Originally Posted by combatchuck
Yeah, I figured it would be a DirectX thing. If they would go with OpenGL, it would be a hundred million times simpler to port. Of course, if the guys over at Blizzard are able to develop an engine that does OpenGL and DirectX, you'd think ArenaNet would be capable. Maybe, maybe not. All I know is, if my next computer is a Mac (99% probability), I won't be buying Guild Wars 2 to run on Windows.
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Why no Mac support for Guild Wars 2?
DarkNecrid
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iridescentfyre
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Originally Posted by Yang Whirlwind
If Mac sales are going up,- it's only because you can install Windows on the new ones!
![]() I have a PC privately, but work all day on a G5 Mac (right now as a matter of fact). I would never ever buy a Mac for my personal use,- they are too expensive and until now (with Windows capabilities) to limited in regards to programs, games, etc. I have no idea what Apple did to get so loyal fans! Ever since they first leased out the developer rights (long time ago, bought them back later), their platform haven't been remarkedly better or more stabil than Windows - I have crashed more in the last 7 years on my work Mac than on my personal PC. |
The reason Apple's market share is increasing is a.) the iPod, and b.) their amazing ad campaign. Their ad campaign has succeeded in turning their product into something approaching a positive social movement in the minds of their fans and has equated their competitors with stagnation, tedium, and overall nerdiness. Mac users are relaxed free-spirits who hang out in Starbucks writing novels on their MacBooks, PC users are overweight office workers who can't make Microsoft Word run properly, amirite?
Skuld
Reasons:
*Not worth porting, too expensive/time consuming for too little benefit.
*BECAUSE:
**GW uses DirectX
**Mac userbase is tiny, mac gaming base even smaller still
**The small amount with macs who want to play GW are getting on fine with WINE (last time I checked the only real issue was lack of mouse pointer, due to 32 bit png image for the cursor?)
At a guess, WoW and other Blizzard games are on Mac because being such a big (multi-billion dollar) company, they can afford to keep developing it for Mac at a loss, and they probably have Mac-using employees & founders who are Mac/*NIX enthusiasts. Guild Wars seems to lack these, or lack them in sufficiant numbers.
End of thread.
*Not worth porting, too expensive/time consuming for too little benefit.
*BECAUSE:
**GW uses DirectX
**Mac userbase is tiny, mac gaming base even smaller still
**The small amount with macs who want to play GW are getting on fine with WINE (last time I checked the only real issue was lack of mouse pointer, due to 32 bit png image for the cursor?)
At a guess, WoW and other Blizzard games are on Mac because being such a big (multi-billion dollar) company, they can afford to keep developing it for Mac at a loss, and they probably have Mac-using employees & founders who are Mac/*NIX enthusiasts. Guild Wars seems to lack these, or lack them in sufficiant numbers.
End of thread.
Fril Estelin
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Originally Posted by iridescentfyre
They have ... no ease-of-use benefits if you bother to learn anything about your computer.
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PC users are overweight office workers who can't make Microsoft Word run properly, amirite? |

Anyway, we're slipping into the Windows Guild vs. the Mac Guild here. (just in case, check the hall of shame for an interesting point of view)
Josh
Cahalith
I feel like the people arguing "it takes too much time and too little revenue would be earned" missed the whole reason I posted about Cider. That WAS true back when Macs were PPC-only. Now that they are Intel machines and there are alternatives like Cider, ArenaNet could continue to develop GW2 as they are now with NO changes. The porting would be done in a very short time by ANOTHER company, not taking any of ArenaNet's time, and the cost would be low. It would also open the market to other users who might play GW IF they had the option to. To claim that it's too expensive and would take too much of ArenaNet's time is a false claim based on premises that are outdated.
Fril Estelin
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Originally Posted by Cahalith
To claim that it's too expensive and would take too much of ArenaNet's time is a false claim based on premises that are outdated.
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5) How much does does Cider cost?
The business model for Cider is based on a revenue share with the publisher with no upfront fee, no risk and lots of upside potential.
Since Anet is already tight on budget, I'm not sure this could work easily. But it COULD eventually work, since TransGaming already ported so many games (EVE online, BF 2142). I wonder how efficient BF2142 is under Cider, since it's quite a power-hungry game (or may be it only runs at the lowest graphics settings?).
On a more technical level (see FAQ item 6), I'm wondering how Cider would work with the on-the-fly update technology of GW (patching a 4Gb file could bring an emulator to its knees!).
DarkNecrid
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Originally Posted by Cahalith
I feel like the people arguing "it takes too much time and too little revenue would be earned" missed the whole reason I posted about Cider. That WAS true back when Macs were PPC-only. Now that they are Intel machines and there are alternatives like Cider, ArenaNet could continue to develop GW2 as they are now with NO changes. The porting would be done in a very short time by ANOTHER company, not taking any of ArenaNet's time, and the cost would be low. It would also open the market to other users who might play GW IF they had the option to. To claim that it's too expensive and would take too much of ArenaNet's time is a false claim based on premises that are outdated.
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Yeah I know.
1-no one buys a mac to play video games
2-making mac support still takes money & time which Anet doesn't have much of either
Cahalith
I know all about BootCamp, I _use_ BootCamp to play. I'm talking about native options when I talk about Cider though. Since Ciderization uses the same source code and patches for the Windows versions can also be applied to the Mac version, there should be very little to NO Mac-specific support issue. Game bugs, etc would be the same across platforms.
As for the revenue, I again point to GameTap/Cyan's use of Cider for Myst Online. Having been a Cyan fan for over 10 years, I know the straits they're in now; Cyan has very few fulltime employees, less than 30. It may even be less than 20. They shut down for several months until GameTap set in. And they can still afford the Ciderization. I'd say that implies that it doesn't cost very much.
As for the revenue, I again point to GameTap/Cyan's use of Cider for Myst Online. Having been a Cyan fan for over 10 years, I know the straits they're in now; Cyan has very few fulltime employees, less than 30. It may even be less than 20. They shut down for several months until GameTap set in. And they can still afford the Ciderization. I'd say that implies that it doesn't cost very much.
Fril Estelin
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Originally Posted by Cahalith
I know all about BootCamp, I _use_ BootCamp to play. I'm talking about native options when I talk about Cider though. Since Ciderization uses the same source code and patches for the Windows versions can also be applied to the Mac version, there should be very little to NO Mac-specific support issue. Game bugs, etc would be the same across platforms.
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As for the revenue, I again point to GameTap/Cyan's use of Cider for Myst Online. Having been a Cyan fan for over 10 years, I know the straits they're in now; Cyan has very few fulltime employees, less than 30. It may even be less than 20. They shut down for several months until GameTap set in. And they can still afford the Ciderization. I'd say that implies that it doesn't cost very much. |

(it's good to have a real conversation for a change

iridescentfyre
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Originally Posted by Fril Estelin
I beg to differ! I'm a unix-windows hybrid computer scientist ("best of both worlds" FTW!) whose preferred platform (I've been unable to ask my bosses to buy one so far!) is Mac, and from what I've seen the Mac environment (notably from friends in graphic design, as it seems to be THE platform for this domain) is much more usable.
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Fril Estelin
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Originally Posted by iridescentfyre
a solid technical reason
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But I won't. You'll notice in my post the word "usable" which refers to this aspect of programs (slighly significantly ignored by Microsoft for years) that is "usability". Not only the ability to easily draw dialog boxes or menus, but an overall consistent interface (see hall of shame above) and a good user experience. I know from first hand experience that Windows user experience got better, and that this aspect is very subjective (after all I'm a computer scientist, I don't have problems with command line interface ... but I do understand why most people do!), but it seems to me that the Mac has an edge here. You can, righfully, say that there's a "hype" factor with Apple (being in security I know fully well the problem), but the new interface of the iPod/iPhone is trully wonderful. Since day one, Steve Jobs and his friends set Apple to follow this HCI path and, though they had to bend some rules given the market pressure (Microsoft Mamoth), they're still excellent on that matter.
wetsparks
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Originally Posted by Josh
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DarkNecrid
"As for the revenue, I again point to GameTap/Cyan's use of Cider for Myst Online. Having been a Cyan fan for over 10 years, I know the straits they're in now; Cyan has very few fulltime employees, less than 30. It may even be less than 20. They shut down for several months until GameTap set in. And they can still afford the Ciderization. I'd say that implies that it doesn't cost very much."
Anet has like 4, cause the rest of them are on GW2.
Anet has like 4, cause the rest of them are on GW2.
pamelf
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Originally Posted by Josh
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combatchuck
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Originally Posted by iridescentfyre
I am a graphic designer. You're right, everyone I know in my field appears to use a Mac. Why is this? I say its a combination of industry tradition and buying into Apple's shameless marketing. If you choose to give me a rebuttal on that, I expect to see a solid technical reason why its "THE platform for my domain" or anyone else's for that matter.
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Quaker
You know, we can discuss this issue all we want, but in the end it's up to ANet whether they want to do a Mac version or not. You may as well ask why they don't do a version for the Xbox or PS3 while your at it.
My guess would be - not. One thing that many people overlook is the way that GW (and GW2) are updated and bug fixed dynamically on-line. You can just imagine the chaos of trying to patch different versions for different OS's, for different reasons.
My guess would be - not. One thing that many people overlook is the way that GW (and GW2) are updated and bug fixed dynamically on-line. You can just imagine the chaos of trying to patch different versions for different OS's, for different reasons.
Woop Shotty
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Originally Posted by DarkNecrid
Amazingly enough Anet doesn't make over a billion dollars every month ...
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Originally Posted by DarkNecrid
Amazingly enough Anet doesn't ... have two thousand some employee's to just throw around on unimportant naunces like Mac support.
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Curse You
Things required to make GW for Macs.
That's quite a bit of work just to please a minority. It's just not worth their time or money. Mac gamers are far and few.
P.S. Don't give me that stuff about how "more people are buying Macs". I've heard it before, and frankly, I find it funny. It means more people are going to realize why they didn't have a Mac before... and not in a good way.
- Porting the whole GW code to work with Mac OS
- Updating said code
- Giving support for said code
That's quite a bit of work just to please a minority. It's just not worth their time or money. Mac gamers are far and few.
P.S. Don't give me that stuff about how "more people are buying Macs". I've heard it before, and frankly, I find it funny. It means more people are going to realize why they didn't have a Mac before... and not in a good way.
Biostem
Go to any video game store, (and no, not some OS-specific one), and count how many games they have for the various consoles, PC, and MAC. List them in order from most # of games to least. Excluding used or overstock games for systems that aren't being sold anymore, where will MAC place? I have a strong feeling it'll be last (if the store carries any at all).
Simply put - PC is the only "computer" alternative to consoles w/ a decent selection of games...
Simply put - PC is the only "computer" alternative to consoles w/ a decent selection of games...
Coloneh
I thought of another reason! most hardcore(ish) gamers build their own, or at least modify their PC to meet their needs/wants. can you modify or build your own mac? I think not.
Gattocheese
Because mac sucks for video gaming. No need to explain sorry...
Solus Spartan
Mac's suck. That's life. A-net wants nothing to do with them.
pamelf
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Originally Posted by Coloneh
I thought of another reason! most hardcore(ish) gamers build their own, or at least modify their PC to meet their needs/wants. can you modify or build your own mac? I think not.
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And just as an aside, I would HATE not having that kind of freedom by buying a mac...
GourangaPizza
My guess would be maybe GW2 will be using DirectX for more prettiness. But hey, look at it this way, Mac has some exclusive design software suite not available on PCs.
Fril Estelin
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Originally Posted by Coloneh
can you modify or build your own mac? I think not.
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What is deerly needed for the whole gaming community is an outstanding port of DX, similar to the Mono project for .NET. In the long run and in particular if GW2 is successful (which I think it will, but this is pure speculation), Anet will have to open the doors of GW to more communities.
Very funnily, Cider was one of the alternative name for Vista's Avalon:
http://blogs.zdnet.com/microsoft/?p=136
And finally, Cider and Cedega are now the same thing:
http://www.cedega.com/theden/?p=6
(whining about port is endless, as Cider only works with Intel-based Macs so people with older Macs will complain ...)
In the long run, when virtualisation technos such as Xen will be commonplace, this will (almost) be a problem of the past (its new US-ian buyer must be very happy)
Fril Estelin
The solution, not only for Macintosh-ians but also Linux-ians, may be with ReactOS, still in alpha stage (not recommended for non-expert users at this point!):
http://www.reactos.org/en/index.html
http://www.reactos.org/en/index.html
Frank Dudenstein
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Originally Posted by combatchuck
Apple shipped 2.1 Million Macs in the 3rd quarter of 2007. Their sales have been in the top 5 among all PC makers for the entire year of 2007. Even if I were to be conservative and estimate that only 5% of those people would game, that would be 105,000 potential sales. From a 3 month period. Now extrapolate those numbers out to the proposed release date of GW2, and consider that Mac sales are growing like 25-30% per year.
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I would bet that less than 5% of Mac owners buy a single videogame .. much less a somewhat obsure one like GW. You must be a kid lol you have no idea what the adult world is like.
combatchuck
What the hell? Read a date next time you reply to a thread, you doofus.
Oniralas
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Originally Posted by combatchuck
What the hell? Read a date next time you reply to a thread, you doofus.
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H2SO4
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I would bet that less than 5% of Mac owners buy a single videogame .. much less a somewhat obsure one like GW. You must be a kid lol you have no idea what the adult world is like. |