Leadership

Bobby Sox

Academy Page

Join Date: May 2006

Minty Fresh Death [MFD]

P/

Leadership's bonus reads as follows currently:

You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).

My proposed change is simply:

You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). This Energy is doubled if you are in an area with a maximum party size of 4 or less.

I see this as opening the paragon up a little bit in Random and Team Arenas and Alliance Battles, as well as in PvE areas in the early game (thinking of Hard Mode here) without really any negative consequences. I'd like to hear your comments on this, though.

I am sorry if this has been posted before and the idea discarded. I did a search of this forum and found nothing talking about this directly in the newer threads.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Paragons are already overpowered.

/notsigned

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Gogo TA paraway.

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

make it 3 or less and /signed for sure!

Bobby Sox

Academy Page

Join Date: May 2006

Minty Fresh Death [MFD]

P/

Quote:
Paragons are already overpowered.
I find them far from overpowered in low player count areas. This would not increase the maximum gained (still 6 energy at 12 leadership), you would just gain that 6 energy instead of 4 without pets or minions.

Quote:
make it 3 or less and /signed for sure!
Where would you have a maximum party size of 3 or less besides a few PvE solo quests and Tilhark Orchard mission?

EDIT:
Quote:
for farming
I have to repeat this: in areas with a MAXIMUM party size of 4. Not if you take 4 member parties in a higher zone.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

Quote:
Originally Posted by Bobby Sox
Where would you have a maximum party size of 3 or less besides a few PvE solo quests and Tilhark Orchard mission?
for farming
__________

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned
Paragons already have infinate energy. This would also be imbalanced for RA/TA.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

XD.

See the paragon skills:

"Earn 1 energy for every ally (Max 4)
"Earn 20 health for every ally (Max 80)

Most paragon skills are thought for 4 party members.

Beign with 8 it's just a plus to that.

Bobby Sox

Academy Page

Join Date: May 2006

Minty Fresh Death [MFD]

P/

Quote:
Originally Posted by MithranArkanere
XD.

See the paragon skills:

"Earn 1 energy for every ally (Max 4)
"Earn 20 health for every ally (Max 80)

Most paragon skills are thought for 4 party members.

Beign with 8 it's just a plus to that.
"Make Your Time!" is the only one like that as far as I can tell.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by Snow Bunny
Paragons are already overpowered.

/notsigned
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

/signed ____

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by Lady Raenef
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
Paragons are overpowered in their offensive capabilities, coupled with strong defensive powers. Of course, for it to be worth it, you need to be in a large team setting (which most of the game is anyway).

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by Kale Ironfist
Paragons are overpowered in their offensive capabilities, coupled with strong defensive powers. Of course, for it to be worth it, you need to be in a large team setting (which most of the game is anyway).
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by Lady Raenef
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
Their issue isn't energy, their issue is having bad design and leadership having a bunch of random skills with no direction.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Lady Raenef
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
There's nothing to fear.

Save yourself

Focused Anger.

IAS of your choice.

Plus attack skills, and 1 more pve skill.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Lady Raenef
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
Yeah, I mean, how useful is ranged sword-class DPS with warrior armor who can lessen damage by 40%, improve criticals by 50%, and grant +100AL to party members, all on the same bar?

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by Snow Bunny
Yeah, I mean, how useful is ranged sword-class DPS with warrior armor who can lessen damage by 40%, improve criticals by 50%, and grant +100AL to party members, all on the same bar?
Not very, considering it lasts for 1-3 seconds, and can last up to 1 whole attack.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Lady Raenef
Not very, considering it lasts for 1-3 seconds, and can last up to 1 whole attack.
Are you playing the same game as me?
Oh, I'm sorry, Save Yourselves can be kept up indefinitely for 2/3 of the game.

Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

/notsigned

we dont need it.

Stop bringing attention to Paragons i dont want to risk them getting nerfed more!

Johnny Madhouse

Johnny Madhouse

Ascalonian Squire

Join Date: Aug 2007

SKOB

P/

Managing your energy in 4-man areas is pretty much the only challenge to being a para, and it's not even that hard. Leadership is powerful enough as it is.

/notsigned

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by Bobby Sox
Leadership's bonus reads as follows currently:

You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).

My proposed change is simply:

You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). This Energy is doubled if you are in an area with a maximum party size of 4 or less.

I see this as opening the paragon up a little bit in Random and Team Arenas and Alliance Battles, as well as in PvE areas in the early game (thinking of Hard Mode here) without really any negative consequences. I'd like to hear your comments on this, though.

I am sorry if this has been posted before and the idea discarded. I did a search of this forum and found nothing talking about this directly in the newer threads.
That is part of the challenge of playing w/ a smaller team. Should I then propose that monks divine favor heals for more or their spells cost less energy if the team size is small? Should mesmers get more of a bonus from fast casting because the smaller teams mean they need to get those spells cast extra fast?

There are so few locations w/ a team size of only 4 - it seems like a rather frivolous request to me. Plus, if you need that much help in normal mode, in the 4-person areas, you're doing something wrong, and in hard mode, well, it's supposed to be "hard"...

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by Snow Bunny
Are you playing the same game as me?
Oh, I'm sorry, Save Yourselves can be kept up indefinitely for 2/3 of the game.

Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough.
Quit arguing for PvE, and try explaining some decent skills for PvP. That's the part it's lacking. PvE skills are SUPPOSED to be a little offbalanced. Hence why a dervish with the luxon skill just owns in general.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Lady Raenef
Quit arguing for PvE, and try explaining some decent skills for PvP. That's the part it's lacking. PvE skills are SUPPOSED to be a little offbalanced. Hence why a dervish with the luxon skill just owns in general.
paragons are underpowered....why do high end gvg'ers use them?
this also reminds me of the time when someone said rangers suck, from an ele in DoA using shadow form nuker at....6 fire magic.
yet they do not /observe gvg's
was even a r5 HAer whos only saying was "ive been doing this for months" *cough* iway
/notsigned
paras are imba enough

Made In Ascalon

Krytan Explorer

Join Date: Jun 2006

None

Rt/

Quote:
Originally Posted by tyla salanari
paragons are underpowered....why do high end gvg'ers use them?
this also reminds me of the time when someone said rangers suck, from an ele in DoA using shadow form nuker at....6 fire magic.
yet they do not /observe gvg's
was even a r5 HAer whos only saying was "ive been doing this for months" *cough* iway
/notsigned
paras are imba enough
You're crazy! Paragons need buffs. I think they should make all motivation skills as powerful as they used to be so we can see more completely unkillable paraway spike teams.

Bobby Sox

Academy Page

Join Date: May 2006

Minty Fresh Death [MFD]

P/

Quote:
Originally Posted by Biostem
That is part of the challenge of playing w/ a smaller team. Should I then propose that monks divine favor heals for more or their spells cost less energy if the team size is small? Should mesmers get more of a bonus from fast casting because the smaller teams mean they need to get those spells cast extra fast?
I would ask, on the other side of the coin:

Should eles have half their energy from energy storage in small player count areas? Should monks get half their divine favor bonus in these same places? How about the dervish's energy and life bonus when enchantments end? You get the idea already. I see this not as giving leadership a boost in power, but as bringing it up to par with what it does in 8 man groups in other areas. Obviously few people view it this way, though.

Quote:
There are so few locations w/ a team size of only 4 - it seems like a rather frivolous request to me. Plus, if you need that much help in normal mode, in the 4-person areas, you're doing something wrong, and in hard mode, well, it's supposed to be "hard"...
Let me clear this up for you. I meant it as more of a help for PvP in areas such as Alliance Battles, Random Arenas, and Team Arenas where you currently see very few paragons about. The fact that it helps in some PvE areas is a side benefit to me. It is easy to bring a minion master or even a ranger pet or two (god forbid!) in these areas if you really need the energy.

To everyone:

I won't be following this thread anymore. Sorry that I am "bringing [too much] attention to Paragons" for you. It was just an idea. Now I feel sorry that I posted it in the first place.

Full Metal X

Full Metal X

Frost Gate Guardian

Join Date: Dec 2006

Zomg Lasers Pew

Quote:
Originally Posted by Lady Raenef
Quit arguing for PvE, and try explaining some decent skills for PvP. That's the part it's lacking. PvE skills are SUPPOSED to be a little offbalanced. Hence why a dervish with the luxon skill just owns in general.
Its funny because he dumbed it down and used a PvE example, and they are even more over powered in PvP.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Anyone who thinks paragons are underpowered are fools. FA+SY paragons are godly in PvE, and they're a staple part of many PvP builds.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Snow Bunny
Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough.


http://img231.imageshack.us/img231/3...tillwinvl5.jpg
http://img231.imageshack.us/img231/8...gonswintd2.jpg

They win in PvE, even in four man zones.
In PvP, an extra two energy return is not going to suddenly make them worthwhile in a four man situation. In those PvP zones there is a lot of emphasis on the build, you have so little room to fit all of the essentials onto your 32 spots. The party-wide buffs lose half their effectiveness in a party of four. It's the skills, not the primary, that make paragons a poor choice when the party size is limited.