Why are attributes forgotten?

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ensoriki
ensoriki
Forge Runner
#1
Theres some skill attributes that could use some love and they haven't been getting it
from a-net OR players.

Deadly arts
Shadow arts
Water magic
Command
Smiting Prayers.
Spawning

Anyone wonder what happened to these.

I mean ya Water magic still used.....but its one of the most expensive attributes ever.

Lets discuss the forgotten attributes.
Zinger314
Zinger314
Debbie Downer
#2
Because the skills in those trees suck?
ensoriki
ensoriki
Forge Runner
#4
Quote:
Originally Posted by Zinger314
Because the skills in those trees suck?
Yes so why has A-net forgotten them for so long?

Having crappy attributes (except for water >.< its just....not good enough)
Does not make the game better>.>
Marty Silverblade
Marty Silverblade
Administrator
#5
They're not used because they suck or are inefficient. Anet probably has better things to do then buff a whole bunch of skills (there's probably about 1000 now).
ensoriki
ensoriki
Forge Runner
#6
Some of the skills just need a quick 50 second touch up for todays meta
Zeek Aran
Zeek Aran
Forge Runner
#7
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
TGgold
TGgold
Wilds Pathfinder
#8
Quote:
Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
Spawning and Soul reaping have virtually nothing in common. For one, Spawning has a large, mostly worthless, skill set. SR, while it has few skills, still has some interesting ones worth taking...
Onarik Amrak
Onarik Amrak
Forge Runner
#9
Quote:
Originally Posted by ensoriki
Deadly arts
Shadow arts
They're used in farming and those caster sins.
Quote:
Originally Posted by ensoriki
Water magic
Rubbish in most situations.
Quote:
Originally Posted by ensoriki
Command
Not that bad...
Quote:
Originally Posted by ensoriki
Smiting Prayers.
If only we could smite like Saul...
Quote:
Originally Posted by ensoriki
Spawning
Bleh...
H
HayesA
Krytan Explorer
#10
I occasionally use Water magics on my ele. Though mostly for snare.

Water really isn't that good. :-\ same for Air. :-\ sure, they have their uses, and niche's... But for the most part, they both kinda are worthless for PVE.
Zeek Aran
Zeek Aran
Forge Runner
#11
Quote:
Originally Posted by TGgold
Spawning and Soul reaping have virtually nothing in common. For one, Spawning has a large, mostly worthless, skill set. SR, while it has few skills, still has some interesting ones worth taking...
The only healing build I use on a rit is the one with Attuned Was Songkai. Ritual Lord, Spirit's Strength, and Reclaim Essence are also good in my opinion. All spirit spammers use spawning powers, along with the Rit/Ns.
Solus Spartan
Solus Spartan
Krytan Explorer
#12
Shadow arts & spawning is not forgotten. The basis of A/ runner's & Spirit spammers come's from spawning & shadow arts. Wind prayers & water magic though are the forgotten ones. And ofcourse any skills in fastcasting which probably have never seem the light of day. And pve wise hammer mastery..
Skye Marin
Skye Marin
Jungle Guide
#13
Quote:
Originally Posted by ensoriki
Some of the skills just need a quick 50 second touch up for todays meta
That's how bugged skills, swinging metas, and buff-then-nerfs happen.

Keystone signet?
Lord Sojar
Lord Sojar
The Fallen One
#14
Go HA without water magic..... gfg.... Water magic is the most powerful snare skill tree in the game. Many PvP mechanics revolve around it. Spawning has a lot of great skills. Spirit's Strength is amazing, as is wielder's remedy, and you can make a really creative MM if you play with the skills.

Shadow Arts is a bit weak, but meh it has Shadow Form and shadow refuge and deaths charge. Deadly arts has Shroud of Silence... umm, it ownz face.... Smiting prayers needs a boost here and there, but holy dmg is powerful. word of censure on an ele is hax. :P I kid!
T
Tyla
Emo Goth Italics
#15
i thought this thread was about when people forget to put their remaining attribs which they forgotten on lol
anyway...on topic
water magic is fine
command is fine
but the rest are kinda "meh"
A
Abnaxus
Jungle Guide
#16
PvE speaking, Water Magic has Steam which is a decent anti-melee/ranged with low cost, low recharge, perfect to complement a fire build with an utility skill.

Air is good for blind weakness and cracked armor, in some situations with mostly warriors/ranger/paragons I run 2 blinding surgers which give my party all the time to kill everything without having to worry about any kind of damage.
O
OI-812
Lion's Arch Merchant
#17
[skill]Steam[/skill] + = nice.
s
sunh3h3
Academy Page
#18
um What's wrong with Command...i think it's great, my Paragon's build is based mostly on this skill tree...
bungusmaximus
bungusmaximus
Forge Runner
#19
All lines the OP mentioned would ruin the game if they would become too good, I'm especially thinking deadly arts, smiting and command. Water magic is already pretty potent to begin with.
TaCktiX
TaCktiX
Krytan Explorer
#20
Quote:
Originally Posted by ensoriki
Deadly arts
Used with those thoroughly IMBA and thoroughly annoying SoJ sins. They finally got the nerf stick, thank God. There are also some skills from the set that have gotten play, most notably the twice-nerfed Expose Defenses.
Quote:
Shadow arts
Farming builds yes, but Return and Dark Escape are staples of the Arena monk, and Shadow Walk is showing up on more sin bars nowadays.
Quote:
Water magic
Snare is invaluable in HA, to say the least. In a PvE context, have one snare ele with Deep Freeze, and a couple eles with SH. Watch them all burn and laugh.
Quote:
Command
Far from useless, I've used "Go for the Eyes!" and "Find Their Weakness!" in PvE with my paragon, quite useful. That and paragons use a boatload of Command skills in PvP. Only Zergway uses Motivation paragons.
Quote:
Smiting Prayers
Dual smite is a lesser-known but also effective HA build. The line could use some damage buffs, but it's far from useless.
Quote:
Spawning Power
Okay, you got me here. Other than Spirit's Strength...kinda pointless.