Guild Wars Dark Glass UI Final Beta (5) Released
Bowman Artemis
***RELEASE (V1.2)***
Dark Glass V1.2 is now available for download from my website.
http://dfcowell.net/2010/11/guild-wa...interface-mod/
http://a.dfcowell.net/files/mods/gw/...elease_1.2.tpf
I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.
This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.
Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how wonderful that makes me feel.
-Dan.
***BETA 5 RELEASED***
http://dfcowell.net/index.php?option...12&Itemi d=26
As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with.
From now on, it'll be just improving the current design and fixing any bugs that come up.
At this point, I'm taking suggestions for ways to improve this mod.
My apologies for the delay in getting the final beta finished.
-Dan.
P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks!
Dark Glass V1.2 is now available for download from my website.
http://dfcowell.net/2010/11/guild-wa...interface-mod/
http://a.dfcowell.net/files/mods/gw/...elease_1.2.tpf
I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.
This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.
Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how wonderful that makes me feel.
-Dan.
***BETA 5 RELEASED***
http://dfcowell.net/index.php?option...12&Itemi d=26
As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with.
From now on, it'll be just improving the current design and fixing any bugs that come up.
At this point, I'm taking suggestions for ways to improve this mod.
My apologies for the delay in getting the final beta finished.
-Dan.
P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks!
NeHoMaR
I think we need an official change in GW UI, to something similar to this mod maybe.
I remember 3 different official UIs, not sure, they can change it now, it needs a refresh.
I remember 3 different official UIs, not sure, they can change it now, it needs a refresh.
Malice Black
How does one install this?
Chrono Re delle Ere
You must run this with textmod
dont feel no pain
I'll test in a sec
Tyla
Quote:
Originally Posted by Chrono Re delle Ere
You must run this with textmod
|
and running texmod with it as an extra = more lag = something which alot of people DONT need
dont feel no pain
looks good to me
weapons quick select looks abit rough though.
Bowman Artemis
Quote:
Originally Posted by tyla salanari
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need |
I know there are a lot of people that run it though.
EDIT: Regarding the weapon selection, yeah, I'm not happy at all with how that came out. My technique I used for the other windows didn't work as well on it, I'll work on fixing it up before I release V1.0.
EDIT2: Broken 200 hits on the page.
Brianna
I downloaded it, It's awesome, but the thing is, is that I don't really favor the ''Boxy'' look to all the UI windows, still very nice though.
Exoudeous
Quote:
Originally Posted by tyla salanari
texmod*
and running texmod with it as an extra = more lag = something which alot of people DONT need |
80% of the people that post here dont seem to get the diffrence.
Phoenix Tears
Quote:
Originally Posted by Bowman Artemis
***BETA 5 RELEASED***
http://dfcowell.net/index.php?option...12&Itemi d=26 As of this release, almost all UI elements have been skinned and those that haven't are too small for me to bother with. From now on, it'll be just improving the current design and fixing any bugs that come up. At this point, I'm taking suggestions for ways to improve this mod. My apologies for the delay in getting the final beta finished. -Dan. P.S. Please let me know how you feel about the UI. Let me know what I did wrong, what I can improve on next time and any other mods you'd like to see. Thanks! |
those existign ones are all either absolutely ugly, like those which color everythign red oO
And that mod with the yellow stuff is somewhat of heavily BUGGED
Also this kind of Mod can be surely improved by several ways...
Example:
-by giving this Mod for each different little explorable area an own indicator of percentage..that shows you...how much % of 100 you have explored of the area you are at the moment in.
Example to that:
Old Ascalon ~ 100% of 100 explored
Then when giving a map colors...then ONLY the FOG and not also the rest of the map too.
maybe give this Mod several Modes in itself, that the player can choose from, of how the Mod should show the player, where stuff is still unexplored, like several different sights of view and an "extractor"
In this Extractor for example you type then in
Show me only : everything, that is bigger than 0,01%, but smaller than 0,5%
Then the extractor marks on the map all unxeplored spots..which fit to this with a colored bold line around that area.
Naturally only, if such stuff is possible to make...otherwise it would be just nice to make us another latest Mod, which is better than the yellow stuff one and has not such BUGS, like:
- getting your screen totaly bringht
- getting your screen clipped together with the shadows of the world map or anything else where you were before
- having everywhere on the world map black spots ant randomous points each time or spots, that the mod shows you, that they can be explored, but are absolutely UNREACHABLE, what nearly happens only on the Tyria Map Mod..because they show only the old tyria Map, before the Map Stuff about EotN was added....when you go naturally now on with an acount, that has EotN...than does this Tyria Map get little problems.. it gets imo somehow a bit "moved", what would explain, what it shows in tyria spots to be explorable, which aren't.... best exple therefore is southeast of the 1st mission after lion's ark..there the Sea...which is absolutely unexplorable XD
would be an awesomwe help and those cartography mods still need really bug fixes and improvements...also perfect I call none of the existign yet
btw ..nice skin ^^ I really hopoe...Anet will give us with GW2 fially exchangeable Skins via the graphics menu
6am3 Fana71c
I love how it looks, and I'm tempted to try it. However I have slow connection, especially my upload speed (ADSL 512/64 Kbps). So how big impact does texmod have?
moriz
texmod does not have any effect on your connection speed. it merely intercept texture calls to GW.dat, and replaces those textures with ones you want. if you have a decent computer, it won't make any difference in framerates.
Brianna
Well, with the UI mod up I don't notice much difference in FPS (But my comp sucks.. usually run 10-20 fps average) some mods do slow me down though.
Esan
This mod is, unfortunately, a step in the wrong direction for some of us with color vision problems. So, while I am glad you and others enjoyed making and enjoy using it, I hope Anet does not adopt it as the default.
nekopowa
Quote:
Originally Posted by Esan
This mod is, unfortunately, a step in the wrong direction for some of us with color vision problems. So, while I am glad you and others enjoyed making and enjoy using it, I hope Anet does not adopt it as the default.
|
SaucE
I personally don't like it. Its too dark for my liking. Good work though, it looks good.
I Phoenix I
Is the 80% marker really necessary now that LoD is unconditional? That skill is/was the only skill with that clause off the top of my head.
sykoone
Quote:
Originally Posted by Phoenix Tears
And that mod with the yellow stuff is somewhat of heavily BUGGED
|
Quote:
Also this kind of Mod can be surely improved by several ways... Example: -by giving this Mod for each different little explorable area an own indicator of percentage..that shows you...how much % of 100 you have explored of the area you are at the moment in. |
Quote:
Then when giving a map colors...then ONLY the FOG and not also the rest of the map too. |
Quote:
maybe give this Mod several Modes in itself, that the player can choose from, of how the Mod should show the player, where stuff is still unexplored, like several different sights of view and an "extractor" |
Quote:
Naturally only, if such stuff is possible to make...otherwise it would be just nice to make us another latest Mod, which is better than the yellow stuff one and has not such BUGS, like: - getting your screen totaly bringht - getting your screen clipped together with the shadows of the world map or anything else where you were before |
Quote:
- having everywhere on the world map black spots ant randomous points each time or spots, that the mod shows you, that they can be explored, but are absolutely UNREACHABLE, what nearly happens only on the Tyria Map Mod..because they show only the old tyria Map, before the Map Stuff about EotN was added....when you go naturally now on with an acount, that has EotN...than does this Tyria Map get little problems.. it gets imo somehow a bit "moved", what would explain, what it shows in tyria spots to be explorable, which aren't.... best exple therefore is southeast of the 1st mission after lion's ark..there the Sea...which is absolutely unexplorable XD |
To OP:
Sorry for kinda hijacking the thread, but it annoys me when someone puts down my work without actually trying to find out if their points are factual or not.
I love the new UI skin. Most of my guild has the last version as a permanent attachment. Keep up the great work.
Bowman Artemis
Quote:
Originally Posted by I Phoenix I
Is the 80% marker really necessary now that LoD is unconditional? That skill is/was the only skill with that clause off the top of my head.
|
As you can tell, I don't play monk much.
Selissi
6am3 Fana71c
Same problem here. I just loaded into AB and my screen was all wierd, black and white with some huge circles. Mod looks pretty good but needs some fixing. My suggestions:
1) Remove 80% marker
2) Make 50% marker more visible (use red colour or something)
3) I noticed that when you are in PvP, area behind names in your party window changes to blue or red. If you ask me, this is kinda unneccessary. Just keep it black.
Apart from that, I really like it. Good works
1) Remove 80% marker
2) Make 50% marker more visible (use red colour or something)
3) I noticed that when you are in PvP, area behind names in your party window changes to blue or red. If you ask me, this is kinda unneccessary. Just keep it black.
Apart from that, I really like it. Good works
Bowman Artemis
Quote:
Originally Posted by 6am3 Fana71c
Same problem here. I just loaded into AB and my screen was all wierd, black and white with some huge circles. Mod looks pretty good but needs some fixing. My suggestions:
1) Remove 80% marker 2) Make 50% marker more visible (use red colour or something) 3) I noticed that when you are in PvP, area behind names in your party window changes to blue or red. If you ask me, this is kinda unneccessary. Just keep it black. Apart from that, I really like it. Good works |
1) I'll do that with the first final release.
2) Noted. I've been meaning to do that as well.
3) I've been having trouble isolating the textures they use for that, I'm not even sure if they are textures tbh. I'll look into it, but there might not be much I can do about it.
Selissi
As for the chat texture on there...it happens with all kinds of textures.just in case you needed that info
Bowman Artemis
Quote:
Originally Posted by Selissi
As for the chat texture on there...it happens with all kinds of textures.just in case you needed that info
|
Selissi
Nope, besides that High Detail mod...but that doesnt run through texmod
Bowman Artemis
***RELEASE (V1.0) - AVAILABLE FOR DOWNLOAD***
Dark Glass V1.0 is now available for download from my website.
http://dfcowell.net/?q=node/1
I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.
This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.
Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how great that is.
-Dan.
Dark Glass V1.0 is now available for download from my website.
http://dfcowell.net/?q=node/1
I have a new site design set up as well. I checked the logs and to date over two thousand copies of Beta 5 alone have been downloaded. I'm honoured by the way the community has embraced my mod, thanks to everyone who has downloaded and used it.
This version fixes the vertical skill bar not being skinned properly, removes the 85% health marker and makes the 50% marker easier to see. By no means is this the final version of the mod however. If anyone has any improvements or adjustments they'd like to see implemented, let me know. Also, if you have any other UIs you'd like made, let me know about them as well.
Thanks to everyone who has used my mod over the past 12 months and for those who have contacted me in-game and by e-mail. You have no idea how great that is.
-Dan.
Jesse
ooo i like it.....very nice just downloaded
Molock
Quote:
Originally Posted by Selissi
Having some issues when i zone into somwhere sometimes...If i minimize GW and come back it will fix itself..but still annoying
|
Vic
Just thought I'd say:
Good job Dan!
Been using this (and StraightLife) but I'd have to say, I think I prefer this one.
-Vic
Good job Dan!
Been using this (and StraightLife) but I'd have to say, I think I prefer this one.
-Vic
RobTehUnknown
I love this mod, i am a modder myself, I would like to see the bmp files on this though if you have them or the DDS, if u can please send them to me via pm, or email. One friendly modder to another, thankyou
Koross
Wow from the pics it looks sweet. Can't wait to try it when I get home from work. It seems small but it is things like this that lengthens the age of Guild Wars.
Bowman Artemis
Quote:
Originally Posted by RobTehUnknown
I love this mod, i am a modder myself, I would like to see the bmp files on this though if you have them or the DDS, if u can please send them to me via pm, or email. One friendly modder to another, thankyou
|
Mordiego
great mod, but I'm just curious.... why is 50% separator in title track progress placed somewhere at 55%...? is it intentional or my brain just hurts?
cheers
cheers
hurdlebeast
something i would like to see: health bar turn another color once it is indeed below 50% health. although this would have to be a blue or something, since green, purple, and pink are taken. maybe a blue at 50% and below, and yellow at 25%?
or if possible, blue at 50%, yellow when it is less than yours?
also, dunno if it's possible, but is there anyway to get the actual hit points of each foe to turn up at all? i think that'd be sweet.
Just some ideas, and great work already by the way, love the whole theme!
or if possible, blue at 50%, yellow when it is less than yours?
also, dunno if it's possible, but is there anyway to get the actual hit points of each foe to turn up at all? i think that'd be sweet.
Just some ideas, and great work already by the way, love the whole theme!
Bowman Artemis
Quote:
Originally Posted by Mordiego
great mod, but I'm just curious.... why is 50% separator in title track progress placed somewhere at 55%...? is it intentional or my brain just hurts?
cheers |
Dallcingi
Quote:
Originally Posted by Bowman Artemis
It... Shouldn't be at 55%... I'll have to check that out, because if it is, the HP bar is also out by 5%. Bugger.
|
And nice mod btw ty very much!
Mordiego
I found a screenie from the day U released this version and luckily...it shows my progress in Party Animal title track which at that moment was around 5200 (5000 points being ofc 50% of total) points so take a look...
I'm probably wrong saying that so feel free to correct me... maybe the thing is rank 2 of Party Animal already starts at 1k points thus the 50% progress would be somewhere around 1k+4.5k=5.5k?
My brain hurts I guess
I'm probably wrong saying that so feel free to correct me... maybe the thing is rank 2 of Party Animal already starts at 1k points thus the 50% progress would be somewhere around 1k+4.5k=5.5k?
My brain hurts I guess
skretth
the title track would be from 1k to 10k being that the 50% mark would be 5.5k
this would explain why at 5208 you are not halfway.
this would explain why at 5208 you are not halfway.
sigshane
I was like WoW! when I first ran this mod, it was pretty cool. Then...
Then I ran to a transition area, and when I reappeared in the next area, the whole screen was white - bright white. I could see my HUD, and the compass, but it was like my character was looking into the sun or something.
I look forward to the final version of this, though.
Shane
Then I ran to a transition area, and when I reappeared in the next area, the whole screen was white - bright white. I could see my HUD, and the compass, but it was like my character was looking into the sun or something.
I look forward to the final version of this, though.
Shane