spiker and our Wammo had no attack skills for some reason.


Problem found

Quote:
Originally Posted by Moloch Vein
I wasn't aware that there was much trouble involved in casting a hex on a monster. I wasn't aware I would bring a worse SS to a area just so that it may annoy the monk instead of killing the whole mob instead

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

You know, it might not be such a terribad idea to bring both.

SV is a good, no, more like, great spell, when there is a discrepancy between the mob health and the health of any of your allies, or a discrepancy between the health of one part of the mob and another. Few things kill foes faster than SV if used properly.

Anyway, as you amply put, nothing is a challenge in NM. In HM SV shines.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

I've been using this for a while. It's definitely fun, especially watching things go boom and lots of yellow numbers.

[skill]Rising Bile[/skill][skill]Icy Veins[/skill][skill]Signet of Lost Souls[/skill] + Putrid Bile + Necrosis + Rez + Optional + Optional

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by arcanemacabre
[skill]Rising Bile[/skill][skill]Icy Veins[/skill][skill]Signet of Lost Souls[/skill] + Putrid Bile + Necrosis + Rez + Optional + Optional That looks like fun. It's like a Necrosis bomb, or something.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

it's really energy intensive... use glyph of lesser, and try putric explosion.
While the theory look great, to get the full potential you need to target a mob, decide to kill him after 10 seconds min (to get rising bile's effect to be worth something), and you have to get the mob stay nearby to each others.

Really hard conditions to meet, but when you get it, prepare to lol at numbers.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

SV on a healer is rather cool, they start healing usually as soon as someone has less health then they have. Still, I prefer curses for general PvE. Best go with Khasar's build, just don't bring arcane echo, get a 40/40 weapon set instead. Take [wiki]aegis[/wiki] or [wiki]heal party[/wiki] as utility instead.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by bungusmaximus
SV on a healer is rather cool, they start healing usually as soon as someone has less health then they have. Still, I prefer curses for general PvE. Best go with Khasar's build, just don't bring arcane echo, get a 40/40 weapon set instead. Take [wiki]aegis[/wiki] or [wiki]heal party[/wiki] as utility instead. No, bring utility skills that don't require you to lower your soul reaping a lot, like [skill=text]Extinguish[/skill].(Or PvE skills or [skill=text]Signet of Lost souls[/skill]or [skill=text]Signet of Sorrow[/skill] or [wiki]Hexer's Vigor[/wiki])
If you are in hard area's that is not prophesies, there will be assassins and/or dervish mobs, that will trigger SS much more often than anything else, making it worth while to [skill=text]Arcane Echo[/skill] to cover multiple of them with SS, for a huge boost to DPS.
When there are no sins and dervs or it's not HM(no 50% attack speed bonus on mobs) you can do just as well without echoing, but it's never bad to bring it.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by System_Crush
No, bring utility skills that don't require you to lower your soul reaping a lot, like [skill=text]Extinguish[/skill].
If you are in hard area's that is not prophesies, there will be assassins and/or dervish mobs, that will trigger SS much more often than anything else, making it worth while to [skill=text]Arcane Echo[/skill] to cover multiple of them with SS, for a huge boost to DPS.
When there are no sins and dervs or it's not HM(no 50% attack speed bonus on mobs) you can do just as well without echoing, but it's never bad to bring it. True, I forgot I usually bring SOLS, and I pwn with it so I never miss one. That way SR can be lowered to 10 without running into energy troubles. Arcane echo is a steaming pile of dolyak crap imho, it's so slow that you actually kill stuff faster without it. Good use of MoP and SS should be enough.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by bungusmaximus
I pwn with it so I never miss one. Wish I could micromanage, I need at least 13 SR.
Because I need to be lucky to get off SoLS on 1 out of 3 mobs before they die.
Or I tend to use while they are at 45% and just before it hits they get healed >.<

And you use Arcane echo before combat, similar to how you would [skill=text]Awaken the blood[/skill] on a BM necro.

I guess MoP could replace it, but I generally don't have a physical damage dealer, with me other than a [skill=text]Disrupting Accuracy[/skill] assassin.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by arcanemacabre
I've been using this for a while. It's definitely fun, especially watching things go boom and lots of yellow numbers.

[skill]Rising Bile[/skill][skill]Icy Veins[/skill][skill]Signet of Lost Souls[/skill] + Putrid Bile + Necrosis + Rez + Optional + Optional I run this build on heroes sometimes (without necrosis, of course). I usually either bring [skill]putrid explosion[/skill] or [skill]animate bone minions[/skill] + [skill]death nova[/skill]. The bone minions main purpose is as fodder for soul reaping.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by System_Crush
I guess MoP could replace it, but I generally don't have a physical damage dealer, with me other than a [skill=text]Disrupting Accuracy[/skill] assassin. Why no love for physicals?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by System_Crush
I guess MoP could replace it, but I generally don't have a physical damage dealer, with me other than a [skill=text]Disrupting Accuracy[/skill] assassin. In that case it isn't too hot indeed. It especially rapes with minions in the team.

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

Arcane Echo is usually useful if you remeber to precast. Only in NM though. In HM I've found that bringing things like AoE debuffs is more important and that AE just wastes a slot. Especially since in HM the battles last so much longer and after AE ends its just not worth 15e in the middle of a battle.

As for putting SV on a healer: Imo if you are planning on casting it on healers you not using it the best way. Other skills can do the same thing but without the conditional requirements of SV. Soul leech and backfire come to mind.

What most people have said in a nutshell:
Spiteful Spirit is a great skill regardless of whether its echo'ed or not.
Barbs is awesome.
Mark of pain is sweet.
Enfeebling Blood is ftw.

In my experience those 4 skills work no matter where you are or who you are fighting. Try them out and add on some other skills people have mentioned and just experiment around till you get sometihng you like.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by bungusmaximus
Arcane echo is a steaming pile of dolyak crap imho, it's so slow that you actually kill stuff faster without it. Good use of MoP and SS should be enough. http://www.guildwarsguru.com/forum/s...8&postcount=12

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by Khasar
Barbs is awesome.
Mark of pain is sweet. Both of these skills require physical damage, which can be a hindrance if you don't have a significant amount of it in your team setup. In general I prefer to bring [skill]reckless haste[/skill] in place of one of these skills, especially in hard mode. Also, in hard mode mark of pain will cause your target to run away from the rest of the group, or cause the group to scatter due to AoE damage. While this is good in some places, it is generally a pain if you don't have a swarm of minions handy. The minions will body block to reduce scatter, and they will often trigger mark of pain so fast that everything will die before it can figure out how to run away.

Obviously if you were running a team of b/p rangers or something else heavy on physical damage, you might find some additional use for MoP, but I wouldn't recommend bringing it if you don't have 3-4 or more constant sources of physical damage. [skill]Splinter weapon[/skill] will also trigger mark of pain, which is an interesting combo.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Mark of Pain and Arcane Echo are solid skills if you are tanknspanking. They're trash if you aren't. Adjust your bar for your strategy. Of course Spiteful becomes sketchy in tanknspank if you're running Meteor Shower nukers as well, so there's a bit to think about in there. Mark of Pain on the other hand combos nicely with Meteor Shower, letting you melt things very quickly before the AoE fear chases everything off. MoP is probably sketchy in tanknspank without the mass knockdowns or snares; aggro breaking when you're trying to tank everything is not good...but Spiteful is sketchy with them. Who knew tanknspank required this much thought! =p

I'd consider Spoil Victor over Spiteful Spirit in PvE if it was in Curses. But it isn't, and the skill certainly isn't good enough to split my attributes to the extent necessary to make it worthwhile. Blood Magic is *bad*. Spoil Victor also has incredibly poor synergy with any sort of shutdown. Consider it for a few specific encounters if you're on a team composed of one dimensional do nothing characters, but on any team with a decent toolbox it's pretty worthless.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Ensign
I'd consider Spoil Victor over Spiteful Spirit in PvE if it was in Curses. But it isn't, and the skill certainly isn't good enough to split my attributes to the extent necessary to make it worthwhile. [...] Spoil Victor also has incredibly poor synergy with any sort of shutdown. Necromancer/Elementalist
Blood Magic 12+1+x
Soul Reaping 12+1

Glyph of Swiftness/Glyph of Lesser Energy
Spoil Victor
Pain Inverter
Life Siphon/Mark of Fury
Necrosis
Signet of Lost Souls
Deep Freeze
Maelstrom

No splitting of attributes. Mass spellcasting shutdown versus mobs. Mass snare.

Optional:
_
| Well of Blood
| Well of the Profane (SR 11+1 DM 6)
|
v-> Substitute a non-elite hex.