Why are attributes forgotten?

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Theres some skill attributes that could use some love and they haven't been getting it
from a-net OR players.

Deadly arts
Shadow arts
Water magic
Command
Smiting Prayers.
Spawning

Anyone wonder what happened to these.

I mean ya Water magic still used.....but its one of the most expensive attributes ever.

Lets discuss the forgotten attributes.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Because the skills in those trees suck?

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Spawning. Outside of Spirit's Strength and some farming builds (http://www.guildwarsguru.com/forum/s...php?t=10178095) it's just filler.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by Zinger314
Because the skills in those trees suck?
Yes so why has A-net forgotten them for so long?

Having crappy attributes (except for water >.< its just....not good enough)
Does not make the game better>.>

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

They're not used because they suck or are inefficient. Anet probably has better things to do then buff a whole bunch of skills (there's probably about 1000 now).

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Some of the skills just need a quick 50 second touch up for todays meta

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
Spawning and Soul reaping have virtually nothing in common. For one, Spawning has a large, mostly worthless, skill set. SR, while it has few skills, still has some interesting ones worth taking...

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by ensoriki
Deadly arts
Shadow arts
They're used in farming and those caster sins.
Quote:
Originally Posted by ensoriki
Water magic
Rubbish in most situations.
Quote:
Originally Posted by ensoriki
Command
Not that bad...
Quote:
Originally Posted by ensoriki
Smiting Prayers.
If only we could smite like Saul...
Quote:
Originally Posted by ensoriki
Spawning
Bleh...

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

I occasionally use Water magics on my ele. Though mostly for snare.

Water really isn't that good. :-\ same for Air. :-\ sure, they have their uses, and niche's... But for the most part, they both kinda are worthless for PVE.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by TGgold
Spawning and Soul reaping have virtually nothing in common. For one, Spawning has a large, mostly worthless, skill set. SR, while it has few skills, still has some interesting ones worth taking...
The only healing build I use on a rit is the one with Attuned Was Songkai. Ritual Lord, Spirit's Strength, and Reclaim Essence are also good in my opinion. All spirit spammers use spawning powers, along with the Rit/Ns.

Solus Spartan

Solus Spartan

Krytan Explorer

Join Date: May 2007

Australia

[Lawl]

Mo/

Shadow arts & spawning is not forgotten. The basis of A/ runner's & Spirit spammers come's from spawning & shadow arts. Wind prayers & water magic though are the forgotten ones. And ofcourse any skills in fastcasting which probably have never seem the light of day. And pve wise hammer mastery..

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quote:
Originally Posted by ensoriki
Some of the skills just need a quick 50 second touch up for todays meta
That's how bugged skills, swinging metas, and buff-then-nerfs happen.

Keystone signet?

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Go HA without water magic..... gfg.... Water magic is the most powerful snare skill tree in the game. Many PvP mechanics revolve around it. Spawning has a lot of great skills. Spirit's Strength is amazing, as is wielder's remedy, and you can make a really creative MM if you play with the skills.

Shadow Arts is a bit weak, but meh it has Shadow Form and shadow refuge and deaths charge. Deadly arts has Shroud of Silence... umm, it ownz face.... Smiting prayers needs a boost here and there, but holy dmg is powerful. word of censure on an ele is hax. :P I kid!

Tyla

Emo Goth Italics

Join Date: Sep 2006

i thought this thread was about when people forget to put their remaining attribs which they forgotten on lol
anyway...on topic
water magic is fine
command is fine
but the rest are kinda "meh"

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

PvE speaking, Water Magic has Steam which is a decent anti-melee/ranged with low cost, low recharge, perfect to complement a fire build with an utility skill.

Air is good for blind weakness and cracked armor, in some situations with mostly warriors/ranger/paragons I run 2 blinding surgers which give my party all the time to kill everything without having to worry about any kind of damage.

OI-812

Lion's Arch Merchant

Join Date: Apr 2006

Somewhere between GW and Fchan on the nets

None

R/D

[skill]Steam[/skill] + = nice.

sunh3h3

Academy Page

Join Date: May 2005

um What's wrong with Command...i think it's great, my Paragon's build is based mostly on this skill tree...

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

All lines the OP mentioned would ruin the game if they would become too good, I'm especially thinking deadly arts, smiting and command. Water magic is already pretty potent to begin with.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

Quote:
Originally Posted by ensoriki
Deadly arts
Used with those thoroughly IMBA and thoroughly annoying SoJ sins. They finally got the nerf stick, thank God. There are also some skills from the set that have gotten play, most notably the twice-nerfed Expose Defenses.
Quote:
Shadow arts
Farming builds yes, but Return and Dark Escape are staples of the Arena monk, and Shadow Walk is showing up on more sin bars nowadays.
Quote:
Water magic
Snare is invaluable in HA, to say the least. In a PvE context, have one snare ele with Deep Freeze, and a couple eles with SH. Watch them all burn and laugh.
Quote:
Command
Far from useless, I've used "Go for the Eyes!" and "Find Their Weakness!" in PvE with my paragon, quite useful. That and paragons use a boatload of Command skills in PvP. Only Zergway uses Motivation paragons.
Quote:
Smiting Prayers
Dual smite is a lesser-known but also effective HA build. The line could use some damage buffs, but it's far from useless.
Quote:
Spawning Power
Okay, you got me here. Other than Spirit's Strength...kinda pointless.

AscalonWarrior

AscalonWarrior

Wilds Pathfinder

Join Date: Apr 2006

Kokkola, Finland

Mo/

Well, IMO only useless attribute in that list is Spawning.

Deadly and Shadow arts are used by caster sins, runners and farmers.
Water Magic is useful in HA
Command is useful what it comes to damage buffing
Smiting is used in Farming builds, aka. nearly every monk farming build.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

and even spawning is not useless, its staple in pve minionbomber builds, which actually tap its power.

Thing is, other attributes are support, and thus because you don't see skillbar based on them does not mean they suck, it mands that people are using them right to complement other lines.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Most lines are not that useless.

You mention A/D as your profession and find shadow arts and deadly arts useless. Deadly Arts works with low investment - Siphon Speed is a very good snare&speed boost.

Seems more like a matter of personal preference.
I personally find less power in the Motivation than in the Command line. And even that is wrong if you have many Paragons, then Motivation becomes so good that it had to be nerfed to its current state.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

I don't get Rt/N vs. N/ for bombing.

Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by arsie
I don't get Rt/N vs. N/ for bombing.

Why would anyone give up 2 more bombs, and 20 more damage per bomb, for 50-60% more hp on your bombs? Boon of Creation and Explosive Growth?
Tradeoff for:

~20 damage for
~60 damage (+40, offsets 2 less bombs and actually gives you more damage)
~50 heal and condition removal (frontlines clean and healthy, free healing...)

Really, damage is better, as well as actually giving team other benefits... duality build.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

Is hard to buff smiting because it’s a monk attribute…and damage on monks (healing classes ) is always very hard to balance out.

If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball…

And in pve, the 55 monks will have even more offensive power

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I don't care if some attributes suck, i use them anyway. Because i can.

It's no coincidence my favorite skills always get buffed when Anet patches balance. I was using glimmer of light since it came out.

And try to take a smite monk or six into Shards of Orr if you get to it...

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

Where are all the people that think Fast Casting stinks? Isn't that a pretty useless Attribute (when it comes to skills)?

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Alexandra-Sweet
Where are all the people that think Fast Casting stinks? Isn't that a pretty useless Attribute (when it comes to skills)?
Play TA/RA with zillions of interrupts flying up your butt and you will get it pretty soon. FC rocks. It's also a good way of preventing the very powerful mesmer skills to be abused by other classes.

Good example is [wiki]Signet Of Humility[/wiki]. You could use it on any class, but with the long cast that would be rather folly. A mesmer, however, can make good use of it.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Zeek Aran
Smiting is the only thing I do on my monk. Spawning is like soul reaping, is it not? Not really meant to be used in my opinion. Shadow arts are always used in farming builds. Water? Pffft, suckage.
Smiting is a joke, Spawning is junk, SR is amazing, Shadow is lulz, Water is annoying as **** (BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Faer
(BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
Rofled my waffles, I feel your pain all too well, hate that skill with a passion.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

Quote:
Originally Posted by ayame ftw
Is hard to buff smiting because it’s a monk attribute…and damage on monks (healing classes ) is always very hard to balance out.

If smiting gets buffed u see the next fotm : Full monk groups in pvp that spike with smiting or some kind of smith ball…

And in pve, the 55 monks will have even more offensive power
thats right but why not change smiters boon to something like this to avoid that problem

Smiter's Boon. Skill. All your skills except Smiting Prayers are disabled for 30 seconds. For 30 seconds, your Smiting Prayers skills deal 20% more damage and recharge 25% faster.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Faer
Smiting is a joke, Spawning is junk, SR is amazing, Shadow is lulz, Water is annoying as **** (BLURRED ON 3! BLURRED ON 3! BLURRED ON W78TYSJKDVGASDF!!11!!!).
It's fun to be a smiter in PvE, beyond farming. Others have already pointed out the usefullness of /A secondary for shadow stepping, along with why a Rt/N can be better than a N/x bomber.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Seome people run strength of honor smiters with shattering assault sins, a little gimmicky, but nice for lolz.

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM). Also, I tend to throw in a HolyWrath Siggy Smiter mes into my hero hench mix just for the kicks sometimes, it doesn't even have to deal double damage. In HM, HolyR kix ass plain and simple. This build used to rock in RA too.

I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people!

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM). Also, I tend to throw in a HolyWrath Siggy Smiter mes into my hero hench mix just for the kicks sometimes, it doesn't even have to deal double damage. In HM, HolyR kix ass plain and simple. This build used to rock in RA too.

I think the skill trees the OP mentioned may not be as popular but that doesn't necessarily mean that they're useless or sub-par. I utilize em to be effective more often than not. Eye of the beholder people!
Dervish with Holy Damage does the job better.

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

Quote:
Originally Posted by Onarik Amrak
Dervish with Holy Damage does the job better.
I disagree, altho when I go against the undead I use both holy dmg dervish and holywrath, I don't think a dervish dealing holy dmg is > HR siggy smiter.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Deadly Arts = [skill]Shadow Prison[/skill]

Yep, this attribute is never used.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by MagmaRed
Deadly Arts = [skill]Shadow Prison[/skill]

Yep, this attribute is never used.
[skill]Shroud of Silence[/skill] >>>>>> [skill]Shadow Prison[/skill]

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Kryth
Those who claim smiting is rubbish, try vanquishing kryta without a smiter. Not to mention Shards of Orr (NM and HM).
Great, it's useful in two areas. A real success for an attribute line.