Faithful Intervention?

Splitisoda

Frost Gate Guardian

Join Date: Nov 2007

STALKER!

Not in One

N/A

Why does everyone say this skill is useless?
I personally find it that it is pretty good, since once i cast it i dont have to keep watch on when it ends or not.
And Watchful Intervention, sure it can be cast on allies, but then your pretty much just taking the role of watching other people and urself at the same time (uber micro much?)

Discuss?
Oh and no flaming plzz...

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

So, your only defense of the skill is that it lets you be lazy?

*slow clap*

Faithful is bad. The heal is laughable, and pretty useless. It only does something for yourself. It promotes laziness.

The only real use is that it lets me know what Dervs to kick straight away.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

SHIT UBER MICRO EVERY 15 SECONDS! Whatever shall I do?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

If you have good enough monks and party support, your health shouldn't drop that low that often, which means Faithful's only real function is to power skills like Mystic Sweep, which could be powered by more useful enchantments.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I find it a good enchant to run when using the dagger skills that like you to be enchanted to hit. Lyssa ftw.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

It's useless because er...
.. It's not needed?

The only valid reason to take an intervention (which would be watchful as it's better) is to pre-cast before you take the aggro of a HM mob. But in that case it's easy enough to have your monk cast PS on you. That saves you a skill slot.

Quote:
Originally Posted by Sir Pandra Pierva
I find it a good enchant to run when using the dagger skills that like you to be enchanted to hit. Lyssa ftw. If neither is stripped, watchful will be more reliant because it is less likely to trigger. Watchful is a neat skill to take into arenas as you can pre-cast it on all 4 of your team before the game starts. (RA especially as the game is usually over in 1 minute).

If your talking PvE wise, i'd rather just get my monk to keep PS on me (as the mob should be attacking the frontliner). Again, that's saving me a skill slot.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

It's really only good as a perma-chant for mystic sweep and a couple of other skills so you don't have to pre-cast as much stuff before you enter aggro. Otherwise it sucks because of two second casting time, and the fact that it doesn't really do much.

As for healing, [skill]watchful intervention[/skill] is a better skill in every conceivable way.

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Quote:
Originally Posted by dan-the-noob
...Watchful is a neat skill to take into arenas as you can pre-cast it on all 4 of your team before the game starts. (RA especially as the game is usually over in 1 minute)... How can you precast watchful on 4 team members with its 15 second recharge ?_?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by blurmedia
How can you precast watchful on 4 team members with its 15 second recharge ?_? Pro load time?
You can atleast get it on 2 chars who will be stomped (monk for example) and then cast it on yourself + other as you go in.

I can usually get it cast on all 3 before hand and then cast on myself just before the fighting starts.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by dan-the-noob
I can usually get it cast on all 3 before hand and then cast on myself just before the fighting starts. But...by the time it's recharged for the 3rd time so you can use it on yourself, the 60 seconds is up for the 1st person, so the 1st person loses it...

Or do you use an enchanting weapon affect that?

Even so, there seem very little point really.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Celestial Beaver
But...by the time it's recharged for the 3rd time so you can use it on yourself, the 60 seconds is up for the 1st person, so the 1st person loses it...

Or do you use an enchanting weapon affect that?

Even so, there seem very little point really. Hmm that's true although i do use 20% enchant mod. I thought it was working

Still, i wouldn't go into arenas without wathful or imbue - they'll save the monk's life more than enough times. (if he can't save his own)

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

I've found that quite a few times... it is often helpful to have emergency healing of that sort.

Not to mention when they did that costume brawl thing and dervishes were arguably better healers than monks...

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

the monk was the worst class in the costume brawl.

GForce9x

Ascalonian Squire

Join Date: Dec 2006

D/W

I like it because it keeps other things powered up. If you run blessed insignias, it keeps the +10 armor going. Same for windwalker insignias. It also charges up skills like mystic regeneration and mystic sweep. I personally use it for those reasons and think of the healing as a bonus.

Darkside

Darkside

Krytan Explorer

Join Date: Dec 2006

Chantry of Secrets

[Angl]

D/

I used to always run Faithful Intervention on all my Dervish builds because of the self heal (which I thought could save me from spikes) and unlimited duration. I decided to take it off my bar a little while back and do you know what I noticed? Nothing. If you're taking enough damage to drop your health below 50% Faithful Intervention is probably not going to save you. I think it's a better idea to bring a skill that prevents taking that much damage in the first place like Conviction or Great Dwarf Armor.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

Faithful's only function is an easy/free enchant to power other skills like Mystic Sweep, Mystic Regen, etc etc.

Watchful is an actual good heal and can potentually help you recover from a spike. But please people, be honest, it is a complete fail if you think casting it on others is useful...

You want that 15 seconds for yourself in case it gets stripped or triggered. Saying you can play two roles as a frontline and a semi-pre-protter, is just silly and inefficient. Please, please don't be using this for others unless you have some goofy pure healing derv. kthx!

cheers.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

watchful is better, you can put it on other people.

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

that skill is on every dervish in RA
ftl...

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Batou of Nine
But please people, be honest, it is a complete fail if you think casting it on others is useful... Eh???
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

15 seconds.

Once for yourself, 2 other times for whoever in just over 33 seconds in ideal circumstances. During battle, 30 seconds is a long time and trying to multi task to help "save" someone will be inefficient in the end. Also, prebuffing others with this skill before battle isn't really worth it. As a front line class, you need that energy going into a battle, especially a dervish who often has to prebuff himself. Sure, if you have to stop to let the monks recharge energy then you do have a bit of time... LoL, but then that calls into question your monk's abilities.

Quote:
Originally Posted by dan-the-noob
Eh???
If you actually watch what's going on, you can slap it on your monk just before he's spiked and save his life. The biggest reason for my argument against this skill's use on others in battle::
Its a 1 second cast, not 1/4. not 3/4. Meaning it is yet another liability for mid battle usage on others. It won't be fast enough to catch damage spikes (both pve and pvp applicative), and its long enough to detract from actions for your own survivability putting you at further risk or lessoning the amount of dmg/confusion you could be pushing on your foes. Continuation of dmg and/or spreading conditions is in essence a method of pre-protting your backline; meaning when foes break through the front line and come for your casters they have already suffered dmg and conditions enough to weaken them for faster take down or simply wont be as effective vs your team... which is a good thing. This is first and foremost, therefore delaying any of these actions (for spell casting on others) for a possibility to catch someone from dying is counter intuitive.

Also, a small point, it is 10e. Your spamming other skills to simply survive or attack that also range 5-10 energy, so right away you suffer from proper energy to use yet another 10e spell, at will, on anyone but yourself. Sure i can bring other emanagement spells, but that will only detract from a dervishes role, as most of their bar is already aimed at self buffs...

It remains a descent self defense spell for its pre casting and between target switching. If the above roles are applied well enough, "catching" someone with Watchful should simply not be necessary nor is it even effective as explained. If this had a faster caste time/slower recharge then it could possibly be used as an effective party support spell.

My opinion remains, its a descent self defense/heal, but it remains inefficient and ineffective as a mid battle support spell on others. My point was just that arguing for Watchful being better then Faithful because it can be used on others is a moot point. Simply a silly reason...

I'm just explaining my reasoning here, since u asked.

cheers.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Batou of Nine
The biggest reason for my argument against this skill's use on others in battle::
Its a 1 second cast, not 1/4. not 3/4.
Annnnnnnnnd i stopped here. You missed my point. Yes it's 1 second, i didn't say it was a divine intervention! If that warrior has been training you for ages and then switches to the monk, immediately cast watchful on him. You don't start casting after the spiking begins.

blockkiller

Academy Page

Join Date: Nov 2007

empty

D/Me

the skil is good for builds that need some enchantments

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

its a bad skill simply because it means you are sucking

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Eh the intervention skills in general are kind of pointless. I think they were envisioned as a buffer to protect against spikes but honestly most of the time it is too little too late when it triggers. I used to run faithful constantly on my builds but then I realized that with another attack skill I could take out obs before I ever got the point where I needed faithful to trigger and even when I did run it 90% of the time it never triggered.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

I use it when I know I'm in an area that doesn't require my attention and I feel like being lazy.