Need build help

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

I want to create a PvE necro. I wanted it to be Prophicies-only skills for the time being. I want to get through this game then start on the others and make builds with other campaign skills, aswell. It will be related to an SS. It won't do much physical damage, but do hexing.

Attributes:
Curses 12+1+3
Soul Reaping 12+1

[skill]Desecrate Enchantments[/skill][skill]Enfeebling Blood[/skill][skill]Spiteful Spirit[/skill][skill]Arcane Echo[/skill][skill]Mark of Pain[/skill][skill]Insidious Parasite[/skill][skill]Awaken the Blood[/skill]
Then a hard rez.

Any suggestions?

I'll use Awaken the Blood till I can get SoLS

Chthon

Grotto Attendant

Join Date: Apr 2007

Probably drop soul barbs. You're throwing around costly, long recharge, sticky hexes, not spammable ones like wastrel's worry. Drop suffering. It's weak. Desecrate is not fantastic, but it may be the best you can do for that role with Prophecies only. Insidious parasite is OK for Prophecies-only, but it becomes an anti-combo once Reckless Haste is available, and Reckless Haste is far better. DEFINITELY add Enfeebling Blood. Although there is some argument as to whether it's worthwhile post-Prophecies (I personally am on the "not" side), there's no doubt that Arcane Echo is a big help for Prophecies-only SS builds. I find Awaken the Blood boosting a well-placed SS or MoP to do far more damage than anything else you could add to your bar. Most folks around here seem disagree with me on that. Try it and decide for yourself.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

should i replace [skill]Insidious Parasite[/skill] with [skill]Awaken the Blood[/skill] then?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Rexion
should i replace [skill]Insidious Parasite[/skill] with [skill]Awaken the Blood[/skill] then? Try it both ways and see which you like better.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Your build as it stands now lacks a cover hex. Cover hexes are Good.

Use Parasitic Bond to replace either Barbs, Mark of Pain or Insidious Parasite. However as a "newbie" necromancer I'd really not want to drop Insidious. It does a great job making you stay alive.

Remember that Barbs and Mark will only help you if you run with physical henchmen.

Personally I'd drop Barbs. Yes, it's a wonderful spell, but it's more like a "kiss of death" on a single target. Pve is all about MOBS. With both SS, IP and MoP on your bar you'll have three echo-worthy spells for different situations.

And yes, I'm definitely in the "yes Arcane, no Awaken" camp. There are several reasons but more than anything, Arcane teaches you to play your role correctly and concentrate on the big bombs.

In a normal fight, especially in NM Prophecies, SS lasts for 21 seconds, which is enough to kill the target. Adding 4 extra damage (37->41) isn't worthwhile unless you're just going for Trash-Mowing Mindless Nuke (example would be the once very popular DoA LBfarm Veil SS nuker build, where I'd definitely bring it.)

Oh, and one thing - The build you have in your OP right now is fine. It'll work. I'm just being picky.

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

Add SolS as well? but yes basicly what moloch said. People always seem to think of arcane as a ss only spell, it can be used on anything. That build will work very well indeed as long as you bring phys dmg.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

SolS is a Nightfall only skill.

I would suggest a utility skill like Plague Sending. I's always useful to bring condition removal.

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

Quote:
Originally Posted by horseradish
SolS is a Nightfall only skill. Sorry i should take more notice of my posts.
As a starter build, thats very good indeed, should take you through nearly everything with little need to change anything.

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

im not a fan of arcane echo and ss unless its special scenarios.

Tyla

Emo Goth Italics

Join Date: Sep 2006

i would consider using a minor curses rune, no heroes isnt good and -75 health is kinda bad

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

Quote:
Originally Posted by boogerboy72
im not a fan of arcane echo and ss unless its special scenarios. Do we realy need to enter into this again?

I wont post links as i think this point has been made fully and does not need reopening here.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

parasitic out for signet of lost souls.

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

Quote:
parasitic out for signet of lost souls.
Quote:
For necromancers in PvE in general, some stuff also happens when:

A: The minion wall is reduced by 50% strength and it breaks up.
B: The hexer doesn't have sufficient strength to take people down according to speed.
C: The player does not have enough attribute points to successfully fill a secondary support role for the team.
Quote:
SolS is a Nightfall only skill. bolded for emphasis.

as far as your build goes, i think everything i'd like to say has been said already. i agree with Moloch in that i like arcane echo, but no Awaken the Blood, but that's just me. throw in some of the skills suggested, play around with it, and see what you like / don't like.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Why Awaken the Blood if you're not speccing points in Blood Magic?

Also, Superior Rune = bad. I suggest Minor Runes of Curses and Soul Reaping with a Curses mask thingy.

Superior my ass. :P

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by horseradish
Why Awaken the Blood if you're not speccing points in Blood Magic?

Also, Superior Rune = bad. I suggest Minor Runes of Curses and Soul Reaping with a Curses mask thingy.

Superior my ass. :P Omg you are such a noob! And your ass in in NO way superior to mine!
You do like 6 more damage with a Sup rune!
Sure you are a squishy with paper-like armor.
And sure reducing ones heath will make all the baddies be attracted to you Michael Jacksons is to the maternity ward - BUT that's why we have monks for!
Ohh and because its teh "omg!1!wtf!1uber-pwnage-lolollo.ooloololololololl"-skill one needs to send it out as much as possible which means one MUST get the radiant insignia also!
Dude!11!

Chthon

Grotto Attendant

Join Date: Apr 2007

To respond somewhat seriously to a not serious post,

1. If you must compare your asses, please do it somewhere else where I don't have to read about it.

2. The case for a sup rune on a SS build is much stronger than it is for other characters because of the way the SS (and MoP) mechanics work. For SS (and MoP), the extra damage from a higher attribute spec applies multiplicatively both per trigger and per adjacent foe.

Let me illustrate this with some examples: +4 damage per cast on a single-target skill, like say Flare, is laughable. Definitely not worth -75 max hp. +4 damage on an AoE spell, like say Desecrate Enchantments, is fundamentally better. Assuming 3 additional foes adjacent to the target, you'd be getting +16 damage per cast. That's probably still not worth the health penalty -- at least not with only a +4 -- but it's an entire order of magnitude ahead of the the single-target spell. Putting that +4 damage to a per-trigger AoE skill, like SS (or MoP), is fundamentally better yet again. Assuming 10 triggers for SS and the same 3 additional adjacent foes, the net result would be +160 damage per cast. Obviously, the inputs are going to vary, so +160 is only a ballpark figure, but the multiplicative nature of the output is what's important, and that's not going to change. With armor factored in, most skills can't even do 160 total damage per cast, much less do so much damage that +160 would be a trivial addition. For that much damage on every cast, the sup rune is worth the life penalty.

MoP has the same sort of multiplicative output. It arguably benefits even more from extra attribute points because a team with a minion master or minion bomber can realistically achieve a much bigger number of triggers.

Awaken the Blood gives the same +2 attribute benefit as a sup rune (+2 more than a minor's +1) for the cost of a skill slot and a point or two of soul reaping. That's a lot more expensive than -75 max hp, but I think its often worth it too.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by horseradish
Why Awaken the Blood if you're not speccing points in Blood Magic?

Also, Superior Rune = bad. I suggest Minor Runes of Curses and Soul Reaping with a Curses mask thingy.

Superior my ass. :P I wouldn't want to include an SS necromancer on my team who blatantly refused to pull his own weight because he was more concerned with saving his skin. I'd pick one who actually knew how to play PvE and preferrably also knew how to position himself.

Next you'll probably advise a minion master to go with DM 12+1+1.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

All fine and dandy - but if we consider the +4 on 4 targets 10 times which brings us to the 160 in the example - that still means we have around 30 * 10 * 4 base damage. Which means one lost 75 hp to do 1360 damage instead of of 1200.
The damage output is insane either way - and that loss of hp didn't cause such an huge difference that would instantly justify it!
And on top of that - one also has the team doing additional damage.

It plays an issue when farming (when things need to die as fast as possible since time = money!) OR when playing though PvE LIKE one is farming - but for normal play - the difference isn't THAT insane!

Quote:
Originally Posted by Moloch Vein
I wouldn't want to include an SS necromancer on my team who blatantly refused to pull his own weight because he was more concerned with saving his skin. I'd pick one who actually knew how to play PvE and preferrably also knew how to position himself.

Next you'll probably advise a minion master to go with DM 12+1+1. Personally I'd kick the sup cursing necro.
He's going to be one of the few squishes on my team - and I REALLY don't want him to be a bigger threat to himself and the party then he already is!

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Minor runes make an difference when playing PvP or when playing through PvE like one is playing PvP, but for normal PvE play, the deficit of 75 hit points on a debuffer/nuker isn't that insane.

I never understood people who brought sub-par builds and configurations that do little damage just to feel supposedly elite since "I'm playing just like the big PvP boys do!"

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

No sup rune in pve... wow... My necro "Always" Used 2 sup rune since the beggining of GW, did i died more than any other? no... I usually run Sup cure and Sup Soul reaping on my necro. In NM you're hp doesnt matter, if you're playing HM, you can remove sup soul reaping and sue minor instead. But use your Sup Curse...

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

no superior runes, not worth it.

needs moar parasitic bond, and probably some energy managment. try using auspicious incantation on your echoes version of SS with a few points in inspiration.
could lose desecrate and enfeebling blood for those two.

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

Quote:
Originally Posted by Coloneh
no superior runes, not worth it.

needs moar parasitic bond, and probably some energy managment. Seriously, was that sarcasm?

Use sup runes. Kill things. SR will keep your energy toped up.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Moloch Vein
Minor runes make an difference when playing PvP or when playing through PvE like one is playing PvP, but for normal PvE play, the deficit of 75 hit points on a debuffer/nuker isn't that insane.

I never understood people who brought sub-par builds and configurations that do little damage just to feel supposedly elite since "I'm playing just like the big PvP boys do!" Of course the deficit of 75 hp while farming isn't that bad. You're there to kill stuff.
And that is what you are doing when playing what you consider "normal PvE". One is farming PvE. One is exploiting the stupidity of the foes to get though the game. One isn't getting better at the game - one just keep on doing the same thing - send in the "tank" - wait for everyone to focus on him - then move to the edge of the aggro bubble - and because the monsters are too stupid you can nuke away!
So yeah - if one farms PvE - the sup runes are completely doable!
But in that case - the rune wouldn't have much to do with me not wanting someone in my team (it would be a just a plus to kick you out sooner!). I'd not want them because because they still play like a beginner.

Ohh and those sub-par builds and configurations - mostly start with having low hp! When things are fine - the low/high hp won't be an issue. Sure the damage one will do will be greater with a sup rune - but there are 8 people in your party. And you are trading off carrying their weight when things aren't an issue with them carrying YOUR weight when things do go wrong!
It's because one isn't working as good in situations when that is required the most that the sup runes are an issue.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

If you are not exploiting the stupidity of the foes in PvE, regardless of which configuration you are playing, you are the sucker. That is the entire point of PvE play - you are fighting monsters with a serious IQ deficiency that are somewhat compensated for this by being ridiculously overpowered as for their raw punch.

No matter if you are playing a tank-nuker-healer trinity or if you are playing an irregular configuration with no fixed line roles, this will always be the case in PvE.

A person does not play like a "beginner" in PvE because he does not play it like PvP. If anything, the reverse would be true.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

My apologies - I should have used "to rely" (instead of exploit!) in there somewhere.
The problem is when people rely on the stupidity. And this is shown with the selection of superior runes.
Stuff happens. Even in PvE. And it's the people who rely on certain stuff happening (or not) - that suffer the most.
And why would I want such people in my team?

The Riven

The Riven

Frost Gate Guardian

Join Date: Jun 2007

None worth mentioning

P/

Quote:
Originally Posted by upier
My apologies - I should have used "to rely" (instead of exploit!) in there somewhere.
The problem is when people rely on the stupidity. And this is shown with the selection of superior runes.
Stuff happens. Even in PvE. And it's the people who rely on certain stuff happening (or not) - that suffer the most.
And why would I want such people in my team? Do you honestly belive what you are typing or is this just some kind of odd trolling?

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by upier
My apologies - I should have used "to rely" (instead of exploit!) in there somewhere.
The problem is when people rely on the stupidity. And this is shown with the selection of superior runes.
Stuff happens. Even in PvE. And it's the people who rely on certain stuff happening (or not) - that suffer the most.
And why would I want such people in my team? Because it's the monk with those extra seconds of Aegis, the nuker with those extra points of damage, the warder with those extra points of armor in his wards, and the spirit supporter with those extra hit points on his Shelter and Union, that will help keep you alive so that you can run at the first sign of trouble.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Moloch Vein
For necromancers in PvE in general, some stuff also happens when:

A: The minion wall is reduced by 50% strength and it breaks up.
B: The hexer doesn't have sufficient strength to take people down according to speed.
C: The player does not have enough attribute points to successfully fill a secondary support role for the team.
Because it's the monk with those extra seconds of Aegis, the nuker with those extra points of damage, the warder with those extra points of armor in his wards, and the spirit supporter with those extra hit points on his Shelter and Union, that will help keep you alive so that you can run at the first sign of trouble.
A. Why would I use minions (outside of places which are so easy that builds pretty much don't matter) if cursers are superior?
B. Why should it be the hexers job to take down foes - rather then assist in taking them down?
C. Since when is 10ish (or the closest breakpoint) not enough to fill that secondary role?
Why would I use nukers for damage (once again - outside of places which are so easy that builds pretty much don't matter)?
Shelter/Union. This does not even deserve a question.
And are you seriously suggesting that a monk with a superior rune is a better choice then one without?

And do you think that with those kind of suggestions - the idea of "superiors are good" is becoming more credible?

Quote:
Originally Posted by The Riven
Do you honestly believe what you are typing or is this just some kind of odd trolling? Yeah I do believe it.
Any you know why?
Because I am actually good at PvE.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by upier
A. Why would I use minions (outside of places which are so easy that builds pretty much don't matter) if cursers are superior?
I was starting with the assumption "if you did use minions". And, if you do use a second (or even a third! the heresy!) necromancer, the MM is worth every bit of his salt.
Quote: B. Why should it be the hexers job to take down foes - rather then assist in taking them down? Because that is what a proper necromancer curser manages to do in PvE. He kills enemies. I'm sorry if you've never seen it happen, trust me, it can.
Quote: C. Since when is 10ish (or the closest breakpoint) not enough to fill that secondary role? Depends on what you mean by "enough". I frequently find a specced 11 or 12 in Earth Magic to be quite handy.
Quote:
Why would I use nukers for damage (once again - outside of places which are so easy that builds pretty much don't matter)? Is this a joke? Have you heard about the concept of PvE mobs?
Quote:
Shelter/Union. This does not even deserve a question. I assure you proper use of these spirits is still a very strong force in PvE.
Quote:
And are you seriously suggesting that a monk with a superior rune is a better choice then one without? Sometimes. Sometimes not. I wouldn't run it on an Infuse Health monk. In many instances it's not worth it because the extra benefit isn't enough.

Seriously, point me to a place that isn't "so easy that builds don't matter". I'm interested in seeing an area that would make me revise my position that damage and superior protection is a good thing.

Asha Rai

Frost Gate Guardian

Join Date: Dec 2007

Gone

R/W

95% of PVE is very easy when you know what you are doing, and loosing 75 hp doesn't change that fact. If you're dieing, the problem isn't the 75 hp. I think 450 or so hp is plenty. If you start getting dp though, it may be time to switch headpieces for a while.

The only time I'd want to max my hp is if I was a melee class, or playing my survivor.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

I'm sorry but I understand we have derailed this thread completely. I will try to restrain myself from posting unless something important shows up.

Peace.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by upier
And are you seriously suggesting that a monk with a superior rune is a better choice then one without? Well if it weren't wouldn't the superior protection&healing rune cost 200 gold instead of 1&1.2 plat at the rune trader?
Fact is, especially in PvE a prot + healing hybrid is still the most effective; And with the nerfs here and there too protection prayers because of 55hp monks, it really pays to get a good bonus in it, this saves your team and (there by) you more health than it loses you.

But for the sake of the wallet, I advise to use a superior healing instead; it's around 200 gold cheaper than the protection, and use a protection +1 and major protection rune instead.

Also the efficiently of a superior rune is entirely dependent on your skill set, there are tons of builds which do not gain more of a benefit from 2 more skill points than form 75 more health, the same is true for the reverse.

However, in many cases there is a golden middle way, where a major rune will offer the perfect solution, but I know at least myself is am narrow sighted to see that in plenty of those cases.

As the original post is about an SS build, I'd say a superior rune is not needed for curses(miner/major + headgear will do) it won't kill you to take one though, but will require more skill with [skill=text]Parasitic Bond[/skill] as that isn't just a cover hex, with some 'premonition' its also a great self heal.
Getting a superior rune for [skill=text]Awaken the Blood[/skill] only is stupid and out of the question entirely.
A minor soul reaping should be enough, but I like taking a superior anyway just because I am cruddy with [skill=text]Signet of Lost Souls[/skill] and not running out of energy is more important to me that having 75 extra health.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Shelter/Union. This does not even deserve a question. What's with the spirit hate? Some of us have Communing rits, you know.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Draginvry
What's with the spirit hate? Some of us have Communing rits, you know. True, yet I still prefer [skill=text]Disenchantment[/skill] and [skill=text]Dissonance[/skill], as spawning power is nice, but I don't want to use spirits that won't last 4 seconds without me having at least 13 in it making them last 5 or 6. It's such a waste of those 5 seconds you spend casting them.

[EDIT]
But in contrast to that, using them together with [skill=text]Assassin's Promise[/skill] in a well coordinated HM team, does have a good function. However even in a greatly coordinated team just for PvE with teamspeak and synched builds only happened to me once.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

ok, so this has turned into a debate. please stop. this thread was here to help me not debate on superior runes. i don't care what you think about me having them, so stop debating on it.

no please don't say anything unless it will help fix up my build. if you can't do this, i'll have to ask a moderator to close this because it is going against what i've asked for.

Rexion

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Then it can be closed, because you know everything you need to know by now.

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

What runes and insignias are you using anyways, Rexion?

(Besides the attribute ones)

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

probably a superior vigor on one. then attune on the rest. radiants won't hurt either?

horseradish

horseradish

Wilds Pathfinder

Join Date: Sep 2007

In a donut hole

Rt/A

Superior Vigor wow. Well it definitely helps for the health lost.

+energy is great; though I find Soul Reaping to be excellent energy management on it's own, you do have a very expensive skill bar. How's it treating you?

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

hehe
notice my monks name... notice that he has beaten prophicies... notice he has hard mode... notice he can HM Hulkingstone Solo Farm

point made there