Since I just love blowing all the money I've accumulated every few days on max armor/runes/insignias, I have created yet another new character. A warrior, this time. Here's the build I've worked on thus far:
[skill]Quivering Blade[/skill][skill]Counterattack[/skill][skill]Distracting Blow[/skill][skill]Flail[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill][skill]Plague Touch[/skill][skill]Enraging Charge[/skill]
No GW:EN.
Res signet replaced with Sunspear Rebirth Signet once I gain enough faction to make it worthwhile.
Attributes all in Strength and Swordsmanship, since Tactics is not used and I can't get enough points for 2 condition plague touch without sacrificing from the other two (and it isn't worth it).
With three skills that increase adrenaline gain (Flail, Enraging Charge, and "For Great Justice!") I'm hoping I'll have enough adrenaline to spam the crap out of Quivering Blade while keeping up Flail.
Energy should be more than fine. Probably too much, really.
Anyways, yeah. Anything I could improve? Trash build that needs to burn in the fiery pits of hell? Or maybe it's actually decent?
Aw yeah, a build thread.
Vargs
Dreamwar
It seems nice, maybe you can add something to add some extra damage, something like power attack.
I like this build, maybe i'm going to use it on my warrior
I like this build, maybe i'm going to use it on my warrior
Tab
Dragon Slash is far, far better than Quivering.
[skill]Dragon Slash[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Flail[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
"Save Yourselves!" and Brawling Headbutt.
[skill]Dragon Slash[/skill][skill]Sever Artery[/skill][skill]Gash[/skill][skill]Flail[/skill][skill]Rush[/skill][skill]Resurrection Signet[/skill]
"Save Yourselves!" and Brawling Headbutt.
Vargs
Quote:
Originally Posted by Dreamwar
It seems nice, maybe you can add something to add some extra damage, something like power attack.
I was definitely thinking of sticking power attack in there. I haven't played a warrior much though, so I'm not sure just how much the 2 pips of energy regen hurt them. I'll probably go with this build or something similar, see how much excess energy I have, and then if I have way more than enough energy, swap in power attack over distracting blow or for great justice. Maybe even res signet >.>
isamu kurosawa
Quote:
Originally Posted by Vargs
I was definitely thinking of sticking power attack in there. I haven't played a warrior much though, so I'm not sure just how much the 2 pips of energy regen hurt them. I'll probably go with this build or something similar, see how much excess energy I have, and then if I have way more than enough energy, swap in power attack over distracting blow or for great justice. Maybe even res signet >.>
You should realy have an adren attack in there over power attack at least.
As posted before Dslash is the better elite, but as your using quivering im guessing its a new warrior in factions not yet upto boreas.
As posted before Dslash is the better elite, but as your using quivering im guessing its a new warrior in factions not yet upto boreas.
Vargs
Eh, I don't know if I really like the idea of Dragon Slash. 10 adren? Sure, it's easier to keep it going once you've gotten the first one off, but that first one seems like it'll take ages.
Well, regardless - let's assume I do use it.
[skill]Dragon Slash[/skill][skill]Standing Slash[/skill][skill]Power Attack[/skill][skill]Flail[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill][skill]Distracting Blow[/skill][skill]Enraging Charge[/skill]
Could replace standing slash with [skill]Sun and Moon Slash[/skill], but I'm not really sure which will do more damage. Sun and moon takes 2 more adrenaline, although you do get an extra hit, which means more adrenaline gained. I could also try [skill]Whirlwind attack[/skill]. This is all PvE btw.
Going with that build instead, I gain some damage through standing slash. However, I lose Plague Touch, which is a really nice skill to have around (especially when you're dazing yourself a good bit - 5 energy daze isn't bad!).
I could power attack it up until I build enough adrenaline for dragon slash (which should get a bit of a boost with enraging charge + flail right after), and then toss in power attacks later on if I don't have enough adrenaline for my 2 adren attacks. Does For Great Justice! increase the adrenaline gained by Dragon Slash? Might be a good idea to use that after I've built some energy already if so.
As for the guy suggesting brawling headbutt and save yourselves, I don't have GW:EN and I don't have enough faction to make save yourselves worthwhile. So those are out.
Not really interested in sever/gash either. Sever isn't all that useful, and while deep wounds is definitely nice I don't think I can justify 2 slots and 2 attacks for it.
Anyways, how's that? I think I like it more, although it means I have to go through factions again for dragon slash. I just finished factions with my assassin, and haven't finished either of the other two campaigns, so I kinda wanted to play those >.<
Well, regardless - let's assume I do use it.
[skill]Dragon Slash[/skill][skill]Standing Slash[/skill][skill]Power Attack[/skill][skill]Flail[/skill][skill]"For Great Justice!"[/skill][skill]Resurrection Signet[/skill][skill]Distracting Blow[/skill][skill]Enraging Charge[/skill]
Could replace standing slash with [skill]Sun and Moon Slash[/skill], but I'm not really sure which will do more damage. Sun and moon takes 2 more adrenaline, although you do get an extra hit, which means more adrenaline gained. I could also try [skill]Whirlwind attack[/skill]. This is all PvE btw.
Going with that build instead, I gain some damage through standing slash. However, I lose Plague Touch, which is a really nice skill to have around (especially when you're dazing yourself a good bit - 5 energy daze isn't bad!).
I could power attack it up until I build enough adrenaline for dragon slash (which should get a bit of a boost with enraging charge + flail right after), and then toss in power attacks later on if I don't have enough adrenaline for my 2 adren attacks. Does For Great Justice! increase the adrenaline gained by Dragon Slash? Might be a good idea to use that after I've built some energy already if so.
As for the guy suggesting brawling headbutt and save yourselves, I don't have GW:EN and I don't have enough faction to make save yourselves worthwhile. So those are out.
Not really interested in sever/gash either. Sever isn't all that useful, and while deep wounds is definitely nice I don't think I can justify 2 slots and 2 attacks for it.
Anyways, how's that? I think I like it more, although it means I have to go through factions again for dragon slash. I just finished factions with my assassin, and haven't finished either of the other two campaigns, so I kinda wanted to play those >.<
Savio
Quote:
Originally Posted by Vargs
Quote:
I don't have enough faction to make save yourselves worthwhile.
If you're using FGJ and Dslash, you can maintain SY for as long as FGJ is up.
Dr Strangelove
Quote:
Originally Posted by Vargs
Eh, I don't know if I really like the idea of Dragon Slash. 10 adren? Sure, it's easier to keep it going once you've gotten the first one off, but that first one seems like it'll take ages.
If that's really a concern, use enraging charge and FGJ!. The first hit will give you 3*2 + 2 adrenaline, which is at 8 already. One more hit and you're happily spamming dslash.
MBP
If going with quivering you might wanna consider adding some more conditioning attacks and the sunspear necro skill necrosis...it is pretty fun.
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