Faithful Intervention?
Splitisoda
Why does everyone say this skill is useless?
I personally find it that it is pretty good, since once i cast it i dont have to keep watch on when it ends or not.
And Watchful Intervention, sure it can be cast on allies, but then your pretty much just taking the role of watching other people and urself at the same time (uber micro much?)
Discuss?
Oh and no flaming plzz...
I personally find it that it is pretty good, since once i cast it i dont have to keep watch on when it ends or not.
And Watchful Intervention, sure it can be cast on allies, but then your pretty much just taking the role of watching other people and urself at the same time (uber micro much?)
Discuss?
Oh and no flaming plzz...
Stormlord Alex
So, your only defense of the skill is that it lets you be lazy?
*slow clap*
Faithful is bad. The heal is laughable, and pretty useless. It only does something for yourself. It promotes laziness.
The only real use is that it lets me know what Dervs to kick straight away.
*slow clap*
Faithful is bad. The heal is laughable, and pretty useless. It only does something for yourself. It promotes laziness.
The only real use is that it lets me know what Dervs to kick straight away.
Tab
SHIT UBER MICRO EVERY 15 SECONDS! Whatever shall I do?
Cebe
If you have good enough monks and party support, your health shouldn't drop that low that often, which means Faithful's only real function is to power skills like Mystic Sweep, which could be powered by more useful enchantments.
Sir Pandra Pierva
I find it a good enchant to run when using the dagger skills that like you to be enchanted to hit. Lyssa ftw.
~ Dan ~
It's useless because er...
.. It's not needed?
The only valid reason to take an intervention (which would be watchful as it's better) is to pre-cast before you take the aggro of a HM mob. But in that case it's easy enough to have your monk cast PS on you. That saves you a skill slot.
Quote:
Originally Posted by Sir Pandra Pierva
.. It's not needed?
The only valid reason to take an intervention (which would be watchful as it's better) is to pre-cast before you take the aggro of a HM mob. But in that case it's easy enough to have your monk cast PS on you. That saves you a skill slot.
Quote:
I find it a good enchant to run when using the dagger skills that like you to be enchanted to hit. Lyssa ftw.
If neither is stripped, watchful will be more reliant because it is less likely to trigger. Watchful is a neat skill to take into arenas as you can pre-cast it on all 4 of your team before the game starts. (RA especially as the game is usually over in 1 minute).
If your talking PvE wise, i'd rather just get my monk to keep PS on me (as the mob should be attacking the frontliner). Again, that's saving me a skill slot.
If your talking PvE wise, i'd rather just get my monk to keep PS on me (as the mob should be attacking the frontliner). Again, that's saving me a skill slot.
Draginvry
It's really only good as a perma-chant for mystic sweep and a couple of other skills so you don't have to pre-cast as much stuff before you enter aggro. Otherwise it sucks because of two second casting time, and the fact that it doesn't really do much.
As for healing, [skill]watchful intervention[/skill] is a better skill in every conceivable way.
As for healing, [skill]watchful intervention[/skill] is a better skill in every conceivable way.
blurmedia
Quote:
Originally Posted by dan-the-noob
...Watchful is a neat skill to take into arenas as you can pre-cast it on all 4 of your team before the game starts. (RA especially as the game is usually over in 1 minute)...
How can you precast watchful on 4 team members with its 15 second recharge ?_?
~ Dan ~
Quote:
Originally Posted by blurmedia
How can you precast watchful on 4 team members with its 15 second recharge ?_?
Pro load time?
You can atleast get it on 2 chars who will be stomped (monk for example) and then cast it on yourself + other as you go in.
I can usually get it cast on all 3 before hand and then cast on myself just before the fighting starts.
You can atleast get it on 2 chars who will be stomped (monk for example) and then cast it on yourself + other as you go in.
I can usually get it cast on all 3 before hand and then cast on myself just before the fighting starts.
Cebe
Quote:
Originally Posted by dan-the-noob
I can usually get it cast on all 3 before hand and then cast on myself just before the fighting starts.
But...by the time it's recharged for the 3rd time so you can use it on yourself, the 60 seconds is up for the 1st person, so the 1st person loses it...
Or do you use an enchanting weapon affect that?
Even so, there seem very little point really.
Or do you use an enchanting weapon affect that?
Even so, there seem very little point really.
~ Dan ~
Quote:
Originally Posted by Celestial Beaver
But...by the time it's recharged for the 3rd time so you can use it on yourself, the 60 seconds is up for the 1st person, so the 1st person loses it...
Or do you use an enchanting weapon affect that?
Even so, there seem very little point really. Hmm that's true although i do use 20% enchant mod. I thought it was working
Still, i wouldn't go into arenas without wathful or imbue - they'll save the monk's life more than enough times. (if he can't save his own)
Or do you use an enchanting weapon affect that?
Even so, there seem very little point really. Hmm that's true although i do use 20% enchant mod. I thought it was working
Still, i wouldn't go into arenas without wathful or imbue - they'll save the monk's life more than enough times. (if he can't save his own)
Sirius-NZ
I've found that quite a few times... it is often helpful to have emergency healing of that sort.
Not to mention when they did that costume brawl thing and dervishes were arguably better healers than monks...
Not to mention when they did that costume brawl thing and dervishes were arguably better healers than monks...
Sir Pandra Pierva
the monk was the worst class in the costume brawl.
GForce9x
I like it because it keeps other things powered up. If you run blessed insignias, it keeps the +10 armor going. Same for windwalker insignias. It also charges up skills like mystic regeneration and mystic sweep. I personally use it for those reasons and think of the healing as a bonus.
Darkside
I used to always run Faithful Intervention on all my Dervish builds because of the self heal (which I thought could save me from spikes) and unlimited duration. I decided to take it off my bar a little while back and do you know what I noticed? Nothing. If you're taking enough damage to drop your health below 50% Faithful Intervention is probably not going to save you. I think it's a better idea to bring a skill that prevents taking that much damage in the first place like Conviction or Great Dwarf Armor.
Batou of Nine
Faithful's only function is an easy/free enchant to power other skills like Mystic Sweep, Mystic Regen, etc etc.
Watchful is an actual good heal and can potentually help you recover from a spike. But please people, be honest, it is a complete fail if you think casting it on others is useful...
You want that 15 seconds for yourself in case it gets stripped or triggered. Saying you can play two roles as a frontline and a semi-pre-protter, is just silly and inefficient. Please, please don't be using this for others unless you have some goofy pure healing derv. kthx!
cheers.
Watchful is an actual good heal and can potentually help you recover from a spike. But please people, be honest, it is a complete fail if you think casting it on others is useful...
You want that 15 seconds for yourself in case it gets stripped or triggered. Saying you can play two roles as a frontline and a semi-pre-protter, is just silly and inefficient. Please, please don't be using this for others unless you have some goofy pure healing derv. kthx!
cheers.
street peddler
watchful is better, you can put it on other people.
??iljo
that skill is on every dervish in RA
ftl...
ftl...
~ Dan ~
Quote:
Originally Posted by Batou of Nine
But please people, be honest, it is a complete fail if you think casting it on others is useful...
Eh???
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life.
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life.
Batou of Nine
15 seconds.
Once for yourself, 2 other times for whoever in just over 33 seconds in ideal circumstances. During battle, 30 seconds is a long time and trying to multi task to help "save" someone will be inefficient in the end. Also, prebuffing others with this skill before battle isn't really worth it. As a front line class, you need that energy going into a battle, especially a dervish who often has to prebuff himself. Sure, if you have to stop to let the monks recharge energy then you do have a bit of time... LoL, but then that calls into question your monk's abilities.
Quote:
Originally Posted by dan-the-noob
Once for yourself, 2 other times for whoever in just over 33 seconds in ideal circumstances. During battle, 30 seconds is a long time and trying to multi task to help "save" someone will be inefficient in the end. Also, prebuffing others with this skill before battle isn't really worth it. As a front line class, you need that energy going into a battle, especially a dervish who often has to prebuff himself. Sure, if you have to stop to let the monks recharge energy then you do have a bit of time... LoL, but then that calls into question your monk's abilities.
Quote:
Eh???
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life. The biggest reason for my argument against this skill's use on others in battle::
Its a 1 second cast, not 1/4. not 3/4. Meaning it is yet another liability for mid battle usage on others. It won't be fast enough to catch damage spikes (both pve and pvp applicative), and its long enough to detract from actions for your own survivability putting you at further risk or lessoning the amount of dmg/confusion you could be pushing on your foes. Continuation of dmg and/or spreading conditions is in essence a method of pre-protting your backline; meaning when foes break through the front line and come for your casters they have already suffered dmg and conditions enough to weaken them for faster take down or simply wont be as effective vs your team... which is a good thing. This is first and foremost, therefore delaying any of these actions (for spell casting on others) for a possibility to catch someone from dying is counter intuitive.
Also, a small point, it is 10e. Your spamming other skills to simply survive or attack that also range 5-10 energy, so right away you suffer from proper energy to use yet another 10e spell, at will, on anyone but yourself. Sure i can bring other emanagement spells, but that will only detract from a dervishes role, as most of their bar is already aimed at self buffs...
It remains a descent self defense spell for its pre casting and between target switching. If the above roles are applied well enough, "catching" someone with Watchful should simply not be necessary nor is it even effective as explained. If this had a faster caste time/slower recharge then it could possibly be used as an effective party support spell.
My opinion remains, its a descent self defense/heal, but it remains inefficient and ineffective as a mid battle support spell on others. My point was just that arguing for Watchful being better then Faithful because it can be used on others is a moot point. Simply a silly reason...
I'm just explaining my reasoning here, since u asked.
cheers.
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life. The biggest reason for my argument against this skill's use on others in battle::
Its a 1 second cast, not 1/4. not 3/4. Meaning it is yet another liability for mid battle usage on others. It won't be fast enough to catch damage spikes (both pve and pvp applicative), and its long enough to detract from actions for your own survivability putting you at further risk or lessoning the amount of dmg/confusion you could be pushing on your foes. Continuation of dmg and/or spreading conditions is in essence a method of pre-protting your backline; meaning when foes break through the front line and come for your casters they have already suffered dmg and conditions enough to weaken them for faster take down or simply wont be as effective vs your team... which is a good thing. This is first and foremost, therefore delaying any of these actions (for spell casting on others) for a possibility to catch someone from dying is counter intuitive.
Also, a small point, it is 10e. Your spamming other skills to simply survive or attack that also range 5-10 energy, so right away you suffer from proper energy to use yet another 10e spell, at will, on anyone but yourself. Sure i can bring other emanagement spells, but that will only detract from a dervishes role, as most of their bar is already aimed at self buffs...
It remains a descent self defense spell for its pre casting and between target switching. If the above roles are applied well enough, "catching" someone with Watchful should simply not be necessary nor is it even effective as explained. If this had a faster caste time/slower recharge then it could possibly be used as an effective party support spell.
My opinion remains, its a descent self defense/heal, but it remains inefficient and ineffective as a mid battle support spell on others. My point was just that arguing for Watchful being better then Faithful because it can be used on others is a moot point. Simply a silly reason...
I'm just explaining my reasoning here, since u asked.
cheers.
~ Dan ~
Quote:
Originally Posted by Batou of Nine
Its a 1 second cast, not 1/4. not 3/4.
blockkiller
the skil is good for builds that need some enchantments
Turtle222
its a bad skill simply because it means you are sucking
Str0b0
Eh the intervention skills in general are kind of pointless. I think they were envisioned as a buffer to protect against spikes but honestly most of the time it is too little too late when it triggers. I used to run faithful constantly on my builds but then I realized that with another attack skill I could take out obs before I ever got the point where I needed faithful to trigger and even when I did run it 90% of the time it never triggered.
Ashe.
I use it when I know I'm in an area that doesn't require my attention and I feel like being lazy.