(Factions is obvious,Ghials Staff)Death Magic Weapons
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Assuming you are an mm...
You wanna just use a 20% HCT 20% HSR offhand and a 20% HSR +5 energy or 20% HCT..
Halves Skill Recharge is really important for a minion master since producing a lot of minions is ideal. A lot of the skills take a while to recharge and you need to produce more minions then are being killed off.
You wanna just use a 20% HCT 20% HSR offhand and a 20% HSR +5 energy or 20% HCT..
Halves Skill Recharge is really important for a minion master since producing a lot of minions is ideal. A lot of the skills take a while to recharge and you need to produce more minions then are being killed off.
Ideally as a MM you don't wan't +HP mods on your weapons, assuming you use [skill]blood of the master[/skill] to keep your minions alive. More HP = more health sacced.
For me personally i prefer either a staff or martial weapon with a +20% enchant mod, and +energy because i use [skill]aura of the lich[/skill], [skill]dark bond[/skill] and [skill]mystic regeneration[/skill] on the rare occassion i run a MM build.
For greens i'd go for the [wiki]Grim Ghostly Staff[/wiki] from Nightfall, or any of the Droknars Death weapons or the SR staff if you have EotN (i know you didn't ask for EotN weapons but i'm just saying fyi). Ghials is ok but the DM+1(20%) mod could be better imo.
Depends what kind of MM you wanna run really and your personal preference.
For me personally i prefer either a staff or martial weapon with a +20% enchant mod, and +energy because i use [skill]aura of the lich[/skill], [skill]dark bond[/skill] and [skill]mystic regeneration[/skill] on the rare occassion i run a MM build.
For greens i'd go for the [wiki]Grim Ghostly Staff[/wiki] from Nightfall, or any of the Droknars Death weapons or the SR staff if you have EotN (i know you didn't ask for EotN weapons but i'm just saying fyi). Ghials is ok but the DM+1(20%) mod could be better imo.
Depends what kind of MM you wanna run really and your personal preference.
I use a staff with the following stats:
+10 energy
11-22 Cold Damage (req 10 Death Magic)
HSR 20%
+15 energy/-1 regen (inscription)
+5 energy (head)
+1 Death Magic 20% (wrapping)
I like the +1 Death as it allows my minions to be a higher level and do more damage. The alternatives were Fortitude, Valor, Endurance, Devotion, Enchanting, Defense, Shelter, Warding, or Slaying.
Since I don't want more health for Life Sacrifice, and don't need more armor due to Dark Bond, that leaves Slaying or Mastery. Slaying is highly limited, and of no use for a MM. I could change the head and/or inscription for a HCT mod, but with Bloodstained insignia, I don't see a need for it.
When I run builds other than MM, but still use Death Magic, it allows me to do more damage, so I definitely like the +1 mod. I use +1 on almost all my caster classes except Monk, although I do if I Smite
+10 energy
11-22 Cold Damage (req 10 Death Magic)
HSR 20%
+15 energy/-1 regen (inscription)
+5 energy (head)
+1 Death Magic 20% (wrapping)
I like the +1 Death as it allows my minions to be a higher level and do more damage. The alternatives were Fortitude, Valor, Endurance, Devotion, Enchanting, Defense, Shelter, Warding, or Slaying.
Since I don't want more health for Life Sacrifice, and don't need more armor due to Dark Bond, that leaves Slaying or Mastery. Slaying is highly limited, and of no use for a MM. I could change the head and/or inscription for a HCT mod, but with Bloodstained insignia, I don't see a need for it.
When I run builds other than MM, but still use Death Magic, it allows me to do more damage, so I definitely like the +1 mod. I use +1 on almost all my caster classes except Monk, although I do if I Smite

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i think nightbringer is the best coz it gives u 40% (or is it 36%) chance of half casting time, since many death magic spell have 2 or more seconds of casting time.
before that i like the woespreader becoz the +60hp allow me to play around with major runes.
i never like ghial's. the +1 death magic (20% chance) is overhyped....
before that i like the woespreader becoz the +60hp allow me to play around with major runes.
i never like ghial's. the +1 death magic (20% chance) is overhyped....
