Ritualist Spirit Bomber - Green Farming!

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

This is a Ritualist Spirit Bombing build that is capable of taking down just about any boss of every profession in the game, that drops Greens and Elite Tomes... Barely anything can stand up solo to such a build I know there have been similar builds, but others have been quite different. I also haven't seen any green farming thread for a Spirit type build... so I decided to let in those who don't know about it. So after a few months or so, I finally decided to post a thread after a few request. I have used this a good amount of times to confirm it is quite effective for boss farmin, the only catch is that you have to take a full group of henches and heros to clear out mobs around the boss, then flag them off radar, set up spirits and go for the kill. Also, it can be used to farm Greens or Elite Tomes in Normal or Hard mode... This will also work in the Norn Tourney in Gwen.

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Profession: Ritualist - Rt/Any

Equipment:

Armor:
*Any Max Armor with a Vigor Rune of any kind
*A Communing Head Wrap with Superior Communing Rune.
*2-5 Radiant Insigneas and 1-2 Attunement Runes for Extra energy.
*A Superior Channeling Minor Spawning Rune.
Weapons:
*Any max inscribable Channeling or Communing Staff with 20% HRS, +15/-1 energy "Seize the Day" inscription, with +5 Insightful Staff Head, and +1 (20%) of Mastery Staff Wrap. Anything with High energy will do, but these mods are recommended.
*Wand and offhands with similar mods are also good to use.

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Set Set:

[build prof=Rt com=12+3+1 cha=12+3 spa=3+1 box][bloodsong][pain][vampirism][wanderlust][anguish][shadowsong][painful bond][nightmare weapon][/build]

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Alternative Skills: These are alternative skills that can replace Nightmare weapon or possibly Anguish if needed. There extra skills are a few that I have used for certain bosses that have protective enchantments such as extra armor or blocking (some assassins), or if they are still able to do damage to you from spells. To make use of these, just take off some or all of Spawning points to the attribute needed for the spells, or Channeling and Communing if really needed. These are also a few that I have used and tested to kill some bosses. I am sure there are other alternative that might help your boss situation. I just haven't experimented enough to find all the alternatives... I usually use the main skill to do kill most of the bosses.

Rt/Any:
[Warmonger's Weapon] This is also good for interrupting the bosses spells or avatars such as Dwayna, while pulling.

[Dissonance][Disenchantment][Earthbind]

Rt/Mo:
[Protective Spirit] For bosses that still do major Adjacent damage, such as Elementalist bosses... Use Protective Spirit when approaching or pulling the boss. You can also use a 105hp set of armor to reduce the damage, and will beable to keep your health up from Vampirism and Nightmare Weapon.

Rt/A:
[expunge enchantments] Good to use against Assassin bosses that use Critical Defense, or Elementalist Bosses that use Armor enchanments.

Rt/Me:
[illusion of weakness] Good to help keep you alive against bosses that may do enough damage to kill you while pulling or while standing next to boss. It should be enough to keep you alive and kill the boss at the same time.

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Usage:

*Take a decent Hero/Hench group to kill surrounding mobs, or to clear your way to the boss.
*Clear out all the enemies that surround the boss. (Use only acouple of the Spirits to help kill the boss' mob.)
*Ignore the boss at all times and do not target them as heros and henches might kill them.
*After you clear all the enemies besides the boss, turn around and run to far and safe area.
*Use "Charge" Elite skill on a Hero to help evade and shake off the boss. If any of the Hero/Henches die, wait until you shake off the boss to go ressurrect them. (Don't kill boss while a hero or hench is dead in the area)
*Once you shake off boss, flag all the heros and henches to an area off radar from the boss. (Enough to make their names dimmed from the place you will be placing the Spirits.)
*Run back to boss and look for a good spot to place all the Spirits. (Make sure you watch the patrol spots if boss is patroling at all.)
*Once you find a good spot, place Bloodsong, Pain, and Vampirism first and in that order, and Let energy regain full. (It is good to switch off staff for that extra +1 energy pip to regen faster, then switch back to staff when placing spirits.)
*When you just about ready to pull the boss, put down Wanderlust, let energy gain a bit, then lay down Anguish.
*Now lay the last spirit, Shadowsong, as it has the shortest duration.
*Use Nightmare Weapon on yourself before pulling.
*Make sure you have atleast 15 energy to cast Painful Bond, which you should if you did everything right.
*Approach Boss just out of earshot, and cast Painfulbond to pull, if the boss is close enough to spirits... mainly bosses that don't patrol. If not, use a bow or staff to pull them, then run and pull the boss within earshot or attack distance of the spirits.... then cast Painful Bond.
*Keep on Nightmare Weapon on yourself to speed up the kill, and also the heal yourself if you happen to take alittle damage. You will also be healed a bit from the Vampirism Spirit.
*Attack until they are dead and pick up your green if you get one

Note (for pulling): Some bosses should be pulled a bit differently, depending if it is a melee or caster boss.

Melee Bosses: Pull within earshot of spirits so they attack, and stand about 5-10ft from the Spirits so they don't get attacked or possibly damaged... Just stand there and let boss attack you, and wand the boss with Nightmare Weapon to steal life and to speed things up.

Caster Bosses: Some caster bosses don't patrol, which makes things easier when setting up Spirits. You can just lay the Spirits just out of earshot of boss, then cast Painful Bond on boss to pull them and to get the spirits to attack. But, for patrolling caster bosses, you will have to pull them and run right up to the spirits, then run back and stand next to the boss so spirits don't take any damage.

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Norn Tourney Usage: Norn tourney is pretty simple, and will take out every single enemy of every profession with ease. When the door opens, just lay the Spirits right on top of where the door will close. Then pull bosses within attack range. For caster enemies, run and stand up against the door to pull the boss in range of Spirits. For melee enemies, pull them within range, but keep them about 5-10ft from the door to make sure the spirits will beable to hit them... as sometimes pullin the melee boss up against the door will cause spirits to miss with their attacks.

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Well, there you have it, a nearly unstoppable Spirit Bombing build to farm just about any green in the game. The usage does take some time to get used, as some bosses can be difficult to kill... you will eventually learn how to kill the boss without failure.

I might make atleast one video to show a few ways on how to use the build, and to show you how to take out a few bosses. Also, I might make a list of the bosses for difficulty and usage if requested, but might be too time consuming for me

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Here is a build thread for using this build with 330hp Tanker to farm UW in Hard mode. It is kind of an old thread, but I updated a bit. Check it out here: Dual UW Ritualist (Hard Mode) - 330hp Rt/Mo Tanker & Spirit Bomber

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If you need any help, just Message me in-game. My IGN is "ReZ DoGG"

Have Fun! Good Luck and Peace out!

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ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Interesting, names miss leading however.
I thought the name was a reference to the old Spirit bomber ritualist.

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Yeah not much "Bombing" involved.
Looks good, so long as it works well, having to take hero/hench is a drawback but if your only interested in the green and not the other drops/gold then its ok.

~A Leprechaun~

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

hows it do in hardmode? :P

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Well what I mean by Spirit Bomber, is laying bunch of damage dealin Spirits, and then they pretty much bomb the crap out of one enemy. But, it is what I call it. I didn't mean by actually blowing up the spirits or anything... not to familiar with the old rit builds anyways. I also didn't know what else to call it...heh.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by onerabbit
hows it do in hardmode? :P It should do fine in HM, but there is no reason to use it in HM really. Greens drop all the same in NM and HM... only difference would be that you would have more difficulty kill the surrounds mobs, and may take more time. Unless of course, you got a really good team build... but then again, why go through more trouble? But I guess you could get more elite tomes that way, not just greens.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

yeh, thats what im doing it for elite tomes.

it works ok in HM, just killed a necro and ele boss.. ele boss managed to kill me before i killed him though lol

malevolence

malevolence

Krytan Explorer

Join Date: Jun 2006

Nice, I will try it today thank you

udk-birDy

udk-birDy

Ascalonian Squire

Join Date: Jan 2006

W/Mo

looks very good ... thansk again for a very good build .. just a question i dont have my RT in elona ... so , what can i use to replace " vampirism" ??

Cheers !

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by udk-birDy
looks very good ... thansk again for a very good build .. just a question i dont have my RT in elona ... so , what can i use to replace " vampirism" ??

Cheers ! Any thing that might help out, damage or support. Earthbound can keep KD'd enemies down longer, and possibly keep Wanderlust lasting alil longer. Or, take any of the Alternatives if needed...

MywayFtw

MywayFtw

Academy Page

Join Date: Dec 2007

Glob Of Ectospasm [GoE]

Rt/

Looks good, will give it a try sometime

Seems like a nice way to grab a few greens for yourself or heroes.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Been doing that since NF was released. Works just as good in HM, with the addition of elite tomes dropping.

The only problem is that it sucks selling greens now, with all the end-game greens and BMP items virtually free for the taking. The green farming ship sailed away about a year ago. That is, if you are farming for profit. I still like to farm some greens because I want them personally.

Holz

Lion's Arch Merchant

Join Date: Sep 2006

Killing bosses with spirits....... interesting and creative. Apparently it works, but the mother of all greenie-farmers is still the N/Mo 55hp Spoil Victor . I guess this is good for people without Necromancers or people that want to try something else.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by VitisVinifera
Been doing that since NF was released. Works just as good in HM, with the addition of elite tomes dropping.

The only problem is that it sucks selling greens now, with all the end-game greens and BMP items virtually free for the taking. The green farming ship sailed away about a year ago. That is, if you are farming for profit. I still like to farm some greens because I want them personally. Yeah I agree on that, I don't farm greens myself... i got enough from Gwen green weekend. But it is for people that want to farm greens, or broke...heh.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Holz
Killing bosses with spirits....... interesting and creative. Apparently it works, but the mother of all greenie-farmers is still the N/Mo 55hp Spoil Victor . I guess this is good for people without Necromancers or people that want to try something else. N/Mo is good, but it has its limitations. Rit Spirit build can take out any boss in the game... and very quickly. Don't have to worry about knockdowns or enchant strippin with this build... or invinci skills.

philo

Lion's Arch Merchant

Join Date: Sep 2005

Replace [skill]Wanderlust[/skill] by [skill]Offering of Spirit[/skill], and you have the exact build my ritu has been running in normal PvE ever since I started experimenting with "spirit bombing" techniques in the Norn Tournament. It's just ever so much fun to observe the incredibly high damage output.

Never thought of using this for boss farming though, let alone in HM, as my usual boss farmers are the E/A, A/E and N/Mo. So thanks for the info.

code1101

Frost Gate Guardian

Join Date: Jan 2007

Quote:
Originally Posted by Holz
Killing bosses with spirits....... interesting and creative. Apparently it works, but the mother of all greenie-farmers is still the N/Mo 55hp Spoil Victor . I guess this is good for people without Necromancers or people that want to try something else. I thought it was the "shadow form" + "sliver armor" combo that was the mother of all green farms.

philo

Lion's Arch Merchant

Join Date: Sep 2005

lol, well, if this isn't the "mother" of all green farms, what about being the sister, the aunt, or the sexy cousin?

Holz

Lion's Arch Merchant

Join Date: Sep 2006

Quote:
Originally Posted by code1101
I thought it was the "shadow form" + "sliver armor" combo that was the mother of all green farms. If you're oldschool, you use N/Mo 55hp SV .

The truth is N/Mo SV was the first real boss farmer, and it is still the quickest build to use on many bosses. Some bosses require you to use either this Ritualist build or your A/E \/ E/A sliver armor though. That doesn't make it faster .

But let's get back ontopic, I didn't mean to hijack your thread ReZ

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by ReZDoGG
flag all the heros and henches to an area off radar from the boss. (Enough to make their names dimmed from the place you will be placing the Spirits.) Flagging heroes/henches out of range does not affect drops in any way. There's no reason not to flag them closer and release them once you lure the boss in range of the spirits, if you're going to bring them along anyway. Drops are assigned to them (so you don't see them drop) regardless of where they are on the map.

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Quote:
Originally Posted by Xylia
Flagging heroes/henches out of range does not affect drops in any way. There's no reason not to flag them closer and release them once you lure the boss in range of the spirits, if you're going to bring them along anyway. Drops are assigned to them (so you don't see them drop) regardless of where they are on the map. Since when? Where did you get your information?

govolunteers05

Ascalonian Squire

Join Date: Nov 2006

within the spirit world

Satsu Motte Menboku [Tora]

Rt/

@Xylia
If you flag H/H outside of your range, the drop rate of green is increased. Not very significant amount, but fair.
However, there is one thing that you are right about.
Gold. Wherever H/H is, they WILL share your gold.

This is popular green farm by ritualists, but nice job ReZ, let other profession know that rit can farm greens as well!

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by philo
Replace [skill]Wanderlust[/skill] by [skill]Offering of Spirit[/skill], and you have the exact build my ritu has been running in normal PvE ever since I started experimenting with "spirit bombing" techniques in the Norn Tournament. It's just ever so much fun to observe the incredibly high damage output.

Never thought of using this for boss farming though, let alone in HM, as my usual boss farmers are the E/A, A/E and N/Mo. So thanks for the info. I also started using these type of builds for Norn Tourney, and eventually realized that no one enemy can stand up to it, so I tried out farming bosses with it... and worked perfectly. A/E and E/A is good if there is enough enemies to pull together.... I used to use that alot in NF and Faction green days.

Wanderlust is definately the main skill that enables you to kill most bosses... as it constantly knocks them down, along with interrupting them.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Xylia
Flagging heroes/henches out of range does not affect drops in any way. There's no reason not to flag them closer and release them once you lure the boss in range of the spirits, if you're going to bring them along anyway. Drops are assigned to them (so you don't see them drop) regardless of where they are on the map.
It definately makes a difference, if you green farm by using the whole group, you will rarely ever see a green. If u flag them off radar, drops increase as if you were solo farming... I've used this enough to know this, and I also got alot of greens using.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Holz
If you're oldschool, you use N/Mo 55hp SV .

The truth is N/Mo SV was the first real boss farmer, and it is still the quickest build to use on many bosses. Some bosses require you to use either this Ritualist build or your A/E \/ E/A sliver armor though. That doesn't make it faster .

But let's get back ontopic, I didn't mean to hijack your thread ReZ
I also used N/Mo SV with Spirit Bond alot in Factions... it was the only build I used at the time for green farming. But that was until Spirit Bond was nerfed the first time... Also, N/Mo is very limited.... and A/E or E/A is kind of limited, as you need big surround mobs to kill the boss faster. But farming with a Rit in this way, you can kill literally every boss in the game... aslong as you get yourself there and clear the enemies around the boss, then your all set to go.

bobbysue

Pre-Searing Cadet

Join Date: Oct 2007

Hehe, did the Norn Tournament and didnt lose once.
Got the crown.

Excellent.

Thanks a lot.

Im off to try some bosses now.

my2cent

Frost Gate Guardian

Join Date: Feb 2007

nice try but not i was thinking of when i read the thread. was hopin a solo build no h/h that is

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

The DoGG strikes again, i was just convinced using ur 330hp build, and now you come with this... wanna play my rit even more!!
Thanks.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

I call this build 'Spirit Barrage', which is much more appropriate if you ask me.

The following skillset will do 236 ARMORIGNORING damage per full barrage hit.

[skill]Offering of Spirit[/skill][skill]Vampirism[/skill][skill]Pain[/skill][skill]Anguish[/skill][skill]Bloodsong[/skill][skill]Painful Bond[/skill][skill]Gaze of Fury[/skill][skill]Summon Spirits[/skill]
Communing: 12 +runes
Channeling: 12 +runes
Spawning: 3


I use that build in PvE a lot, with Summon Spirits, you can quickly move around the mobs. If you are concentrating solely on the bosses, I suggest replacing it with Shadowsong or w/e usefull on killing a particular boss.

Replacing Gaze of Fury with Shadowsong and summoning all spirits before entering, allows you to easily win the Norn Tournament. Just summon all before the gate and at the moment you enter the gate (you have a split second), you all summon to your side.
This allows you to kill almost all opponents within 2 seconds. Melee characters will die before they even reach you.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

^ Almost Extactly the same as what I use, but with Boon of creation over Gaze.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Updated Note: I changed attributes, Templated code, and equipment to use Communing Head wrap and Superior Communing rune. So now the attributes are16 communing, 15 Channeling, 4 Spawning. I also added a link to an older thread for Dualin UW with two Ritualist... and one of the builds is pretty much the same as the one here.

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

Quote:
I said just about any boss that drops a green...
orly?

Quote:
you can kill literally every boss in the game... in b4 edit button.

alright, enough of that. good build, i must say, apparently it wasn't as common knowledge as i thought. just one last thing:

Quote:
Also, N/Mo is very limited.... if you're killing everything around the boss first, you can kill a huge amount of bosses with 55 SV. higher health set vs. lifesteal, cover enchants, Blood renewal vs. superdegen, etc. not saying that 55SV can kill EVERYTHING, but it's hardly very limited.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Fuzzy Taco
orly?



in b4 edit button.

alright, enough of that. good build, i must say, apparently it wasn't as common knowledge as i thought. just one last thing:



if you're killing everything around the boss first, you can kill a huge amount of bosses with 55 SV. higher health set vs. lifesteal, cover enchants, Blood renewal vs. superdegen, etc. not saying that 55SV can kill EVERYTHING, but it's hardly very limited. Well you have to rely on enchants when going up against a boss with 55 SV... and I am sure alot of bosses can cause problems like interrupts, knockdowns, enchant stripping, monster skills... or energy draining. Plus you have to deal with heals from monk bosses, and warrior bosses that stop and use healing sig... and I ain't sure how SV handles bosses with self heals. so thats what i mean't by limited compared to a spirit build... with a spirit build you don't have to worry about all that.

Don't get me wrong, I like SV, but I don't use it all that much... I don't do a whole lot of boss farming anyways, unless it is double green drop event. I also threw together a nice build for N/Mo using SV and a few other skills, that is pretty good to use. I definatley like it alot more than the usual SV, even though u won't beable to tank as many enemies... but pretty much does twice as much damage per hit, get more energy gain, and like 2-3 skill slots to use whatever which is a plus. I use it to farm Bladed Aatxes in HM... and it can clear out chamber of Aatxes in about 5 minutes. I'll have to try it on some bosses

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Plz resdog, WTF are you doing on this forum???

You're lying like there's no tomorrow, spreading false information and telling generally accepted builds like SV necro are bad.

Your posts are full of lies, only because you're proven wrong but you can't admit that you are, and than making up stupid things like in that last post, hoping people get excited and actually believe that kind of shit...

Well, pretty sad if you ask me.

Oh, btw if you (and SV) can't handle bosses with self heals (like http://gw.gamewikis.org/wiki/Sskai for example) you're doing something completely wrong and than I can understand you talk like that...

Sharing builds, ok, we all like that and appreciate it. But plz don't go whining when you get critique and tell everything else is bad, you are the best and the only way to do things is like you say...

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

Wow, that was kinda... mean?
But he is kinda right..
----
Still I like the build ;P

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Koning
Plz resdog, WTF are you doing on this forum???

You're lying like there's no tomorrow, spreading false information and telling generally accepted builds like SV necro are bad.

Your posts are full of lies, only because you're proven wrong but you can't admit that you are, and than making up stupid things like in that last post, hoping people get excited and actually believe that kind of shit...

Well, pretty sad if you ask me.

Oh, btw if you (and SV) can't handle bosses with self heals (like http://gw.gamewikis.org/wiki/Sskai for example) you're doing something completely wrong and than I can understand you talk like that...

Sharing builds, ok, we all like that and appreciate it. But plz don't go whining when you get critique and tell everything else is bad, you are the best and the only way to do things is like you say... Sorry, but I don't lie... unlike some people I know. And I have used SV for farming bosses, but that was before Spirit Bond got nerfed, it was the only build I used... and like I said, I wasn't sure how SV handles enemies with self heals. So, I ain't doin nothing wrong, I just don't use them for farming bosses. And I have no problem admitting about bein wrong about some things, but thats only because I do tend to make assumptions, just like everyone else here. And again, you are turning everything I say around... which is pathetic. I never said "SV necros are bad"... that and saying "limited" is completely two different things. I can understand why you don't know the difference... because you tend to lie to yourself, and definately can't accept being wrong about things. And tryin to say that I am a person that thinks I know everything and is right all the time is pretty sad, since that is exactly what you do. So yeah, you go and try to turn everything I say around to make things sound worse, just so you can feel better about yourself. But then again, I really don't give a crap about what you say... cause it is only a "game". I am here to help people out, not to constantly flame everyone. Is that all your good for? if so, why are you on this forum?

I really don't understand what is it your obsessed about. But I guess you like to Flame and make arguments just so you can feel somewhat important... or some bullsh*t like that. And If you think you piss me off in any way, you really don't. These are my threads, and of course I am goin to reply when I need to. I just don't understand what the problem really is...? is obviously got nothin to do with this game. I actually kind of feel bad for yeah. Not. But yeah, stop bein a waste of thread space. please. I will delete all my arguments after you have read this, just because I don't think you are worth takin up space.

bobbysue

Pre-Searing Cadet

Join Date: Oct 2007

Koning, whatever you have in your arse, please remove it.
And dont come back here with that plug in there.



You see, trollin is easy but you lose any weight in the words by doing it.

This is just a game ffs.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

^ Useless trolling like that is pointless as well, but you still do it.

Let this die please.