It's me again =D

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Hola! I've been experimenting with some random build combos and (taking the advice you guys gave me) came up with a few builds that seem to work pretty well for me. Each are based around the same concept, but are suited towards different types of places.

General PvE:
[skill]Wounding Strike[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][wiki]Zealous Sweep[/wiki][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][wiki]Aura of Holy Might[/wiki] [wiki]Sunspear Rebirth Signet[/wiki]
Scythe Mastery: 11+1+1
Mysticism: 11+1
Earth Prayers: 8+1 (might as well put it up an extra point, in case of Weakness)

Random Arenas:
[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][wiki]Zealous Sweep[/wiki][skill]Crippling Sweep[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Mystic Regeneration[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery: 11+1+1
Mysticism: 11+1
Earth Prayers: 8+1

Alliance Battle (normal):
[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][wiki]Zealous Sweep[/wiki][skill]Crippling Sweep[/skill][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][skill]Watchful Intervention[/skill][skill]Dash[/skill]
Scythe Mastery: 11+1+1
Mysticism: 11+1
Earth Prayers: 8+1

Alliance Battle (aggressive):
[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][skill]Crippling Sweep[/skill][skill]Death's Charge[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Watchful Intervention[/skill][skill]Dash[/skill]
Scythe Mastery: 12+1+1
Mysticism: 12+1

Tell me what you think about them . (And please don't reccoment Avatars. I hate the long downtime that they have >.>)

Sorry about the double edit. I thought the new skills would have the pop-up when moused over by changing it to skill=text, but i guess not .

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

For PVE use Eternal Aura to maintain the avatars at all times<_<

They dont look at all that bad DW crip but kinda look like they lack a little dmg?

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Well, in my experience in using a derv, it seems like plenty of damage to me. Often, the people I cripple try to run away, so I get plenty of crits on them. On average, without a monk and decent healing, most targets go down in about 10 seconds in PvP.

Yeah, I forgot about using Eternal Aura for PvE though >.>. It still seems like a bit of a waste having to use 2 slots for an Avatar though (although I do have to admit that I love Lyssa =D).

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Also, out of curiosity, does anyone EVER say that a build is great unless it's an overused/wiki build? I'm not trying to say that I think my builds are excellent, but while scanning posts, I've noticed that people always say that the posted builds are fine, bad, okay, etc.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

That's because builds typically only become overused when they're most effective (great). Play to win and all that jazz.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

True. I just wish that people would use a variety of builds (don't get me wrong, I know there is already a massive variety). It's just so obvious what someone's build is based on by their first 1-2 skills now =P. Heck, sometimes I can even tell the build by someone's weapon and professions sometimes.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

Avatars are kind of useless in all aspects of the game except for an AoM dervish in my opinion.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Destromath
Also, out of curiosity, does anyone EVER say that a build is great unless it's an overused/wiki build? I'm not trying to say that I think my builds are excellent, but while scanning posts, I've noticed that people always say that the posted builds are fine, bad, okay, etc. When you give players multiple options to perform one task, it is unavoidable that one is going to be the "best." Besides, its getting to be an old game. People are not discovering awesome brand new builds anymore. I hate to say it, but when you try to invent new stuff nowadays it tends to under-perform the cookie cutter builds... because if it didn't, people would already be using it. You shouldn't shy away from using the cookie cutter builds, because if you're skilled at using them you can set yourself apart that way.

That said, I run something similar to your AB build myself and find it to be excellent, with Reaper's Sweep crits climbing over 100 + DW frequently. Admittedly, an Avatar of Lyssa/Melandru build is probably "better," but that's why I rarely play my Dervish anyway.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Well, they're not useless, but I personally just don't prefer them. For example, AoL works extremely well for heavy pressure when coupled with quick activation skills. Then there's Melandru for Wearying Strike and condition immunity. Balthazar is great for tanking or running when needed, Dwayna is essentially hex immunity (unless you can't use skills), and finally, Grenth, although not very popular, works well with quick recharging attack skills for constant enchant removal and pressure.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Quote:
Originally Posted by iridescentfyre
That said, I run something similar to your AB build myself and find it to be excellent, with Reaper's Sweep crits climbing over 100 + DW frequently. Yep, I just love those times when I get bored and decide to run that with 16 Scythe Mastery . 131 damage Reaper's Sweep followed by a 119 damage Mystic Sweep ftw =D. My favorite moments in the game are when I see someone backing away from the battle due to low health, then I come out of nowhere from the middle of it all and BAM, dead.

And yes, I see what you mean when you're talking about how cookie-cutter builds are popular because they're the best. But what fun is running the same build over and over again?

Being a casual gamer, I like to just mess around and make new builds, throw them away, then make some more. Whenever I find a good one that suits my playing style, I save it and use it whenever I feel like it.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Destromath
But what fun is running the same build over and over again? I agree in this case, because these builds may not be optimal but still are viable and make sense.. I disagree when someone offers that argument to defend their Avatar of Balthazar/Mending tank (or functional equivalent).

By the way, I would recommend Lyssa's Assault instead of Zealous Sweep. Provided you have over 12 Scythe, it will usually net more energy than Zealous, and also triggers even if blocked or if it misses. Zealous is okay, but isn't guaranteed to pay for itself since its conditional. It can only return 9 energy at best anyway.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Cool, thanks. I wasn't sure what to use as my last attack skill, so I stuck it in there as a free damaging attack. I think I'll probably stick with Zealous Sweep for the PvE build just because it's a bit more energy demanding (3 10 energy enchants) and it gives energy for each foe struck.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Oh yeah, I forgot to say this when I joined the forum, but I tend to get bored of things really easily. That's the main reason why I love to invent new builds, even if they turn out not to be as good as existing ones (and the occasional build that is up-to-par with the existing ones) and why I don't run cookie-cutter builds. Just saying so in case you were thinking I had something against cookie-cutter builds >.>

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Sir Pandra Pierva
For PVE use Eternal Aura to maintain the avatars at all times<_< So um.. where in the OP are any avatars?

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Not a fan of Dash for ABs... I have seen people using it, but I always manage to chase them down (if I'm chasing people down, anyway) by chaining Pious Haste. It depends whether you're using it to retreat (good) or to travel between flags (bad), though.

The other thing is that ... this is just my opinion, but I'm not a fan of "gain x hp if you drop below y% health" enchantments either. I would rather bring something like Imbue Health (it can save your monk's life if they're under pressure), or maybe Vital Boon (since you already have earth prayers) or something... no biggie, but there are at least plenty of other options.

One other thing. What's the point of Wounding Strike? Sure, it causes Deep Wound, but there are other skills that do that, and it has no +damage. Is it really worth the elite slot?

It's popular enough that I suspect there *is* a point, but it just ... doesn't seem like it...

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by dan-the-noob
So um.. where in the OP are any avatars? Pandra was recommending it in reply to the OP complaining about the long downtime of avatars.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Quote:
Originally Posted by Destromath
Hola! I've been experimenting with some random build combos and (taking the advice you guys gave me) came up with a few builds that seem to work pretty well for me. Each are based around the same concept, but are suited towards different types of places.

General PvE:
[skill]Wounding Strike[/skill][skill]Mystic Sweep[/skill][skill]Eremite's Attack[/skill][wiki]Zealous Sweep[/wiki][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][wiki]Aura of Holy Might[/wiki] [wiki]Sunspear Rebirth Signet[/wiki]
Scythe Mastery: 11+1+1
Mysticism: 11+1
Earth Prayers: 8+1 (might as well put it up an extra point, in case of Weakness)

Random Arenas:
[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][wiki]Zealous Sweep[/wiki][skill]Crippling Sweep[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Mystic Regeneration[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery: 11+1+1
Mysticism: 11+1
Earth Prayers: 8+1

Alliance Battle (normal):
[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][wiki]Zealous Sweep[/wiki][skill]Crippling Sweep[/skill][skill]Heart of Fury[/skill][skill]Mystic Regeneration[/skill][skill]Watchful Intervention[/skill][skill]Dash[/skill]
Scythe Mastery: 11+1+1
Mysticism: 11+1
Earth Prayers: 8+1

Alliance Battle (aggressive):
[skill]Reaper's Sweep[/skill][skill]Mystic Sweep[/skill][skill]Crippling Sweep[/skill][skill]Death's Charge[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Watchful Intervention[/skill][skill]Dash[/skill]
Scythe Mastery: 12+1+1
Mysticism: 12+1

Tell me what you think about them . (And please don't reccoment Avatars. I hate the long downtime that they have >.>)

Sorry about the double edit. I thought the new skills would have the pop-up when moused over by changing it to skill=text, but i guess not . I recommends [skill]wounding strike[/skill] for ab. Its not as conditional as reapers sweep with a small energy cost and recharge.

But Ill give reapers a try.=-D

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

If you havent tried reapers you dont get to give an opinion. shh.

I prefer reaper's. its effective in all situations. you dont need a deep wound on targets that die fast, you can spike them down with the bonus damage. on bigger targets you have time after they hit 50% to apply deep wound. its win-win. the recharge on wounding is nice though.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Quote:
Originally Posted by Sirius-NZ
Not a fan of Dash for ABs... I have seen people using it, but I always manage to chase them down (if I'm chasing people down, anyway) by chaining Pious Haste. It depends whether you're using it to retreat (good) or to travel between flags (bad), though.

The other thing is that ... this is just my opinion, but I'm not a fan of "gain x hp if you drop below y% health" enchantments either. I would rather bring something like Imbue Health (it can save your monk's life if they're under pressure), or maybe Vital Boon (since you already have earth prayers) or something... no biggie, but there are at least plenty of other options.

One other thing. What's the point of Wounding Strike? Sure, it causes Deep Wound, but there are other skills that do that, and it has no +damage. Is it really worth the elite slot?

It's popular enough that I suspect there *is* a point, but it just ... doesn't seem like it... Okay, so the thing that I like with Dash is that it's great for short distance running. Say for example, I shadow step to someone but forget to queue up Crippling Sweep. If they're running, then I won't be able to hit the person unless I bring a speed boost (don't have any Wind Prayers and Pious Haste will remove HoF when it ends). Also, in some cases, it does work better for capping, such as starting in mid for Kurz in Grenz Fronteir (it only takes about a 5 second run with no speed boost, and I reach the cap zone by the time that Dash ends).

As for Watchful Intervention, that can save your Monk as well. It makes an effective pre-prot (before matches start, I place it on squishy targets in my team). By pre-protting, it's essentially "free" to use as well, because you use it, regain back to max energy, then when the battle starts, you are free to use the rest of your enchants. Not to mention that it counts as an enchant for Mystic Sweep, Mystic Regeneration, and Mystic Vigor. Also, why Vital Boon? It takes 2 slots to fully utilize, and the healing isn't even that great...

Finally, Wounding Strike. The main reason why I use this is because of the universal rule that "pressuring is better than spiking in PvE". Whenever I see a target who is starting to take a beating, I slap on Wounding Strike and head on to the next target and let the heroes finish him off in a second. Since I'll be changing targets often, the 8 second recharge on Reaper's Sweep isn't very good either compared to the 3 second recharge of Wounding Strike. And for the "other skills do deep wound" comment, what other skills cause Deep Wound without a downside, hmm?

Also, I wasn't complaining about the recharge of avatars >.<. I was just noting that the downtime was the only reason why I didn't like them much.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Yeah, the healing on Vital Boon is lower... it is cheaper and can be recast faster, from what I recall, though - so if you have something that rends it a lot (i.e. not those builds) it sometimes has a point.

8 second recharge is generally enough for re-applying Deep Wound, considering most targets will last somewhere in that vicinity. Wounding Strike recharges fast, but it's worse than a standard melee attack if the target already has DW since it has no bonus damage at all... which seems to mean it's good every 10 hits or so, then a waste of a skill slot (and an elite no less) for the rest of the time... I suppose I'm making it sound worse than it is, but still...

Reaper's Sweep effectively has no downside for applying Deep Wound, actually; it may only apply when HP is below 50%, but that's going to happen on pretty much any target where DW would matter anyway. Or you could use a Warrior with Dismember, and not even spend an elite.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

I don't like reapers imo.

Sure, the added damage is great, but many characters in ab have heals, or a monk so getting them below 50 and keeping them there till the attack hit was my toughest problem.

Is it just me or does wounding have a faster attack speed?

Ill test.

Test done!

Results are in!

The attack speed is the same -_-

(and what I mean by attack speed is the time it takes from activation to contact)

But wounding has a faster recharge.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

If you cant keep a Foe under 50% long enough to use an attack skill why do you need deep wound? deep wound is for when you intend to KILL a target.

Destromath

Academy Page

Join Date: Nov 2007

Grenths Dark Templars [GDT]

W/E

Well the main thing that I have to say on the Reaper's/Wounding debate is that I'm the only DW causer in my group ever in PvE. I usually bring something along 3 Monks, 4 Eles, and myself. Also, with 4 Eles in my group, I tend to switch targets every 4-5 seconds >.>

So that's the reason why I chose Wounding instead of Reaper's on my bar, although I bring Reaper's if I'm specifically going to kill a boss due to the bonus damage, as everyone has said.

I hope that clears things up a bit =D

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

whats the point in deep wound when you have 4 eles? in fact whats the point in Mellee characters? when things go down that wast a wall of minions should be able to hold them.