W/M build advice

teamorange

Pre-Searing Cadet

Join Date: Apr 2007

I only have the core game (no expansions) and I have a lvl 20 W/M but he sucks, and i was wondering what should my build be?

W/MO, my bad

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I'll assume you mean Warrior/Monk? Or do you mean Warrior/Mesmer?

Regardless, even with just Proph you can make a fine build using only Warrior Skills. Eviscerate is a good place to start.

teamorange

Pre-Searing Cadet

Join Date: Apr 2007

W/Monk sorry :/

ill edit op

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

It all depends on what weapon you are using Proph is good for Axe and Hammer Warriors better elites but sword can use some utility skills like Charge.
The only Monk skills on your bar should be a condition remover and hard res like rebirth do not use healing or smiting unless farming.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by Age
hard res like rebirth I was playing just the other day and someone overaggrod. The warrior and I were the only ones to escape. I was really glad he had Rebirth. It's nice to finally get a W/Mo who knows how to handle himself, rather than all the Mending and Healing Breeze crap I've been stuck with the last couple of weeks.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

With only Proph, Axe is way better. You can go cyclone axe+dismember, if you have access to elites cleave or eviscerate (but you will get eviscerate only to the end of the game).
Go tactics and take Shields up! and Watch yourself so your team has good support to counter the fact Prophecies hench monks generally suck.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

For Prophecies-Only

[skill]"For Great Justice!"[/skill][skill]Cyclone Axe[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Distracting Blow[/skill][skill]"Watch Yourself!"[/skill] + 2 Optional Slots.

The optional slots could be a Resurrection Skill (like [wiki]Rebirth[/wiki]) and a Self Heal (such as [wiki]Healing Signet[/wiki]). When you get far enough through the game consider trying to cap [wiki]Eviscerate[/wiki] which has Deep Wound and high-damage all rolled into one cool skill. Before Eviscerate you can cap [wiki]Cleave[/wiki] which is ok, until you can get Eviscerate.

You may be a W/Mo, but please, PLEASE steer away from Healing Prayers. Mending and Healing Breeze neither make a good Warrior, nor help you "tank". While we're on the subject of "tanking"...Warriors don't need to "tank" in PvE...they deal damage. You're a killing machine, make sure you act like one.

You *should* take an IAS (Increase Attack Speed) skill...but...I hesitate before suggesting a Prophecies only IAS... Flurry never seemed that good and I wouldn't think Frenzy is very good for a beginner until you've learnt the class a bit and know how to use [wiki]Rush[/wiki] well as a cancel stance.

So what are the lessons we learnt today?
1. Axes are a decent weapon to start using
2. Deep Wound is a valuable condition and generally warrior bars should contain one.
3. "Tanking" is bad.
4. Healing Prayers is bad when used on a Warrior.
5. Buying Nightfall so you can use [wiki]Flail[/wiki] and [wiki]Enraging Charge[/wiki] is good.

For additional info check out the Warriors in PvE stickied thread in this forum.

Have fun

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Some nice advice there Beaver

Also [skill=text]Rebirth[/skill] is over-rated.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Wakka
Also [skill=text]Rebirth[/skill] is over-rated. On every profession except Warrior perhaps. Warriors have very little energy to begin with, so it's energy loss affects them less. Adrenaline Skills = Win.

If the OP had Nightfall I would suggest using Signet of Return (or Death Pact Signet) as a decent Hard Res option...but that's not the case.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Hmm I would rather have a hard res on one of my midline characters and a Signet on my warriors. But I suppose its down to personal preferance ^^

The energy problem shouldn really matter though, as you should only use it out of battle which only means another couple seconds regen. So any prof will do ,if ya get where im coming from lol

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I find that the only time I really need a hard res on my war, and rebirth is best for this, is when I am using all hench party. Hench often get in over thier heads and the result is you escape alone and have to rebirth them to safety while the mob camps on their corpses.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Rebirth is good for when you're with H/H since they can't be trusted to escape themselves.

However the OP does not have Nightfall or EotN so that isn't an option for him.

In that case, you really want [skill=text]Resurrection Signet[/skill] for your rez.
If you have Factions you can take [skill=text]Flesh of my Flesh[/skill]

But [skill=text]Rebirth[/skill] just royally sucks on a Warrior.

First of all, you're a frontline character, you shouldn't be the one running away when the party wipes. A backline character has a much better chance of running away. Stick one copy of Rebirth on one of your Monks/Rits and be done with it. Everyone else takes a good rez that can be used mid battle.


As for Henchies, it's called flagging and pulling.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

I have to disagree....in a H/H situation you should bring a hard rez on your warrior...and usually rebirth is the best if you only have prophecies...because if you need to cast it....chances are everyone else is already dead.....don't put Rebirth on any of your casters if you have heros...which i don't think you do...so i won't worry about that...but if you get them..and put rebirth on one...disable it.

El toro loco

El toro loco

Ascalonian Squire

Join Date: Dec 2007

New Zealand

Realm of legend and myth[MYTH]

W/R

Jus like age said i would keep res skills and hex and condition removers on ur plate nothing else all though if ur farming or doing a tough mish try usin 1 healing spell max i wouldt use any more then 2 as warriors dont support much eng consumption

Caoimhe

Caoimhe

Frost Gate Guardian

Join Date: Feb 2006

Marverick, if you're a warrior and the last one standing, chances are your skill bar is a little light on the damage side to begin with, so I sort of agree with you, somewhat. But here's why I like Rebirth on a W/Mo bar anyway:

Rrebirth on a W/Mo bar is a sensible choice. For one, the Warrior's ability to reduce damage - Watch Yourself, increased AL in the first place, for instance - gives you a much better chance of surviving a hairy fight if what you're fighting is attacking anyone else. Coupled with a speed boost - even Sprint - it is usually enough to allow you to get far enough clear to begin the process of ressurecting the party, after giving the mob that attacked you time to reset.

Also, the higher AL/armour buffs mean that you have a better chance of getting a party member who's fallen on the far side of a mob out of there, where a squishy like a monk or necro would have a hard time surviving long enough to cast. I've been in occasions where I've stood there casting Rebirth on a dead party member who's down behind the mob attacking me and surviving to get that dead party memeber back to the party. Sometimes, that makes a huge difference, especially in places like EotN. Since energy is (should not be) a concern on a Warrior skillbar, my loss of energy doesn't hurt me any; I'm back in the fight as that party member gets clear of the mob.

Just my thoughts; your mileage may vary. And just because Rebirth is on the bar doesn't mean that any points have to be put into Prtoection Prayers.

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

I'd go with what beaver said. As for rebirth...since he is proph only I'd say it's worth taking because h/h isn't nearly as reliable in the res department without the heroes.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Rebirth and a damage enchant like Strength of Honor...

If you're not using smiting prayers, God help your team...

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Quote:
Originally Posted by Yukito Kunisaki
Rebirth and a damage enchant like Strength of Honor...

If you're not using smiting prayers, God help your team...

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Quote:
Originally Posted by Thom Bangalter
I guess (and hope) that he means that you should not be using healing or protection and that smiting is the only (barely) viable option.

~A Leprechaun~

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

When your playing around Lions Arch and facing the undead Smiting skills can be effective on a war, but otherwise they are not your best option.

If your after a streamlined build for pure effeciency then stick to all war skills.

If your after a build for some fun and not worried about the odd party wipe then test out all combos, some work some don't.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

hammer knock down + holy strike is fun whenever facing undead.
condition removal can also come in handy

PS: never ever use rebirth in combat. I hate being revived with barely100hp without energy and a deactivated skillbar. mostly results in getting killed again without being able to do anything.