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Profession: Ritualist - Rt/Any
Equipment:
Armor:
*Any Max Armor with a Vigor Rune of any kind
*A Communing Head Wrap with Superior Communing Rune.
*2-5 Radiant Insigneas and 1-2 Attunement Runes for Extra energy.
*A Superior Channeling Minor Spawning Rune.
Weapons:
*Any max inscribable Channeling or Communing Staff with 20% HRS, +15/-1 energy "Seize the Day" inscription, with +5 Insightful Staff Head, and +1 (20%) of Mastery Staff Wrap. Anything with High energy will do, but these mods are recommended.
*Wand and offhands with similar mods are also good to use.
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Set Set:
[build prof=Rt com=12+3+1 cha=12+3 spa=3+1 box][bloodsong][pain][vampirism][wanderlust][anguish][shadowsong][painful bond][nightmare weapon][/build]
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Alternative Skills: These are alternative skills that can replace Nightmare weapon or possibly Anguish if needed. There extra skills are a few that I have used for certain bosses that have protective enchantments such as extra armor or blocking (some assassins), or if they are still able to do damage to you from spells. To make use of these, just take off some or all of Spawning points to the attribute needed for the spells, or Channeling and Communing if really needed. These are also a few that I have used and tested to kill some bosses. I am sure there are other alternative that might help your boss situation. I just haven't experimented enough to find all the alternatives... I usually use the main skill to do kill most of the bosses.
Rt/Any:
[Warmonger's Weapon] This is also good for interrupting the bosses spells or avatars such as Dwayna, while pulling.
[Dissonance][Disenchantment][Earthbind]
Rt/Mo:
[Protective Spirit] For bosses that still do major Adjacent damage, such as Elementalist bosses... Use Protective Spirit when approaching or pulling the boss. You can also use a 105hp set of armor to reduce the damage, and will beable to keep your health up from Vampirism and Nightmare Weapon.
Rt/A:
[expunge enchantments] Good to use against Assassin bosses that use Critical Defense, or Elementalist Bosses that use Armor enchanments.
Rt/Me:
[illusion of weakness] Good to help keep you alive against bosses that may do enough damage to kill you while pulling or while standing next to boss. It should be enough to keep you alive and kill the boss at the same time.
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Usage:
*Take a decent Hero/Hench group to kill surrounding mobs, or to clear your way to the boss.
*Clear out all the enemies that surround the boss. (Use only acouple of the Spirits to help kill the boss' mob.)
*Ignore the boss at all times and do not target them as heros and henches might kill them.
*After you clear all the enemies besides the boss, turn around and run to far and safe area.
*Use "Charge" Elite skill on a Hero to help evade and shake off the boss. If any of the Hero/Henches die, wait until you shake off the boss to go ressurrect them. (Don't kill boss while a hero or hench is dead in the area)
*Once you shake off boss, flag all the heros and henches to an area off radar from the boss. (Enough to make their names dimmed from the place you will be placing the Spirits.)
*Run back to boss and look for a good spot to place all the Spirits. (Make sure you watch the patrol spots if boss is patroling at all.)
*Once you find a good spot, place Bloodsong, Pain, and Vampirism first and in that order, and Let energy regain full. (It is good to switch off staff for that extra +1 energy pip to regen faster, then switch back to staff when placing spirits.)
*When you just about ready to pull the boss, put down Wanderlust, let energy gain a bit, then lay down Anguish.
*Now lay the last spirit, Shadowsong, as it has the shortest duration.
*Use Nightmare Weapon on yourself before pulling.
*Make sure you have atleast 15 energy to cast Painful Bond, which you should if you did everything right.
*Approach Boss just out of earshot, and cast Painfulbond to pull, if the boss is close enough to spirits... mainly bosses that don't patrol. If not, use a bow or staff to pull them, then run and pull the boss within earshot or attack distance of the spirits.... then cast Painful Bond.
*Keep on Nightmare Weapon on yourself to speed up the kill, and also the heal yourself if you happen to take alittle damage. You will also be healed a bit from the Vampirism Spirit.
*Attack until they are dead and pick up your green if you get one

Note (for pulling): Some bosses should be pulled a bit differently, depending if it is a melee or caster boss.
Melee Bosses: Pull within earshot of spirits so they attack, and stand about 5-10ft from the Spirits so they don't get attacked or possibly damaged... Just stand there and let boss attack you, and wand the boss with Nightmare Weapon to steal life and to speed things up.
Caster Bosses: Some caster bosses don't patrol, which makes things easier when setting up Spirits. You can just lay the Spirits just out of earshot of boss, then cast Painful Bond on boss to pull them and to get the spirits to attack. But, for patrolling caster bosses, you will have to pull them and run right up to the spirits, then run back and stand next to the boss so spirits don't take any damage.
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Norn Tourney Usage: Norn tourney is pretty simple, and will take out every single enemy of every profession with ease. When the door opens, just lay the Spirits right on top of where the door will close. Then pull bosses within attack range. For caster enemies, run and stand up against the door to pull the boss in range of Spirits. For melee enemies, pull them within range, but keep them about 5-10ft from the door to make sure the spirits will beable to hit them... as sometimes pullin the melee boss up against the door will cause spirits to miss with their attacks.
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Well, there you have it, a nearly unstoppable Spirit Bombing build to farm just about any green in the game. The usage does take some time to get used, as some bosses can be difficult to kill... you will eventually learn how to kill the boss without failure.
I might make atleast one video to show a few ways on how to use the build, and to show you how to take out a few bosses. Also, I might make a list of the bosses for difficulty and usage if requested, but might be too time consuming for me

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Here is a build thread for using this build with 330hp Tanker to farm UW in Hard mode. It is kind of an old thread, but I updated a bit. Check it out here: Dual UW Ritualist (Hard Mode) - 330hp Rt/Mo Tanker & Spirit Bomber
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If you need any help, just Message me in-game. My IGN is "ReZ DoGG"
Have Fun! Good Luck and Peace out!

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