Trappers Speed vs Serpents Quickness
Joker
Why would anyone use Trappers speed over SQ? I mean seriously, combined with QZ you can keep SQ up indefinitely and it recharges traps much faster than Trappers Speed. They should at least bump up the recharge reduction for TS to 33%, that way it would be better suited for trapping builds.
horseradish
Serpent's Quickness has a long down time while Trapper's Speed does not?
Serpent's Quickness does seem to be more useful.
I suppose you are speaking in terms of farming?
Serpent's Quickness does seem to be more useful.
I suppose you are speaking in terms of farming?
Joker
Yes I am speaking in terms of farming, but I suppose the point of this thread is how to make trappers sped more useful. I think it should at least give the same recharge bonuses at SQ, but for traps only, while maintaining the decreased activation time bonus. If this was the case it would have a place on most trapper skill bars. However as it currently is, it is far inferior to Serpents Quickness.
defect
When farming yeah I'd agree that SQ is the better choice but when in AB i always go for TS.
Joker
Quote:
Originally Posted by defect
When farming yeah I'd agree that SQ is the better choice but when in AB i always go for TS.
I hardly ever PvP so could you please explain why you you use TS over SQ in PvP?
defect
SQ would probably work just as well as TS but i would always pick TS above SQ in AB because it lets your traps activate 25% faster. I mean,a trapper is basically useless if theres some guy that keeps hitting him and interrupting him.So TS let's you get as many traps of as fast as possible.Plus it really doesn't take long for your health to drop under 50% canceling SQ anyway. And even though SQ does last a lot longer than TS, TS has a much faster recharge for in case some guy removes your stance or something.
Div
With QZ up your traps also cost a lot more energy and you can't trap on recharge. And if you want to toss in EW, then you're spending 10 seconds just setting spirits before doing anything.