Guild Wars Dark Glass UI Final Beta (5) Released

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

***RELEASE (V1.2)***

Dark Glass V1.2 is now available for download from my website.

http://dfcowell.net/2010/11/guild-wa...interface-mod/
http://a.dfcowell.net/files/mods/gw/...elease_1.2.tpf

I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.

This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.

Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how wonderful that makes me feel.

-Dan.

***BETA 5 RELEASED***

http://dfcowell.net/index.php?option...12&Itemi d=26

As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with.

From now on, it'll be just improving the current design and fixing any bugs that come up.

At this point, I'm taking suggestions for ways to improve this mod.

My apologies for the delay in getting the final beta finished.

-Dan.

P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks!

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

I think we need an official change in GW UI, to something similar to this mod maybe.

I remember 3 different official UIs, not sure, they can change it now, it needs a refresh.

Malice Black

Site Legend

Join Date: Oct 2005

How does one install this?

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

You must run this with textmod

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

I'll test in a sec

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Chrono Re delle Ere
You must run this with textmod
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales



looks good to me

weapons quick select looks abit rough though.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by tyla salanari
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need
There's even more people with PCs good enough to handle it, so hey. If just one person enjoys running this mod, I'm happy.

I know there are a lot of people that run it though.

EDIT: Regarding the weapon selection, yeah, I'm not happy at all with how that came out. My technique I used for the other windows didn't work as well on it, I'll work on fixing it up before I release V1.0.

EDIT2: Broken 200 hits on the page.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

I downloaded it, It's awesome, but the thing is, is that I don't really favor the ''Boxy'' look to all the UI windows, still very nice though.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by tyla salanari
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need
you mean slow down. lag is when your internet connection is bad.

80% of the people that post here dont seem to get the diffrence.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Bowman Artemis
***BETA 5 RELEASED***

http://dfcowell.net/index.php?option...12&Itemi d=26

As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with.

From now on, it'll be just improving the current design and fixing any bugs that come up.

At this point, I'm taking suggestions for ways to improve this mod.

My apologies for the delay in getting the final beta finished.

-Dan.

P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks!
better cartography mods, than the existing ones XD

those existign ones are all either absolutely ugly, like those which color everythign red oO
And that mod with the yellow stuff is somewhat of heavily BUGGED

Also this kind of Mod can be surely improved by several ways...

Example:

-by giving this Mod for each different little explorable area an own indicator of percentage..that shows you...how much % of 100 you have explored of the area you are at the moment in.

Example to that:

Old Ascalon ~ 100% of 100 explored


Then when giving a map colors...then ONLY the FOG and not also the rest of the map too.


maybe give this Mod several Modes in itself, that the player can choose from, of how the Mod should show the player, where stuff is still unexplored, like several different sights of view and an "extractor"

In this Extractor for example you type then in

Show me only : everything, that is bigger than 0,01%, but smaller than 0,5%

Then the extractor marks on the map all unxeplored spots..which fit to this with a colored bold line around that area.

Naturally only, if such stuff is possible to make...otherwise it would be just nice to make us another latest Mod, which is better than the yellow stuff one and has not such BUGS, like:

- getting your screen totaly bringht
- getting your screen clipped together with the shadows of the world map or anything else where you were before
- having everywhere on the world map black spots ant randomous points each time or spots, that the mod shows you, that they can be explored, but are absolutely UNREACHABLE, what nearly happens only on the Tyria Map Mod..because they show only the old tyria Map, before the Map Stuff about EotN was added....when you go naturally now on with an acount, that has EotN...than does this Tyria Map get little problems.. it gets imo somehow a bit "moved", what would explain, what it shows in tyria spots to be explorable, which aren't.... best exple therefore is southeast of the 1st mission after lion's ark..there the Sea...which is absolutely unexplorable XD


would be an awesomwe help and those cartography mods still need really bug fixes and improvements...also perfect I call none of the existign yet


btw ..nice skin ^^ I really hopoe...Anet will give us with GW2 fially exchangeable Skins via the graphics menu

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

I love how it looks, and I'm tempted to try it. However I have slow connection, especially my upload speed (ADSL 512/64 Kbps). So how big impact does texmod have?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

texmod does not have any effect on your connection speed. it merely intercept texture calls to GW.dat, and replaces those textures with ones you want. if you have a decent computer, it won't make any difference in framerates.

Brianna

Brianna

Insane & Inhumane

Join Date: Feb 2006

Well, with the UI mod up I don't notice much difference in FPS (But my comp sucks.. usually run 10-20 fps average) some mods do slow me down though.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

This mod is, unfortunately, a step in the wrong direction for some of us with color vision problems. So, while I am glad you and others enjoyed making and enjoy using it, I hope Anet does not adopt it as the default.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Quote:
Originally Posted by Esan
This mod is, unfortunately, a step in the wrong direction for some of us with color vision problems. So, while I am glad you and others enjoyed making and enjoy using it, I hope Anet does not adopt it as the default.
They could simply put a menu to choose between them. Also make one that's adapted to people with color vision problems. It's not that much work, and it'd make a difference for everyone.

SaucE

SaucE

Wilds Pathfinder

Join Date: Oct 2005

OgreSlayingKnife.com

[MEEP] Biscuit of Dewm

N/

I personally don't like it. Its too dark for my liking. Good work though, it looks good.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Is the 80% marker really necessary now that LoD is unconditional? That skill is/was the only skill with that clause off the top of my head.

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

Quote:
Originally Posted by Phoenix Tears
And that mod with the yellow stuff is somewhat of heavily BUGGED
The yellow cart mod is outdated. I replaced it with a blue color for EotN, with bugs removed. This was done two months ago.
Quote:
Also this kind of Mod can be surely improved by several ways...
Example:
-by giving this Mod for each different little explorable area an own indicator of percentage..that shows you...how much % of 100 you have explored of the area you are at the moment in.
This is going into recoding the client which is impossible using Texmod. While I'm sure some of the programmers out there could make such a mod, it would involve hacking the client. This would almost surely lead to a perma-ban by Anet.
Quote:
Then when giving a map colors...then ONLY the FOG and not also the rest of the map too.
The fog is all over the map, including the unreachable areas. The only areas left untouched by the color overlay are the explored areas.
Quote:
maybe give this Mod several Modes in itself, that the player can choose from, of how the Mod should show the player, where stuff is still unexplored, like several different sights of view and an "extractor"
Again, this would involve hacking the client, and absolutely impossible via Texmod. Since this is currently the only permissible way to mod Guild Wars, anything else would be highly dangerous to use without risking a ban.
Quote:
Naturally only, if such stuff is possible to make...otherwise it would be just nice to make us another latest Mod, which is better than the yellow stuff one and has not such BUGS, like:

- getting your screen totaly bringht
- getting your screen clipped together with the shadows of the world map or anything else where you were before
Graphical glitches such as this are an inherent bug in Texmod. Just minimize GW to remove the glitch.
Quote:
- having everywhere on the world map black spots ant randomous points each time or spots, that the mod shows you, that they can be explored, but are absolutely UNREACHABLE, what nearly happens only on the Tyria Map Mod..because they show only the old tyria Map, before the Map Stuff about EotN was added....when you go naturally now on with an acount, that has EotN...than does this Tyria Map get little problems.. it gets imo somehow a bit "moved", what would explain, what it shows in tyria spots to be explorable, which aren't.... best exple therefore is southeast of the 1st mission after lion's ark..there the Sea...which is absolutely unexplorable XD
As I said, the new version with EotN was released two months ago. Everything visible using the cartography mods is reachable. If you're having issues finding a spot, pm me or leave a note on the wiki page. I'm more than happy to help anyone with issues.


To OP:

Sorry for kinda hijacking the thread, but it annoys me when someone puts down my work without actually trying to find out if their points are factual or not.

I love the new UI skin. Most of my guild has the last version as a permanent attachment. Keep up the great work.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by I Phoenix I
Is the 80% marker really necessary now that LoD is unconditional? That skill is/was the only skill with that clause off the top of my head.
I must have missed that update, thanks for letting me know, I might adjust that to 75 or something.

As you can tell, I don't play monk much.

Selissi

Ascalonian Squire

Join Date: Apr 2006

Having some issues when i zone into somwhere sometimes...If i minimize GW and come back it will fix itself..but still annoying

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Same problem here. I just loaded into AB and my screen was all wierd, black and white with some huge circles. Mod looks pretty good but needs some fixing. My suggestions:
1) Remove 80% marker
2) Make 50% marker more visible (use red colour or something)
3) I noticed that when you are in PvP, area behind names in your party window changes to blue or red. If you ask me, this is kinda unneccessary. Just keep it black.

Apart from that, I really like it. Good works

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by 6am3 Fana71c
Same problem here. I just loaded into AB and my screen was all wierd, black and white with some huge circles. Mod looks pretty good but needs some fixing. My suggestions:
1) Remove 80% marker
2) Make 50% marker more visible (use red colour or something)
3) I noticed that when you are in PvP, area behind names in your party window changes to blue or red. If you ask me, this is kinda unneccessary. Just keep it black.

Apart from that, I really like it. Good works
No idea why that is happening, looks kinda like bloom is having a heart attack. I also see the chat texture there. I shall investigate!

1) I'll do that with the first final release.
2) Noted. I've been meaning to do that as well.
3) I've been having trouble isolating the textures they use for that, I'm not even sure if they are textures tbh. I'll look into it, but there might not be much I can do about it.

Selissi

Ascalonian Squire

Join Date: Apr 2006

As for the chat texture on there...it happens with all kinds of textures.just in case you needed that info

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by Selissi
As for the chat texture on there...it happens with all kinds of textures.just in case you needed that info
Are you running any other mods at all?

Selissi

Ascalonian Squire

Join Date: Apr 2006

Nope, besides that High Detail mod...but that doesnt run through texmod

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

***RELEASE (V1.0) - AVAILABLE FOR DOWNLOAD***

Dark Glass V1.0 is now available for download from my website.

http://dfcowell.net/?q=node/1

I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.

This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.

Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how great that is.

-Dan.

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

ooo i like it.....very nice just downloaded

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by Selissi
Having some issues when i zone into somwhere sometimes...If i minimize GW and come back it will fix itself..but still annoying
That happens with most texmods, I get that problem with every texmod I use.

Vic

Vic

Krytan Explorer

Join Date: Feb 2008

No1 K O R E A [No1]

Mo/

Just thought I'd say:
Good job Dan!

Been using this (and StraightLife) but I'd have to say, I think I prefer this one.

-Vic

RobTehUnknown

RobTehUnknown

Ascalonian Squire

Join Date: Aug 2007

W/

I love this mod, i am a modder myself, I would like to see the bmp files on this though if you have them or the DDS, if u can please send them to me via pm, or email. One friendly modder to another, thankyou

Koross

Koross

Academy Page

Join Date: Jul 2005

Celestial Order

R/E

Wow from the pics it looks sweet. Can't wait to try it when I get home from work. It seems small but it is things like this that lengthens the age of Guild Wars.

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by RobTehUnknown
I love this mod, i am a modder myself, I would like to see the bmp files on this though if you have them or the DDS, if u can please send them to me via pm, or email. One friendly modder to another, thankyou
I've added a link to the source files on the download page.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

great mod, but I'm just curious.... why is 50% separator in title track progress placed somewhere at 55%...? is it intentional or my brain just hurts?
cheers

hurdlebeast

hurdlebeast

Krytan Explorer

Join Date: Jan 2007

W/Mo-Smashing Beast; Mo-Monk Beast

E/Me

something i would like to see: health bar turn another color once it is indeed below 50% health. although this would have to be a blue or something, since green, purple, and pink are taken. maybe a blue at 50% and below, and yellow at 25%?

or if possible, blue at 50%, yellow when it is less than yours?

also, dunno if it's possible, but is there anyway to get the actual hit points of each foe to turn up at all? i think that'd be sweet.

Just some ideas, and great work already by the way, love the whole theme!

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by Mordiego
great mod, but I'm just curious.... why is 50% separator in title track progress placed somewhere at 55%...? is it intentional or my brain just hurts?
cheers
It... Shouldn't be at 55%... I'll have to check that out, because if it is, the HP bar is also out by 5%. Bugger.

Dallcingi

Dallcingi

Desert Nomad

Join Date: Nov 2006

USA

The Black Parades [死人死]

Mo/

Quote:
Originally Posted by Bowman Artemis
It... Shouldn't be at 55%... I'll have to check that out, because if it is, the HP bar is also out by 5%. Bugger.
It looks like 50% to me!
And nice mod btw ty very much!

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

I found a screenie from the day U released this version and luckily...it shows my progress in Party Animal title track which at that moment was around 5200 (5000 points being ofc 50% of total) points so take a look...

I'm probably wrong saying that so feel free to correct me... maybe the thing is rank 2 of Party Animal already starts at 1k points thus the 50% progress would be somewhere around 1k+4.5k=5.5k?

My brain hurts I guess

skretth

Krytan Explorer

Join Date: Jan 2006

Australia

the title track would be from 1k to 10k being that the 50% mark would be 5.5k
this would explain why at 5208 you are not halfway.

sigshane

Lion's Arch Merchant

Join Date: Mar 2007

Augusta, GA

R/

I was like WoW! when I first ran this mod, it was pretty cool. Then...

Then I ran to a transition area, and when I reappeared in the next area, the whole screen was white - bright white. I could see my HUD, and the compass, but it was like my character was looking into the sun or something.

I look forward to the final version of this, though.

Shane