Why are attributes forgotten?
ensoriki
Theres some skill attributes that could use some love and they haven't been getting it
from a-net OR players.
Deadly arts
Shadow arts
Water magic
Command
Smiting Prayers.
Spawning
Anyone wonder what happened to these.
I mean ya Water magic still used.....but its one of the most expensive attributes ever.
Lets discuss the forgotten attributes.
from a-net OR players.
Deadly arts
Shadow arts
Water magic
Command
Smiting Prayers.
Spawning
Anyone wonder what happened to these.
I mean ya Water magic still used.....but its one of the most expensive attributes ever.
Lets discuss the forgotten attributes.
Zinger314
Because the skills in those trees suck?
Nightow
Spawning. Outside of Spirit's Strength and some farming builds (http://www.guildwarsguru.com/forum/s...php?t=10178095) it's just filler.
ensoriki
Quote:
Originally Posted by Zinger314
Because the skills in those trees suck?
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Having crappy attributes (except for water >.< its just....not good enough)
Does not make the game better>.>
Marty Silverblade
They're not used because they suck or are inefficient. Anet probably has better things to do then buff a whole bunch of skills (there's probably about 1000 now).
ensoriki
Some of the skills just need a quick 50 second touch up for todays meta
Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
TGgold
Quote:
Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
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Onarik Amrak
Quote:
Originally Posted by ensoriki
Deadly arts
Shadow arts |
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Originally Posted by ensoriki
Water magic
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Quote:
Originally Posted by ensoriki
Command
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Quote:
Originally Posted by ensoriki
Smiting Prayers.
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Quote:
Originally Posted by ensoriki
Spawning
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HayesA
I occasionally use Water magics on my ele. Though mostly for snare.
Water really isn't that good. :-\ same for Air. :-\ sure, they have their uses, and niche's... But for the most part, they both kinda are worthless for PVE.
Water really isn't that good. :-\ same for Air. :-\ sure, they have their uses, and niche's... But for the most part, they both kinda are worthless for PVE.
Zeek Aran
Quote:
Originally Posted by TGgold
Spawning and Soul reaping have virtually nothing in common. For one, Spawning has a large, mostly worthless, skill set. SR, while it has few skills, still has some interesting ones worth taking...
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Solus Spartan
Shadow arts & spawning is not forgotten. The basis of A/ runner's & Spirit spammers come's from spawning & shadow arts. Wind prayers & water magic though are the forgotten ones. And ofcourse any skills in fastcasting which probably have never seem the light of day. And pve wise hammer mastery..
Skye Marin
Quote:
Originally Posted by ensoriki
Some of the skills just need a quick 50 second touch up for todays meta
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Keystone signet?
Lord Sojar
Go HA without water magic..... gfg.... Water magic is the most powerful snare skill tree in the game. Many PvP mechanics revolve around it. Spawning has a lot of great skills. Spirit's Strength is amazing, as is wielder's remedy, and you can make a really creative MM if you play with the skills.
Shadow Arts is a bit weak, but meh it has Shadow Form and shadow refuge and deaths charge. Deadly arts has Shroud of Silence... umm, it ownz face.... Smiting prayers needs a boost here and there, but holy dmg is powerful. word of censure on an ele is hax. :P I kid!
Shadow Arts is a bit weak, but meh it has Shadow Form and shadow refuge and deaths charge. Deadly arts has Shroud of Silence... umm, it ownz face.... Smiting prayers needs a boost here and there, but holy dmg is powerful. word of censure on an ele is hax. :P I kid!
Tyla
i thought this thread was about when people forget to put their remaining attribs which they forgotten on lol
anyway...on topic
water magic is fine
command is fine
but the rest are kinda "meh"
anyway...on topic
water magic is fine
command is fine
but the rest are kinda "meh"
Abnaxus
PvE speaking, Water Magic has Steam which is a decent anti-melee/ranged with low cost, low recharge, perfect to complement a fire build with an utility skill.
Air is good for blind weakness and cracked armor, in some situations with mostly warriors/ranger/paragons I run 2 blinding surgers which give my party all the time to kill everything without having to worry about any kind of damage.
Air is good for blind weakness and cracked armor, in some situations with mostly warriors/ranger/paragons I run 2 blinding surgers which give my party all the time to kill everything without having to worry about any kind of damage.
OI-812
[skill]Steam[/skill] + = nice.
sunh3h3
um What's wrong with Command...i think it's great, my Paragon's build is based mostly on this skill tree...
bungusmaximus
All lines the OP mentioned would ruin the game if they would become too good, I'm especially thinking deadly arts, smiting and command. Water magic is already pretty potent to begin with.
TaCktiX
Quote:
Originally Posted by ensoriki
Deadly arts
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Shadow arts |
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Water magic |
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Command |
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Smiting Prayers |
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Spawning Power |
AscalonWarrior
Well, IMO only useless attribute in that list is Spawning.
Deadly and Shadow arts are used by caster sins, runners and farmers.
Water Magic is useful in HA
Command is useful what it comes to damage buffing
Smiting is used in Farming builds, aka. nearly every monk farming build.
Deadly and Shadow arts are used by caster sins, runners and farmers.
Water Magic is useful in HA
Command is useful what it comes to damage buffing
Smiting is used in Farming builds, aka. nearly every monk farming build.
zwei2stein
and even spawning is not useless, its staple in pve minionbomber builds, which actually tap its power.
Thing is, other attributes are support, and thus because you don't see skillbar based on them does not mean they suck, it mands that people are using them right to complement other lines.
Thing is, other attributes are support, and thus because you don't see skillbar based on them does not mean they suck, it mands that people are using them right to complement other lines.
Longasc
Most lines are not that useless.
You mention A/D as your profession and find shadow arts and deadly arts useless. Deadly Arts works with low investment - Siphon Speed is a very good snare&speed boost.
Seems more like a matter of personal preference.
I personally find less power in the Motivation than in the Command line. And even that is wrong if you have many Paragons, then Motivation becomes so good that it had to be nerfed to its current state.
You mention A/D as your profession and find shadow arts and deadly arts useless. Deadly Arts works with low investment - Siphon Speed is a very good snare&speed boost.
Seems more like a matter of personal preference.
I personally find less power in the Motivation than in the Command line. And even that is wrong if you have many Paragons, then Motivation becomes so good that it had to be nerfed to its current state.
arsie
I don't get Rt/N vs. N/ for bombing.
Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?
Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?
zwei2stein
Quote:
Originally Posted by arsie
I don't get Rt/N vs. N/ for bombing.
Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth? |
~20 damage for
~60 damage (+40, offsets 2 less bombs and actually gives you more damage)
~50 heal and condition removal (frontlines clean and healthy, free healing...)
Really, damage is better, as well as actually giving team other benefits... duality build.
ayame ftw
Is hard to buff smiting because it’s a monk attribute…and damage on monks (healing classes ) is always very hard to balance out.
If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball…
And in pve, the 55 monks will have even more offensive power
If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball…
And in pve, the 55 monks will have even more offensive power
EPO Bot
I don't care if some attributes suck, i use them anyway. Because i can.
It's no coincidence my favorite skills always get buffed when Anet patches balance. I was using glimmer of light since it came out.
And try to take a smite monk or six into Shards of Orr if you get to it...
It's no coincidence my favorite skills always get buffed when Anet patches balance. I was using glimmer of light since it came out.
And try to take a smite monk or six into Shards of Orr if you get to it...
Alexandra-Sweet
Where are all the people that think Fast Casting stinks? Isn't that a pretty useless Attribute (when it comes to skills)?
bungusmaximus
Quote:
Originally Posted by Alexandra-Sweet
Where are all the people that think Fast Casting stinks? Isn't that a pretty useless Attribute (when it comes to skills)?
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Good example is [wiki]Signet Of Humility[/wiki]. You could use it on any class, but with the long cast that would be rather folly. A mesmer, however, can make good use of it.
Faer
Quote:
Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
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bungusmaximus
Quote:
Originally Posted by Faer
(BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
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Wildi
Quote:
Originally Posted by ayame ftw
Is hard to buff smiting because it’s a monk attribute…and damage on monks (healing classes ) is always very hard to balance out.
If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball… And in pve, the 55 monks will have even more offensive power |
Smiter's Boon. Skill. All your skills except Smiting Prayers are disabled for 30 seconds. For 30 seconds, your Smiting Prayers skills deal 20% more damage and recharge 25% faster.
Zeek Aran
Quote:
Originally Posted by Faer
Smiting is a joke, Spawning is junk, SR is amazing, Shadow is lulz, Water is annoying as **** (BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
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bungusmaximus
Seome people run strength of honor smiters with shattering assault sins, a little gimmicky, but nice for lolz.
Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM). Also, I tend to throw in a HolyWrath Siggy Smiter mes into my hero hench mix just for the kicks sometimes, it doesn't even have to deal double damage. In HM, HolyR kix ass plain and simple. This build used to rock in RA too.
I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people!
I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people!
Onarik Amrak
Quote:
Originally Posted by Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM). Also, I tend to throw in a HolyWrath Siggy Smiter mes into my hero hench mix just for the kicks sometimes, it doesn't even have to deal double damage. In HM, HolyR kix ass plain and simple. This build used to rock in RA too.
I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people! |
Kryth
Quote:
Originally Posted by Onarik Amrak
Dervish with Holy Damage does the job better.
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MagmaRed
Deadly Arts = [skill]Shadow Prison[/skill]
Yep, this attribute is never used.
Yep, this attribute is never used.
Lord Sojar
Quote:
Originally Posted by MagmaRed
Deadly Arts = [skill]Shadow Prison[/skill]
Yep, this attribute is never used. |
Savio
Quote:
Originally Posted by Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM).
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