Trying to find a use for Signet of Deadly Corruption
Painbringer
I liked the looks of this signet [skill]Signet of Deadly Corruption[/skill] but was really having a hard time figuring away to make it effective in PVE I came up with the following. This was built with the Hero/Hench mindset (this is why no rez and no defense) please review and let me know your thoughts. (I know the flames are coming I just wanted to figure a way to work this skill)
[skill]Assassin's Promise[/skill] [skill]Black Mantis Thrust[/skill] [skill]Jungle Strike[/skill] [skill]twisting fangs[/skill] [skill]Signet of Deadly Corruption[/skill] [skill]Signet of Toxic Shock[/skill] [skill]poison tip signet[/skill] [skill]shadows refuge[/skill]
[skill]Assassin's Promise[/skill] [skill]Black Mantis Thrust[/skill] [skill]Jungle Strike[/skill] [skill]twisting fangs[/skill] [skill]Signet of Deadly Corruption[/skill] [skill]Signet of Toxic Shock[/skill] [skill]poison tip signet[/skill] [skill]shadows refuge[/skill]
ensoriki
Seems acceptable for H/H
Just weapon swap after Twisting fangs to a staff if energy gets tight.
Make your hero's have some conditions as well and your set.
Just weapon swap after Twisting fangs to a staff if energy gets tight.
Make your hero's have some conditions as well and your set.
Tyla
i got a build with SoDC in the 'sin build thread, sucky but fun
Bowstring Badass
Signet of deadly corruption won't be useful unless they take out the need for a dual imo.
fireflyry
The only time I've ever found it better than running a Blades of Steel spike is if you have Temple Strike in the mix e.g:
BMT-->TS-->BSS-->TF-->SoD.
After experimenting around it's far easier and effective to get the max of +120 with BoS than it is the +130 with SoD especially in a Promise build.
BMT-->TS-->BSS-->TF-->SoD.
After experimenting around it's far easier and effective to get the max of +120 with BoS than it is the +130 with SoD especially in a Promise build.
Dark Paladin X
i recommend throwing virulence in this build instead of poison tip, you can make your foe crippled, deep wounded, bleeding, poison, disease, and weakness and you'll have the maximum effect of signet of deadly corruption and sadist signet.
Bobby2
Quote:
Originally Posted by Dark Paladin X
i recommend throwing virulence in this build instead of poison tip, you can make your foe crippled, deep wounded, bleeding, poison, disease, and weakness and you'll have the maximum effect of signet of deadly corruption and sadist signet.
Good point. Maybe even better than Temple Strike given the instagibness of it all. A/N Assacaster awaken!
fireflyry
I've always found Virulence = pissed off PuG's.
Works good with friends and guildies though.
Works good with friends and guildies though.
[DE]
Quote:
Originally Posted by Dark Paladin X
i recommend throwing virulence in this build instead of poison tip, you can make your foe crippled, deep wounded, bleeding, poison, disease, and weakness and you'll have the maximum effect of signet of deadly corruption and sadist signet.
Virulence is an elite though meaning you would also have to drop Assassin's Promise. And wouldn't that kill the entire build? The recharges on some of the skills are less than desirable.
Bobby2
Quote:
Originally Posted by The Phantom
Virulence is an elite though meaning you would also have to drop Assassin's Promise. And wouldn't that kill the entire build? The recharges on some of the skills are less than desirable.
Ah yes, but the OP's focus was on SoDC, not AP. And IMO, Signets belong on caster sins and dagger attacks on dagger sins. So my advice would be: to get the best use out of SoDC, make an A/N Assacaster with Virulence as its Elite.
Draginvry
Quote:
Originally Posted by Bowstring Badass
Signet of deadly corruption won't be useful unless they take out the need for a dual imo.
I agree. Until then, the skill description should read thus:
"Must follow a dual attack. This attack deals a pathetic amount of damage for each Condition on target foe. This skill takes too long to recharge."
"Must follow a dual attack. This attack deals a pathetic amount of damage for each Condition on target foe. This skill takes too long to recharge."
fireflyry
Agreed.
It's to low a return for the amount it effects your build structure.
Basically you have to run your whole build and attack chain around trying to get max return from one signet.
BoS is vastly superior imo.
It's to low a return for the amount it effects your build structure.
Basically you have to run your whole build and attack chain around trying to get max return from one signet.
BoS is vastly superior imo.
Bobby2
Quote:
Originally Posted by fireflyry
Agreed.
It's to low a return for the amount it effects your build structure.
Basically you have to run your whole build and attack chain around trying to get max return from one signet.
BoS is vastly superior imo. Now you're thinking purely DPS-wise, which is besides the point. BoS has to hit, since it's an attack. BoS is a DM skill pur sang and hence is not viable in DA-heavy builds that would consider including SoDC. SoDC is ranged, while you have to be in melee range (vastly more dangerous) for BoS.
You can't really compare the two skills, they differ on so many levels. BoS on a caster, lol.
It's to low a return for the amount it effects your build structure.
Basically you have to run your whole build and attack chain around trying to get max return from one signet.
BoS is vastly superior imo. Now you're thinking purely DPS-wise, which is besides the point. BoS has to hit, since it's an attack. BoS is a DM skill pur sang and hence is not viable in DA-heavy builds that would consider including SoDC. SoDC is ranged, while you have to be in melee range (vastly more dangerous) for BoS.
You can't really compare the two skills, they differ on so many levels. BoS on a caster, lol.
Turbobusa
Quote:
Originally Posted by Bowstring Badass
Signet of deadly corruption won't be useful unless they take out the need for a dual imo.
QFT...
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Painbringer
I ran this in RA last night a couple times, and it was pathetic if someone strips Assassins Promise. (Yes I know I was building it for PVE but I had only a little time to play last night and figured what the heck) I was surprised to see some foes with hex removal on there bar. Since they added the faction / key deal to PVP RA competition quality has increased a little. From my experience Warriors and people who run dmg builds and never think of hex removal. Anyway when I got the combo off you can get a great spike off of the signet. I got a 200 plus hit off of one target (not sure if the guy hit frenzy or heal signet) but I was surprised. All and all my thoughts are change the requirement of the signet to must follow an assassin attack skill….
This should work fine in PVE since you know in advance who has hex removal
I will have to try the [skill]virulence[/skill] suggestion
This should work fine in PVE since you know in advance who has hex removal
I will have to try the [skill]virulence[/skill] suggestion
ensoriki
Screw that and take Sadist signet.
Unreal Havoc
[skill]Assassin's Promise[/skill][skill]Lightning Reflexes[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Signet of Toxic Shock[/skill][skill]Signet of Deadly Corruption[/skill][skill]Restful Breeze[/skill][skill]Resurrection Signet[/skill]
Dagger Mastery= 11+1
Deadly Arts= 12
Critical Strikes= 6+1+1
Dagger Mastery= 11+1
Deadly Arts= 12
Critical Strikes= 6+1+1
Sir Pandra Pierva
Now that could actually be good.
stats would be nice
stats would be nice
Unreal Havoc
In PVE you can probably drop Black Mantis Thrust for a self heal or Critical Defenses too.
Edited last post to show, and added attributes.
Edited last post to show, and added attributes.
Bobby2
Quote:
Originally Posted by Unreal Havoc
[skill]Assassin's Promise[/skill][skill]Lightning Reflexes[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Signet of Toxic Shock[/skill][skill]Signet of Deadly Corruption[/skill][skill]Restful Breeze[/skill][skill]Resurrection Signet[/skill]
Dagger Mastery= 11+1
Deadly Arts= 12
Critical Strikes= 6+1+1 HOW MANY PROFESSIONS???
Any Hex-Poison Tip-BMT-Temple Strike-Twisting Fangs-SoTS-SoDC-Rez Sig
Dagger Mastery= 11+1
Deadly Arts= 12
Critical Strikes= 6+1+1 HOW MANY PROFESSIONS???
Any Hex-Poison Tip-BMT-Temple Strike-Twisting Fangs-SoTS-SoDC-Rez Sig
Unreal Havoc
Ooops my bad, just remove Lightning Reflexes and throw in Critical Agility, it's only PVE after all.
Tyla
remove the dual attack bit....wait then itll be op'd
ensoriki
I'd so lol, to see teams running around with 3 people /A
spreading out conditions and them, they tap that button.
Boom!
Even worse with augury of death >.>
This is if it didn't need a dual..
You'd have something like
Condition 1, condition 2, condition 3, Augury, Toxic Shock, Deadly curroption 0_o
And you have some fire ele putting aoe fire* from rodgorts or SF somewhere..
spreading out conditions and them, they tap that button.
Boom!
Even worse with augury of death >.>
This is if it didn't need a dual..
You'd have something like
Condition 1, condition 2, condition 3, Augury, Toxic Shock, Deadly curroption 0_o
And you have some fire ele putting aoe fire* from rodgorts or SF somewhere..
Unreal Havoc
[skill]Assassin's Promise[/skill][skill]Enfeebling Blood[/skill][skill]Black Mantis Thrust[/skill][skill]Black Spider Strike[/skill][skill]Twisting Fangs[/skill][skill]Signet of Toxic Shock[/skill][skill]Signet of Deadly Corruption[/skill][skill]Resurrection Signet[/skill]
I can't remember the name of the enchantment but there's one that enchants the user so that his next so many attacks cause weakness. It's in the Necromancer line somewhere and would be used n place of Enfeebling Blood (I just put it there so you can see the general idea).
I can't remember the name of the enchantment but there's one that enchants the user so that his next so many attacks cause weakness. It's in the Necromancer line somewhere and would be used n place of Enfeebling Blood (I just put it there so you can see the general idea).
Dark Paladin X
well another advantage of combining virulence with signet of deadly corruption is with high deadly arts and inflict two more conditions (via assacaster or twisted fangs), you can inflict an easy spike damage. Also, bringing sadist's signet will allow a nice spike heal as well.