Rep for Vanquishing in EotN?
Proff
I'm trying to go through eotn without having to farm for rep to max the titles and ive managed to get all of the to r8/r9 with just playing through the story, doing dungeons and vanquishing in both nm and hm. Now I still have a couple areas to vanquish and about 10 dungeons to do in hm to complete everything in eotn but by the end of everything I still wont have maxed all the rep titles. So why not? I mean you get rep for completing a dungeon and I think you should get bonus rep the first time you vanquish an area.
Let me know what you think
Let me know what you think
Cargan
I think they're already some of the easiest titles to max. Although your suggestion does make sense since you also get xp and gold at the end of vanquishing, I don't think there's much need. There's no harm in it either.
I'll /sign, just because there's no reason not to. something like 4 rep points per kill in the zone would make sense, and not make it a better way to gain rep than anywhere else.
I'll /sign, just because there's no reason not to. something like 4 rep points per kill in the zone would make sense, and not make it a better way to gain rep than anywhere else.
Phoenix Tears
vanguishing needs imo a total new concept for rewards ...
the bit of exp and gold you receive for vanguishing an area is a big joke ...
either the exp reward is absolutely uninteresting and the gold reward also too, because in the time you kill al those hundreds of monsters you gain more money, as u get at the end as reward >.>, especially when you have to use god shrines if u find one luckily to get rid of death malus and have to pay 100g for 2% morale each time, until your malus is away at least, then is nothing of the money reward left or u lost at end more moeny, then you've gained...
imo are the titles at the end for vanguishing all areas not motivation enough ..otherwise we would SEE ALOT more people in ALL OUTPOSTS looking for vanguishing teams !!!
Changes that imo need to be made, to increase the motivation for vanguishing:
Exp reward for vanguishing ANY area gets increased to a fix amount of 10000 Exp
Gold reward for vanguishing ANY area gets increased to a fix amount of 10 Platin
Then there should be additional rewards in form of lockpicks and consumeables.
Example: for a vanguished area the players get rewarded by 1 lockpick and 1 randomous eotn consumeable from a powerstone over an armor to an essence ect pp..
Vanguishing all area of a campaign and the add on should be also rewarded more, then only receiving the title ...
vanguishing all areas should be rewarded with something, that really motivates people to do the big effort of vanguzishign everything ...
stuff like minipets...there are so much cool creatures and npc#s out there of the gw world, which are very wanted as minipets ...
give vanguishing minipet rewards, that are only obtainable through vanguishing and bingo ..vanguishing gets more interesting for people .
Minipets like:
Mini Glint for vanguishing all areas of Tyria
Mini "Leviathan" Serpent for vanguishing all areas of Cantha
Mini Margonite Paragon for vanguishign all areas of Elona
Mini Fenrir for vanguishing all areas of EotN
or implement a new special Elite Vanguisher Armor per Campaign/add on for every class, that becomes only buyable, when vanguished all areas of a Campaign or the Add on ..
that would make 4 New Elite Armors for every Profession ..so another 40 new Armors and hopefully then 40 really new armors and no reskins ...
to make these armors very special and elite ..maybe give us finally some "animated" armors...armors with a Aura or so..somethign that lets those armors let look special.
That both thigns would be really final rewards, which make vanguishing all the areas worth the massive effort ... then only like a bit of exp and a bit of gold alone ..thats just cheap for killing hundreds of monsters in HM over hours....
the bit of exp and gold you receive for vanguishing an area is a big joke ...
either the exp reward is absolutely uninteresting and the gold reward also too, because in the time you kill al those hundreds of monsters you gain more money, as u get at the end as reward >.>, especially when you have to use god shrines if u find one luckily to get rid of death malus and have to pay 100g for 2% morale each time, until your malus is away at least, then is nothing of the money reward left or u lost at end more moeny, then you've gained...
imo are the titles at the end for vanguishing all areas not motivation enough ..otherwise we would SEE ALOT more people in ALL OUTPOSTS looking for vanguishing teams !!!
Changes that imo need to be made, to increase the motivation for vanguishing:
Exp reward for vanguishing ANY area gets increased to a fix amount of 10000 Exp
Gold reward for vanguishing ANY area gets increased to a fix amount of 10 Platin
Then there should be additional rewards in form of lockpicks and consumeables.
Example: for a vanguished area the players get rewarded by 1 lockpick and 1 randomous eotn consumeable from a powerstone over an armor to an essence ect pp..
Vanguishing all area of a campaign and the add on should be also rewarded more, then only receiving the title ...
vanguishing all areas should be rewarded with something, that really motivates people to do the big effort of vanguzishign everything ...
stuff like minipets...there are so much cool creatures and npc#s out there of the gw world, which are very wanted as minipets ...
give vanguishing minipet rewards, that are only obtainable through vanguishing and bingo ..vanguishing gets more interesting for people .
Minipets like:
Mini Glint for vanguishing all areas of Tyria
Mini "Leviathan" Serpent for vanguishing all areas of Cantha
Mini Margonite Paragon for vanguishign all areas of Elona
Mini Fenrir for vanguishing all areas of EotN
or implement a new special Elite Vanguisher Armor per Campaign/add on for every class, that becomes only buyable, when vanguished all areas of a Campaign or the Add on ..
that would make 4 New Elite Armors for every Profession ..so another 40 new Armors and hopefully then 40 really new armors and no reskins ...
to make these armors very special and elite ..maybe give us finally some "animated" armors...armors with a Aura or so..somethign that lets those armors let look special.
That both thigns would be really final rewards, which make vanguishing all the areas worth the massive effort ... then only like a bit of exp and a bit of gold alone ..thats just cheap for killing hundreds of monsters in HM over hours....
Nameo
Quote:
Originally Posted by Phoenix Tears
Changes that imo need to be made, to increase the motivation for vanguishing:
Exp reward for vanguishing ANY area gets increased to a fix amount of 10000 Exp Gold reward for vanguishing ANY area gets increased to a fix amount of 10 Platin Then there should be additional rewards in form of lockpicks and consumeables. |
There is another Faction area with only 20 foes or so.
thedeadlyassassin
Pheonix tears you are a genius, I love the mini pet idea
Khasar
No its stupid. It would kill the price of otherwise rare minis.
And I agree with nameo, there are several some proph places with 20-50 enemies only.
I do agree it might need a boost but certainly not 10k for each area no matter what.
And I agree with nameo, there are several some proph places with 20-50 enemies only.
I do agree it might need a boost but certainly not 10k for each area no matter what.
Shadow Spirit
I'm all for new/extra ways to get Rep points...
MirkoTeran
Its just fine as it is.
TaCktiX
A boost in rewards would bring more people into the Vanquishing fold. I recently got Tyrian Vanquisher, and I either H/Hed or did it with friends/guildies. PUGs Vanquishing? Yeah...right...
Now 10k straight is kinda absurd, but perhaps something a little higher than it is right now.
Now 10k straight is kinda absurd, but perhaps something a little higher than it is right now.
Dougal Kronik
/signed for adding more rewards to Vanquishing areas.
sph0nz
It couldn't hurt to add rep points for vanquishing. In fact, adding rep points might even give players more of an incentive to vanquish.
/signed
/signed
Drop of Fear
vanquishing an area should profit a lot more then it does now. truly no point in vanquishing after u had your title.
solutions: double every reputation gained killing foes in the map once u complete the vanquish. ex, u gained 4900 norn points or 3500 kurzick faction? double that.
+ reward chest at the end that can drop elite tomes / lockpicks / a gem / whatever
people who actualy play the game instead of farm over and over the same foes should be rewarded a little
solutions: double every reputation gained killing foes in the map once u complete the vanquish. ex, u gained 4900 norn points or 3500 kurzick faction? double that.
+ reward chest at the end that can drop elite tomes / lockpicks / a gem / whatever
people who actualy play the game instead of farm over and over the same foes should be rewarded a little
Boren Supremecy
i like phoenix idea of the elite armors! (especially the aura around the armor and make the aura dyable)
Phoenix Tears
Quote:
Originally Posted by Khasar
No its stupid. It would kill the price of otherwise rare minis.
And I agree with nameo, there are several some proph places with 20-50 enemies only. I do agree it might need a boost but certainly not 10k for each area no matter what. |
And those total weak areas with like only under 100 enemies are then an exception
or should be simple fixed on numbers of monsters
< 100 > 2,5 Platin
>100 to </= 200 > 5 Platin
> 200 to </= 300 > 7,5 Platin
> 300 to </= 400 > 10 Platin
> 400+ 10 Platin and 1 Lockpick
> 500+ 10 Platin, 1 Lockpick and 1 Random EotN Consumeable
thats imo even a better idea ^^
Onarik Amrak
/signed for more rewards.
Vanquishing is a lot of effort for not much other than a title.
Vanquishing is a lot of effort for not much other than a title.
Tyla
/signed
better rewards plz
exp when you dont even need it...pfft
better rewards plz
exp when you dont even need it...pfft
MithranArkanere
Rewards should work like this:
- Number of killed creatures: The more, the better the score is.
- Number of killed bosses: The more, the better the score is.
- Enemy levels: The higher, the better the score is.
- Number of party deaths: The less, the better the score is.
- Item/God bonus effects: The less, the better the score is.
- If killed enemies > 300 and killed bosses > 3: One free lockpick for each non-ai party member directly added in their inventories.
- Number of killed creatures: The more, the better the score is.
- Number of killed bosses: The more, the better the score is.
- Enemy levels: The higher, the better the score is.
- Number of party deaths: The less, the better the score is.
- Item/God bonus effects: The less, the better the score is.
- If killed enemies > 300 and killed bosses > 3: One free lockpick for each non-ai party member directly added in their inventories.