Armor+5 or HP+30?

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Wolala Wagaga
Academy Page
#1
as topic, i am wondering is there worth using armor +5 on ur weapon? HP+30 seems alot more versitale, and definitely alot more popular in both PvE and PvP... but i will like to know what ppl's take on this
October Jade
October Jade
Wilds Pathfinder
#2
Carry one of each; use the armor boost until you're about to die, then switch to +30. The rest of the time the extra health isn't doing you any good.
bilateralrope
bilateralrope
Desert Nomad
#3
If you can't be bothered switching, +armor works best in PvE simply because its working every single time you take armor effected damage (such as an enemy wanding you) while, like October Jade said, +hp is doing nothing unless you are between 0 and 30 hp with it equipped.

And + armor is usually cheaper to buy.
wetsparks
wetsparks
Desert Nomad
#4
with armor ignoring spells though the +30 does you a lot more good.
Solus Spartan
Solus Spartan
Krytan Explorer
#5
People buy +30hp for more, so it's a +5 weapon i'll usually cuztomise it.
I'd say +5 is better, +30hp makes it sell better
bilateralrope
bilateralrope
Desert Nomad
#6
Quote:
Originally Posted by wetsparks
with armor ignoring spells though the +30 does you a lot more good.
How often do you get between 30 and 0 hp on the +hp mod ?

And of those occasions, how many of them have you actually survived ?
Onarik Amrak
Onarik Amrak
Forge Runner
#7
I was about to reach for the dead horse .gif... but I'll throw you a bone.

It depends on what you're fighting.
o
oresteez
Academy Page
#8
i'm a pve MM necro, and for my playstyle, I'd have to go with the +30 hp...since I'm going to be constantly giving my HP to my minions...

So it's really a question that varies based on your character...
Shadow Spirit
Shadow Spirit
Krytan Explorer
#9
Quote:
Originally Posted by oresteez
i'm a pve MM necro, and for my playstyle, I'd have to go with the +30 hp...since I'm going to be constantly giving my HP to my minions...

So it's really a question that varies based on your character...
You'll actually be better off having less health as a MM. Blood of the Master sacrifice is based on your max health, so the lower your max HP is, the less you sacrifice.
o
oresteez
Academy Page
#10
thanks for the tip..i'm still new, so I'll have to mess around with it in game
Steboy93
Steboy93
Furnace Stoker
#12
Generally I would go for +30hp but that's just my opinion.
quickmonty
quickmonty
Ancient Windbreaker
#13
This has been argued for a couple years. I think October Jade's sugestion is good.
Quote:
Carry one of each; use the armor boost until you're about to die, then switch to +30. The rest of the time the extra health isn't doing you any good.
D
Dante the Warlord
Desert Nomad
#14
Ive been told that +30 is better for a spellcasters actually. The reason why was that spellcasters generally stayed in the back, far enough not to be hit at least. While armor is by far VERY useful to a spellcaster since they have very low armor, ive been told that +30 would be "better". This is what i have been told from past gw gururers, since i believe i asked this exact same question

P.S. for mm's go 36% HSR and HCT(two 20's combined) its better since you need to gain as many minions as fast as possible
moriz
moriz
??ber t??k-n??sh'??n
#15
i'd go with +30 hp simply because it's good in any situation. i've been reduced down to <30hp in pvp more times than i can count.
Yanman.be
Yanman.be
Banned
#16
PvP? +30

PvE? Cheapest thing you can find!
Alex Morningstar
Alex Morningstar
Krytan Explorer
#17
PvP +30

PvE +5 Armor if you are going to keep it, +30 if you want to sell it.

Why? Everyone wants +30 because a few vocal players decided it was the only thing worth having and everyone else that can't think for themselves simply agree. +30 against a mob of monsters wont do you much, while +5 will reduce the overall damage you take.
bilateralrope
bilateralrope
Desert Nomad
#18
Wiki article on armor rating. The first thing you should note is that for armor effected damage +x armor will always reduce the damage received by the same percentage regardless of the starting AL for a given value of x.

+5 armor is an 8.3% damage reduction

Lets assume a level 20 character with a sup vigor and a sup attribute rune. So 480 + 50 - 75 = 455 hp

If you add a +30 hp mod you bring your hp to 485, and the +30 only makes up 6.2% of your total hp. If you increase your hp from other sources, this percentage decreases. For the +30 mod to be above 8.3% of your hp, you would need to be at 361hp with the mod (30/0.083).

But even then it only performs as well as the +AL if your either not being healed, or your only taking armor ignoring damage. For PvE I'm not aware of a single enemy that does armor ignoring damage that doesn't also use its basic attack. And the only armor ignoring basic attack I know of is if they illusionary weaponry up. So apart from the illusionary weaponry enemies, every PvE enemy will cause the +al mod to take effect.

On the other hand +hp will only work in two situations:
1 - You take the damage to pull you under 30hp with the mod and you get healed before dying. Since your at <30hp, this will only take a wand or two.

2 - You manage to do something useful before dying, like getting off a skill just before the fatal blow comes.

In all other situations it does nothing except let more hp get lost to saccing or let 3 more damage per hit slip through prot spirit.

For PvE if either of these cases come up, you got really lucky.
ShadowsRequiem
ShadowsRequiem
Furnace Stoker
#19
Dunno who uses 485 hp as that is very low. Most people use minors now having there health around 585-640 hp

Use whatever you feel you like, test out both and see if they fit your playing style. If you run into a lot of physical dmg use +5, or if you have heavy degen use +30.
Quaker
Quaker
Hell's Protector
#20
I prefer +30 health myself, although many of my Hero's weapons have +5 armor. Armor +5 only helps against attack damage, whereas h+30 helps give you a bigger buffer against degen type damage (poison, bleeding, etc.)

But, as they say, it depends on your playstyle and such.