Mo/A, thoughts?
Solus Spartan
Something that just popped up in my head
Mo/A. 12+1+2 Smite 8 Deadly arts, Rest Divine
[skill]Assassin's Promise[/skill][skill]Kirin's Wrath[/skill][skill]Symbol of Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Spear of Light[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Smite Condition[/skill] Last two slots would be optional though.
Thoughts?
Mo/A. 12+1+2 Smite 8 Deadly arts, Rest Divine
[skill]Assassin's Promise[/skill][skill]Kirin's Wrath[/skill][skill]Symbol of Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Spear of Light[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Smite Condition[/skill] Last two slots would be optional though.
Thoughts?
deluxe
Quote:
Originally Posted by Solus Spartan
Something that just popped up in my head
Thoughts? my thought: lol!
Thoughts? my thought: lol!
OS T
second that....LOL!!
Solus Spartan
Looking for constructive feedback, not nonesense.
phan
Don't think you use assasin's promise ; your build can't kill someone in the time i think .. ; might be fun to use in RA but be prepared for some heavy shit from your teammates that you should heal and not kill
~ Dan ~
Quote:
Originally Posted by Solus Spartan
Looking for constructive feedback, not nonesense.
Lo-
The build is bad. Constructive enough?
The build is bad. Constructive enough?
defect
Though i do kind of doubt this is going to work,what if you used some kind of snare to keep people from running away?Like Shadow prison or something?
Solus Spartan
It's pure PvE, not PVP at all. Jumping into mobs with massive aoe and spear of light on your promised target? Yeh I'd think it works.
Div
Quote:
Originally Posted by Solus Spartan
Legacy Virus
pve....maybe very big maybe, pvp absolutely not your enemies will just simply walk away from your wraths sorry...just not enough ways to keep them stuck to you.
netniwk
Quote:
Originally Posted by holymasamune
Fixed that for ya. Smiting damage sucks.
kinda have to agree,you are probably better of with a good ol' Sf elle
Solus Spartan
Use this in shard of orr's, 128 dmg in an aoe per second from a monk? E. A good aggro can easily hold the mob for 5 seconds, then finish your target off with spear of light, use your spells again. Despite what Mr. XenophobicIhatesmitingskills thinks, it actually would work. Now, I'm pretty sure around 600 (estimate) dmg to a target in Pve can end it's life, if you worry about the 60al, use reversal of damage. Adding all the damage from your skills from 2-6, your looking at around 600 damage to a target provided a fair amount of the durations hit the target. So obivously use of heros & aoe snares are reccomended. Ofcourse there is still smite condition/hex damage & zealot's damage again to add.
On the build it's self, probably requires a fair amount of energy, so make sure your ready if your going to death charge in.
On the build it's self, probably requires a fair amount of energy, so make sure your ready if your going to death charge in.
Pyro maniac
[skill]Auspicious Incantation[/skill] on Balthazar's Aura is enough energy
If you really want to smit on a monk, try using this.
but imo the best smiters are either mesmer (fast cast and alot of other signets) or ele's (alot of energy+ Master of Magic smiter is pretty nice)
try to stick in [skill]reversal of damage[/skill] as well, nice trigger for zealot's. Combined with [skill]Smiter's Boon[/skill] you can still heal as monk
If you really want to smit on a monk, try using this.
but imo the best smiters are either mesmer (fast cast and alot of other signets) or ele's (alot of energy+ Master of Magic smiter is pretty nice)
try to stick in [skill]reversal of damage[/skill] as well, nice trigger for zealot's. Combined with [skill]Smiter's Boon[/skill] you can still heal as monk
~ Dan ~
Quote:
Originally Posted by Solus Spartan
Use this in shard of orr's, 128 dmg in an aoe per second from a monk?
Because all of PvE is undead, right?
Who are you kidding? You just slammed the first smiting skills that sprung to mind on a skill bar (hence the the Something that just popped up in my head comment, slapped in a random elite and called it a build. The build doesn't even have a purpose.
You could go the way of smiter "healer" (sorry no idea what name to use), as in reversal of damage / smiter's boon / smite condition / hex. But no, you went randomway. Gj.
Who are you kidding? You just slammed the first smiting skills that sprung to mind on a skill bar (hence the the Something that just popped up in my head comment, slapped in a random elite and called it a build. The build doesn't even have a purpose.
You could go the way of smiter "healer" (sorry no idea what name to use), as in reversal of damage / smiter's boon / smite condition / hex. But no, you went randomway. Gj.
Solus Spartan
Aren't you the ranting. I actually had a comment about not all pve being edited, but I edited it out, only to be ranted regardless. If not happy with the build, don't use it?
Arkantos
Smiting monks aren't used for a reason, because the damage the smiting line offers sucks. Your build is bad because the smiting line is bad. I wouldn't use a smiting monk other then for areas full of undead.
~ Dan ~
Quote:
Originally Posted by Solus Spartan
Aren't you the ranting. I actually had a comment about not all pve being edited, but I edited it out, only to be ranted regardless. If not happy with the build, don't use it?
You miss the point of a forum. Telling people with negativity about your build to "not use it", and so in turn not bother posting, means this thread would just fiill with "GOOD BUILD MATEY!!1!", when in truth it sucks hard.
Solus Spartan
Have you used it? I'm not saying it's the best build ever, I'm actually looking for idea's, not for pointless ranting for people who seem to have no idea what they are talking about.
Go try the build.
And to be honest, Around 600 dmg in 5-8 seconds in considered bad? With instant recharged skills if your target dies? I'm sorry, but your dervish do that. Enjoy your rant, and have a nice day.
Go try the build.
And to be honest, Around 600 dmg in 5-8 seconds in considered bad? With instant recharged skills if your target dies? I'm sorry, but your dervish do that. Enjoy your rant, and have a nice day.
moko
if you are unable to take or accept critism, don't post your builds and enjoy your playing outside of guru.
as for my view;
if something removes the hex, you are so utterly useless.
you are a monk, you have low armor. you are in the frontline. your combo takes ages, once aggro breaks, you're quite useless.
as for undead areas; i'd much rather have a derv with you casting judge's insight, 3 targets, 200 damage per target in one swing, that * whatever amount you are going to swing your scythe >>>>>>>>>>>>>>>>>>> this monk. and this is only by using a single skill in a "team" template. go figure?
as for my view;
if something removes the hex, you are so utterly useless.
you are a monk, you have low armor. you are in the frontline. your combo takes ages, once aggro breaks, you're quite useless.
as for undead areas; i'd much rather have a derv with you casting judge's insight, 3 targets, 200 damage per target in one swing, that * whatever amount you are going to swing your scythe >>>>>>>>>>>>>>>>>>> this monk. and this is only by using a single skill in a "team" template. go figure?
mike7333
Smiter monks are fun to play in especially when the enemy mobs. EoE and some nice aoe from Balathazaars aura etc is fun ^^
i usually run something like: [card]Mantra of Signets[/card][card]Signet of Judgment[/card][card]Stonesoul Strike[/card][card]Holy Strike[/card][card]Banish[/card][card]Bane Signet[/card][card]Reversal of Damage[/card][card]Restful Breeze[/card]
Just to have a bit of fun :P
basically its: 1, 2, 3, 2, 4 etc
i usually run something like: [card]Mantra of Signets[/card][card]Signet of Judgment[/card][card]Stonesoul Strike[/card][card]Holy Strike[/card][card]Banish[/card][card]Bane Signet[/card][card]Reversal of Damage[/card][card]Restful Breeze[/card]
Just to have a bit of fun :P
basically its: 1, 2, 3, 2, 4 etc
Pick Me
Quote:
Originally Posted by Solus Spartan
Something that just popped up in my head
Mo/A. 12+1+2 Smite 8 Deadly arts, Rest Divine
[skill]Assassin's Promise[/skill][skill]Kirin's Wrath[/skill][skill]Symbol of Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Spear of Light[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Smite Condition[/skill] Last two slots would be optional though.
Thoughts? Hmmm...
Assassin's Promise is not a very good elite to use on a smiting monk. The reason is energy cost to gain your kill is a bit too much.
Kirin's Wrath, Symbol of Wrath, and Balthazar's Aura will usually yield enemies to run from you.
Reversal of Damage is a good spell to have in there. In the Shards of Orr, surely you have found Sorcerers using Shock on you, kding you, then using Aftershock. No Rez, no self-heal, no protection from ranged attacks makes you very vulnerable.
Smiting is powerful vs Undead, otherwise it isn't very good. When I go smiting, I'll either go glyph smite and ward, or smite and protection.
[skill]Signet of Judgment[/skill] or [skill]Ray of Judgment[/skill] or [skill]word of censure[/skill] or [skill]judge's intervention[/skill] is good in Shard's of Orr.
Honestly, I have not used Zealot's fire, how often does it trigger with your skill bar?
Mo/A. 12+1+2 Smite 8 Deadly arts, Rest Divine
[skill]Assassin's Promise[/skill][skill]Kirin's Wrath[/skill][skill]Symbol of Wrath[/skill][skill]Balthazar's Aura[/skill][skill]Spear of Light[/skill][skill]Zealot's Fire[/skill][skill]Smite Hex[/skill][skill]Smite Condition[/skill] Last two slots would be optional though.
Thoughts? Hmmm...
Assassin's Promise is not a very good elite to use on a smiting monk. The reason is energy cost to gain your kill is a bit too much.
Kirin's Wrath, Symbol of Wrath, and Balthazar's Aura will usually yield enemies to run from you.
Reversal of Damage is a good spell to have in there. In the Shards of Orr, surely you have found Sorcerers using Shock on you, kding you, then using Aftershock. No Rez, no self-heal, no protection from ranged attacks makes you very vulnerable.
Smiting is powerful vs Undead, otherwise it isn't very good. When I go smiting, I'll either go glyph smite and ward, or smite and protection.
[skill]Signet of Judgment[/skill] or [skill]Ray of Judgment[/skill] or [skill]word of censure[/skill] or [skill]judge's intervention[/skill] is good in Shard's of Orr.
Honestly, I have not used Zealot's fire, how often does it trigger with your skill bar?
Div
Balthazars pendulum, bane signet, holy strike, kirin's wrath, retribution, reversal of damage, scourge sacrifice, zealots fire.
^ Very good bar. Picked it using random number generator.
Don't criticize plz until you try it in areas with all undead. NM too. HM might get me killed too quickly.
No, seriously. It's actually a much stronger bar than yours. It's a lot less dependent on ench/hex strips, which ruin your bar completely. Plus it has better survivability with bane signet and reversal of damage, and has good synergy with balth pendulum+holy strike.
^ Very good bar. Picked it using random number generator.
Don't criticize plz until you try it in areas with all undead. NM too. HM might get me killed too quickly.
No, seriously. It's actually a much stronger bar than yours. It's a lot less dependent on ench/hex strips, which ruin your bar completely. Plus it has better survivability with bane signet and reversal of damage, and has good synergy with balth pendulum+holy strike.
Solus Spartan
Quote:
Originally Posted by Mokone
if you are unable to take or accept critism, don't post your builds and enjoy your playing outside of guru.
as for my view;
if something removes the hex, you are so utterly useless.
you are a monk, you have low armor. you are in the frontline. your combo takes ages, once aggro breaks, you're quite useless.
as for undead areas; i'd much rather have a derv with you casting judge's insight, 3 targets, 200 damage per target in one swing, that * whatever amount you are going to swing your scythe >>>>>>>>>>>>>>>>>>> this monk. and this is only by using a single skill in a "team" template. go figure? You have 7 other people in your team, use cover hexes? Adapt to a sitution. If you seem think this build fails because the hex can be removed, get used to team builds/use your heros/use snares/use cover hexes. Good try but bad luck.
You = Fail.
I'm sick of the smite hate & so I'll let this die.
as for my view;
if something removes the hex, you are so utterly useless.
you are a monk, you have low armor. you are in the frontline. your combo takes ages, once aggro breaks, you're quite useless.
as for undead areas; i'd much rather have a derv with you casting judge's insight, 3 targets, 200 damage per target in one swing, that * whatever amount you are going to swing your scythe >>>>>>>>>>>>>>>>>>> this monk. and this is only by using a single skill in a "team" template. go figure? You have 7 other people in your team, use cover hexes? Adapt to a sitution. If you seem think this build fails because the hex can be removed, get used to team builds/use your heros/use snares/use cover hexes. Good try but bad luck.
You = Fail.
I'm sick of the smite hate & so I'll let this die.
moko
Quote:
Originally Posted by Solus Spartan
You = Fail.
must be true if it comes from you.
Div
Quote:
Originally Posted by Solus Spartan
get used to team builds
You = Fail. This is why Moko's not in a guild...it all makes sense now!
You = Fail. This is why Moko's not in a guild...it all makes sense now!
Dodo The Extinct
This guy reminds me of myself o so long ago
Kwan Xi
My Opinion I don't think your going to survive it seems most of your damage has to put you into Melee Range with players. A War or a Sin can easily kill you and I don't think that build is going to kill them fast enough even though its holy damage. If you going all Attack with Smite I would loose almost all those close range skills, Zealots Fire, Smite Condition/Hex then replace them with every single ranged Smite you've got on the skill bar it would be safer being at a range too then in melee.
Quote:
Originally Posted by holymasamune
Quote:
Smiting damage sucks.
In Alliance Battle I once ran a Arcane Echo + Ray Of Judgement build with 14-16 Smiting Prayers.... I think I did a pretty good job pissing off MMs by destroying their minions quickly. the 100+ AoE dmg on regular people wasn't too bad either.
In the End I say just experiment if it works it works, and if it doesn't learn from it why did it fail, what can you do to improve it, etc etc. Everyone me included can whine, cry, and complain how your build sucks but in the end if your build works for you then why should you care what anyone thinks?
In the End I say just experiment if it works it works, and if it doesn't learn from it why did it fail, what can you do to improve it, etc etc. Everyone me included can whine, cry, and complain how your build sucks but in the end if your build works for you then why should you care what anyone thinks?
Kwan Xi
Quote:
Originally Posted by phan
might be fun to use in RA but be prepared for some heavy shit from your teammates that you should heal and not kill
Yeah on that note tell those teammates to screw off! Getting a good team in a RA is like trying to win a single number at a Roulette table. Those types of people are immature little children that are too lazy to form a real team and play in Team Arenas. Those babies that willingly join RA have no right to complain about the "Noobs" they are stuck with.
Burst Cancel
In undead areas you put Judge's and/or Dwarf Weapon on the frontliners and mash on smite hex/condition on recharge. The damage is plenty sick without putting you in any danger, not to mention that the radius on the smites is all kinds of ridiculous.
Keekles
Quote:
Originally Posted by Solus Spartan
Have you used it? I'm not saying it's the best build ever, I'm actually looking for idea's, not for pointless ranting for people who seem to have no idea what they are talking about.
Go try the build.
And to be honest, Around 600 dmg in 5-8 seconds in considered bad? With instant recharged skills if your target dies? I'm sorry, but your dervish do that. Enjoy your rant, and have a nice day. I just went and tried it. My monk ended up 60'd pretty damn fast. Yes, it kills decently in NM vs undead mobs. But I'd rather just use a standard hybrid bar and have the *6* other people in my party do the damage.
And yes, the combo takes too long to cast.
Yes, my target dies. I die with it. 60 armor != frontline. And to be honest, I REALLY do think a derv could do better. And actually survive to go into the next fight w/out 60 dp.
Go try the build.
And to be honest, Around 600 dmg in 5-8 seconds in considered bad? With instant recharged skills if your target dies? I'm sorry, but your dervish do that. Enjoy your rant, and have a nice day. I just went and tried it. My monk ended up 60'd pretty damn fast. Yes, it kills decently in NM vs undead mobs. But I'd rather just use a standard hybrid bar and have the *6* other people in my party do the damage.
And yes, the combo takes too long to cast.
Yes, my target dies. I die with it. 60 armor != frontline. And to be honest, I REALLY do think a derv could do better. And actually survive to go into the next fight w/out 60 dp.
First Healer Monk
Every build should be tested once, even if there're already a million discussions about how bad Smiting Prayers are. They are, compared to any other damage dealer. Even a Rt can place better damage. Though, when playing in a H/H party, it doesn't make too much sence what you play. And sometimes monks can get tired of healing/protecting all the time. I was very happy when I first got Ursan Blessing. Not too long, though it was a relieve.
There're some very usefull posts here that try to improve the build. The others are useless, we already know these things. Never say a build is bad, say how it can be made better. I won't say a thing about it, as I don't think my own words usefull enough here.
There're some very usefull posts here that try to improve the build. The others are useless, we already know these things. Never say a build is bad, say how it can be made better. I won't say a thing about it, as I don't think my own words usefull enough here.
Draginvry
This build will fail for two reasons. One, the wraths and aura will only cause scatter. You may get a few hits, only to watch your second Wrath go completely wasted, and with a 30 second recharge at that.
Two, most of your spells are melee range. You will be taking much more damage than necessary for a monk. If you must smite, I recommend running skills you can use at range and only one Wrath skill to use if enemies get close (to cause them to run)
Also have some utility. Reversal of Damage and Smite Hex / Condition are good. You will be much more usefull doing that.
Another good option for single target damage is to make an FC smiter (Me/Mo) using Word of Censure, the fastest recharging smite attack in the game. Fill the rest of your bar with signet smites and energy management along with Mantra of Inscriptions, and you are good to go. Massive damage though semi-mindless spam, and you can do it at full spell range.
Of course, a Necrosis mesmer would be much more efficient while providing pretty much the same play style except for carrying a hex or two.
Symbol of Wrath sucks on casters. It's only good for causing scatter. A warrior maybe can run it for damage in certain situations (undead) but otherwise it is epic fail. All the time you spent running up to the monster and casting it for two seconds could have been using unhexing your party or reversal of damage or one of the many other utility skills smiting offers. Bane Signet is even more usefull if you know how to use it (for example, against an assassin).
You could try an assacaster. DD spam + smiting can go a long way in normal mode. But I'd still lose Kirin's Wrath if I was running it.
Two, most of your spells are melee range. You will be taking much more damage than necessary for a monk. If you must smite, I recommend running skills you can use at range and only one Wrath skill to use if enemies get close (to cause them to run)
Also have some utility. Reversal of Damage and Smite Hex / Condition are good. You will be much more usefull doing that.
Another good option for single target damage is to make an FC smiter (Me/Mo) using Word of Censure, the fastest recharging smite attack in the game. Fill the rest of your bar with signet smites and energy management along with Mantra of Inscriptions, and you are good to go. Massive damage though semi-mindless spam, and you can do it at full spell range.
Of course, a Necrosis mesmer would be much more efficient while providing pretty much the same play style except for carrying a hex or two.
Symbol of Wrath sucks on casters. It's only good for causing scatter. A warrior maybe can run it for damage in certain situations (undead) but otherwise it is epic fail. All the time you spent running up to the monster and casting it for two seconds could have been using unhexing your party or reversal of damage or one of the many other utility skills smiting offers. Bane Signet is even more usefull if you know how to use it (for example, against an assassin).
You could try an assacaster. DD spam + smiting can go a long way in normal mode. But I'd still lose Kirin's Wrath if I was running it.
Div
Quote:
Originally Posted by First Healer Monk
There're some very usefull posts here that try to improve the build. The others are useless, we already know these things. Never say a build is bad, say how it can be made better. I won't say a thing about it, as I don't think my own words usefull enough here.
Ok. I have a build I claim to work really well. I want you to test the build before saying it's bad/good, and then make suggestions on it. It's very strong against undead and provides good healing.
Heaven's delight, spell shield, healing breeze, amity, balthazars aura, bane signet, dancing daggers, fox fangs.
10 smiting prayers, 8 healing prayers, 8 divine favor, 8 protection prayers, 7 deadly arts.
The point of that was to show how flawed your reasoning is. Some builds are simply useless and bad, and there are much better smiting builds out there if you get sick of heal/prot. If he wants to be "unique" with bad builds, sure, but don't expect for others to praise you for it.
Heaven's delight, spell shield, healing breeze, amity, balthazars aura, bane signet, dancing daggers, fox fangs.
10 smiting prayers, 8 healing prayers, 8 divine favor, 8 protection prayers, 7 deadly arts.
The point of that was to show how flawed your reasoning is. Some builds are simply useless and bad, and there are much better smiting builds out there if you get sick of heal/prot. If he wants to be "unique" with bad builds, sure, but don't expect for others to praise you for it.
Winterclaw
Yeah, if you are going to run a smiting monk build, MoI and a few signets would be better to build around.
Draginvry
Quote:
Originally Posted by holymasamune
Ok. I have a build I claim to work really well. I want you to test the build before saying it's bad/good, and then make suggestions on it. It's very strong against undead and provides good healing.
Heaven's delight, spell shield, healing breeze, amity, balthazars aura, bane signet, dancing daggers, fox fangs. Tried it. Loved it. Fox fangs really owns face. Everyone should use this build on their monk.
(strangely, this build probably IS more usefull than the one the OP posted, but meh)
Heaven's delight, spell shield, healing breeze, amity, balthazars aura, bane signet, dancing daggers, fox fangs. Tried it. Loved it. Fox fangs really owns face. Everyone should use this build on their monk.
(strangely, this build probably IS more usefull than the one the OP posted, but meh)
LightningHell
Quote:
Originally Posted by Draginvry
(strangely, this build probably IS more usefull than the one the OP posted, but meh)
Quote:
You have 7 other people in your team, use cover hexes? Adapt to a sitution. If you seem think this build fails because the hex can be removed, get used to team builds/use your heros/use snares/use cover hexes. Good try but bad luck.
You = Fail.
I'm sick of the smite hate & so I'll let this die. Problem lies here - it doesn't do awfully well when Promise is up, and is downright bad when it's removed.
You = Fail.
I'm sick of the smite hate & so I'll let this die. Problem lies here - it doesn't do awfully well when Promise is up, and is downright bad when it's removed.
Div
Quote:
Originally Posted by LightningHell
Moar mending is win.
Problem lies here - it doesn't do awfully well when Promise is up, and is downright bad when it's removed. Quit being nice and just close this joke of a thread The OP posted a bad build, I posted a randomly generated build better than the OP's, and then I posted another build with some of the worst skills possible that's still better than the OP's. OP figures out how bad his build is compared to mine and wants this thread to die.
Problem lies here - it doesn't do awfully well when Promise is up, and is downright bad when it's removed. Quit being nice and just close this joke of a thread The OP posted a bad build, I posted a randomly generated build better than the OP's, and then I posted another build with some of the worst skills possible that's still better than the OP's. OP figures out how bad his build is compared to mine and wants this thread to die.
NinjaKai
Smiting isn't bad. Your just using the wrong skills. Here's one I use for fun. This way you provide damage, utility and a reasonable heal.
Divine Favor: 12 + 1
Smiting Prayers: 12 + 1
OwAS4YIP4VqvLxtW9x0PEAC
Reversal of Damage
Smite Condition
Smite Hex
Judge's Intervention
Smiter's Boon
Defender's Zeal
Zealot's Fire
Blessed Aura
Divine Favor: 12 + 1
Smiting Prayers: 12 + 1
OwAS4YIP4VqvLxtW9x0PEAC
Reversal of Damage
Smite Condition
Smite Hex
Judge's Intervention
Smiter's Boon
Defender's Zeal
Zealot's Fire
Blessed Aura
housecalls
The simple truth is you wouldnt survive long enough to use all those skills.
Quote:
Quote:
Smite damage is some of the best in the game but it needs to be tailored for the situation. I use Smite in both PVE and PVP and it works quite effectively within a balanced team/group/
Painbringer
[skill]Scourge Healing[/skill] [skill]Iron Palm[/skill][skill]Holy Strike[/skill][skill]Entangling Asp[/skill][skill]signet of toxic shock[/skill]or [skill]Stonesoul Strike[/skill] [skill]restful breeze[/skill] [skill]Shield of Judgment[/skill]
[skill]Smite Condition[/skill]
or [skill]Smite Hex[/skill]
or Rez spell
Idea for a smiter sin
[skill]Smite Condition[/skill]
or [skill]Smite Hex[/skill]
or Rez spell
Idea for a smiter sin