Professions/Skills/Attributes

Danger 0ux

Pre-Searing Cadet

Join Date: Dec 2007

Hey, some pretty basic questions here, I don't actually have the game yet so hope this is the right place..

-How much does your second profession actually affect your character?
E.g say I was a Warrior with a ranger as my second profession, would I firstly, be able to use Bows and Ranger armour, and can I use range in combat, or do I just get the attributes of a ranger as well as the attributes of a warrior, so I could have an animal companion for example?

-Attributes, are these just bonuses that your character gets? Or can they be 'activated' in combat?

-Skills, are are they things that are 'activated'? And are they related to attributes?


Hope this is the right place..I know that most of this is probably somewhere on the main site but I'm slightly confused and could use with some simpler explanations

NeonXero

NeonXero

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

Leaked Aggression [grr]

D/W

I'll see what I can do here...

Re. profession --> it's pretty much up to you how much the second prof. affects your character. If you would have a ranger as a secondary, you would be able to use the 3 "secondary" attributes of the ranger: Marksmanship, Wilderness Survival, and Beast Mastery. You would not be able to use "Expertise," which is their main attribute. You will not be able to use ranger armor (but you can use any weapon you want... even if its not warrior or ranger based), the armor you can wear is based on your main profession. And yes, you can have a pet with a Ranger secondary.

Re. attributes/skills --> Yes, the attributes are basically just bonuses that your character gets. The strength of a large majority of skills is based off of the points that you put into attributes. (I.E. A sword attack would maybe do +10 damage with 2 sword mastery, and +20 with 12 sword mastery)

Attributes - cannot be "activated," they are always turned on.

Skills - they must be activated whenever you want to use one... but some enchantments are always turned on after you use them initially. Most skills are either "once-and-done" when you use it, or have a certain duration (normally about 5-60 seconds), but like I said earlier, some are maintained from the time you use it, to the time you die or switch areas (mending, balthazar's spirit, faithful intervention to name a few)

Hopefully that answered everything, sorry it's kind of poorly laid out... also check out
http://gw.gamewikis.org/wiki/Main_Page
for a lot of answers to pretty much anything related to the game.

Have fun!

Danger 0ux

Pre-Searing Cadet

Join Date: Dec 2007

Thanks v much dude, cleared up a lot of stuff there

Another thing I just saw, if you start as a PvE Char, can you do all the PvP stuff when you reach level 20?

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Yes, you can. You can also make a PvP character - This starts at level 20, and will have all the skills, heroes and weapon upgrades available you have unlocked on your account. You can also make armour and weapons for free on your PvP character.