Control Outpost Player Spawn

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hallomik
hallomik
Krytan Explorer
#1
Haven't seen this one before...

When you Map Travel to an outpost, you should have some control over where you spawn.

In general, you want to go to one of the following places:

Merchant
Storage
Quest Giver
Exit to Active quest
traders (rune / dye / material)

It would be nice if there were radio buttons to allow you designate which one to "target".
t
thedeadlyassassin
Krytan Explorer
#2
/not signed for one reason. FFF faction would be about .333333% faster, and farming scar eater and stuff in whatever groove would be faster.

These things surprisingly slow people down.
Yosh
Yosh
Frost Gate Guardian
#3
Why? Is it really that important that you can't take 10 seconds to run across the town? Picking which spot would proably take longer.
Onarik Amrak
Onarik Amrak
Forge Runner
#4
It wouldn't be a problem if the services were all around the same area...

Unlike Vasburg where it's impossible to find the freaking Xunlai Chest.

Picking where you spawn isn't the right solution.

/notsigned
tenshi_strife
tenshi_strife
Desert Nomad
#5
and the bots go wild WOOOOOOOOOOOO yes lets add an option to makeing botting EASIER WOOT if you cant tell this is /notsigned
Diddy bow
Diddy bow
Furnace Stoker
#6
/notsigned

Towns are so small that it would take more time to accually select it that go there, it would also make towns wayyyy more "stale".
CyberMesh0
CyberMesh0
Jungle Guide
#7
/notsigned. The only things that you can't get at a GH don't really take that long to travel to.
You can't see me
You can't see me
Forge Runner
#8
/Not signed.

Let's encourage laziness?
T
Tyla
Emo Goth Italics
#9
/notsigned
for above reasons
Woop Shotty
Woop Shotty
Wilds Pathfinder
#10
Changing NPC locations in Vasburg armory would probably be a better solution. Where else is it so bad?