Theres some skill attributes that could use some love and they haven't been getting it
from a-net OR players.
Deadly arts
Shadow arts
Water magic
Command
Smiting Prayers.
Spawning
Anyone wonder what happened to these.
I mean ya Water magic still used.....but its one of the most expensive attributes ever.
Lets discuss the forgotten attributes.
Why are attributes forgotten?
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Spawning. Outside of Spirit's Strength and some farming builds (http://www.guildwarsguru.com/forum/s...php?t=10178095) it's just filler.
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Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
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Originally Posted by ensoriki
Deadly arts
Shadow arts |
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Originally Posted by ensoriki
Water magic
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Originally Posted by ensoriki
Command
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Originally Posted by ensoriki
Smiting Prayers.
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Originally Posted by ensoriki
Spawning
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H
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Originally Posted by TGgold
Spawning and Soul reaping have virtually nothing in common. For one, Spawning has a large, mostly worthless, skill set. SR, while it has few skills, still has some interesting ones worth taking...
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Shadow arts & spawning is not forgotten. The basis of A/ runner's & Spirit spammers come's from spawning & shadow arts. Wind prayers & water magic though are the forgotten ones. And ofcourse any skills in fastcasting which probably have never seem the light of day. And pve wise hammer mastery..
Go HA without water magic..... gfg.... Water magic is the most powerful snare skill tree in the game. Many PvP mechanics revolve around it. Spawning has a lot of great skills. Spirit's Strength is amazing, as is wielder's remedy, and you can make a really creative MM if you play with the skills. 
Shadow Arts is a bit weak, but meh it has Shadow Form and shadow refuge and deaths charge. Deadly arts has Shroud of Silence... umm, it ownz face.... Smiting prayers needs a boost here and there, but holy dmg is powerful. word of censure on an ele is hax. :P I kid!

Shadow Arts is a bit weak, but meh it has Shadow Form and shadow refuge and deaths charge. Deadly arts has Shroud of Silence... umm, it ownz face.... Smiting prayers needs a boost here and there, but holy dmg is powerful. word of censure on an ele is hax. :P I kid!
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PvE speaking, Water Magic has Steam which is a decent anti-melee/ranged with low cost, low recharge, perfect to complement a fire build with an utility skill.
Air is good for blind weakness and cracked armor, in some situations with mostly warriors/ranger/paragons I run 2 blinding surgers which give my party all the time to kill everything without having to worry about any kind of damage.
Air is good for blind weakness and cracked armor, in some situations with mostly warriors/ranger/paragons I run 2 blinding surgers which give my party all the time to kill everything without having to worry about any kind of damage.
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Originally Posted by ensoriki
Deadly arts
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| Shadow arts |
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| Water magic |
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| Command |
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| Smiting Prayers |
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| Spawning Power |
