Spammable D-bomber
Shatter the World
I was just playing with the "old" d-bomber build in RA with A-displacement and noticed a problem with mana. I had to take big pauses after the spike to do it again and that didnt make the build very viable in RA. So i came up something maeby "new"...hopefully.
Earth Magic 12+3
Mysticism 12+1+3
Or less, depends all how much you want power or hp to your char.
Pious Renewal [E]
Mystic Sandstorm
Staggering Force
Heart of holy flame
Aura of Thorns
Mirage cloak
Signet of pious light
Resurrection Signet
The idea is to do a spike damage from enchants with Mystic Sandstorm. I usually start with Aura of thorns to make em cripled or Mirage cloak if its a mele coming to me. Then Staggering force and heart of holy flame. After that the main part of this build Pious renewal. After pious Mystic Sandstorm to make the spike. You get about 35 energy back. Then pious again + singet of pious couple of times to get your energy to full.
The idea in this build is to have a good self protection= pious + signet of pious and Mirage cloak, combined to good spike dmg.
You have to have 47 energy for this to work perfectly.
Earth Magic 12+3
Mysticism 12+1+3
Or less, depends all how much you want power or hp to your char.
Pious Renewal [E]
Mystic Sandstorm
Staggering Force
Heart of holy flame
Aura of Thorns
Mirage cloak
Signet of pious light
Resurrection Signet
The idea is to do a spike damage from enchants with Mystic Sandstorm. I usually start with Aura of thorns to make em cripled or Mirage cloak if its a mele coming to me. Then Staggering force and heart of holy flame. After that the main part of this build Pious renewal. After pious Mystic Sandstorm to make the spike. You get about 35 energy back. Then pious again + singet of pious couple of times to get your energy to full.
The idea in this build is to have a good self protection= pious + signet of pious and Mirage cloak, combined to good spike dmg.
You have to have 47 energy for this to work perfectly.
Skye Marin
Alternatively, use:
Shatter the World
ohm...that a joke? i guess so.
-Coz if your implying that flame burst does as much dmg your wrong. the spike does over 200 dmg + heals you full + gives energy
-this spike also makes conditions: Fire, weakness and bleeding
-the build allows you to keep basicly all the time full energy
-basicly infinitive heals threw the signet and pious renewal
- before the spike is done you have:
protection against melee with mirage cloak
you can also cripple targets with aura of thorns
so no..you cant use that as an alternative in any way.
but guess that was a joke so dont take me seriously
-Coz if your implying that flame burst does as much dmg your wrong. the spike does over 200 dmg + heals you full + gives energy
-this spike also makes conditions: Fire, weakness and bleeding
-the build allows you to keep basicly all the time full energy
-basicly infinitive heals threw the signet and pious renewal
- before the spike is done you have:
protection against melee with mirage cloak
you can also cripple targets with aura of thorns
so no..you cant use that as an alternative in any way.
but guess that was a joke so dont take me seriously
Tyla
2 sup runes, is that a joke?
Shatter the World
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So no joke on that.
[DE]
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Originally Posted by Shatter the World
Skye Marin
You've spent 6 seconds pre-casting and 5 seconds chasing your target to snare, (assuming a decent team who won't ball up). You also are using two Superior Runes. To heal the damage you've done, your opponent can fix it with this:
Except the Weakness, and Fire are adjacent..
Then maybe just one of these:
The bottom line is, this is not a new idea. You do 200 elemental nearby damage once every 20 seconds. That's too much time downtime for pressure, and it's not enough damage for a spike. To be effective, the only PBAoE a dervish should be doing, is with his scythe.
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Like i said 2 times dont need 2 sup runes to be effective so no need to say that anymore. I said if you want em, take em...Except the Weakness, and Fire are adjacent..
Then maybe just one of these:
The bottom line is, this is not a new idea. You do 200 elemental nearby damage once every 20 seconds. That's too much time downtime for pressure, and it's not enough damage for a spike. To be effective, the only PBAoE a dervish should be doing, is with his scythe.
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You have to have 47 energy for this to work perfectly.
So, any e-denial will screw your plan over, which includes DP. Now, if your team in RA is nice enough to res you, you get to thank them by standing there?
Coloneh
they pretty much said it. and by the way you are using that "old" bomber build wrong. (I assume you are talking about the AoD + mirage cloak + encahnts + mystic sandstorm thing) that was a team spike build. no single character has the power to take down a target, but with the team AoE spike you should be able to take out at least 3 or 4 of their players. that should give you plenty of time to recharge your spike and after taking a hit like that your monk(s) and imbue should be able to handle anything they can manage to throw at you.
[DE]
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Originally Posted by Coloneh
that should give you plenty of time to recharge your spike and after taking a hit like that your monk(s) and imbue should be able to handle anything they can manage to throw at you.
I don't see how imbue would help yourself; unless you meant imbuing your monks so that they could continue to keep you alive . Even if that's what you mean, running imbue on a character with 445 health that's using a spike that needs most of it's energy pool to complete is bad. Either way, the only time you should have a high energy reliant spike is if you're running a build that can actually perform and score a kill (or cause substantial pressure) to the other team. ~300 damage won't cut it for that.
Skye Marin
If you're using a team build, and don't have AoD, then you're screwed very easily by basically any AoE snare, and there are plenty of those nowadays.
Sir Pandra Pierva
man I miss the old bomb I wonder if it still works...
Coloneh
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Originally Posted by The Phantom
I don't see how imbue would help yourself; unless you meant imbuing your monks so that they could continue to keep you alive . Even if that's what you mean, running imbue on a character with 445 health that's using a spike that needs most of it's energy pool to complete is bad. Either way, the only time you should have a high energy reliant spike is if you're running a build that can actually perform and score a kill (or cause substantial pressure) to the other team. ~300 damage won't cut it for that.
reading ftw? the old build used vital boon, maybe i forgot that part... anyways, when you have 6 vitaled characters carrying imbue you really dont have worries about getting spiked down, espically by a team thats missing their entire front/mid-line. and when you jump back with mystic sandstorm you end up with around 30 energy if i remember correctly. I wasnt talking about the OPs build, we know its crap.
Shatter the World
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Though honestly, if you need 2 superiors for your build to be effective, it's not a build worth using.
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Ok some points to what youve guys have said:
-conds can be removed by remove condition...well ofc. But i have to say that I rarely never see anyone using remove condition in RA. Its like 1 in a 1000 when a monk uses it in RA. ofc RC owns all conditions thats a given.
-Most of you said about the energy management. And thats the idea of this build, there is no problems with it, doesnt matter how much there comes e-denial.
if a mesmer uses e-denial you can use pious renewal and signet of pious to go to full energy very fast + full hp. You never run out of energy. If your full hp and low on energy you can use it to spam heal your team-mates.
-Yes this is an aoe build, that gets screwed if someone spams movement impairing effects. But so is basicly all melee chars too if someone doesnt remove the effect. Then you say how about w/mo with mending touch or something, but if the effect is a hex , then they are screwed again.
The idea is to find someone who isnt moving at the time (very easy). Most of the time its a monk healing their team or someone attacking the monk. + i usually go as the first guy in the team so many times 2 comes to me straight away...remember this is RA not TA.
And btw in about 50 matches that i did yesterday i got snared about 1-2 times, and then i just changed target.
- 6 seconds precast too long? this build doesnt do dmg only with sandstorm. Staggering force and heart of...does also dmg. Not much but its damage anyways. If someone disables your enchants like 2 or 3 in a rare case, you can spam mirage dmg about 75dmg all the time to the enemy without any energy loss due to pious renewal. Use pious of renewal, mirage cloak, signet of pious 2x and your full energy + 75dmg done. And you can do that all the time without waiting around.
and imo 6seconds wait time to do the spike is daaaamn short. Its nice to do a spike so often. I was in RA yesterday with a shock axe warrior. And we killed monks and shit with our first spike, when we worked together.
- This spike not able to kill anyone?
I was in RA (yes RA again) and like so often happens found a group of 3 where i got my spike done. The conds and dmg was so much that the monk didnt have even time to heal the ppl when i got 2 down with the mirage dmg after the spike.
In one RA where there was no monk, i think the dmg was very good. Elemental that didnt have any self heal except aura of R, went down like butter. And no he didnt cripple me or hex me or anything. He started doing hes spells to me and i ran next to him and did the spike in peace.
If the enemy starts running like crazy i do the spike ready and run to someone else whos standing still attacking my team mate (there is always someone) and do the spike to that. In the mean time i can heal others with signet spam for about 120.
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bahahahaaha
recharge your spike
You should try the build, if you do the order there isnt basicly any recharge time. the recharge time is the time that you do 2 times pious renewal and signet of pious to get the energy and maeby hp back to full. So that means its about 6s, and that time you can use to heal your team-mates if needed. Its not anywhere near 20s recharge time. -Im missing the imbue point? you mean imbue health or what? Coz i dont have any imbue in my build..And the only imbue i can think is the imbue hp and thats no use in this build. And i got yesterday also 16 wins in a row with RA group consisting of: Healer rit, war: shock axe, monk and me. So me and the warrior was enough dmg to kill those 16 teams. Though we worked pretty good together with the spike. Okey guess i missed something again, but please continue the thread, interested to see the comebacks. But please try the build before dissing ok thanks. -The Song of Sorrow- ~ Dan ~
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Originally Posted by Shatter the World
And i got yesterday also 16 wins in a row with RA group consisting of:
Healer rit, war: shock axe, monk and me. So me and the warrior was enough dmg to kill those 16 teams. Though we worked pretty good together with the spike. You sir, are amazing. I kneel to thee. Saphatorael
Since when is something that can't kill, a spike?
~ Dan ~
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Originally Posted by Saphatorael
Since when is something that can't kill, a spike?
No, by spike i think he was referring to the shock axe
Coloneh
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Originally Posted by Shatter the World
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The idea is to find someone who isnt moving at the time (very easy). Most of the time its a monk healing their team or someone attacking the monk. + i usually go as the first guy in the team so many times 2 comes to me straight away...remember this is RA not TA.
And btw in about 50 matches that i did yesterday i got snared about 1-2 times, and then i just changed target.
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Originally Posted by Shatter the World
Its not anywhere near 20s recharge time.
I was talking about the old D-bomber build that you didnt understand. I thought we had established that your build sucks.
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Originally Posted by Shatter the World
-Im missing the imbue point? you mean imbue health or what? Coz i dont have any imbue in my build..And the only imbue i can think is the imbue hp and thats no use in this build.
once again, talking about the old build which did better damage and had more skillbar room to heal your teammates. Quote:
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