Why no Mac support for Guild Wars 2?
2 pages • Page 1
Apple shipped 2.1 Million Macs in the 3rd quarter of 2007. Their sales have been in the top 5 among all PC makers for the entire year of 2007. Even if I were to be conservative and estimate that only 5% of those people would game, that would be 105,000 potential sales. From a 3 month period. Now extrapolate those numbers out to the proposed release date of GW2, and consider that Mac sales are growing like 25-30% per year.
D
Quote:
|
Originally Posted by combatchuck
Apple shipped 2.1 Million Macs in the 3rd quarter of 2007. Their sales have been in the top 5 among all PC makers for the entire year of 2007. Even if I were to be conservative and estimate that only 5% of those people would game, that would be 105,000 potential sales. From a 3 month period. Now extrapolate those numbers out to the proposed release date of GW2, and consider that Mac sales are growing like 25-30% per year.
|
Also:
Quote:
| Initial sales figures from Microsoft show its new operating system Windows Vista made a splash in its debut. In the first month of Windows Vista’s general availability, sales exceeded 20 million licenses, more than doubling the initial pace of sales for its predecessor, Windows XP. |
http://arstechnica.com/journals/appl...ndows-in-japan
Isn't Japan like video game Mecca? Nobody buys Vista to play games either.
http://www.google.com/search?q=vista+game+performance
Isn't Japan like video game Mecca? Nobody buys Vista to play games either.
http://www.google.com/search?q=vista+game+performance
g
More likely to be a consol version than a mac version that is if a consol can handle the updates "which I doubt"
It seems to me Consols have the biggest games market then PCs then Mac.
I would have bought a mac years ago except the number of mac games I see for sale is tiny compared to the competition.
It seems to me Consols have the biggest games market then PCs then Mac.
I would have bought a mac years ago except the number of mac games I see for sale is tiny compared to the competition.
Quote:
|
Originally Posted by combatchuck
Apple shipped 2.1 Million Macs in the 3rd quarter of 2007. Their sales have been in the top 5 among all PC makers for the entire year of 2007. Even if I were to be conservative and estimate that only 5% of those people would game, that would be 105,000 potential sales. From a 3 month period. Now extrapolate those numbers out to the proposed release date of GW2, and consider that Mac sales are growing like 25-30% per year.
|
So you need to reconsider your estimated number of mac players who will buy guild wars. Then you need to estimate how many of them will use bootcamp and subtract that from the rest because the bootcamp users will buy anyway.
Then you need to subtract the people who will use a windows emulator to run it, because they will also buy either way. Then you need to estimate how much a port will cost, along with the cost of keeping it up to date every time ANET changes something.
The best you can hope for is something like what CCP did with Eve Online where they picked a windows emulator* and decided to officially support it.
*I know that emulator isn't the correct term for the programs involved here, but its close enough for this thread.
Quote:
|
Originally Posted by combatchuck
http://arstechnica.com/journals/appl...ndows-in-japan
Isn't Japan like video game Mecca? Nobody buys Vista to play games either. |
Quote:
| That said, Mac OS X's sales lead in Japan likely won't last long, |
Also I thought that Japan was known for console gaming, not desktop. And for the port to be worth it you need to consider worldwide computer use, not a regional one.
Avid gamers will always buy PCs... The number of games out there for Mac's is negligible at best. Mac's perform highly with graphic, music, and video programmes, far better than PC's, but PC's have games. I hate to say it, but people who buy Mac's know that their game choices will be limited. The number of gamers who buy Mac's is minimal indeed. There may be many mac's sold, but I guarantee most of them won't be used for gaming...
Blizzard thought Mac was worth it over and over again...
People like to say that Macs are meant for design, but that's not such a smart thing to say. Comparable Mac and Win PCs aren't going to handle design programs much differently! The difference is the user experience. Knowing Windows kind of makes you feel like a computer expert. It's not as user friendly as Mac, but many people are familiar with it anyway. Mac is very user friendly in comparison. For me, it's stuff like Exposé and all the system things made easy, such as giving folders (incl. burn folders in Leopard) icons.
Windows PCs sell more. The percentage of Mac sales compared to PCs with Windows installations is less, but if you look at the numbers, and ignore them then you're making a bad choice as a company.
Sure, there's Boot Camp. It works. But if I had a choice to have a Win client of have it directly in Mac, I would prefer Mac. I've used Win for something around 12 years and Mac since April, and I already prefer to be in OS X.
People like to say that Macs are meant for design, but that's not such a smart thing to say. Comparable Mac and Win PCs aren't going to handle design programs much differently! The difference is the user experience. Knowing Windows kind of makes you feel like a computer expert. It's not as user friendly as Mac, but many people are familiar with it anyway. Mac is very user friendly in comparison. For me, it's stuff like Exposé and all the system things made easy, such as giving folders (incl. burn folders in Leopard) icons.
Windows PCs sell more. The percentage of Mac sales compared to PCs with Windows installations is less, but if you look at the numbers, and ignore them then you're making a bad choice as a company.
Sure, there's Boot Camp. It works. But if I had a choice to have a Win client of have it directly in Mac, I would prefer Mac. I've used Win for something around 12 years and Mac since April, and I already prefer to be in OS X.
Quote:
|
Originally Posted by combatchuck
Apple shipped 2.1 million Macs in the 3rd quarter of 2007. Their sales have been in the top 5 among all PC makers for the entire year of 2007. Even if I were to be conservative and estimate that only 5% of those people would game, that would be 105,000 potential sales. From a 3 month period. Now extrapolate those numbers out to the proposed release date of GW2, and consider that Mac sales are growing like 25-30% per year.
|
O
Quote:
|
Originally Posted by Kale Ironfist
You're not looking at it from a financial perspective. ArenaNet would have to redesign the game from the ground up just for the small, practically negligible, group of Mac gamers interested in playing Guild Wars.
It's just not worth the cost. |
There just isn't enough demand for developers to cover the cost it takes to create games on both Windows and Mac
D
