Leadership
Bobby Sox
Leadership's bonus reads as follows currently:
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).
My proposed change is simply:
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). This Energy is doubled if you are in an area with a maximum party size of 4 or less.
I see this as opening the paragon up a little bit in Random and Team Arenas and Alliance Battles, as well as in PvE areas in the early game (thinking of Hard Mode here) without really any negative consequences. I'd like to hear your comments on this, though.
I am sorry if this has been posted before and the idea discarded. I did a search of this forum and found nothing talking about this directly in the newer threads.
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).
My proposed change is simply:
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). This Energy is doubled if you are in an area with a maximum party size of 4 or less.
I see this as opening the paragon up a little bit in Random and Team Arenas and Alliance Battles, as well as in PvE areas in the early game (thinking of Hard Mode here) without really any negative consequences. I'd like to hear your comments on this, though.
I am sorry if this has been posted before and the idea discarded. I did a search of this forum and found nothing talking about this directly in the newer threads.
Snow Bunny
Paragons are already overpowered.
/notsigned
/notsigned
Tab
Gogo TA paraway.
blakecraw
make it 3 or less and /signed for sure!
Bobby Sox
Quote:
Paragons are already overpowered. |
Quote:
make it 3 or less and /signed for sure! |
EDIT:
Quote:
for farming |
street peddler
Quote:
Originally Posted by Bobby Sox
Where would you have a maximum party size of 3 or less besides a few PvE solo quests and Tilhark Orchard mission?
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HawkofStorms
/notsigned
Paragons already have infinate energy. This would also be imbalanced for RA/TA.
Paragons already have infinate energy. This would also be imbalanced for RA/TA.
MithranArkanere
XD.
See the paragon skills:
"Earn 1 energy for every ally (Max 4)
"Earn 20 health for every ally (Max 80)
Most paragon skills are thought for 4 party members.
Beign with 8 it's just a plus to that.
See the paragon skills:
"Earn 1 energy for every ally (Max 4)
"Earn 20 health for every ally (Max 80)
Most paragon skills are thought for 4 party members.
Beign with 8 it's just a plus to that.
Bobby Sox
Quote:
Originally Posted by MithranArkanere
XD.
See the paragon skills: "Earn 1 energy for every ally (Max 4) "Earn 20 health for every ally (Max 80) Most paragon skills are thought for 4 party members. Beign with 8 it's just a plus to that. |
Lady Raenef
Quote:
Originally Posted by Snow Bunny
Paragons are already overpowered.
/notsigned |
Wildi
/signed ____
Kale Ironfist
Quote:
Originally Posted by Lady Raenef
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
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Lady Raenef
Quote:
Originally Posted by Kale Ironfist
Paragons are overpowered in their offensive capabilities, coupled with strong defensive powers. Of course, for it to be worth it, you need to be in a large team setting (which most of the game is anyway).
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Made In Ascalon
Quote:
Originally Posted by Lady Raenef
They're underpowered. I hardly see a Paragon make use of themselves in situations. In fact, I'm sure if you search through threads you can find those few posts about people wanting updates for Paragons.
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angmar_nite
Quote:
Originally Posted by Lady Raenef
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
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Save yourself
Focused Anger.
IAS of your choice.
Plus attack skills, and 1 more pve skill.
Snow Bunny
Quote:
Originally Posted by Lady Raenef
Eh, I've never seen very many helpful Paragons. Usually, they die and sometimes by my own hand.
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Lady Raenef
Quote:
Originally Posted by Snow Bunny
Yeah, I mean, how useful is ranged sword-class DPS with warrior armor who can lessen damage by 40%, improve criticals by 50%, and grant +100AL to party members, all on the same bar?
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Snow Bunny
Quote:
Originally Posted by Lady Raenef
Not very, considering it lasts for 1-3 seconds, and can last up to 1 whole attack.
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Oh, I'm sorry, Save Yourselves can be kept up indefinitely for 2/3 of the game.
Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough.
MMSDome
/notsigned
we dont need it.
Stop bringing attention to Paragons i dont want to risk them getting nerfed more!
we dont need it.
Stop bringing attention to Paragons i dont want to risk them getting nerfed more!
Johnny Madhouse
Managing your energy in 4-man areas is pretty much the only challenge to being a para, and it's not even that hard. Leadership is powerful enough as it is.
/notsigned
/notsigned
Biostem
Quote:
Originally Posted by Bobby Sox
Leadership's bonus reads as follows currently:
You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). My proposed change is simply: You gain 1 Energy for every ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks). This Energy is doubled if you are in an area with a maximum party size of 4 or less. I see this as opening the paragon up a little bit in Random and Team Arenas and Alliance Battles, as well as in PvE areas in the early game (thinking of Hard Mode here) without really any negative consequences. I'd like to hear your comments on this, though. I am sorry if this has been posted before and the idea discarded. I did a search of this forum and found nothing talking about this directly in the newer threads. |
There are so few locations w/ a team size of only 4 - it seems like a rather frivolous request to me. Plus, if you need that much help in normal mode, in the 4-person areas, you're doing something wrong, and in hard mode, well, it's supposed to be "hard"...
Lady Raenef
Quote:
Originally Posted by Snow Bunny
Are you playing the same game as me?
Oh, I'm sorry, Save Yourselves can be kept up indefinitely for 2/3 of the game. Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough. |
Tyla
Quote:
Originally Posted by Lady Raenef
Quit arguing for PvE, and try explaining some decent skills for PvP. That's the part it's lacking. PvE skills are SUPPOSED to be a little offbalanced. Hence why a dervish with the luxon skill just owns in general.
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this also reminds me of the time when someone said rangers suck, from an ele in DoA using shadow form nuker at....6 fire magic.
yet they do not /observe gvg's
was even a r5 HAer whos only saying was "ive been doing this for months" *cough* iway
/notsigned
paras are imba enough
Made In Ascalon
Quote:
Originally Posted by tyla salanari
paragons are underpowered....why do high end gvg'ers use them?
this also reminds me of the time when someone said rangers suck, from an ele in DoA using shadow form nuker at....6 fire magic. yet they do not /observe gvg's was even a r5 HAer whos only saying was "ive been doing this for months" *cough* iway /notsigned paras are imba enough |
Bobby Sox
Quote:
Originally Posted by Biostem
That is part of the challenge of playing w/ a smaller team. Should I then propose that monks divine favor heals for more or their spells cost less energy if the team size is small? Should mesmers get more of a bonus from fast casting because the smaller teams mean they need to get those spells cast extra fast?
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Should eles have half their energy from energy storage in small player count areas? Should monks get half their divine favor bonus in these same places? How about the dervish's energy and life bonus when enchantments end? You get the idea already. I see this not as giving leadership a boost in power, but as bringing it up to par with what it does in 8 man groups in other areas. Obviously few people view it this way, though.
Quote:
There are so few locations w/ a team size of only 4 - it seems like a rather frivolous request to me. Plus, if you need that much help in normal mode, in the 4-person areas, you're doing something wrong, and in hard mode, well, it's supposed to be "hard"... |
To everyone:
I won't be following this thread anymore. Sorry that I am "bringing [too much] attention to Paragons" for you. It was just an idea. Now I feel sorry that I posted it in the first place.
Full Metal X
Quote:
Originally Posted by Lady Raenef
Quit arguing for PvE, and try explaining some decent skills for PvP. That's the part it's lacking. PvE skills are SUPPOSED to be a little offbalanced. Hence why a dervish with the luxon skill just owns in general.
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Div
Anyone who thinks paragons are underpowered are fools. FA+SY paragons are godly in PvE, and they're a staple part of many PvP builds.
Racthoh
Quote:
Originally Posted by Snow Bunny
Racthoh, get your little paragon ass in here and explain why Paragons are already powerful enough.
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http://img231.imageshack.us/img231/3...tillwinvl5.jpg
http://img231.imageshack.us/img231/8...gonswintd2.jpg
They win in PvE, even in four man zones.
In PvP, an extra two energy return is not going to suddenly make them worthwhile in a four man situation. In those PvP zones there is a lot of emphasis on the build, you have so little room to fit all of the essentials onto your 32 spots. The party-wide buffs lose half their effectiveness in a party of four. It's the skills, not the primary, that make paragons a poor choice when the party size is limited.