Magebane shot or broadhead arrow?
masonthesurfer
Which one? Magebane is good. But so is broadhead arrow. In PvP obviously when a caster gets dazed he goes nuts Ctrl-clicking on the condition (at least in my experience), and if the monk is decent, the condition will usually be removed.
But, in PvE, monsters don't normally remove conditions (as always, there are exceptions.)
So, which would be better for PvE for just completely shutting down casters(Monks - )??
I would think Broadhead arrow, savage shot, and distracting shot would shut down a caster better than Magebane/savage/distracting but i could be wrong.
Any people know about this?
But, in PvE, monsters don't normally remove conditions (as always, there are exceptions.)
So, which would be better for PvE for just completely shutting down casters(Monks - )??
I would think Broadhead arrow, savage shot, and distracting shot would shut down a caster better than Magebane/savage/distracting but i could be wrong.
Any people know about this?
Marverick
BHA in PvE, Magebane in PvP.
Daze is kinda useless in PvP with [skill]Restore Condition[/skill] Monks on almost every team and a few copies of [skill]Draw Conditions[/skill].
For PvE it's really easy to just overwhelm the condition removal with [skill]Apply Poison[/skill]. I don't think a single mob as RC in PvE.
Daze is kinda useless in PvP with [skill]Restore Condition[/skill] Monks on almost every team and a few copies of [skill]Draw Conditions[/skill].
For PvE it's really easy to just overwhelm the condition removal with [skill]Apply Poison[/skill]. I don't think a single mob as RC in PvE.
masonthesurfer
Ok good so I'm correct! I just started Guild Wars a month or two ago, and I'm just starting to get a basic grasp of how things work. Btw, how much do Elite Ranger Tomes Run for? About 7k?(I know I should start price check thread but oh well, I'm Lazy.)
Amy Awien
Daze requires a high rate of attack to be effective as interrupt and only works on spells, [wiki]Magebane shot[/wiki] interrupts all actions.
Alternatively, Choking Gas with Practiced Stance can do well against groups of casters and does not need to actually hit the target.
Alternatively, Choking Gas with Practiced Stance can do well against groups of casters and does not need to actually hit the target.
Wakka
I like running Magebane in PvE at the minute No reason, I just like it lol
But BHA is prolly your best bet in PvE, its just a bit common now tbh
But BHA is prolly your best bet in PvE, its just a bit common now tbh
bungusmaximus
Magebane is dirt cheap, on a good ranger with tab-spasms it's very useful I think. It's way more flexible then choking gas and broad head, but it DOES require more work. I would go for broad head though, because I'm not a good ranger, heroes aren't either.
Lhim
I actually always use Punishing Shot, I like the damage
Broad Head Arrow is a good skill when you are up against a really tough boss. But other then that I wouldn't equip it. The flight time and recharge time makes me stay away from it in general.
To be honest, I haven't tried Magebane shot yet. Ive always been statisfied with punishing shot, d-shot and savage shot. I'll give it a try though
Broad Head Arrow is a good skill when you are up against a really tough boss. But other then that I wouldn't equip it. The flight time and recharge time makes me stay away from it in general.
To be honest, I haven't tried Magebane shot yet. Ive always been statisfied with punishing shot, d-shot and savage shot. I'll give it a try though
Wakka
I normally ran Punishing Shot for just general PvE. Then I tried Magebane and have never looked back
Toutatis
I would generally go for Broad Head Arrow in the PvE environment. The downside of it is that it's a little more on the expensive side, so it needs you to watch your energy a bit more.
One interesting part of BHA is that it lets you interrupt two casters at once. Fire off BHA at one target and get your pet or another party member to keep attacking that target; the daze from BHA combined with the attacks from other allies can generally keep that target's spellcasting capabilities silenced. In the meantime, you can switch targets and focus your other interrupt skills on a different target. Quite a useful tactic if the party is dealing with multiple enemy casters.
One interesting part of BHA is that it lets you interrupt two casters at once. Fire off BHA at one target and get your pet or another party member to keep attacking that target; the daze from BHA combined with the attacks from other allies can generally keep that target's spellcasting capabilities silenced. In the meantime, you can switch targets and focus your other interrupt skills on a different target. Quite a useful tactic if the party is dealing with multiple enemy casters.
Wakka
Yea Toutatis is right
We ran a party down to Shards of Orr the other night where there's 2 monks per mob, and without BHA it should have been a lot harder.
Nice tip ^^
We ran a party down to Shards of Orr the other night where there's 2 monks per mob, and without BHA it should have been a lot harder.
Nice tip ^^
masonthesurfer
So... What should I go for? If broad head arrow is a good option, I was thinking something like this --
R/mo...
[skill]Broad Head Arrow[/skill][skill]Distracting shot[/skill][skill]savage shot[/skill][skill]apply poison[/skill][skill]natural stride[/skill][skill]hunter's shot[/skill][skill]troll unguent[/skill][skill]mending touch[/skill]
Spread bleeding + poison around, and shut down casters.
attributes -Marksmanship - 11+2+1(14)
expertise - 11+1(12)
wilderness survival - 8+1(9)
protection prayers - 2 + 1(3)
rez could go somewhere in there....
thanks!
R/mo...
[skill]Broad Head Arrow[/skill][skill]Distracting shot[/skill][skill]savage shot[/skill][skill]apply poison[/skill][skill]natural stride[/skill][skill]hunter's shot[/skill][skill]troll unguent[/skill][skill]mending touch[/skill]
Spread bleeding + poison around, and shut down casters.
attributes -Marksmanship - 11+2+1(14)
expertise - 11+1(12)
wilderness survival - 8+1(9)
protection prayers - 2 + 1(3)
rez could go somewhere in there....
thanks!
Wakka
Drop hunters for the Res. Hunters shot is a bit too conditional and should only really be used to cover Daze, but you have AP for that ^^
masonthesurfer
Yeah.. it is a bit reliant on their movement, and since casters don't move(as often as melee characters) It would be harder to cover daze with it. Possibly Screaming Shot?..I do have apply poison to cover the dazed though. Is there a bowstring that increases dazed duration?
Solus Spartan
BhA pve, Mage in Pvp I agree with.
MasterSasori
Drop hunter's for a solid rez.
I'd suggest tinkering with Magebane now that its all pumped up from the updates.
If you go BHA, be sure to bring a pet.
I'd suggest tinkering with Magebane now that its all pumped up from the updates.
If you go BHA, be sure to bring a pet.
blue.rellik
Quote:
Originally Posted by Wakka
Yea Toutatis is right
We ran a party down to Shards of Orr the other night where there's 2 monks per mob, and without BHA it should have been a lot harder.
Nice tip ^^ Smite monks laff at Shards of Orr
We ran a party down to Shards of Orr the other night where there's 2 monks per mob, and without BHA it should have been a lot harder.
Nice tip ^^ Smite monks laff at Shards of Orr
Lhim
Quote:
Originally Posted by masonthesurfer
Is there a bowstring that increases dazed duration?
Yes, Silencing bowstrings. They increase dazed duration by 33%.
distilledwill
Im currently running this as an AB build:
[card]Broad Head Arrow[/card][card]Distracting Shot[/card]Sloth Hunter's Shot[card]Apply Poison[/card][card]Lightning Reflexes[/card][card]Mending Touch[/card][card]Natural Stride[/card][card]Troll Unguent[/card]
Im trying out LR in there, but its flexible. Any suggestions as to what i could replace it with?
[card]Broad Head Arrow[/card][card]Distracting Shot[/card]Sloth Hunter's Shot[card]Apply Poison[/card][card]Lightning Reflexes[/card][card]Mending Touch[/card][card]Natural Stride[/card][card]Troll Unguent[/card]
Im trying out LR in there, but its flexible. Any suggestions as to what i could replace it with?
LightningHell
Quote:
Originally Posted by distilledwill
Im currently running this as an AB build:
[card]Broad Head Arrow[/card][card]Distracting Shot[/card]Sloth Hunter's Shot[card]Apply Poison[/card][card]Lightning Reflexes[/card][card]Mending Touch[/card][card]Natural Stride[/card][card]Troll Unguent[/card]
Im trying out LR in there, but its flexible. Any suggestions as to what i could replace it with? More Savage Shot is win.
The basis of all Ranger PvP builds are Distracting Shot and Savage Shot.
[card]Broad Head Arrow[/card][card]Distracting Shot[/card]Sloth Hunter's Shot[card]Apply Poison[/card][card]Lightning Reflexes[/card][card]Mending Touch[/card][card]Natural Stride[/card][card]Troll Unguent[/card]
Im trying out LR in there, but its flexible. Any suggestions as to what i could replace it with? More Savage Shot is win.
The basis of all Ranger PvP builds are Distracting Shot and Savage Shot.
Lhim
I would squeeze in [skill]pin down[/skill] somewhere, so you'll have a better chance for BHA to hit, if you want to use that as your elite.
LightningHell
I'd actually replace BHA with either Crippling Shot or Burning Arrow.
Wakka
Quote:
Abnaxus
Quote:
Originally Posted by Toutatis
One interesting part of BHA is that it lets you interrupt two casters at once. Fire off BHA at one target and get your pet or another party member to keep attacking that target; the daze from BHA combined with the attacks from other allies can generally keep that target's spellcasting capabilities silenced. In the meantime, you can switch targets and focus your other interrupt skills on a different target. Quite a useful tactic if the party is dealing with multiple enemy casters.
This can be done better (IMO) using ebon assassin. Shoot BHA then cast assassin, by the time the arrow hits the sin will be on target, will knock the foe down (because of the condition) and start hitting.
Because of high IAS of daggers, it may result in close to 100% interrupts.
To deal an additional big amount of damage, use sleuth hunter shot, which in case of daze will benefit of the extra damage.
For heroes, I prefer Magebane or Punishing, their reflexes are godly compared to mine.
Because of high IAS of daggers, it may result in close to 100% interrupts.
To deal an additional big amount of damage, use sleuth hunter shot, which in case of daze will benefit of the extra damage.
For heroes, I prefer Magebane or Punishing, their reflexes are godly compared to mine.
cryptoknight79
Quote:
Originally Posted by Abnaxus
This can be done better (IMO) using ebon assassin. Shoot BHA then cast assassin, by the time the arrow hits the sin will be on target, will knock the foe down (because of the condition) and start hitting.
Because of high IAS of daggers, it may result in close to 100% interrupts.
To deal an additional big amount of damage, use sleuth hunter shot, which in case of daze will benefit of the extra damage.
For heroes, I prefer Magebane or Punishing, their reflexes are godly compared to mine. x2
BHA then ebon assassin......tab to next target.
Magebane is better than BHA on heros.
Because of high IAS of daggers, it may result in close to 100% interrupts.
To deal an additional big amount of damage, use sleuth hunter shot, which in case of daze will benefit of the extra damage.
For heroes, I prefer Magebane or Punishing, their reflexes are godly compared to mine. x2
BHA then ebon assassin......tab to next target.
Magebane is better than BHA on heros.
Lourens
Quote:
Originally Posted by LightningHell
I'd actually replace BHA with either Crippling Shot or Burning Arrow.
i kinda agree with that
btw wouldnt [skill]concussion shot[/skill] a better option to take since it isnt an elite and more accurate ?
btw wouldnt [skill]concussion shot[/skill] a better option to take since it isnt an elite and more accurate ?
Quaker
Quote:
Originally Posted by Amy Awien
Daze requires a high rate of attack to be effective as interrupt and only works on spells, [wiki]Magebane shot[/wiki] interrupts all actions.
Hmm, it seems that something needs to be updated somewhere along the line. The Magebane Shot description above is nothing like the actual skill as listed at http://gw.gamewikis.org/wiki/Magebane_Shot and in my skills list.
Quaker
Quote:
Originally Posted by Lourens
i kinda agree with that
btw wouldn't [wiki]concussion shot[/wiki] a better option to take since it isn't an elite and more accurate ? Concussion Shot takes a lot more energy and has to interrupt a Spell in order to daze the target.
btw wouldn't [wiki]concussion shot[/wiki] a better option to take since it isn't an elite and more accurate ? Concussion Shot takes a lot more energy and has to interrupt a Spell in order to daze the target.
Wakka
Yes the forums have been out of date for quite some time. You'll also find that skills such as [skill=text]Glyph of Lesser Energy[/skill] havent even been updated and no EotN skills have been added either ^^
Concussion Shot is a lovely skill but the high energy cost really gets you. I ran it tonight against Duncan and it worked lovely although I need a BR every so often so I could afford both this and Apply Poison.
Concussion Shot is a lovely skill but the high energy cost really gets you. I ran it tonight against Duncan and it worked lovely although I need a BR every so often so I could afford both this and Apply Poison.
Age
Quote:
Originally Posted by deank81
I actually always use Punishing Shot, I like the damage
Broad Head Arrow is a good skill when you are up against a really tough boss. But other then that I wouldn't equip it. The flight time and recharge time makes me stay away from it in general.
To be honest, I haven't tried Magebane shot yet. Ive always been statisfied with punishing shot, d-shot and savage shot. I'll give it a try though I am like this as well I like Punishing Shot I haven't thought of capping Magebane but I just don't use Punishing on castors I use on melee as well say Derv or Sins.You can't use it on well Sin for the most part maybe Dervs and yes Warrior and other Rangers.I wouldn't use BHA for PvP and Magebane is for interrupting castors.Punishing Shot can do it all.
Broad Head Arrow is a good skill when you are up against a really tough boss. But other then that I wouldn't equip it. The flight time and recharge time makes me stay away from it in general.
To be honest, I haven't tried Magebane shot yet. Ive always been statisfied with punishing shot, d-shot and savage shot. I'll give it a try though I am like this as well I like Punishing Shot I haven't thought of capping Magebane but I just don't use Punishing on castors I use on melee as well say Derv or Sins.You can't use it on well Sin for the most part maybe Dervs and yes Warrior and other Rangers.I wouldn't use BHA for PvP and Magebane is for interrupting castors.Punishing Shot can do it all.
zwei2stein
Quote:
Originally Posted by Lourens
btw wouldnt [skill]concussion shot[/skill] a better option to take since it isnt an elite and more accurate ?
BHA wins because you cab frontload dazed condition, which means its much less risky to use in situation you really want dazed (nasty ele/rt boss), and mode complete shutdown.
with consussion you are left to interrupt 1/4 to 1/2 spells (hm+boss bonus on 1s and 2s spells). GL with that.
with consussion you are left to interrupt 1/4 to 1/2 spells (hm+boss bonus on 1s and 2s spells). GL with that.
Moonlit Azure
BHA has a high arc, and it moves too slow. On the other hand magebane cannot be blocked making it easier for you to hit targets like rangers with [skill]whirling defense[/skill] or monks with[skill]aegis[/skill]
Not to mention the high energy cost of bha.
So my choice is [skill]magebane shot[/skill]
Not to mention the high energy cost of bha.
So my choice is [skill]magebane shot[/skill]
MasterSasori
Quote:
Originally Posted by Lourens
... wouldnt [skill]concussion shot[/skill] a better option to take since it isnt an elite and more accurate ?
Arguably one of the worst Ranger interrupt skills ever made. Too energy intensive and conditional.
LifeInfusion
I like Magebane better but in PVE you won't have as much condition removal and in hard mode it will be hell to try to interrupt the halved cats time of some of the spells.
Lourens
Quote:
Originally Posted by MasterSasori
Arguably one of the worst Ranger interrupt skills ever made. Too energy intensive and conditional.
its not hard to hit a foe with a casting time of 1 or 2 (even in hardmode) you just have to await the right moment and not "spam" it and btw expertise cuts the 25 energy in pieces
Wakka
Quote:
Cathode_Reborn
Quote:
Originally Posted by cryptoknight79
Quote:
Originally Posted by MasterSasori
Arguably one of the worst Ranger interrupt skills ever made. Too energy intensive and conditional.
If you've got fast reflexes, save your elite and use this. Whether it's too energy intensive or not depends on the player. It doesn't have to be spammed. It's also perfectly fine to go 12/12 marks/exp in pve. If you happen to be using Prepared shot and are quick, it can be godly. Many devastating spells in HM are 2sec cast, which are still easy to interrupt with the ai's hm bonuses. It all depends on the player skill.
As for pve....BHA for sure in HM. Magebane in NM. clarke
Gotta be BHA, since the rest of your team will be pressuring the caster u need to die most, usually the monk if thers one, he will be pretty much shut down for good, very useful for the lvl 28 monk bosses in HM
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