For Heroes: 2 Hybrids or 1 Protector 1 Healer

voidvector

Ascalonian Squire

Join Date: Dec 2007

For Heroes, is it better with 2 hybrids or 1 protector and 1 healer? or other mix?

The issue i am trying to address is that if I give a hero monk low cooldown protection spells (Guardian and Reversal of Fortune), they tend to spam those until they are low on energy (even with 2 e-management skills). So I am trying to keep those off one of the monks for insurance, but doing so the protector would always be on low energy.

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

Whatever you see fits depending on the situation and what configuration your comfortable using. Personally I don't see much of a difference in PvE 2 Hybrids or 1 Prot, 1 Heal. As long as you realize and take into account the AI limitations you shouldn't have a serious problem.

Hero/Hench Monks do a pretty decent job using direct healing spells, however protect Hero/Henches don't do as well as a good Human because part of playing a protect is knowing what Protection to cast on what person and when to cast.

Chthon

Grotto Attendant

Join Date: Apr 2007

Since hybrids are the trendy thing on this board, except to hear a deluge of "USE TWO HYBDRIDS!! ITS TEH META!!" any moment now...

Seriously though, the LoD hybrid was very overrated in my opinion, and what's left now that LoD has been nerfed to dust is not very good. True hybrid build are staying "viable" on nothing but wishful thinking, and one day folks are going to look back and think how silly they were to insist on them so forcefully.

That said, most good heal builds are going to "splash" one or two prot skills, and most good prot builds are going to "splash" one or two heal skills. I suppose you could say that these are "hybrids" after a fashion, but I think that's stretching the concept of "hybrid" a bit far. As for common splashes: Heal bars frequently pick up dismiss condition; often pick up prot spirit or aegis; and sometimes put RoF in place of a straight heal. Since WoH got buffed, it tends to show up a lot on prot bars. Prot builds also tend to pick up cure hex. Much more rarely, signet of rejuv shows up.

I would recommend 1 heal and 1 prot, with the caveat that you can, and probably should, splash a spell or two from the other line on both builds.

Perhaps a better way to think about it is:
1. Most prot skills, and some heal skills (cure hex), are nearly as effective at 9 or 10 spec as even 15 or 16 spec. Most heal skills, and some prot skills, require a high spec for maximum usefulness.
2. There's a certain list of abilities your monks together must possess. (Ie. spike heal, party heal, heavy prot (read "PS/SB"), small prot, bar topping, condition removal, hex removal, etc.)
3. Circumstances will require more or fewer copies of a given ability. (By "copies" I mean instances of spells that produce the desired effect, not literal copies of the same spell. For example, most straight heals are simply "copies" of the straight healing ability.)
4. Some abilities benefit greatly from having two copies used simultaneously. Some suffer because the duplicates conflict or act redundantly.

Bearing in mind what abilities you need, how many copies of those abilities you need, which ones require high attributes, and which ones benefit from simultaneous use, you can start to construct two complimentary builds:

Start by identifying the abilities that can only be done with highly attribute-reliant skills, select the skills for those tasks, and sort them into two piles -- these will become the cores of your heal and prot builds.

Now look at the abilities that you want multiple copies of and divide them into two groups: those that really benefit from simultaneous use and those that don't.

Take the abilities that you want simultaneous use of and put a skill for them on each bar.

Now fill in your redundant abilities that don't need simultaneous use and your not-so-attribute-dependent abilities as space permits, favoring placing them on the "on-attribute" build when possible.

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

I run a Healers boon hero, and then take the prot henchi. also xandra as a resto/commun rit nearly always comes along with me, vengeful weapon and weapon of remedy, and mendbody soul with usualy 3 spirits hanging around between her and the dismiss condition on my monk conditions don't stick very long on my party. my hero monk runs deny hexes and cure hex, and with divine spirit to fuel deny hex's arn't too much of a problem either.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Chthon
Since hybrids are the trendy thing on this board, except to hear a deluge of "USE TWO HYBDRIDS!! ITS TEH META!!" any moment now...

Seriously though, the LoD hybrid was very overrated in my opinion, and what's left now that LoD has been nerfed to dust is not very good. True hybrid build are staying "viable" on nothing but wishful thinking, and one day folks are going to look back and think how silly they were to insist on them so forcefully.

That said, most good heal builds are going to "splash" one or two prot skills, and most good prot builds are going to "splash" one or two heal skills. I suppose you could say that these are "hybrids" after a fashion, but I think that's stretching the concept of "hybrid" a bit far. As for common splashes: Heal bars frequently pick up dismiss condition; often pick up prot spirit or aegis; and sometimes put RoF in place of a straight heal. Since WoH got buffed, it tends to show up a lot on prot bars. Prot builds also tend to pick up cure hex. Much more rarely, signet of rejuv shows up. That's what a "hybrid" bar is, really. A bar only has 8 skills; 2 skills out of 8 is quite a large investment.

I think you forgot Dwayna's Kiss as a viable Healing spell.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Hybrid means heal monks having effective prots on your bar, or prot monks having a few good heals. It has nothing to do with # of heal/prot prayers skills on the bar. I don't understand Chthon's point. Your logic is bad.

fainty

fainty

Ascalonian Squire

Join Date: Nov 2007

Nice Joke [NICE]

Mo/

i'm always a big fan off hybrid monking, however done also a lot off prot only and at times healing only.

most protection focussed hybrids have mostly 2 spells out off healing prayers, i would call a GoH on a prot focussed bar a hybrid, but just a prot build. same as ZB prot builds.
most healing focussed hybrids have 3 or even at times 4 protection prayers skills.
the hybrid i use now has 14 heal, 10 prot and 10 divine with 3 healing spells, where one off then is the hexremover.

If you will give a hero a build, think about it as giving a brainless the build. if the build is hard to play, it fails. if the build is easy to play, it will do well to perfect. straight heal spells will do better then pre-prot spells.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Surely if you use two hybrid monks, if one is busy casting Aegis and someone is in desperate need of a Protective Spirit, the second monk would be able to provide it, which wouldn't happen if the second was a pure healer?

I tend to use 2 hybrid monks, but one having a greater focus on healing prayers, and one having a greater focus on protection prayers. This means the monk with a healing headwrap uses a Healing elite, along with 1-2 other heals, condition/hex removal and a couple of key protection spells, while the other monk has a protection headpiece, with a protection elite, 2-3 protection spells, condition/hex removal and a couple of spot heals.

Divine Favor seems almost redundant to me...and the "bonus healing" from it is surpassed by the utility gained from using skills from both Protection and Healing Prayers lines.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

How about no hero monks and just using the hench?
At least when you play with 4+3.
When I team with someone else, I usually bring a BL prot hybrid and a pure healer with condition+hex removal.

Monk of Myrodin

Monk of Myrodin

Academy Page

Join Date: Jun 2007

Mo/

I actually use the N/Rt Restoration Necro build that Sab posted, not at home so I can't post it, but between me or a hero as WoH or even the healer henchie I have no problems staying alive. The N/Rt can hold his own as the lone healer in the 4-man areas. But if you want to keep it with 2 monks, then I suggest 1 healer(WoH) and 1 prot(SoR+GoLE, RC or LS).

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by the_jos
How about no hero monks and just using the hench?
At least when you play with 4+3.
When I team with someone else, I usually bring a BL prot hybrid and a pure healer with condition+hex removal. Point. if you H/H you should use Henches to provide healing and use hero slots to bring thing that henches lack a lot more - good damage dealing bars with support in them.

---

but if you insist on hero monks, go for hybrids because thats only reason to go for hero monks (if you want pures, you can just take henches.)

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Go Hybrid, always.

'Pure' Heal and Prot are wasteful, one dimensional bars; a healer can only push red bars up, and a prot can only stop them from going down... and you don't need 8 prot/heal skills to accomplish that.

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

You mostly want a pure healing monk. The reason is exactly as mentioned before: AI limitations. A lot of prot skills that are very useful for a human player are nothing more than a neverending energy sink for a hero monk, and a fairly large number of creatures don't pack enough of a punch to make prot that useful. If you're super clever and the area isn't overly hostile to enchantments, you can also micro and run the prot monk as a dedicated bonder. Prot monks are also tremendously awesome in hard mode for the four person areas, where they can harden your entire party. Otherwise, I wouldn't even bother with a prot spec, or maybe go "hybrid" for one or two skills that could really help you clean up specific areas.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

A pure Healing Prayers bar usually contains some crap skills (Healing Breeze) and given the recharge of most healing spells is terribly redundant. You may as well include some useful prots instead of bringing bad skills.

Even a pure protection bar can benefit from having Gift of Health at the very least.

Going hybrid has nothing to do with the meta. It has to do with avoiding bringing a bad bar like most of the pure healing bars you see out there with 3 points in Protection so they can include Dismiss Condition.

In my experience, when 2 monks are needed, a hero hybrid bar always outperforms a pure heal bar being run by a hero or player.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I usually run two hybrids. Recently they've had the same skill set.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by LightningHell
I think you forgot Dwayna's Kiss as a viable Healing spell.
Dwayna's Kiss is more than viable; having at least one copy around is virtually mandatory, IMO. But it's not a skill that shows up much on primarily prot bars. RoF tends to get run in its place. That's why it wasn't on that particular list.

Quote: Originally Posted by holymasamune I don't understand Chthon's point. Your logic is bad. Ah yes, "I don't understand it, therefore it must be wrong." Moving right along...

[edit: I changed my mind; I'm going to try to explain so that you can understand my point:
"Hybrid" means (or at least used to mean) something more than merely using skills from two lines. "Hybrid" used to mean a build that could (arguably) do it all -- a single build that had everything you needed, so all you had to do was bring multiple copies. That sort of build is dead now. Without the old LoD, an attempt at a build that does it all just can't provide adequate heal/sec, no matter how skillfully the prots are used. The "solution" to this lack of healing power is to bite the bullet, uncompress your bars, sacrifice your least valuable prot, and get back some of your healing power by adding more straight heals to increase chain healing ability, bringing <sigh> Heal Party, and often to bringing HBoon. You could distribute your LoD-replacement skills evenly across both bars, but that's not desirable because straight heals are highly attribute-dependent and HBoon only works if it's on the same bar as the heals. That means you end up with one bar that's got a bunch of heal skills together (probably ELight, DKiss, HParty, and HBoon) and needs a high heal spec. At that point there's not enough space left to make a "hybrid" in the "does it all sense." On the flip side, the other bar had to pick up the prot skills displaced by that confluence of heal skills and no longer has the space to bring enough healing to "do it all" either. In the end, neither bar is robust enough to do everything, and they have to be designed to compliment each other.

Perhaps in a weak sense of the term, these builds may be "hybrids" in that they use skills from both lines. But they are no longer the "one build fits all," "just bring two or three copies of the same build" hybrids that were (arguably) the be-all-end-all during LoD's reign.
end edit]

Quote:
Originally Posted by zwei2stein
Point. if you H/H you should use Henches to provide healing and use hero slots to bring thing that henches lack a lot more - good damage dealing bars with support in them. Agreed completely.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Chthon
Ah yes, "I don't understand it, therefore it must be wrong." Moving right along... We understand your point. Your point is wrong. Unless you're in some area where you really benefit from some Prot elite (and where you likely would have run said Prot elite even before the LoD nerf) you're still going to be running two Monks that are very similar in foundation to the ones you ran before; basically healers with a big prot, a small prot, and Aegis if you can manage.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

When alone I take Henchies. They are sufficient.
Just pack support on your heroes like Save yourselves, There's Nothing to Fear!, Wards, blind, dazed, Necro curses or weakness, motivations shouts, wall of minions, etc...
I don't quite get the fuss about hybrid monk. The efficiency of your team doesn't lies that much in monks in PVE, except if you want to do HM Shards of Orr and need smite, and a lot more on what support you're bringing with you.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by glountz
The efficiency of your team doesn't lies that much in monks in PVE, except if you want to do HM Shards of Orr and need smite, and a lot more on what support you're bringing with you. Yes it does. eficient monks enable you to play much more agresivelly. Which means faster.

There is huge difference between having to wait for regen (yawn) and between moving to next enemy group without pause. Continuous onslaught without boring pauses is fun (and much more efficient) :]

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Heroes are really, really bad with Heal Party BTW. You're better off with a Protective Was Kaolai or Song of Restoration than trying to get much milage out of Party on a hero. Party healing really isn't the province of Monks anymore.

If you have player Monks though, you can kludge by with Heal Party if need be.

fainty

fainty

Ascalonian Squire

Join Date: Nov 2007

Nice Joke [NICE]

Mo/

in the end;

if you make 2 hybrids, the only few skills they may have pure copies off are RoF, pure health skills and hex and condition removal. the longer lasting enchants are mostly spended between them.

if you use a pure healing and a pure prot build, complement them both for themself. remember that they work well togheter, but in half conjure they work more badly or even will get a total wipe quite fastly on your party.

both way works well, it's only a matter what way you wants to go.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Quote:
Originally Posted by Chthon
"Hybrid" used to mean a build that could (arguably) do it all -- a single build that had everything you needed, so all you had to do was bring multiple copies. That sort of build is dead now.
People rarely, if ever, ran multiple copies of the same build.

Due to monsters not switching targets much, prots are still highly efficient in PvE to the point that even a HBoon is better off being a hybrid than a pure healer.

Quote:
Originally Posted by glountz
When alone I take Henchies. They are sufficient.
Just pack support on your heroes like Save yourselves, There's Nothing to Fear! Heroes can't use PvE-only skills.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by JoeKnowMo
People rarely, if ever, ran multiple copies of the same build.
?
Quote:
Originally Posted by Winterclaw
I usually run two hybrids. Recently they've had the same skill set. (12 characters)

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Chthon
?

(12 characters) Disregard anything Winterclaw posts, he wanted nukes in the Water line. Joe was probably referring to players with a clue.

Kwan Xi

Kwan Xi

Frost Gate Guardian

Join Date: Aug 2007

Writhe in Pain

Mo/

Quote:
Originally Posted by JoeKnowMo
Heroes can't use PvE-only skills. I think glountz meant the Player pack those skills to support the heros.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Heroes fail at prot. If you're a monk yourself, don't waste your hero slots on monks. If you aren't a monk, bring Sabway; getting heals under infinite energy is better than anything a monk hero can come up with.

With hero monk AI, the closest thing to max efficiency is just mashing on WoH.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Burst Cancel
Heroes fail at prot. If you're a monk yourself, don't waste your hero slots on monks. If you aren't a monk, bring Sabway; getting heals under infinite energy is better than anything a monk hero can come up with.

With hero monk AI, the closest thing to max efficiency is just mashing on WoH. They do fail at preventing damage before it happens.

If a Warrior boss does 250 damage per hit, I will take 250 damage the first hit. They won't preprot against it. However, after that first 250 damage, they will cast something on you so that the next hit is not 250. Even though they might not cast the most efficient spell, reducing that 250 is a lot better than having them try and heal through 200ish damage a second.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Weakness > melee, Daze > casters.

When we're talking about hero builds, I'd rather stick to the things they can do well. As for your particular example, more often than not they'll heal you rather than prot you, so you're just going to take 250 again, at which point they might prot you if all of their heals are recharging.

For all of the times that hero prot happens to work, there are all of the other times where they waste 10e putting prot spirit on somebody that's degening to death (see: minions). I'd really rather just take an N/Rt that has infinite energy to mash on braindead heals.

voidvector

Ascalonian Squire

Join Date: Dec 2007

Having great monks can greatly improve group's survival and compensate for potential wipes. (bad pull, aggro multiple groups, having under-equipped/low level/newbie teammates) This is why i asked this question.

There were advices telling me to get henchmen (for dps hero) or get human monk (for human skills). Obviously if these alternatives are applicable all the time, I wouldn't be asking this question.

I am gonna try out a ritualist alternative see if their AI is better than a protection monk hero.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Mine heros are either heal or protect not hybrid and I came up with a new hero bar for Dunk.It does involve HP but with Peace and Harmony to aid in his e-management as he can't swap like we do.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

If I'm running with heros, I usually run one pure heal and a WoH hybrid. Hasn't failed me yet.

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

2 Hybrids


Straight Heal sucks..