We are beta-testing GW2

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

"If I am a low level player, still, me going out there helps my team. And in fact, they can invite me and let me act as a higher level player."

Does this statement by O'Brian sound familiar to any of you.... like, maybe this 10 day (lvl up newbies so they can play too thing)?

Plus, I'd like to hear a few opinions on the new comments from the creators of GW2 from all of you.

KANE

Edit to add the link: http://www.gamersglobal.com/special/...anets-founders

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

i thought the same thing when i read about the update and the buff to lvl 20 stats....sounds like some unofficial GW2 beta testing to me

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

This has been brought up even earlier in another topic a couple weeks ago. I think it IS a pilot for the later GW2 idea, but I doubt this is final form (I hope not, uber-buffing <> making them equal).

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

I've noticed a handful of things that are clues to GW2 mechanics. The announcement of bosses, for example. Since they've used the example of the dragon attacking the bridge several times, I'd say the announcement of "Dragon attack" would be displayed similar to EoTN boss warnings. And when they mentioned the buff to low lvls for EoTN access, the similar buff mentioned for GW2 was the first thing that came to mind. Wouldn't surprise me if the book concept is a test as well.

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Just as we were Beta Testing the BMP during Halloween in the Costume Brawl

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Quote:
Originally Posted by Lycan X
Just as we were Beta Testing the BMP during Halloween in the Costume Brawl
Excellent post, I thought the same thing there too.

KANE

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

We have been beta testing it since the release of Nightfall then - remember the Consulate Docks mission? It is usually fairly easy to go back and figure out where many features came from when they were first new - a lot of that falls back to the idea of there being almost nothing new under the sun.

Not that I would say you aren't somewhat correct, I'm sure they are paying attention to how a wider ranged "buff" is going to affect things. However that is a far cry from a "beta test" - I doubt they are just doing to see how it works.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

It is what good businesses do. Find something that works/people like and build on it. They found an excuse to use this extended weekend event to test how people would respond to the "buffing" of lower level characters (and not how they respond in posts but in the game) and will make changes how they deem necessary instead of having a system in place for GW2 testing and finding out that something doesn't work or the response to how it works is terribly negative.

Hikan Trilear

Frost Gate Guardian

Join Date: Feb 2007

At this point wouldn't it be more like pre-alpha-testing?

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

I'd use the term "concept-testing".

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Technically, since they're writing a whole new engine based on the previous game and releasing it as a seperate product, we've been 'beta testing' GW2 since April 05.

That's not a knock against GW1. But it's more or less the case, or will be after GW2 launches.

But you're probably right that some of the new twists to gameplay we've been seeing are part of the big GW2 list somewhere.

JeniM

Desert Nomad

Join Date: May 2007

W/E

I like the sound of the defending your "world"

Where he said something like "If 100 people are there thats good, if 200 are thats even better"

Huge epic battles like in BMP (the battle of Turai)

Nooooooo why does it have to be so far away :'(

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Quote:
Originally Posted by semantic
since they're writing a whole new engine
Wrong. As I've quoted him before in other threads, Jeff "whatsisname" said specifically in PC Gamer that GW2 was built on the GW1 engine.

KANE

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by KANE OG
Wrong. As I've quoted him before in other threads, Jeff "whatsisname" said specifically in PC Gamer that GW2 was built on the GW1 engine.

KANE
A modified engine. And when you think that idtech 5 is just another in a string of engines built from the Quake 3 engine, you can appreciate how far an engine can, if built properly in the first place, be modified.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by KANE OG
Wrong. As I've quoted him before in other threads, Jeff "whatsisname" said specifically in PC Gamer that GW2 was built on the GW1 engine.

KANE
Weird, I could swear that the whole reason they were making a sequel was because there were many things they wanted to implement that couldn't be done with the current engine.

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by arcanemacabre
Weird, I could swear that the whole reason they were making a sequel was because there were many things they wanted to implement that couldn't be done with the current engine.
Yea, if the game doesn't need a new engine why make a sequel

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by arcanemacabre
Weird, I could swear that the whole reason they were making a sequel was because there were many things they wanted to implement that couldn't be done with the current engine.
I thought the same thing, however in retrospect I can't be sure that is what I read. I would most likely have read "can't be done with out current model" to mean that when in fact it doesn't.

Take a jump button for instance - probably fairly easy to implement in GW1 from a pure engine perspective. However, how will this affect all the maps already done? How about the PvP maps? That is a whole lot of stuff to contend with even with something as simple a jumping. GW1 has little knowledge of a z-axis (it does have some) and that may very well require a massive amount of work to add in, however for a new game designed from the ground up with that in place should be no problem. Jumping is something simple, how about the more radical changes?

*shrug* If they had a really well designed engine from the beginning and focused on enforcing a "good" design then it wouldn't necessarily make sense to scrap it. But then, in my experience that is *really* hard to keep that clean a design over a multi-year project - in fact I generally find that near impossible. Of course, I also do not know exactly how radical the changes they are proposing are - both because we do not know all of them and we do not know the code base (heck, jumping may be the largest change in the whole engine for all we know).

This is especially true if the changes they are talking about were "seen" from the very beginning. I know I have written software in the past where I know it will eventually have a fairly radical change once I have tried enough different cases to know which way is the correct one. I just made sure that the options were all easy to change too and tried to make sure everything I did maintained a great amount of flexibility when it came time to make the "real" version (just in case none of the options I foresaw were correct), though the current version was very much a commercial piece of software and well worth the investment clients put into it.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

strcpy - very good points. I suppose if the code for the original engine was written in such a way that allowed for a great amount of flexibility, and I don't doubt that, it could be re-worked for a next-gen game like GW2. The only things I am really concerned about are things like physics, lighting, armor/item clipping, better skill animations, etc. If the engine could be molded to include these things, then I'm all for it.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

It will, everything points to it. Everyone complains about GW:EN being "incomplete" or "rushed out there." But look at how GW:EN looks. The water, fire, wind effects in it are astonishing. I remember the preview weekend when their servers were overloaded, I thought that GW:EN had overloaded my computer's ability to render such beauty (thank goodness it hasn't, I love GW on maxed settings).

Now if that's GW:EN, an expansion, just think how much more beautiful GW2 will be, when they've had around a year to modify/redesign the original engine.

As for the comment about older engines: Unreal 3's engine is a heavily modified version of the original Unreal's engine. You build it right (as said before), it can be modified to kingdom come.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by arcanemacabre
strcpy - very good points. I suppose if the code for the original engine was written in such a way that allowed for a great amount of flexibility, and I don't doubt that, it could be re-worked for a next-gen game like GW2. The only things I am really concerned about are things like physics, lighting, armor/item clipping, better skill animations, etc. If the engine could be molded to include these things, then I'm all for it.
Physics would be awesome. I just can't figure out how they can accomplish that in a massive multiplayer persistent environment.
But, yes physics would rock if they could pull it off.
Emergent game play is incredible when physics are involved. I really think an mmo fully exploring emergent game play possibilities is long overdue.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by JeniM
Quote:
Originally Posted by arcanemacabre
Weird, I could swear that the whole reason they were making a sequel was because there were many things they wanted to implement that couldn't be done with the current engine.
Yea, if the game doesn't need a new engine why make a sequel
Simple, as Loki pointed out above, the engine, in it's current form, cannot handle the changes they want to make to the game and as they said in the PCGamer article, if they changed the game engine now, it would destroy GW1...


Besides, why is there a second thread about this article over the one inde posted?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by TaCktiX
It will, everything points to it. Everyone complains about GW:EN being "incomplete" or "rushed out there." But look at how GW:EN looks. The water, fire, wind effects in it are astonishing. I remember the preview weekend when their servers were overloaded, I thought that GW:EN had overloaded my computer's ability to render such beauty (thank goodness it hasn't, I love GW on maxed settings).
Superficial stuff like shader effects dont make pretty graphics that add to longevity of game. Good artits do. I couldnt care less about zomg a bit better reflection! Anet is sooo lucky to have decent art team. /check out really old screenies of gw pre and post art change. it was same engine, and preart change stuff looked terrible/

And good graphics dont make good game (or at least long lived decend game). Good design does.

Shakkara

Shakkara

Krytan Explorer

Join Date: Oct 2006

W/

I've been thinking the same thing ever since the rollerbeetle race.

"Hey, this could be a test for GW2 controls"

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by zwei2stein
Superficial stuff like shader effects dont make pretty graphics that add to longevity of game. Good artits do. I couldnt care less about zomg a bit better reflection! Anet is sooo lucky to have decent art team. /check out really old screenies of gw pre and post art change. it was same engine, and preart change stuff looked terrible/

And good graphics dont make good game (or at least long lived decend game). Good design does.
I fully agree with the first part of your answer, but not with the 2nd one: an artist cannot express himself if he doesn't have the tools. Shaders and othe reflection models may seem superfluous, but it is sometimes essential to what is shown. But let's not forget that the two aspects work hand in hand: GW is inherently amazing thanks to great artists that found a fabulous dev team to help them express their art.

I personally hope that GW2 will raise the standard even higher than GW1, still keeping that delicate balance that enable the client to play on all PCs, even the modest ones!

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Fril Estelin
I fully agree with the first part of your answer, but not with the 2nd one: an artist cannot express himself if he doesn't have the tools. Shaders and othe reflection models may seem superfluous, but it is sometimes essential to what is shown. But let's not forget that the two aspects work hand in hand: GW is inherently amazing thanks to great artists that found a fabulous dev team to help them express their art.
Thats true, but such tools often become abused just to show off thier existance. I guess its to impress people who go all wild on such things. (i.e. such abuse are "new" portal effects - totally out of place and screaming "look, we have shaders!").

If its used correctly, you dont notice that effect being there, it just fits.

Besides, good texture on good model goes a LONG way in implementing artist vision.

(for example, lots of games feature beautifull realistic water, which looks totally unrealistic because rest of game is not compatible with it, should artist have not used effects, it would look much better.)

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by zwei2stein
Thats true, but such tools often become abused just to show off thier existance. I guess its to impress people who go all wild on such things. (i.e. such abuse are "new" portal effects - totally out of place and screaming "look, we have shaders!").

If its used correctly, you dont notice that effect being there, it just fits.

Besides, good texture on good model goes a LONG way in implementing artist vision.

(for example, lots of games feature beautifull realistic water, which looks totally unrealistic because rest of game is not compatible with it, should artist have not used effects, it would look much better.)
You are right. But Anet has shown that they are not the kind of company to abuse these things, plus in terms of SW development it does not make much sense if your audience is as wide as the current GW population and you control tighly your budget (shiny graphical effects cost a lot of money and are probably more justifiable on offline games such as Crysis). I think we can agree that in 2005 GW broke from the rule of "more V/RAM for my game" to provide us with a smooth online XP and the various campaigns and EotN have not really added to the HW requirements. But since GW2 happens 3 years after GW, we can expect basic graphics technology, such as Shader v2, to be used. And I was also extremely happy to see the art on the unborn Utopia, which means that 3 years after having started GW, Anet is still strong on the art side of the game. I don't believe one second they will disappoint us with GW2 on this topic.

I would even speculate about another aspect related to this: going one step further than the 2d art, I'm wondering whether Anet will bring 3d art to a new level by introducing these nice "movements" such as jumping, rolling, et caetera. We already have nice emotes with basic movements, just imagine GW2 which would look like dance art (not as a central component of the game of course, similarly to the fact that the current beauty of the graphics do not make GW1). And let's not forget sound and music, they been improving slowly but steadily since GW1 through the 6 other projects.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Beta testing?? well, Yeah. Why wouldn't they. They did say EoTN would give players a taste of GW2.

You can bet those fancy stealth skills Gwen has in the BMP will likely see inclusion in some form in GW2. . .

My only gripe about the article is the Mention of "High" and "Low" levels in the Mists PvP. Suggesting there will be overpowered players in PvP means "That this is an old article as much has changed since this interview was taken. I can hardly wait two years."

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Redfeather1975
Physics would be awesome. I just can't figure out how they can accomplish that in a massive multiplayer persistent environment.
But, yes physics would rock if they could pull it off.
Emergent game play is incredible when physics are involved. I really think an mmo fully exploring emergent game play possibilities is long overdue.
Well, if you wanna go half-way there, Titan's Quest had some physics involved in it. But if you're gonna go the way of Oblivion in terms of physics, the internets'll explodith!

In terms of testing the concepts for GW2 (wouldn't say beta-testing), I'd agree. And I haven't seen a whole lot of negative feedback, so that means so far so good!

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Just FYI: The interview to which this thread links is old. According to Mike O'Brien, this was a phone interview given back when all the other interviews were being done, around the announcement of GW2 and even GW:EN, well before the release of the Bonus Mission Pack -- likely back in the spring or summer of this year.

Just thought you'd want to know.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Whew, I was actually looking for a date to that article, I'm in high hopes that much is still evolving, has evolved since those announcements and first articles.

mazey vorstagg

mazey vorstagg

Wilds Pathfinder

Join Date: Aug 2006

Nodnol

Meeting of Lost Minds

E/Mo

Thanks Gaile, good to know. We thought nothing had changed since last time we heard!

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by KANE OG
Wrong. As I've quoted him before in other threads, Jeff "whatsisname" said specifically in PC Gamer that GW2 was built on the GW1 engine.

KANE
Fine. They're building it 'on the GW1 engine'. But if they're re-working it to the extent that the two can't interact (also specifically stated), then it's essentially a whole new thing.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Another thing they're "testing" for GW2 in GW1 could be with the instanced quests we've been doing. Whaddya'll think?

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

What they were doing was building on to the Guild Wars 1 engine for Guild Wars 2. The problem probably was the overwhelming amount of existing things that would have to be tweaked to recognize this change.

The Guild Wars 2 engine will probably be a more adaptive and stronger version of the Guild Wars 1 engine. Sort of like an evolution of the engine if you ask me.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

Quote:
Originally Posted by Gaile Gray
Just FYI: The interview to which this thread links is old. According to Mike O'Brien, this was a phone interview given back when all the other interviews were being done, around the announcement of GW2 and even GW:EN, well before the release of the Bonus Mission Pack -- likely back in the spring or summer of this year.

Just thought you'd want to know.
LMFAO Mizz Gray. The link I provided is on the front page of Guru right now. Is anet, and/or Guru giving outdated info or what?

KANE

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by KANE OG
LMFAO Mizz Gray. The link I provided is on the front page of Guru right now. Is anet, and/or Guru giving outdated info or what?

KANE
In what way is giving an interview to some place and them not printing it till now Anet's or Guru's fault any more than it is yours for giving us the link? As far as I can tell none of the people in the link other than GamersGlobal have any control over when they publish an interview.

Now, if GamersGlobal published the interview ages ago then both Guru and you have some blame, but still I can't see how that would be the fault of Anet.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Sounds like a conspiracy theory to me, but in reality theres lots of evidence to back this up.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I don't find anything wrong with this kind of concept testing - quite the contrary, having a vision for a wonderfully innovative new game is one thing but finding the mechanisms that both flesh out that vision and also entice people to play it is another issue altogether. The really ingenious insight that made GW stand apart from the rest of the MMORPG genre was the proposition that level (and thus grinding) is pretty much inconsequential for the enjoyment of a game. The original GW got it right to a large extent, now these new game modes (EotN buff, Costume Brawl, BMP) that are introduced to test the reactions of the community point to a direction where even the remaining vestiges of off-the-shelf RPG mechanisms are discarded.

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Quote:
Originally Posted by tmakinen
I don't find anything wrong with this kind of concept testing - quite the contrary, having a vision for a wonderfully innovative new game is one thing but finding the mechanisms that both flesh out that vision and also entice people to play it is another issue altogether. The really ingenious insight that made GW stand apart from the rest of the MMORPG genre was the proposition that level (and thus grinding) is pretty much inconsequential for the enjoyment of a game. The original GW got it right to a large extent, now these new game modes (EotN buff, Costume Brawl, BMP) that are introduced to test the reactions of the community point to a direction where even the remaining vestiges of off-the-shelf RPG mechanisms are discarded.
I like what you said so much I'm quoting you. I think it is apparent that much of what we see, as new and inovative content, with BMP, EoTN, Updates, Events, are a hinted direction into GW2.

I also think it is wise that Arena Net has not committed themselves fully to the GW2 design direction by releasing solid details on what they plan to do. Until they fully commit, they really should not let slip too many details.

What's impressive is how quickly many players are catching onto the alternate form of player advancement. It was weird when I first started playing GW, but now, I cannot imagine playing it any other way. I'm no longer a Leveling addict, I'm a Title addict, at least titles say something about you, rather than just placing a number above your head. And the fact that they're optional and non-linear is just . . . well it's Brilliant.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

plz plz bring vizunah square style missions into gw2. there arent enuff missions determined by a completely random factor. if gw2 isnt instanced as much as gw1, i say more random fail for gw2 lulz.