Disparity in Skill Opening
Fitz Rinley
Well, for those interested:
One of my several complaints of unfairness has always been the gap in opportunity between PvP and PvE for skills acquisition. A halfway decent PvP player can open a build a day, or better. They have fewer skills to open, because of not having any need or use for PvE only skills. They get preferential treatment with Balthazar Faction so they do not have to take the time to open skills in PvE, or ever set foot in it.
However, if a PvE player has one character of each class, in order to open all class specific skills on those characters they must acquire thru: gold, faction, or quest: 1,807 skill openings. This does not count opening any support skills from secondary classes. At generally a k per skill, one could easily estimate a need for 2,000,000 gold just for skills, plus faction and reputation work. That does not count gold needed for armor, etc.
I still feel, that if a character opens a skill in PvP then it should be open for that account (heroes) and for that character (PvP or PvE). As it is, I can purchase all my skills open for PvP, but still need to have spent about 2 million in gold to get the skills I need, and that still wont open Elite skills which I have to go and find.
One of my several complaints of unfairness has always been the gap in opportunity between PvP and PvE for skills acquisition. A halfway decent PvP player can open a build a day, or better. They have fewer skills to open, because of not having any need or use for PvE only skills. They get preferential treatment with Balthazar Faction so they do not have to take the time to open skills in PvE, or ever set foot in it.
However, if a PvE player has one character of each class, in order to open all class specific skills on those characters they must acquire thru: gold, faction, or quest: 1,807 skill openings. This does not count opening any support skills from secondary classes. At generally a k per skill, one could easily estimate a need for 2,000,000 gold just for skills, plus faction and reputation work. That does not count gold needed for armor, etc.
I still feel, that if a character opens a skill in PvP then it should be open for that account (heroes) and for that character (PvP or PvE). As it is, I can purchase all my skills open for PvP, but still need to have spent about 2 million in gold to get the skills I need, and that still wont open Elite skills which I have to go and find.
MMSDome
when you think about it yes it does seem like alot of money but must people get the skills along the way, not all at once. You acquire money and buy skills as you play and if you want extra, work harder for it.
Pyro maniac
tomes go for 300-500g
and luckily, there alot of crap skills you don't have to buy
and luckily, there alot of crap skills you don't have to buy
Esprit
PvP players earn faction through playing.
You use faction to buy skills.
PvP players need 3,000 faction to buy an elite.
PvE players earn money through playing.
You use money to buy skills.
PvE players need to kill a boss to get an elite skill.
PvP and PvE players earn faction and money over time to get the skills they need. I don't see where faction comes in for PvE players or repuation.
I don't see the disparity.
You use faction to buy skills.
PvP players need 3,000 faction to buy an elite.
PvE players earn money through playing.
You use money to buy skills.
PvE players need to kill a boss to get an elite skill.
PvP and PvE players earn faction and money over time to get the skills they need. I don't see where faction comes in for PvE players or repuation.
I don't see the disparity.
Seraphic Divinity
Quote:
Originally Posted by Esprit
PvP players earn faction through playing.
You use faction to buy skills. PvP players need 3,000 faction to buy an elite. PvE players earn money through playing. You use money to buy skills. PvE players need to kill a boss to get an elite skill. PvP and PvE players earn faction and money over time to get the skills they need. I don't see where faction comes in for PvE players or repuation. I don't see the disparity. |
Selket
pretty sure no one cares if you use a pve character
Bryant Again
Quote:
Originally Posted by Selket
pretty sure no one cares if you use a pve character
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Kook~NBK~
Quote:
Originally Posted by Fitz Rinley
I still feel, that if a character opens a skill in PvP then it should be open for that account (heroes) and for that character (PvP or PvE). As it is, I can purchase all my skills open for PvP, but still need to have spent about 2 million in gold to get the skills I need, and that still wont open Elite skills which I have to go and find.
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Inger
Quote:
Originally Posted by Kook~NBK~
Correct me if I'm wrong, but if you unlock a skill on your account, via PvE or PvP, doesn't that skill becomes available for use by heroes? Nevermind, gonna go find out for myself. Stay tuned!
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Phoenix Tears
anet should jhave had given to the quests of FA/NF/EotN also Skill Rewards, like in Proph .. thats one of the first changes since FA, that sucks most and made out of GW Grind Wars, btw Farm Wars
Who has more gold has more Skills theoretically oO well made Anet <.<
Who has more gold has more Skills theoretically oO well made Anet <.<
combatchuck
Quote:
Originally Posted by Bryant Again
Depends on the armor you're wearing. If you got something expensive, they might go for you to "school deh PvEr." Of course, this only applies to idiots.
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Tyla
Quote:
Originally Posted by Bryant Again
Depends on the armor you're wearing. If you got something expensive, they might go for you to "school deh PvEr." Of course, this only applies to idiots.
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You can't see me
I disagree. You can earn skills in PvE as easily as PvP. Doing PvP, you accumulate Balthazar Faction. That gives you skills.
In PvE, you accumulate drops, which sell for money, which buys you skills.
I really don't see the problem with that system.
Edit- Not to mention Tomes, a cheaper and very easy alternative.
In PvE, you accumulate drops, which sell for money, which buys you skills.
I really don't see the problem with that system.
Edit- Not to mention Tomes, a cheaper and very easy alternative.
Savio
Quote:
Originally Posted by Phoenix Tears
anet should jhave had given to the quests of FA/NF/EotN also Skill Rewards, like in Proph .. thats one of the first changes since FA, that sucks most and made out of GW Grind Wars, btw Farm Wars
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With Factions onward, you got increased skill points and gold, which was supposed to let you make your own choices with skills. However, as the gold rewards were low and everyone blows the gold on useless things, people ended up with lots of skill points and no gold. Nightfall attempted to rectify this with hero skill points, but those were few and far between, and you couldn't buy all skills or cap sigs with them.
A solution would have been to make buying skills only cost skill points, with extra skill points available for 1k each (or alternatively make cap sigs cost 1k on top of the skill point.)
Back to the OP:
PvE characters are supposed to take time and money to develop, that's the whole concept of PvE. Besides, if you want to make a PvP-ready character, you only need a handful of skills, as there aren't exactly a lot of skills you'd use in PvP.
ensoriki
I got hit with a 113 damage power attack from a hammer warrior.
Stop bitchin on the skill cus it made me sad.
Sorry Savio.
But your idea has now been /signed
5 skill points a skill!
Stop bitchin on the skill cus it made me sad.
Quote:
solution would have been to make buying skills only cost skill points, with extra skill points available for 1k each (or alternatively make cap sigs cost 1k on top of the skill point.) |
But your idea has now been /signed
5 skill points a skill!
Snow Bunny
Quote:
Originally Posted by Fitz Rinley
Well, for those interested:
One of my several complaints of unfairness has always been the gap in opportunity between PvP and PvE for skills acquisition. A halfway decent PvP player can open a build a day, or better. They have fewer skills to open, because of not having any need or use for PvE only skills. They get preferential treatment with Balthazar Faction so they do not have to take the time to open skills in PvE, or ever set foot in it. However, if a PvE player has one character of each class, in order to open all class specific skills on those characters they must acquire thru: gold, faction, or quest: 1,807 skill openings. This does not count opening any support skills from secondary classes. At generally a k per skill, one could easily estimate a need for 2,000,000 gold just for skills, plus faction and reputation work. That does not count gold needed for armor, etc. I still feel, that if a character opens a skill in PvP then it should be open for that account (heroes) and for that character (PvP or PvE). As it is, I can purchase all my skills open for PvP, but still need to have spent about 2 million in gold to get the skills I need, and that still wont open Elite skills which I have to go and find. |
Kook~NBK~
Quote:
Originally Posted by Snow Bunny
... if only because 99% of anything works in PvE,
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HawkofStorms
Quote:
Originally Posted by Snow Bunny
Pvpers have to roll some many more builds than PvErs, if only because 99% of anything works in PvE, but PvP changes per engagement
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I agree pretty much anything works in PvE. The only reason a PvEer would "need" more skills is in order to accurately equip heroes.
Lets face it, PvP players only needs a certain set number of skills in order to play whatever cookie cutter build they want to play. The only time a PvP really has to change his/her bar is when he a) switches areas (because obviously a FA build is different from an RA build is different from a HA build) or b) a major nerf/buff completely changes the metagame (which happens... what? once every 6 months or whenever a new campaign comes out).
Otherwise, the same 8-10 skills can be used over and over again to play HA because everybody runs the same dang thing in PUGs.
Snow Bunny
Sometimes you're running an axe warrior, sometimes a hammer warrior, sometimes a sword warrior, sometimes a snare ele, sometimes a spike ele, I mean, I could go on, but the fact remains, you are rerolling constantly for balanced builds and the like.
unienaule
Well, I see two things wrong with the OP.
1) You don't NEED all of those skills.
2) You make the assumption that PvP characters and PvE are the same thing and should be balanced accordingly. Well, PvP characters can't play campaigns, do elite missions, etc, so they have limited use compared to PvE characters.
1) You don't NEED all of those skills.
2) You make the assumption that PvP characters and PvE are the same thing and should be balanced accordingly. Well, PvP characters can't play campaigns, do elite missions, etc, so they have limited use compared to PvE characters.
Shakti
Quote:
Originally Posted by unienaule
Well, I see two things wrong with the OP.
1) You don't NEED all of those skills. 2) You make the assumption that PvP characters and PvE are the same thing and should be balanced accordingly. Well, PvP characters can't play campaigns, do elite missions, etc, so they have limited use compared to PvE characters. |
Mordakai
Quote:
Originally Posted by Savio
A solution would have been to make buying skills only cost skill points, with extra skill points available for 1k each (or alternatively make cap sigs cost 1k on top of the skill point.)
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There would still be some decision process needed if you didn't want to spend the gold on skill points, but no longer would cheapskates skip out on skills just because of gold cost.
I understand I don't need every skill, and even if they were free, I probably would not take them.
But I'm sure there are others here that know of a skill they would take if it didn't cost another 1k.