New Guild Wars 2 Interview
Inde
I'll start a thread to discuss the interview. I see Kane OG's post dealing with the question of beta for GW2 so we'll have this one to discuss all the "new information, why the left blizzard, and their gameplay philosophy."
You can check out the interview here:
http://www.gamersglobal.com/special/...anets-founders
And I can't get the other pages to show up in IE so I'm assuming you must use FireFox to view the entire thing as a note.
You can check out the interview here:
http://www.gamersglobal.com/special/...anets-founders
And I can't get the other pages to show up in IE so I'm assuming you must use FireFox to view the entire thing as a note.
Bryant Again
Just going to say:
Ehhhh.
Quote:
Originally Posted by Article
Guild Wars may be the closest competitor World of WarCraft has
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Inde
Sooo...
Does that sound like there will be servers now? Versus just the districts we have now.
Quote:
We will have two kinds of PvP. We still have the e-sport kind, which is a fair, level playing field, and very competitive. But we also introduce “world PvP”. In Guild Wars 2, you’ll be playing in one persistent world. And, periodically, your world will connect to different worlds. And we’ll be competing for shared resources that can benefit our world. |
Bryant Again
They stated in the PC Gamer article that there would be different realms a player could choose to play on. So yes.
RPGmaniac
I hope these worlds aren't as concrete as they are in WoW. I had that about WoW where even if I meet people who play it, if they aren't on my server (or even the same side) then I can't play with them without rolling a whole new character.
The whole PvP part looks pretty exciting. Can't wait to see how well it works.
The whole PvP part looks pretty exciting. Can't wait to see how well it works.
semantic
Quote:
Originally Posted by Inde
Sooo...
Does that sound like there will be servers now? Versus just the districts we have now. |
A vs B and
C vs D
If A and C are consistently beating B and D throughout the course of a 'round' (however long that ends up being), when they re-shuffle worlds, the second round would be:
A vs C and
B vs D
Kakumei
This is pretty interesting, thanks for the link!
Not that it really reveals much that's new. I can't wait until they start giving us some real information about GW2.
Not that it really reveals much that's new. I can't wait until they start giving us some real information about GW2.
Operative 14
Not to much information about GW2, but a lot of interesting information about the developers and their goals. Makes me feel a bit better about the future of GW to be honest.
arcanemacabre
See, this is why I love this game and the company. These guys are geniuses. I am about 95% sure GW2 is going to be a great game, and about 80% sure it will be better than the first one.
JeniM
Like the "worlds" at war concept
I'm actually tempted to PvP
I'm actually tempted to PvP
Sir Seifus Halbred
I can view it fine on IE
Redfeather1975
Ben Miller has a suspicious cookie eating grin on his face.
TaCktiX
Yeah, the interview lacks any new information about GW2, just repackaged details of what they've already told us. I am convinced that the day they release a GW2 screenshot, all of the detractors from it will shut up and gawk. Just looking at the creative potential GW1 shows nearly guarantees that the sequel will be more of the same uber-creativity with a new coat of polish on it.
Vinraith
Quote:
In Guild Wars 2, you’ll be playing in one persistent world. And, periodically, your world will connect to different worlds. And we’ll be competing for shared resources that can benefit our world. Even if I am a role player, I can go out there and help defend my world. |
I should just stop caring. I really can't imagine a way they could implement world persistence that wouldn't keep me away. It's a shame, I'm betting there will be a lot of good ideas in there too, but the whole thing is pretty clearly being built from the ground up as a true MMO and that's pretty much the end of the franchise for me.
Redfeather1975
What's said in these 2 lines are what I thought brought about the changes in GW that caused the most controversy.
Quote:
A role playing is about your strength depends on how long you play it. That’s the complete opposite to a strategy game, where your strength depends on how well you play the game. |
Quote:
Since April 2005, when we released the original Guild Wars, the number of players per day went consistently upwards. That has been something of a surprise to us, because Guild Wars was not built to be a sticky game! It was always our expectation that we’d see a large number of players in the months following the release of a new campaign, and that this number would drop over time until the release of the next expansion. That is not at all how it has happened! |
JeniM
"One persistant world" like World of Warcraft has?
(Sorry i'm not really good with the lingo)
(Sorry i'm not really good with the lingo)
Redfeather1975
Quote:
Originally Posted by JeniM
"One persistant world" like World of Warcraft has?
(Sorry i'm not really good with the lingo) |
I'll assume both types will play differently, as there are mechanics that will just not work in persistent areas. And you can't have new people showing up to help fight a dragon in an instanced area.
kaldak
Notice that comment at the end that they'll keep GW1 alive as long as people are still playing? Thats pretty awesome, and should put an end to all those fears of GW1 dying.
Kuchiki Akio
Where is my pre order ?
Vinraith
Quote:
A role playing is about your strength depends on how long you play it. That’s the complete opposite to a strategy game, where your strength depends on how well you play the game. |
No more instancing? Check.
No more low level cap? Check.
No more skill > time? Check.
No more AI party management (and no, one companion doesn't count)? Check.
Next they'll tell us that the skill system is being changed so that you can equip as many as you want at a time and the transformation will be complete. It's like they're running down a list of ways to make GW2 more like every MMO on the market and ticking things off one by one.
Mac Sidewinder
This sounds alot like Dark Age of Camelot with its persistant world PvP/RvR. You could have hunreds of people defending and attacking on a map larger than the entire 3 campaigns combined. You might have 10 or 20 different smaller battles going on here and there at all times and you never knew who you was going to meet next. It was pretty cool.
netniwk
Hope they dont add too much PvE factors in the massive PvP arena.
The Legg
Again the developers talk about still having the high end PVP available but only mention GvG in this context. What about Heros Ascent I wounder? Many people including myself have worked hard on that form on PVP over the years and would hate to see it finish in GW2.
-Loki-
Quote:
Originally Posted by Vinraith
No more skill > time? Check.
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Fril Estelin
I fond the caption of the first picture quite interesting...
Guild Wars 2 comes earlier than many fans suspected -- allegedly canceling some campaigns which were in the works for Guild Wars 1.
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You misunderstood what they said, GW2 will clearly have instances but these instances will be "connected" (e.g., if in a previous instance players destroyed a building, you won't see it until it's rebuilt -> that's a guess from me as I had not read details anywhere).
No way they're going to change that, in the sense changing it more than they did with titles.
[quote]No more AI party management (and no, one companion doesn't count)? Check./quote]
I think you're reading too much into it, I don't think they'll move away from H/H because it's one thing that made the game successful.
I don't believe it's in their spirit and in the challenges they've set up for themselves and their company. IMHO GW1 players are and will be scared to "loose" "their" game and will speculate with such comments, but I'm convinced that when GW2 will be in beta, they'll stop being worried. I trust these geniuses that have changed the genre (look at Archlord and RF Online becoming free, see interview in MMO Zine 2).
Guild Wars 2 comes earlier than many fans suspected -- allegedly canceling some campaigns which were in the works for Guild Wars 1.
-------------------------------------------------------------------------------
Quote:
Originally Posted by Vinraith
One more thing that distinguished GW from other online games out the window.
No more instancing? Check. |
Quote:
No more skill > time? Check. |
[quote]No more AI party management (and no, one companion doesn't count)? Check./quote]
I think you're reading too much into it, I don't think they'll move away from H/H because it's one thing that made the game successful.
Quote:
Next they'll tell us that the skill system is being changed so that you can equip as many as you want at a time and the transformation will be complete. It's like they're running down a list of ways to make GW2 more like every MMO on the market and ticking things off one by one. |
Exoudeous
Quote:
Originally Posted by Vinraith
One more thing that distinguished GW from other online games out the window.
No more instancing? Check. No more low level cap? Check. No more skill > time? Check. No more AI party management (and no, one companion doesn't count)? Check. Next they'll tell us that the skill system is being changed so that you can equip as many as you want at a time and the transformation will be complete. It's like they're running down a list of ways to make GW2 more like every MMO on the market and ticking things off one by one. |
man you are making so many assumptions without knowing much. typical forum poster.
NeHoMaR
Quote:
Originally Posted by Fril Estelin
I fond the caption of the first picture quite interesting...
Guild Wars 2 comes earlier than many fans suspected -- allegedly canceling some campaigns which were in the works for Guild Wars 1. |
I still prefer new GW1 campaigns/expansions versus GW2.
Fril Estelin
Quote:
Originally Posted by NeHoMaR[B
I still prefer new GW1 campaigns/expansions versus GW2.[/B]
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Symeon
Quote:
Originally Posted by Vinraith
No more instancing? Check.
|
Quote:
No more low level cap? Check. |
Quote:
No more skill > time? Check. |
Quote:
No more AI party management (and no, one companion doesn't count)? Check. |
Quote:
Next they'll tell us that the skill system is being changed so that you can equip as many as you want at a time and the transformation will be complete. It's like they're running down a list of ways to make GW2 more like every MMO on the market and ticking things off one by one. |
Longasc
Quote:
Originally Posted by Vinraith
One more thing that distinguished GW from other online games out the window.
No more instancing? Check. No more low level cap? Check. No more skill > time? Check. No more AI party management (and no, one companion doesn't count)? Check. Next they'll tell us that the skill system is being changed so that you can equip as many as you want at a time and the transformation will be complete. It's like they're running down a list of ways to make GW2 more like every MMO on the market and ticking things off one by one. |
Yup, GW:EN, titles, PvE skills and so on made this game more and more
TIME PLAYED >>> SKILL
The difficulty of the game was lowered in normal mode to really pitiful levels.
It becomes more an more an "achiever" kind of game, like the standard MMO. And all of our achievements are mostly based on grind - to get the max rank KOABD, you must do at least 3 or 4 of the so-called "activity" titles, which are pure repetitive grind.
GW becomes more and more repetitive, and rewards grinding. If they continue following this grinder-route, hello people, wake up, a well known competitor called World of Warcraft features grind, too, but has *better* grind.
PvP also does not get much love - sorry, constantly balancing skills is not a major addition or the fantastic rejuvenation of PvP. Originally this was meant to be a PvP game, but it does not seem to be the factor that makes people keep playing GW.
They said they wanted to do their own "thing" in an interview (Jeff Strain, iirc). But actually they do not seem to know what their own "thing" is. Because right now they are re-inventing the standard MMO... doh.
@Symeon: If levels do not matter, they could scrap the whole buddy-system to buff people in your party to your level and remove levels completely, or let all people start out with max level already. Would also save them to make tons of great looking but later useless starter areas they had to design for every chapter
Fril Estelin
Quote:
Originally Posted by Longasc
to get the max rank KOABD
|
As for the "reinventing the stand MMO", I think it's a fail of global vision of MMOs. I suspect that GW and Anet is one of the reason why Archlord and RF Online became free (Fury too but it's apparently dying). The simple fact that it is no-monthly-fee reinvents the genre, you no longer need to get addicted to justify the monthly payment! As for titles, NO ONE is forcing you to get them and you can play (as I do) without too much looking at them.
Longasc
I think you are mistaken.
The Hall of Monuments is the grind carrot ANet has given us: A lot of stuff you can add to this hall - for yet still not revealed extras in GW2.
And this is all what is left for people to do.
I do not know about your alliance, but in MY alliance, everyone is working on their titles. Even the more casual players. This game has become title-driven.
The Hall of Monuments is the grind carrot ANet has given us: A lot of stuff you can add to this hall - for yet still not revealed extras in GW2.
And this is all what is left for people to do.
I do not know about your alliance, but in MY alliance, everyone is working on their titles. Even the more casual players. This game has become title-driven.
Magikarp
i agree with Vinraith.
i play GWs because of its diversity from other MMOs, and the independance its grown from that. i played WoW, Lineage, EQ, blah blah blah, all grinders, and a waste of time.
Guild Wars is about skill, and its only matter of time before the skill bar will be 50 skills long, full of modded junk so whoever has the most timers and HUD controls, gets the better advantage, and genericallity sets in.
high level cap not mattering? oooooo party buff makes low levels boost in level in no time!.. heres a question? why? if you have 5 people work like hell to get to level 30421 in gws2, why get johnny a free ride? or better yet.. johnny doesnt know anyone in the game, he's new, no one will help him, 80% of gws current community sucks, and being so similar to WoW, will only draw in the uber nerds that love to hate-grind.
maybe we'll have instances or w/e like you guys claim you know about, but as you tell the people fearing the massive change that we know nothing of what the future of GWs2 brings, niether do any of you.
you all only hope that your interpretation is more realistic than ours, and that upon arrival, it'll be the amazing ... whatever.. you want.
imo, GW2 will fail miserably, just like the other 60 MMOS in the last 7 years, if it sticks with this already downward spiraling trend of mundane MMO cloning.... sad too.. i love GW1 how it is.
i play GWs because of its diversity from other MMOs, and the independance its grown from that. i played WoW, Lineage, EQ, blah blah blah, all grinders, and a waste of time.
Guild Wars is about skill, and its only matter of time before the skill bar will be 50 skills long, full of modded junk so whoever has the most timers and HUD controls, gets the better advantage, and genericallity sets in.
high level cap not mattering? oooooo party buff makes low levels boost in level in no time!.. heres a question? why? if you have 5 people work like hell to get to level 30421 in gws2, why get johnny a free ride? or better yet.. johnny doesnt know anyone in the game, he's new, no one will help him, 80% of gws current community sucks, and being so similar to WoW, will only draw in the uber nerds that love to hate-grind.
maybe we'll have instances or w/e like you guys claim you know about, but as you tell the people fearing the massive change that we know nothing of what the future of GWs2 brings, niether do any of you.
you all only hope that your interpretation is more realistic than ours, and that upon arrival, it'll be the amazing ... whatever.. you want.
imo, GW2 will fail miserably, just like the other 60 MMOS in the last 7 years, if it sticks with this already downward spiraling trend of mundane MMO cloning.... sad too.. i love GW1 how it is.
Redfeather1975
Quote:
Originally Posted by Longasc
I think you are mistaken.
The Hall of Monuments is the grind carrot ANet has given us: A lot of stuff you can add to this hall - for yet still not revealed extras in GW2. And this is all what is left for people to do. I do not know about your alliance, but in MY alliance, everyone is working on their titles. Even the more casual players. This game has become title-driven. |
Strain never intended a guild wars campaign to be played exclusively for a long time.
But there seemed to be a lot of people who expected a single game to be played exclusively and also supply a never ending amount of adventure. So grind content was thrown in to satiate as many of them as possible.
If you've finished the campaigns, done every quest, and don't want to PvP. You've finished the game. The grind is there as an option for people who can't walk away.
Edit:By walk away, I meant play something else until new GW content was made.
netniwk
I think they said the 8 skill system will stay as it is.
I would help a low level guildy with a level boost(And i think lots of people will).
They said instanced areas will stay.
I would help a low level guildy with a level boost(And i think lots of people will).
They said instanced areas will stay.
Redfeather1975
Quote:
Originally Posted by netniwk
I think they said the 8 skill system will stay as it is.
I would help a low level guildy(And i think lots of people will). They said instanced areas will stay. |
I read that skills wont' have complicated descriptions.
Instead they will have nuances that are context sensitive.
Jumping, running, swimming and using a skill will have slightly different effects than standing still and using it.
Strain called it an 'emergent complexity' skill system.
arcanemacabre
Quote:
Originally Posted by Redfeather1975
That would be cool if they kept it at 8.
I read that skills wont' have complicated descriptions. Instead they will have nuances that are context sensitive. Jumping, running, swimming and using a skill will have slightly different effects than standing still and using it. Strain called it an 'emergent complexity' skill system. |
I'm thinking that for PvE, it would be cool to be able to unlock different cosmetic effects for the skills as we level, instead of increasing in power. For instance, summons like spirits and minions could have different appearances unlocked, and you could unlock fancier attack animations for the attack skills. Stuff like that.
Lonesamurai
Quote:
Originally Posted by Mike O’Brien
I think we have both audiences in the game. When I talk to people who are really hard core role players in Guild Wars, they say “I love the role playing aspects of Guild Wars, but I don’t think many people like to play the PvP aspects you’ve built in”. And then I talk to big PvP fans and they go: “Oh I love Guild Wars, but I’m not sure that anybody plays it as a role playing game.” That’s funny, but that’s also one of the things that obviously didn’t work out too well. We attract both audiences, but they don’t interact a lot. There is no “bridge” that really attracts role players to PvP and vice versa.
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Quote:
Originally Posted by Fril Estelin
I suspect that GW and Anet is one of the reason why EVE became free (Fury too but it's apparently dying).
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Fril Estelin
Quote:
Originally Posted by Lonesamurai
Since when is EvE free? because i just bought myself my new 90 Day timecard and i want to know why
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Sirius-NZ
The lack of instancing seems to apply to world PvP only, from reading the game. There's no reason to do so in PvE, nor have they said anything about doing that. In fact that's one of the things GW1 specifically tried to address, and there's no reason it's magically going to stop being an issue in GW2.