Hey, I don't know about you, but im getting pumped for the annual snowball fights this winter. I was just on wiki looking over all the skills specific by proffesion, and I think that Rits, monks, and warriors have the best skills for this game. I would be interested in hearing about what you think is best and why. Thanks alot and gl in the snow!
PS sorry if this is the wrong place to put this thread, please tell me where i should put it if this is wrong. Thanks!
snowball fight skills
uberwan kapwni
Theo Godscythe
I like to play Ritualist in the Wintersday Arena, mostly because with Jack Frost you can keep other players away, and or give runners some back up. Also if someone decides to be intelligent enough to 1 vs. 1 you you can easily win withy Jack's help.
P.S. for those who do not know Jack Frost is the Spirit summoned with the Rutialist [only] Snowball Skill.
P.S. for those who do not know Jack Frost is the Spirit summoned with the Rutialist [only] Snowball Skill.
Stormlord Alex
Snares > snowball arena
The ele's Icicles is win. Between Avalanche, Icicles and Mega Snowball, it's hard for the enemy to run anything.
I also quite like the Warrior's shout, because movement is key.
And, of course, the Spirit of Jack Frost is pwn for camping places and just general killing.
The Para, Derv and Ranger all get shafted, though. All the other skills are useable.
The ele's Icicles is win. Between Avalanche, Icicles and Mega Snowball, it's hard for the enemy to run anything.
I also quite like the Warrior's shout, because movement is key.
And, of course, the Spirit of Jack Frost is pwn for camping places and just general killing.
The Para, Derv and Ranger all get shafted, though. All the other skills are useable.
Ensign
More Warriors is more win. 4 Dwayna Warriors = best team, which should win virtually every time with competent players.
You need an Ele or two if you want to avoid being Grenthed.
Rits and Monks pull their weight, but aren't clear game winners like Warriors and Eles. I'll give Mesmers a bit of a pass because interrupts have some real value, but the rest of the classes are slag.
You need an Ele or two if you want to avoid being Grenthed.
Rits and Monks pull their weight, but aren't clear game winners like Warriors and Eles. I'll give Mesmers a bit of a pass because interrupts have some real value, but the rest of the classes are slag.
Theo Godscythe
Quote:
Originally Posted by Ensign
More Warriors is more win. 4 Dwayna Warriors = best team, which should win virtually every time with competent players.
You need an Ele or two if you want to avoid being Grenthed.
Rits and Monks pull their weight, but aren't clear game winners like Warriors and Eles. I'll give Mesmers a bit of a pass because interrupts have some real value, but the rest of the classes are slag. Well with 4 Warriros keeping their speed buff up will give the whole team a buff all of the time.
Personnaly I like Elementalist, (haven't played Warrior but sounds fun), Monk, and Ritualist.
You need an Ele or two if you want to avoid being Grenthed.
Rits and Monks pull their weight, but aren't clear game winners like Warriors and Eles. I'll give Mesmers a bit of a pass because interrupts have some real value, but the rest of the classes are slag. Well with 4 Warriros keeping their speed buff up will give the whole team a buff all of the time.
Personnaly I like Elementalist, (haven't played Warrior but sounds fun), Monk, and Ritualist.