strength or swordmanship?
khanites
can somebody advise whether to concentrate on strength or swordmanship for my ability since in combat i only really use one or two sword skills and strength will increase my base attack points which would increase DPS for the skills as well.
txs
txs
jaeharys targaryen
Quote:
Originally Posted by khanites
can somebody advise whether to concentrate on strength or swordmanship for my ability since in combat i only really use one or two sword skills and strength will increase my base attack points which would increase DPS for the skills as well.
txs if your max level split evenly, unless you are having a dedicated 3rd atrib line(e.g. tactics for heal sig). if thats case, run along the lines of:12sword, 9s,9t
but for the most part
sword>>>>>>>>>>strength, because strength's dps increase is shitty, and except for rush and flail and bull's strike(pvp) str based skills are shit(those that i can think of). sword will increase dps more than strength. also, if your not max level, meeting the req of your weapon is top priority. str can be second in importance until you have that.
txs if your max level split evenly, unless you are having a dedicated 3rd atrib line(e.g. tactics for heal sig). if thats case, run along the lines of:12sword, 9s,9t
but for the most part
sword>>>>>>>>>>strength, because strength's dps increase is shitty, and except for rush and flail and bull's strike(pvp) str based skills are shit(those that i can think of). sword will increase dps more than strength. also, if your not max level, meeting the req of your weapon is top priority. str can be second in importance until you have that.
kobey
Put enuf pts into str to meet the requirement of your shield (if you are using a str shield).
Max attribute into your sword mastery in most cases, and the rest depending on what you are running.
Max attribute into your sword mastery in most cases, and the rest depending on what you are running.
Wakka
Use Swordmanship to increase the chance of a critical hit
LightningHell
Quote:
Originally Posted by Wakka
Use Swordmanship to increase the chance of a critical hit
Use Swordsmanship to increase damage, period. Strength's armor penetration on skills is crap.
Wakka
Was just pointing out it does help with crit strikes :/
A Leprechaun
They really should put a great big disclaimer in bold on the swordsmanship attribute:
"More points in swordsmanship increase your attack damage"
Lots of people don't know this, but as the strength attribute says it adds damage (armour penetration) if only to attacks skills, it still reads as extra damage to the casual observer.
Always give your weapon attribute the most points.
~A Leprechaun~
"More points in swordsmanship increase your attack damage"
Lots of people don't know this, but as the strength attribute says it adds damage (armour penetration) if only to attacks skills, it still reads as extra damage to the casual observer.
Always give your weapon attribute the most points.
~A Leprechaun~
khanites
also, which would more effective, sword with shield or two handed axe/hammer/sword. I think who needs the extra armor of the shield when you can kill the monsters so much more quickly. I would prefer a two handed weapon be it cold based axe or hammer. Which is better axe or hammer for DPS?
thx
thx
Toutatis
The hammer is the best option if all you want is DPS. Despite the hammer's slower attack speed, it has the highest damage potential of the warrior weapons. The downside of this is that you can't use a shield at the same time, and if you are the primary tank in the party you will want to have a shield for the extra defence. Hammer warriors are best suited to being the second warrior in the party, IMO.
As for the axe, it does have a slightly higher average DPS than the sword but it has a much wider damage range. It's a weapon better suited to inflicting conditions and helping during coordinated spikes, as well as having skills that are mostly fuelled by adrenaline; this makes it more popular in PvP than in PvE from what I've seen.
As for the axe, it does have a slightly higher average DPS than the sword but it has a much wider damage range. It's a weapon better suited to inflicting conditions and helping during coordinated spikes, as well as having skills that are mostly fuelled by adrenaline; this makes it more popular in PvP than in PvE from what I've seen.
Beeb beeb
Axes and swords are only one handed weapons.
BlackSephir
Quote:
Originally Posted by Toutatis
and if you are the primary tank in the party you will want to change your build
Fixed ;p
1234
1234
khanites
from peoples experience, which is the most effective in PvE to have high DPS and destroy the monsters quickly or tank but be around much longer going in a group of 2 or 3 players and additional NPCs?
thx
thx
iridescentfyre
Quote:
Originally Posted by khanites
from peoples experience, which is the most effective in PvE to have high DPS and destroy the monsters quickly or tank but be around much longer going in a group of 2 or 3 players and additional NPCs?
thx Warriors are damage-dealers in Guild Wars. Tanks are an outdated RPG stereotype that are unnecessary in this game. If you are able to body-block a group of enemies effectively and take their aggro, that's good because it will give your backline an inviting target. However, there is absolutely zero need to pollute your skill bar with a bunch of crappy "tanking" skills.
thx Warriors are damage-dealers in Guild Wars. Tanks are an outdated RPG stereotype that are unnecessary in this game. If you are able to body-block a group of enemies effectively and take their aggro, that's good because it will give your backline an inviting target. However, there is absolutely zero need to pollute your skill bar with a bunch of crappy "tanking" skills.
khanites
why is it that most people in the game use swords and axes but not hammers since the hammers produce more damage but they are slow. So do the swords and axes have a higher overall DPS than the hammers since hammer is slower?
thx
thx
A Leprechaun
Yeah, if you can stop the majority of your enemies from attacking anybody but you then your monk only has to heal you, so you should be fine without having to change your build at all.
As to which weapon to use, in PvE it does not really make much difference which weapon you use. Just pick which skills and/or skins you like the look of.
~A Leprechaun~
*edit* most people use axes or swords because they build adrenaline quicker meaning for more skill spamming which people enjoy, also with hammers you usually have to use an attack chain meaning you cant just randomly use attack skills.
No Hammers have the highest DPS even with their low attack speed when not including skills.
As to which weapon to use, in PvE it does not really make much difference which weapon you use. Just pick which skills and/or skins you like the look of.
~A Leprechaun~
*edit* most people use axes or swords because they build adrenaline quicker meaning for more skill spamming which people enjoy, also with hammers you usually have to use an attack chain meaning you cant just randomly use attack skills.
No Hammers have the highest DPS even with their low attack speed when not including skills.
khanites
also is the hammer skill bar inferior to the sword/axe for DPS?
A Leprechaun
It depends on the bar, generally (this is PvP) hammers are used for the KD abilities as axes and swords (when considering skills) deal more DPS (sword) or has more spike potential (axe), but in PvE its not that noticable, IMO.
~A Leprechaun~
~A Leprechaun~
Chicken Ftw
The added 16 AL from a shield with axes/swords tends to push a bit towards using those in harder areas (PvE) as well, although it's not as important if you have a decent backline to support you.
Siadena
I'm personally an axe girl, I never use a sword. But here's the different cases that make a difference for me.
Firstly, most the time for general PVE "war" playing (with my heros/hench and not too challenging areas/missions/zones), I go with more points in strength. I usually wear a sentinals armor set which requires that 13 strength to get the best overall armor defense you can from armor in the game. I then put the rest of my points in Axe Mastery, making it 13-14 as well. The only real difference in attacks and axe skills is 2-4 points maximum per skill/hit, which isn't a big difference, so either way. However, we're only talking about one attribute point if you're running only minor runes, either your Swordmanship will be 13 or 14, and your strength be the other, so either way.
Secondly though, I do have an Axe Helm with a SUP axe rune for solo farming purposes, which in that case, the str is at 13....
Not a big difference either way, obviously it just depends on your build though and your armor in some cases.
Firstly, most the time for general PVE "war" playing (with my heros/hench and not too challenging areas/missions/zones), I go with more points in strength. I usually wear a sentinals armor set which requires that 13 strength to get the best overall armor defense you can from armor in the game. I then put the rest of my points in Axe Mastery, making it 13-14 as well. The only real difference in attacks and axe skills is 2-4 points maximum per skill/hit, which isn't a big difference, so either way. However, we're only talking about one attribute point if you're running only minor runes, either your Swordmanship will be 13 or 14, and your strength be the other, so either way.
Secondly though, I do have an Axe Helm with a SUP axe rune for solo farming purposes, which in that case, the str is at 13....
Not a big difference either way, obviously it just depends on your build though and your armor in some cases.
khanites
am i right in thinking, hammers should be good in PvE since the group knockdown ability would disrupt the casters/range monsters as well as dealing damage? Also hammers can be made elemental such as cold?
thx
thx
blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
farmpig
Quote:
Originally Posted by blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
Thats the level of str i use. Agreed
Teutonic Paladin
Every weapon can be made elemental, it's good to disrupt enemies but more often than not you're better off running them over.
iridescentfyre
Quote:
Originally Posted by khanites
am i right in thinking, hammers should be good in PvE since the group knockdown ability would disrupt the casters/range monsters as well as dealing damage? Also hammers can be made elemental such as cold?
thx You're right in thinking that, but its a good idea to keep other build options open. Not all enemies in PvE can be knocked down. Hammers are absolutely not inferior to swords or axes, but they're less popular. Hammers are a bit less glamorous than swords, there's not as many nice-looking skins, etc. The DPS between hammers, swords, and axes is very comparable, and the -16 armor from losing the shield is usually negligible.
thx You're right in thinking that, but its a good idea to keep other build options open. Not all enemies in PvE can be knocked down. Hammers are absolutely not inferior to swords or axes, but they're less popular. Hammers are a bit less glamorous than swords, there's not as many nice-looking skins, etc. The DPS between hammers, swords, and axes is very comparable, and the -16 armor from losing the shield is usually negligible.
Coloneh
Quote:
Originally Posted by khanites
also is the hammer skill bar inferior to the sword/axe for DPS?
yes, although hammer provides great target shutdown, Dragon Slash has it beat, and hammers dont even compare to a triple chop bar's DPS in PvE.
Draginvry
Quote:
Originally Posted by Coloneh
yes, although hammer provides great target shutdown, Dragon Slash has it beat, and hammers dont even compare to a triple chop bar's DPS in PvE.
That's one of the main things I like about axes. An extra 16AL and Triple Chop or Cyclone Axe go a long way in PvE. Hammers just play a bit too slow for my taste. Although loading up on damage increasing skills and then unloading a [skill]eremite's attack[/skill] or a [skill]protector's strike[/skill] can be entertaining. But that's more of a gimmick than anything else.
Age
Quote:
Originally Posted by blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
That is where mine is at for flail as well but most of it is in weapons mastery and the rest in tactics.Protectors Strike is good with hammers.
El toro loco
Swords man ship has alot more better skills if you put it that way no only that the critical hit count is much higher also dont forget tactics with 9 tact i can use healing sig to get my hp from 300 outa 400(e.g) to 400 out of 400,also tact helps with damage like gladiators defence swordmanship and tactics is my choice but its up to you :P GL hope that cleared a few things up.
LifeInfusion
Quote:
Originally Posted by blue.rellik
I put 9 + 1 into Str so it meets the breakpoint for Enraging Charge.
seconded,
9+1 so you don't lose half your shield's armor from getting hit by weakness spam
(that is assuming you are using r9 shield)
9+1 so you don't lose half your shield's armor from getting hit by weakness spam
(that is assuming you are using r9 shield)
Targuil
Quote:
Originally Posted by El toro loco
Swords man ship has alot more better skills if you put it that way no only that the critical hit count is much higher also dont forget tactics with 9 tact i can use healing sig to get my hp from 300 outa 400(e.g) to 400 out of 400,also tact helps with damage like gladiators defence swordmanship and tactics is my choice but its up to you :P GL hope that cleared a few things up.
If you have only 400 hp you're gonna die. Also most of tactics line and your gladiator's defense sucks hard. Get elite attack.
Valeria
Hammers are nice for finishing the enemy healer. Keep him on the ground until he is dead.
[skill]earth shaker[/skill], [skill]aftershock[/skill], [skill]yeti smash[/skill] can deal nice aoe dmg just like [skill]triple chop[/skill]
losing the 16 al from a shield is no big problem since you are not exactly the primary target of enemies anyway.
Dragon slash is nice but only along with "for great justice!" without that combo i wouldn't take it.
But i still wonder how much difference strength makes compared to weapon mastery.
lets say i decrease hammer mastery by one but increase str. by 4 will i deal more or less dmg?
[skill]earth shaker[/skill], [skill]aftershock[/skill], [skill]yeti smash[/skill] can deal nice aoe dmg just like [skill]triple chop[/skill]
losing the 16 al from a shield is no big problem since you are not exactly the primary target of enemies anyway.
Dragon slash is nice but only along with "for great justice!" without that combo i wouldn't take it.
But i still wonder how much difference strength makes compared to weapon mastery.
lets say i decrease hammer mastery by one but increase str. by 4 will i deal more or less dmg?
LightningHell
Quote:
Originally Posted by Valeria
lets say i decrease hammer mastery by one but increase str. by 4 will i deal more or less dmg?
You would not deal any more damage in regular hits, as Strength only triggers on attack skills.
And on attack skills, not really that much either - it would depend on the armor - on 60 armor, about 3-4 more damage?
And on attack skills, not really that much either - it would depend on the armor - on 60 armor, about 3-4 more damage?
Pyro maniac
hammer > monk bosses.
for all the other PvE, dragon slash is good ..
strenght AP is almost useless. it got some nice skills, however don't up strenght just for the AP.
Weapon attribute should always be max ..
for all the other PvE, dragon slash is good ..
strenght AP is almost useless. it got some nice skills, however don't up strenght just for the AP.
Weapon attribute should always be max ..
Yukito Kunisaki
Quote:
Originally Posted by kobey
Put enuf pts into str to meet the requirement of your shield (if you are using a str shield).
Max attribute into your sword mastery in most cases, and the rest depending on what you are running. or you can put points into tactics to meet your shield req.
Str and Tact. shield req. are usually 9 bare minimum and as far as is concerned, 16 weapon [pve] 14 weapon [pvp], 9 str/tact., 10 secondary utility class is perfectly balanced for a well rounded warrior.
I don't believe in pure warriors. If I wanted that, I'd play another ORPG. Pure warriors need waaayyy too much teammate help to pick up weaknesses.
Max attribute into your sword mastery in most cases, and the rest depending on what you are running. or you can put points into tactics to meet your shield req.
Str and Tact. shield req. are usually 9 bare minimum and as far as is concerned, 16 weapon [pve] 14 weapon [pvp], 9 str/tact., 10 secondary utility class is perfectly balanced for a well rounded warrior.
I don't believe in pure warriors. If I wanted that, I'd play another ORPG. Pure warriors need waaayyy too much teammate help to pick up weaknesses.
Crom The Pale
Unless I'm using skills from my secondary I generally will run 15-16 weapon attributes and 13-15 strength, mostly because I use strength skills in all war builds.
Body Blow, Power Attack, Counter Attack all deal very nice damage at high strength and with sup vigor + vitael runes I can easily maintiain 500+ hp with a sup rune+minor or 2 major runes.
Body Blow, Power Attack, Counter Attack all deal very nice damage at high strength and with sup vigor + vitael runes I can easily maintiain 500+ hp with a sup rune+minor or 2 major runes.
draxynnic
Quote:
Originally Posted by khanites
can somebody advise whether to concentrate on strength or swordmanship for my ability since in combat i only really use one or two sword skills and strength will increase my base attack points which would increase DPS for the skills as well.
As has been implied at before, Strength only provides its bonus when using attack skills. In terms of its innate effect, it's a pretty crappy primary attribute, but the skills help make up for that.
The weapon attribute, however, is what sets your base armour penetration (and, therefor, your base damage). If you're looking to increase damage, put everything you've got into your weapon attribute - Strength is better used purely for skills or as somewhere to dump leftover points (as even a small benefit is better than none).
The weapon attribute, however, is what sets your base armour penetration (and, therefor, your base damage). If you're looking to increase damage, put everything you've got into your weapon attribute - Strength is better used purely for skills or as somewhere to dump leftover points (as even a small benefit is better than none).
Dante the Warlord
I think strength is great, despite what other ppl say. I use at least two strength skills in my skill bar. its effects STINK, unlike all of the other primaries for the other professions. Lion's courage and flail are must haves for me, beserkers stance and such are sweet, but as for your question. You must have swordsmanship, thats always for most of the dmg.
Marverick
Quote:
Originally Posted by Pyro maniac
hammer > monk bosses.
for all the other PvE, dragon slash is good ..
strenght AP is almost useless. it got some nice skills, however don't up strenght just for the AP.
Weapon attribute should always be max .. [skill=text]Dragon Slash[/skill][wiki]Brawling Headbutt[/wiki] [skill=text]Steelfang Slash[/skill] just owns Hammers for knockdown spam in PvE.
You only really need 7-10 strength in PvE; most of the time I run 7, which is enough for Flail. However, if you have Enraging Charge, then get 10.
for all the other PvE, dragon slash is good ..
strenght AP is almost useless. it got some nice skills, however don't up strenght just for the AP.
Weapon attribute should always be max .. [skill=text]Dragon Slash[/skill][wiki]Brawling Headbutt[/wiki] [skill=text]Steelfang Slash[/skill] just owns Hammers for knockdown spam in PvE.
You only really need 7-10 strength in PvE; most of the time I run 7, which is enough for Flail. However, if you have Enraging Charge, then get 10.