Wind Prayers. A Use?

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Is there anyone here that actually uses a bar that has one or more wind prayers skill in it? A lot of people complain about under rated attributes, but fail to mention this one.

What are your thoughts?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I did, once.

It was a running build.

Yes, Wind Prayers are kinda bad. A bunch on unfocused buff-crap that just draws points out of Mysticism and Scythe Mastery without really doing anything of interest.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

If anything, a build based on the Margonite Reaper might be usable to relieve some of the pressure on the monks while still dishing out damage. It certainly seems to work for the Reapers - generally putting them around third on my kill order when fighting Margonite packs - but since it's not exactly a popular build, chances are people who've tried it found that it was something that worked for the mobs, but didn't work for the players.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Wind prayers, like wind in nature, lacks focus.

All I've seen is crippling attacks, running, and some other stuff. I can take those from the other 3 attributes and I'll still come out stronger.

Wind prayers need some love! <3

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

25% of the skills are running skills.
25% of the skills are self heals
25% of the skills are weak energy management.
25% of the skills are anti-kite.

None of these are really needed in PvE. Most of these are not worthwhile in PvP.

It is just a bunch of random skills, some of them could be useful, but either have too weak of an effect, or require too much investment to get anything out of them.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

[skill]mystic healing[/skill][skill]dwayna's touch[/skill] good on an orders dervish

[skill]Rending Aura[/skill] Awesome in Hard Mode for taking out body blocked melees in areas like joko's (VoS bonded dervishes) and Slaver's Exile (constant stream of prot enchants).

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Its a great PvP and running skill line, but its useless in PvE.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by cellardweller
[skill]mystic healing[/skill][skill]dwayna's touch[/skill] good on an orders dervish

[skill]Rending Aura[/skill] Awesome in Hard Mode for taking out body blocked melees in areas like joko's (VoS bonded dervishes) and Slaver's Exile (constant stream of prot enchants). Still, there are just not enough skills in wind prayers that will dubb attribute points into that line. Those are some of the best skills in the line, which, is very sad.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by You can't see me
Still, there are just not enough skills in wind prayers that will dubb attribute points into that line. Those are some of the best skills in the line, which, is very sad. I'd say the same about earth prayers. The only things I'd ever bring from that line are [skill]Armor of Sanctity[/skill][skill]Ebon Dust Aura[/skill] and maybe [skill]Staggering Force[/skill] if I didn't have an SS nec for some reason.

Scythe Mastery/Mysticism is where the action is.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by cellardweller
I'd say the same about earth prayers. The only things I'd ever bring from that line are [skill]Armor of Sanctity[/skill][skill]Ebon Dust Aura[/skill] and maybe [skill]Staggering Force[/skill] if I didn't have an SS nec for some reason.

Scythe Mastery/Mysticism is where the action is. [skill]Mystic Regeneration[/skill]?

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Terraban
[skill]Mystic Regeneration[/skill]?
[skill]Sand Shards[/skill] is also incredibly amusing against mobs that think blinding you or otherwise stopping you from hitting is actually going to help them...

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Terraban
[skill]Mystic Regeneration[/skill]?
Health regen only helps save you in situations where you didn't need saving. I can't think of a single non-farming build where the slot wouldn't have been better used with another skill.

Quote: Originally Posted by draxynnic
[skill]Sand Shards[/skill] is also incredibly amusing against mobs that think blinding you or otherwise stopping you from hitting is actually going to help them... I think I'd rather use meladru's/wild blow as appropriate, especially considering how many of the aformentioned mobs are undead.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by cellardweller
I think I'd rather use melandru's/wild blow as appropriate, especially considering how many of the aformentioned mobs are undead. Melandru's ties up your elite (and a lot of energy when used). Neither of them help against enchantments (although you could of course take a third skill as appropriate for those), and more importantly, neither of them have the potential for amusement that arises when you can actually, if the enemy mob is big enough and clustered enough, end up doing more damage on a miss...

That's not saying it can't be dealt with, but having one skill that can neutralise all forms of blocking has it's advantages, especially when you're already carrying other Earth skills on your bar such as Ebon Dust Aura.

(Idly, Vital Boon and Sig of Pious Light both also seem to be popular. I don't use them much any more myself, but they do seem to be more incentive to use Earth Prayers.)

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by cellardweller
Health regen only helps save you in situations where you didn't need saving. I can't think of a single non-farming build where the slot wouldn't have been better used with another skill. It is also a way to help remove pressure off of your monk, and give another enchantment for Windwalker armor.

Will it save you from the 500 armor ignoring damage spike? No, but your Armor of Sanctity might not either.
Will it counter an almost infinite amount of degeneration and/or pressure attacks? Yes.

I really don't see why not to take it. My current build still manages to have EDA, and 3 attack skills including Wild Blow, and still run Mystic Regeneration. I could possibly switch it out for your mentioned Armor of Sanctity, but both have their pros and cons.

You also forgot [skill=text]Conviction[/skill], which is a pretty good skill if you don't have other armor boosters in your party.

I am pretty sure that [skill=text]Staggering Force[/skill] ranks pretty high up there in the useless earth prayers list. If the damage was changed to nearby, then it could possibly be better. The humping their leg condition for it is kind of annoying.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Terraban
It is also a way to help remove pressure off of your monk, and give another enchantment for Windwalker armor.

Will it save you from the 500 armor ignoring damage spike? No.
Will it counter an almost infinite amount of degeneration and/or pressure attacks? Yes.
Under optimal conditions it will heal 40dps and usually only 20dps - even [skill]dwayna's touch[/skill] does better than that. There are much better enchants in the mystism line to take if you're trying to fuel WW armour, I'd even take some other earth enchants like mirage cloak before taking mystic regen.

Quote: Originally Posted by Terraban I really don't see why not to take it. My current build still manages to have EDA, and 3 attack skills including Wild Blow, and still run Mystic Regeneration. I could possibly switch it out for your mentioned Armor of Sanctity, but both have their pros and cons. The reason not to take it is because you only have 8 slots.

Quote: Originally Posted by Terraban
You also forgot [skill=text]Conviction[/skill], which is a pretty good skill if you don't have other armor boosters in your party. I didn't forget it, I deliberately left it off because the condition never exists. Every party should have watch yourself, stand your ground or save yourselves somewhere.

Quote:
Originally Posted by Terraban
I am pretty sure that [skill=text]Staggering Force[/skill] ranks pretty high up there in the useless earth prayers list. If the damage was changed to nearby, then it could possibly be better. The humping their leg condition for it is kind of annoying. With correct bodyblocking the difference between adjacent and nearby is non-existant, but the point in using it is not for the damage, it is for the weakness which is why you'd only use it when your party lacked a curses nec.

Reducing all attack damage damage against you by 2/3 > 10 pips of regen.


EDIT: Sorry I think I've derailed the thread. Forget I said anything . Back on topic, yes wind prayers have some niche uses but are for the most part very sucky.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by cellardweller
Under optimal conditions it will heal 40dps and usually only 20dps - even [skill]dwayna's touch[/skill] does better than that. There are much better enchants in the mystism line to take if you're trying to fuel WW armour, I'd even take some other earth enchants like mirage cloak before taking mystic regen.
You forgot to mention that you will spend roughly 50% of your time casting Dwayna's Touch, while you spend about 5% of your time casting Mystic Regeneration

Quote:
The reason not to take it is because you only have 8 slots.
And you take Armor of Sanctity as a self defense skill.


Armor of Sanctity:Pros: Slightly cheaper than Mystic Regen (3-4 energy every 20 seconds) Counters unlimited low damage packets Cons: Cannot counter degeneration. Monsters have to be conditioned, if not this does nothing. Has to be renewed twice as often. Does not count large packets of damage that well.
Mystic RegenerationPros: Almost no condition, so 100% effect most of the time.
  • Counters pretty much all degeneration. Has to be renewed less often than Armor of Sanctity. Cons:
      Costs more energy than Armor of Sanctity (3-4 energy every 20 seconds) Can not counter multiple low damage packets. Twice the time spent casting compared to Mystic Regeneration. Also does not counter large damage packets.
      Quote:
      I didn't forget it, I deliberately left it off because the condition never exists. Every party should have watch yourself, stand your ground or save yourselves somewhere. Ideally yes, but that is not always the way the cookie crumbles.

      Quote:
      With correct bodyblocking the difference between adjacent and nearby is non-existant, but the point in using it is not for the damage, it is for the weakness which is why you'd only use it when your party lacked a curses nec. With "correct bodyblocking" a Bonder monk also owns. Should we all start running a bonder because of it? Just because it works in the Tank-Nuke-Heal team setup does not mean it is worthwhile, or we would all be bringing an Obsidian Tank and Bonder everywhere we went. Not to mention that Staggering Force also needs to be stripped off to be much effect.

      I could also use the argument that you used against Conviction...

      "I didn't forget it, I deliberately left it off because the condition never exists. Every party should have Enfeebling Blood, Enfeeble or an easier source of weakness somewhere."

      Quote:
      Reducing all attack damage damage against you by 2/3 > 10 pips of regen. Nobody is arguing this point, but there are many easier, more reliable ways to weaken monsters than Staggering Force -> Strip.

      Edit: After that huge wall of text, I will agree, the thread has been derailed and I apologize.

      Wind Prayers is missing one thing, something to make the skills come together.
      Skills like Mystic Twister and Mystic Healing could be ok, except it takes too many enchantments to make them worthwhile, and Wind Prayers happens to not have many easily maintained enchantments.
      Attacker's Insight is ok, except most scythe attacks cost 5 energy anyway, which kind of makes this skill a waste of space.
      All of the ways to inflict cripple, but nothing that benefits from it. If there were skills that did bonus damage to crippled enemies, or reduced damage from crippled enemies, then the crippling skills might be more practical.
      Also....so many speed buffs, which are useless in most of PvE.

      Syntonic

      Lion's Arch Merchant

      Join Date: Feb 2007

      Steering the conversation away from earth and back to wind. Wind prayers seems geared towards PvP. I love harrier's haste which punishes players for kiting or runnign when they are low at health along with harrier's grasp. Harrier's grasp is a bit expensive to keep up along with heart of fury but at the same time, it's really nice that you can cripple runners from a distance with a bow and then catch up to them. There's a few other skills that you might want to consider such as enchanted haste and whirling charge.

      I personally prefer heart of fury over whirling charge despite the higher downtime due to it being an enchant though that also has its downsides. Onslaught is arguably better now with EotN scythe skills. I still not a big fan but onslaught also it counts as an enchant so it might be worth trying out. The problem of course is getting a deepwound with onslaught since you are pretty much delegated to wearying strike and some forms of removal (sig of malice more or less since it's a 1/4.) Unless I'm in RA or PvE, I normally take wind prayers over earth or neither.

      bungusmaximus

      bungusmaximus

      Forge Runner

      Join Date: Jul 2006

      Guild Of Handicrafted Products [MaSS]

      W/Mo

      Definitely found good use for wind prayers....on my AB warrior :P. Natural healing > healing signet

      ~ Dan ~

      Forge Runner

      Join Date: Dec 2006

      D/

      The only good skills imo:

      - zealous vow
      - whirling charge
      - natural / mystic healing
      - attacker's insight
      - vow of piety (well, just in some support healer build)
      - featherfoot grace and harrier's grasp are ok, but other skills outclass them

      Turbobusa

      Forge Runner

      Join Date: Jan 2006

      By the Luxon Scavenger

      The Mentalists [THPK]

      N/

      Quote:
      Originally Posted by bungusmaximus
      Definitely found good use for wind prayers....on my AB warrior :P. Natural healing > healing signet QFT.
      I like harrier's haste also. Featherfoot grace is OK.
      whirling charge is a little costy but also a 2in1 skill...

      glountz

      glountz

      Jungle Guide

      Join Date: Nov 2005

      W/Mo

      In PVE, I use featherfoot grace with Avatar of Dwayna when fighting big hexes/conds applying mobs.
      Use this combo also in RA, so I'm hex and condition free (bye blind, bye necro/clumsiness mesmer). But that's RA.

      Some running skills are worth the spot. And Grenth grasp is used on trampling Ox sins.

      All in all, this Skill tree does exactly what it needs to do: add nice utility skills to many builds. Attributes don't need to be powerful by their own.

      Solus Spartan

      Solus Spartan

      Krytan Explorer

      Join Date: May 2007

      Australia

      [Lawl]

      Mo/

      Quote:
      Originally Posted by Coloneh
      Its a great PvP and running skill line, but its useless in PvE. [skill]Rending Aura[/skill]

      O rly? This is useless?

      ~ Dan ~

      Forge Runner

      Join Date: Dec 2006

      D/

      Quote:
      Originally Posted by Solus Spartan
      [skill]Rending Aura[/skill]

      O rly? This is useless? ..........

      Pretty much.

      Sirius-NZ

      Sirius-NZ

      Wilds Pathfinder

      Join Date: Oct 2007

      Bellevue, WA (I know ... but I moved out of NZ)

      Xen of Onslaught

      D/

      It isn't useless against assassins with particularly annoying enchantments (i.e. raptor packs), but in most cases it isn't worth taking.

      bungusmaximus

      bungusmaximus

      Forge Runner

      Join Date: Jul 2006

      Guild Of Handicrafted Products [MaSS]

      W/Mo

      Quote:
      Originally Posted by Turbobusa
      QFT.
      I like harrier's haste also. Featherfoot grace is OK.
      whirling charge is a little costy but also a 2in1 skill... I 'd go with harriers, rush and good 'ole frenzy. Whirling is too inflexible imho and too heavy on the ene indeed.

      bungusmaximus

      bungusmaximus

      Forge Runner

      Join Date: Jul 2006

      Guild Of Handicrafted Products [MaSS]

      W/Mo

      Quote:
      Originally Posted by Turbobusa
      QFT.
      I like harrier's haste also. Featherfoot grace is OK.
      whirling charge is a little costy but also a 2in1 skill... I 'd go with harriers, rush and good 'ole frenzy. Whirling is too inflexible imho and too heavy on the ene indeed. When baddies run, bull's strike them ^^.

      GourangaPizza

      GourangaPizza

      Krytan Explorer

      Join Date: Oct 2006

      R/W

      Please buff this baby [skill]Onslaught[/skill]. I remembered how many deaths I have to go through in order kill this boss who uses this skill.

      Sirius-NZ

      Sirius-NZ

      Wilds Pathfinder

      Join Date: Oct 2007

      Bellevue, WA (I know ... but I moved out of NZ)

      Xen of Onslaught

      D/

      Would be nice - 25% doesn't really justify the elite slot. Except for a Ranger, since it ties in with Expertise pretty nicely.

      Turbobusa

      Forge Runner

      Join Date: Jan 2006

      By the Luxon Scavenger

      The Mentalists [THPK]

      N/

      Quote:
      Originally Posted by bungusmaximus
      I 'd go with harriers, rush and good 'ole frenzy. Whirling is too inflexible imho and too heavy on the ene indeed. When baddies run, bull's strike them ^^. Well i'd never take whirling on a war of course, it just needs too much invetment and cost a lot of energy.
      Rush+harriers+frenzy = win

      Bassu

      Frost Gate Guardian

      Join Date: Jan 2007

      Cracow, Poland.

      D/

      Attacker's Insight synergies very well with Lyssa's Assualt. And usually you have spare att points so you can pump WP to 3 to get a decent effect of this enchantment.

      Burst Cancel

      Burst Cancel

      Desert Nomad

      Join Date: Dec 2006

      Domain of Broken Game Mechanics

      Onslaught should be 50/50 and last twice its recharge. Alternatively, you could add a +33% IAS component to it.

      With the loss of LoD, self-healing on frontliners begins to make more sense. However, given that the Dervish is primarily a damage machine I still don't see the point of sacrificing significant offense for defense. If I really wanted to play defensively-on-offense, I'd take a W/P with SY and WY ... not a D. If you're running a bar with EDA, Armor of Sanctity, and Mystic Regen, you're doing a lot less damage than, say, a Lyssa build.

      GourangaPizza

      GourangaPizza

      Krytan Explorer

      Join Date: Oct 2006

      R/W

      Not if you combine your EDA with Unseen Fury. EDA + Unseen Fury has seen its uses against those nasty scarabs in Vabbi who always like to use Escape.

      And Avatar of Grenth's duration should be increased for god's sake. It is useful to have somebody to remove those nasty enchantments but the duration is too short.

      Solus Spartan

      Solus Spartan

      Krytan Explorer

      Join Date: May 2007

      Australia

      [Lawl]

      Mo/

      Quote:
      Originally Posted by dan-the-noob
      ..........

      Pretty much. /sigh.

      Dervish Smite solos use this.

      /sigh.

      Terraban

      Terraban

      Krytan Explorer

      Join Date: Dec 2007

      Quote:
      Originally Posted by Burst Cancel
      If you're running a bar with EDA, Armor of Sanctity, and Mystic Regen, you're doing a lot less damage than, say, a Lyssa build. Obviously a Damage/Support build is going to do less damage than a Pure Damage build.

      For most of NM PvE, a pure damage build is OK. The two monks and probably deal with most incoming damage. However, when the enemies start getting stronger, like in HM, the extra little bit of defense is better than that extra little bit of offense, at least IMO.

      I prefer every character to add some sort of support to the team, maybe that is just me though, don't know.

      Coloneh

      Coloneh

      Furnace Stoker

      Join Date: Nov 2006

      D/W

      Quote:
      Originally Posted by Solus Spartan
      /sigh.

      Dervish Smite solos use this.

      /sigh. thats farming. I dont know how you think that is an example of wind prayers being useful in PvE.

      Stormlord Alex

      Stormlord Alex

      Grotto Attendant

      Join Date: Dec 2005

      Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

      Soul of Melandru [sOm]

      W/E

      Quote:
      Originally Posted by Solus Spartan
      /sigh.

      Dervish Smite solos use this.

      /sigh. 55s use Healing Breeze.
      Does that make Healing Breeze good?

      ~ Dan ~

      Forge Runner

      Join Date: Dec 2006

      D/

      The 2 above posters beat me to it

      Burst Cancel

      Burst Cancel

      Desert Nomad

      Join Date: Dec 2006

      Domain of Broken Game Mechanics

      Quote:
      Originally Posted by Stormlord Alex
      55s use Healing Breeze.
      Does that make Healing Breeze good?
      Breeze is good for a totally different reason. This is the Dervish forum; ergo, regen is l33t, remember?

      @Terra: You can run pure damage in HM also. I know a lot of you like to run around screaming, "BUT WE ONLY HAVE 70 ARMOR"; my answer to that is: you do have midliners, right? Standard builds for paragons, necros, etc. all have offense+defense components. An SS necro with Reckless and Enfeebling Blood will match, if not exceed, the utility of your single-target defenses and EDA. Hell, you could even take a warder/blindbot if you really wanted to.

      My problem here is that balanced offense/defense builds typically have significantly reduced damage output compared to full damage builds, and EDA even replaces the elite. Again, If I absolutely need that kind of bar on a frontliner, I'm taking a warrior with omgwtfh4x shouts, not a Dervish.

      ~ Dan ~

      Forge Runner

      Join Date: Dec 2006

      D/

      Quote:
      Originally Posted by Burst Cancel
      Breeze is good for a totally different reason. This is the Dervish forum; ergo, regen is l33t, remember? Funny guy..

      You miss interpret. [skill]Mystic Regeneration[/skill] = good. [skill]Healing Breeze[/skill] = bad. So they do the same thing - difference is 1 does it a hell of alot better.

      All your counter arguments to self-heal got blown out the window when LoD got raped. So.. you think the viable dervish self heal would be stopping for 2 secs to do boon --> sig of pious? No, thought not. I'll just stop for 1/4 sec (and gain what is it, 20 health/sec?) for 20 seconds tyvm.

      Offense / defense builds do not "significantly" reduce damage. We're talking 7+1 in earth prayers for regen that is fuelled by offensive enchants. That is more than enough to mop up excess damage whilst not stopping us from killing things at the same time.

      Burst Cancel

      Burst Cancel

      Desert Nomad

      Join Date: Dec 2006

      Domain of Broken Game Mechanics

      No, they're really not that different. Doing regen "a hell of a lot better" doesn't mean much. A pile of shit is still a pile of shit no matter how high you pile it.

      The problem with breeze was always the way it healed, not the maximum healing efficiency. If you think about it, at 14 stat, Breeze heals for a potential 18*15 = 270+DF for 10e. This is actually pretty good if you compare against other non-elite heals. So why the bad rap?

      If Mystic is the only defense you're taking, I don't have much problem with that. That's not what I'm seeing here though - EDA? Armor of Sanctity? Combined with Res Sig that's half of your skill bar devoted to just keeping shit alive. You're a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing frontliner.