More Dialouge and Npc's

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

You know you all love seeing clusters of npc's in an explorable area making places seem like a real city (like parts of waijun baazar and budbek byway).

I'd like it A-net simply added more npc's in areas.

Add some more right outside of Lion's Arch, put some dwarves scattered around the southern Shiverpeaks.
One of my favourite missions being Tihark Orchard, for the simple reason that it feels like a town with things going on in it.

it should not be hard to just duplicate some npc's and put them around. If needed be, make these extra npc's show up after you have beaten the game.

Final suggestion is to give the npc's more dialouge.
I can currently click on a npc and get 1 out of 3 possible respones
I wish it was something like 1 out of 5 possible respones
Or maybe if you bothered them to much they attack you.

GW just needs more life.

Duplicating npc's should be easy enough.
I guess adding dialouge may be a little harder to do (with fitting in the storyline I suppose) or making them give out riddles or challenges.

but I would at least like to see more npc's in explorable areas.
It's dull to go outside and see Nobody there, wtf is that Perma Realm of Torment, throughout almost the entire game?

Comments please.

Negligate

Banned

Join Date: Nov 2007

Why Do You Ask?

Mo/W

sry, but most people dont really care about npcs and whatever they say.
unless of course they give out money.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Hmm, as for new dialogue how about stuff that's happening right now. For example, a couple of NPCs could be having a discussion such as:

NPC1: "Oh Hi, So I hear "Incomming!" got nerfed last night"
NPC2: "Yea, shame, now the Paragon only has 2 Command Elites"
NPC1: "Well, At least they still have Defensive Anthem, I hear that's pretty good"
NPC2: "You're not wrong there, my Aunt was trying it out, she lives in Elona"
NPC1: "Oh cool, do you see her often?"
NPC2: "Maybe once or twice a year, I just hop on the boat at Kaineng Docks, Elona's nice during Wintersday. The boat ride's a bit choppy though, especially as we move closer to Elona. And a rumbling...as though something's waking up down there..."

Or how about

NPC1: "HAI GUISE! I hear The Scar Eater's dropped his ten thousandth staff last night. We having a party?"
NPC2: "Wtf? You celebrate some pretty dumb things NPC1."
NPC3: "Yea, we don't need an excuse for a Party!"
NPC1: "Well excuse me for thinking that was a great achievement. Oh, by the way, I hear there are bots in Bergen Hot Springs again!"
NPC3: "NO WAI!!"
NPC2: "Oh god, not this crap again..."

Writing the dialogue would be fun but very VERY time consuming for ArenaNet I would imagine. Then there's the language translation of it all...

I'm actually going to /signed this, purely for the novelty value.

Quote:
Originally Posted by Negligate
but most people dont really care about npcs and whatever they say.
It's a shame that's true.

milkflopance

milkflopance

Lion's Arch Merchant

Join Date: Dec 2006

England

The Cult of Scaro [WHO]

/signed

Having more NPCs, and having them actualy move around and do things would make a lot of outposts seem a little less dead.

Of course, it's not going to happen though.

Quote:
NPC1: "Oh Hi, So I hear "Incomming!" got removed last night"
fix'd

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

I dont think i've actually read what an NPC has said once even for missions lol just hit the button.

Infact I dont even have a clue what Nightfall is about.

Hmmm

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Celestial Beaver
Writing the dialogue would be fun but very VERY time consuming for ArenaNet I would imagine. Then there's the language translation of it all...
Actually Anet uses automatic spelling converters, they just need to check the grammar of the output those give.

Try setting your language to 'Bork Bork Bork' in options;
No way a Dev bothered to type everything out like that, it's a program.


And yea, there's a bunch of places that could use more life. I think it could be done with a few extra NPC's but most importantly an AI upgrade.

AI that makes NPC's gather in said groups, instead of having been pre-placed in one, perhaps copy each other's emotes like heroes and henchies mimic the team leader.
They should also run away or call for help/guards when they are attacked by mobs;
Like 40% chance to be chicken, 60% to fight back; 50% chance to scream for help if health comes below 50%.

While I would like something more complicated, should probably keep it simple, because servers still don't bend over backwards.

Collectors, guards and quest NPC's would of course stay where they are and not fight stuff, but it would be nice if NPC's could at times gather around them seeming to have a chat with them.

Lastly, I wish every town had the acting henchmen [wiki]Longeye's Ledge[/wiki] in GWEN does, it makes them much, much more fun.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Instead of shoving useless additional NPC's into places people will barely look (some of the outposts across all games dont even get looked at anymore lol) why not try putting something there than might actually attract human players, that should get it the much needed life

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Wakka
Instead of shoving useless additional NPC's into places people will barely look (some of the outposts across all games dont even get looked at anymore lol) why not try putting something there than might actually attract human players, that should get it the much needed life
I vote for a friendly Mursaat NPC with an elite-level repeatable quest in Maguuma Stade

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by Celestial Beaver
I vote for a friendly Mursaat NPC with an elite-level repeatable quest in Maguuma Stade
Right. Exclusively on European servers between 9pm -11pm EST.

Edit - smiley added to help convey levity.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Maguuma is empty, add something there so pleople want to go.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Quote:
Right. Exclusively on European servers between 9pm -11pm EST.
lol?

Also we're european's, we dont use EST GMT ftw

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

^I know, that was the point. A little humor on my part...maybe too little.

Shadow Spirit

Shadow Spirit

Krytan Explorer

Join Date: Mar 2006

Chicago

your cat eats dog food [pup]

N/E

/signed

I really like the few upgrades they made to henchies and NPCs in GW:EN. More would be cool.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

to the OP

/signed

I actually talk to the npcs when I can. Sometimes you get some wierd little easter egg. Anet people can be funny if u take time to enjoy the world they created and not just "kill more stuff". I wouldnt mind seeing some new short quest like they had in morrowind. And to Beavers suggestion /signed.

~the rat~

can we also get a mursaat pet of some sort.
Pet-Mursaat Wolf (bad dog with wierd fairy wings)

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

TY for everyone who agreed.

I also wished that later on they could put some kind of script where you have a 1/8th chance that the npc wants something from you.

Lets say NPC wants 10, Skree wings, and you get 500 gold if you did that.

Just breath more life into the game =P

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I'd like it, but it would be very time consuming.

However, if Anet accepted NPC conversation writer volunteers I'd be happy to oblige!!

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Oh, yeah! I stop and listen to every NPC, which is half the reason I rarely PUG if I don't have to. I watch cutscenes, listen to conversations, etc. I stuck around for the storyteller in Haiju Lagoon even when I didn't know he had a quest. That "rub elbows with the princes" mission in NF took me forever the first time because I stopped for EVERYONE.

NPCs say the darndest things, they really do. Like the raving hobo drunkard lunatic or whoever that is in Kamadan, and Horace in Sardelac Sanitarium. I'd definitely /sign for more chatter in the game. Even if it doesn't lead to new quests, it's entertaining and a nice break from the usual "start at point A, run here, kill these, save that guy, take him back to point A."

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by genofreek
Oh, yeah! I stop and listen to every NPC, which is half the reason I rarely PUG if I don't have to. I watch cutscenes, listen to conversations, etc. I stuck around for the storyteller in Haiju Lagoon even when I didn't know he had a quest. That "rub elbows with the princes" mission in NF took me forever the first time because I stopped for EVERYONE.

NPCs say the darndest things, they really do. Like the raving hobo drunkard lunatic or whoever that is in Kamadan, and Horace in Sardelac Sanitarium. I'd definitely /sign for more chatter in the game. Even if it doesn't lead to new quests, it's entertaining and a nice break from the usual "start at point A, run here, kill these, save that guy, take him back to point A."
The people in sardelac (in game not the nut jobs here) are fun to talk to. I like the one with the eggs. I dont think it would actually take that much to code some new speaches and random npcs in areas. Some places have the bodies but they dont say anything. I remember when the monks at rez points in pre talked trash to the noobs. Click on one and the talk was something like "I can think of better things to do than healing the foolish"

~the rat~

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I love lots of NPCs and reading their dialogues.

but with one condition, do not place them in locations that could possibly kill you. like Komir in All alone in the Darkness, Scorch Emberspire of A Flickering Flame and Terick of Escape from the torment. make them move away when stuck!

I did all these 3 quests together, and those 3 NPCs. *sigh* are irritating! they won't move away from place that gets you stuck. very very irritating!!! luckily manage to complete all or else time wasted.

PS: the Merchant Stall in EOTN in Gunnar's Hold: fail! Bad design*, you can only access the stall from one particular angle and often will get stuck. I know you can just navigate and use the keyboard, mouse to move in the correct position, but its irritating. please don't do that again. thanks

*not in terms of visual aesthetics, its the function and accessibility of it that is bad.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

ya theres those Kurzicks/luxons
At Eredon who say nothing....

1 step at a time really.

1st step
Duplicate npc's

2nd step. add speech to npc's without speech currently

3rd step, add new speech to npcs.

4th/optional step: add riddles/challenges/repeatable quests (like kill X boss) to npcs.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

or even better yet I'll just chuck a [skill]Meteor[/skill] on Anet so they'll actually read this.

No but you're right, there are a lot of NPC types missing from Gw's.
An Inscribe dealer, Still have a lot of Xunlai options to research all in all.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Celestial Beaver
NPC1: "HAI GUISE! I hear The Scar Eater's dropped his ten thousandth staff last night. We having a party?"
NPC2: "Wtf? You celebrate some pretty dumb things NPC1."
NPC3: "Yea, we don't need an excuse for a Party!"
NPC1: "Well excuse me for thinking that was a great achievement. Oh, by the way, I hear there are bots in Bergen Hot Springs again!"
NPC3: "NO WAI!!"
NPC2: "Oh god, not this crap again..."
OMG i love it! The line referring to the other guy as "NPC1" xD

/signed if we get convo's like these, i'd actually stop and read what they're saying.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Master Sword Keeper
or even better yet I'll just chuck a [skill]Meteor[/skill] on Anet so they'll actually read this.

No but you're right, there are a lot of NPC types missing from Gw's.
An Inscribe dealer, Still have a lot of Xunlai options to research all in all.
This thread isn't about what NPC traders you want in that game, they have been discussed to death. Please re-read the OP.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Celestial Beaver
This thread isn't about what NPC traders you want in that game, they have been discussed to death. Please re-read the OP.
Re-read? i doubt they read it in the first place.

I want a old grump person near a house, that when u step within agro, starts screaming"YOU KIDS GET OFF MY LAWN!!!"


~the rat~

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

We also have quests that would make you think more npc's would appear

Like the Drink master.... we defeat him....we beat the campaign, why are there so little people at that area?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And what about Prophecies Ending area?

All the other three episodes have an ending map.
Why not Prophecies?

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Divine Path after beating Factions was awesome because it was absolutey crammed with NPCs shouting and emoting and stuff, made it seem like a real life place. If other places were like this the game would be so much more interesting. But if it is implemented please don't go overboard I don't want to be body blocked by 20 NPCs whilst i'm walking from the merch to storage tyvm

/signed