Degen-con assassin
DudeManOzzy
Build I just made and thought might be pretty good for PvP, beat a few people with it, any feedback or stuff to make it better would be great
Jagged strike
Seeping wound
Black spider strike
Critical strike
Impale
Critical eye
Way of perfection
Critical defences
And yes I know, the recharge time of Black spider strike is a serious problem but hey the only way to fix that that I know of is moebius strike, but moebius strike means I can't take seeping wound, removing half the point of the build
Views please people
Jagged strike
Seeping wound
Black spider strike
Critical strike
Impale
Critical eye
Way of perfection
Critical defences
And yes I know, the recharge time of Black spider strike is a serious problem but hey the only way to fix that that I know of is moebius strike, but moebius strike means I can't take seeping wound, removing half the point of the build
Views please people
yum
"beat a few ppl," by that you mean 1v1?
Stormlord Alex
[skill]seeping wound[/skill] --> [skill]conjure phantasm[/skill]
Then take an actual elite. Seeping Wound is pointless trash.
Then take an actual elite. Seeping Wound is pointless trash.
Tab
Seeping Wound is baed. Take Wastrel's Collapse instead.
glountz
Quote:
Originally Posted by ibreaktoilets
Seeping Wound is baed. Take Wastrel's Collapse instead.
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?????
!!!!!
Ibreaktoilets strikes again.
To the OP: sorry, but your build isn't really effective. Rangers or mesmers will always beat sins on the degen thing.
Try to build around real elites : Shadow Prison, Shattering Assault, Moebius strike or, if you don't have these elites, maybe Aura of Displacement or Temple strike (as a side offhand disrupter in a quick L-O-D chain).
There are plenty of builds in the sin subforum so just go have a look.
?????
!!!!!
Ibreaktoilets strikes again.
To the OP: sorry, but your build isn't really effective. Rangers or mesmers will always beat sins on the degen thing.
Try to build around real elites : Shadow Prison, Shattering Assault, Moebius strike or, if you don't have these elites, maybe Aura of Displacement or Temple strike (as a side offhand disrupter in a quick L-O-D chain).
There are plenty of builds in the sin subforum so just go have a look.
Fluffy Butt
I basic build, the elite can be inproved but as I said, Basic (Not really bad nor really good, its in the middle.)
DudeManOzzy
mmmkay point taken, conjure phantasm is better and isn't elite, but hey thats why I posted it, thanks guys
DudeManOzzy
Oh and also, when I was testing it on some people in my guild, they said something about me removing all of their enchantments, will someone please explain how this build did that? I dont see any enchantment removals in there anywhere
Moonlit Azure
[skill]conjure nightmare[/skill] if you have the energy.
[skill]shatter enchantment[/skill]
[skill]drain enchantment[/skill]
For anti enchants.
[skill]shatter enchantment[/skill]
[skill]drain enchantment[/skill]
For anti enchants.
MercenaryK
Take out Jagged Strike and bring in some thing more productive seeing as you're using Twisted Fangs which all ready applies Bleeding, so there isn't a sense to use a Lead attack that causes bleeding.
Removing enchantments? Maybe bring Assault Enchantments, or some other elite skill related to it ....... I think Shatter Enchantments. It may make your degen more deadly if you strip enchantments to counter your degen. Just an idea.
Removing enchantments? Maybe bring Assault Enchantments, or some other elite skill related to it ....... I think Shatter Enchantments. It may make your degen more deadly if you strip enchantments to counter your degen. Just an idea.
Terraban
Quote:
Originally Posted by DudeManOzzy
Bowstring Badass
Quote:
Originally Posted by glountz
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!!!!!
Ibreaktoilets strikes again.
He said this because both elites are garbage and won't be used unless it is the only elite you have available.
?????
!!!!!
Ibreaktoilets strikes again.
He said this because both elites are garbage and won't be used unless it is the only elite you have available.
Tyla
this build is baed....L-O-D = suckage unless its shattering assault unblockable bcuz that just owns
seeping wound is bad anyway
you have 2 bleeding's and deepwounds
i doubt this will touch "kill"
seeping wound is bad anyway
you have 2 bleeding's and deepwounds
i doubt this will touch "kill"
ensoriki
Quote:
Seeping wound
Black spider strike
Twisting fangs/Critical strike
Impale
Critical eye
Way of perfection
Critical defences Does fragility work if conditions are reapplied? Only reason I'd bring Jagged strike in PvP
If your that bent on Bleeding Take Sharpen daggers >.> Less pitiful skill.
Why would you take jagged when you have Twisting Fangs anyways?
Oh and
Mark of Rodgort, Black Lotus Strike Black Spider Strike,Twisting Fangs,
Does basically the same thing.
MercenaryK
Quote:
Originally Posted by ensoriki
If your that bent on Bleeding Take Sharpen daggers >.> Less pitiful skill.
Why would you take jagged when you have Twisting Fangs anyways?
Oh and
Mark of Rodgort, Black Lotus Strike Black Spider Strike,Twisting Fangs,
Does basically the same thing.
That's ........ that's just bad ass!
You don't need much Fire Magic to pull it off either; 15e is very very costly, but with the right skills, enough CS, you may not miss that 15e, or recover it over time that your chain isn't hindered.
I think that's what I'm going to do with my Assassin once he becomes Wu Shu Fasha whatever, some thing with the stars.
Maybe use
Conjure Flame - 10e (negligible due to 60s duration; lots of time to regen)
Mark of Rodgort -15e
Black Spider Strike - 10e
Critical Strike - 5e (assuming 2x3e + 2x4 = 14e roughly)
**Now at, without counting regen, 14e)
Golden Phoenix Strike 5e
Twisting Fangs 10e
Two extra skills to throw in for good favor: Critical Eye and for shits and giggles Star Burst at the end of your combo.
You'd need 30e just to pull this off without running out, and yeah you'd run dead close to being at 0 when the combo is over, but hey, if your hex is still on, auto attack for extra burning ftw
Dagger Mastery, Critical Strikes, Fire Magic
And no, Fragility doesn't, unless the target is in the Melandru Form, then it would
arsie
Quote:
Originally Posted by MercenaryK
I think that's what I'm going to do with my Assassin once he becomes Wu Shu Fasha whatever, some thing with the stars.
You mean Why no Shoe?
MercenaryK
Quote:
Originally Posted by arsie
You mean Why no Shoe?
.........Word.
.........Word.
Painbringer
If conditions are your goal in PVP then [skill]fevered dreams[/skill] is the way to go.
Costly energy yes but 0 req in illusion gives you 10 seconds to apply, and Sins have many low energy skills that can hit with conditions.
Costly energy yes but 0 req in illusion gives you 10 seconds to apply, and Sins have many low energy skills that can hit with conditions.
DudeManOzzy
Quote:
Originally Posted by ensoriki
Why would you take jagged when you have Twisting Fangs anyways?
To answer this constant question, it's because I'm rather unobservant and it started off with crit strike and not twisting fangs so I didn't change it
Oh and also, I didn't ask HOW to remove enchants, I asked how this build removes enchants in any way, as my friend said it was removing his enchants, when there's no skill there that do that
Oh and mercenaryK, it's weh no su
Oh and also, I didn't ask HOW to remove enchants, I asked how this build removes enchants in any way, as my friend said it was removing his enchants, when there's no skill there that do that
Oh and mercenaryK, it's weh no su
moko
Quote:
Originally Posted by Painbringer
If conditions are your goal in PVP then [skill]fevered dreams[/skill] is the way to go.
Costly energy yes but 0 req in illusion gives you 10 seconds to apply, and Sins have many low energy skills that can hit with conditions. no. this is utter garbage for PvP. if you meant PvE, sure.
Costly energy yes but 0 req in illusion gives you 10 seconds to apply, and Sins have many low energy skills that can hit with conditions. no. this is utter garbage for PvP. if you meant PvE, sure.
ensoriki
Quote:
Originally Posted by MercenaryK
That's ........ that's just bad ass!
Quote:
You don't need much Fire Magic to pull it off either; 15e is very very costly, but with the right skills, enough CS, you may not miss that 15e, or recover it over time that your chain isn't hindered. I think that's what I'm going to do with my Assassin once he becomes Wu Shu Fasha whatever, some thing with the stars. Maybe use Conjure Flame - 10e (negligible due to 60s duration; lots of time to regen) Mark of Rodgort -15e Black Spider Strike - 10e Critical Strike - 5e (assuming 2x3e + 2x4 = 14e roughly) **Now at, without counting regen, 14e) Golden Phoenix Strike 5e Twisting Fangs 10e Been there, iraq'd that. Now with your combo Theres no Elite!? that 30 energy isn't hard with +5 energy daggers. When I used conjure flame + MoR I'd use Locust Fury because im a psycho and like to see numbers pop up >.<. Also, May want to shorten that combo to just plain L-O-D, the build doesn't look anything more than a RA/TA/AB build. Black Lotus, Golden Phoenix Twisting Fangs works fine (you don't really need BSS considering its 10 energy and burning + bleeding = -10 degen) just food for thought. MercenaryK
Yeah, I'm not too great with Assassin Elites seeing as my Assassin doesn't have many of them capped yet; it's a slow process -.-
In PvE going any higher than -10 degen would be pointless, save for bosses I think they have +3 / +4 health regen. I'd have to rethink the chain; you think L-O-D would be better, despite having an enchant and able to go O-D-O-D? ensoriki
you COULD go O-D-O-D, but its pve, and things would generally be dead before you got to your third dual.
Well unless you have a crappy team that is =P L-O-D also saves room on your bar. fireflyry
Leave the degen to the mesmers imo.
They do it better, sins are doing it wrong. MercenaryK
True Mesmers can cause degen better than Sins due to the large variety to cause degen, but another aspect is that the sin is also adding on top of that degen damage.
Degen + Damage >>> Pure degen Both can reach the max degen easily, but waiting for degen to kill is painfully slow. Add damage to the degen and things move faster. Bobby2
Using the class' own skills > speccing into non-specialty
People just luuuuurve their degen. And that's why I generally have very little of my own - the only conditions my current fave build causes are Crippled and Exhaustion Since degen takes some time I prefer it on ranged guys - Burning Arrow, X number of Hexes, Anthem of Flame... I especially like Burning stuff since its degen is huge and the duration is usually so short there's no sense in removing it. fireflyry
Quote:
Originally Posted by MercenaryK
Degen + Damage >>> Pure degen
Yeah thats true.
I guess I class degen as just another type of pressure which I don't really think is utilizing Sins to their full potential when compared to pure spike builds. I've come up against degen Sins, usually A/me, in PvP and it's usually been easy to kite away and heal through it unless they are helped in their attack where a good solo spike or snare build often leaves me dead. Personally I've always viewed degen as an added bonus on Sin builds as opposed to an actual build goal as pure damage is so much more effective. MercenaryK
Quote:
Originally Posted by fireflyry
Yeah thats true.
I guess I class degen as just another type of pressure which I don't really think is utilizing Sins to their full potential when compared to pure spike builds. I've come up against degen Sins, usually A/me, in PvP and it's usually been easy to kite away and heal through it unless they are helped in their attack where a good solo spike or snare build often leaves me dead. Personally I've always viewed degen as an added bonus on Sin builds as opposed to an actual build goal as pure damage is so much more effective. You are right; there's less pressure when attempting to instagib, but more pressure 'over time' when a sin tries to mix in degen + damage, yet there's less +damage compared to the instagib. The skills that provide degen for the sins aren't your heavy hitters; Jagged Strike, Twisting Fangs, Black Spider Strike; the off-hand hits for as much as the dual attack, which are both very very low compared to other very high damage potential skills. The Degen-Sin here is more for constant pressure without worrying so much about the Sins skills recharge to provide another damage spike; if that all makes sense. However yes, the Assassin's potential is in spike damage, not so much damage over time. It's possible/do-able with the builds here, but it is very good pressure none-the-less with the +damage to go along with it. fireflyry
Yeah true.
The best fun I've had using degen and condition focused Sin builds is running it in conjunction with a good mesmer. A good Mesmer/Sin pairing can be uber-fun. MercenaryK
Mesmer and Assassin combo eh?
Interesting. ensoriki
Well
Mesmer assassin and Warriors..... work best together =P Bobby2
Quote:
Originally Posted by ensoriki
Well
Mesmer assassin and Warriors..... work best together =P rephrase... Mesmer assassin and Warriors..... suck without back-up MercenaryK
Quote:
Originally Posted by Bobby2
rephrase...
Mesmer assassin and Warriors..... suck without back-up That's why the wammos are also the back-up Mesmers use d-shot and savage shot Assassin's bring shouts 3 man wagon party full of *sniff* win |