I just fancy something different to the usual Monk/SF/MM combinations, and hopefully more effective!
Any ideas or thoughts are much appreciated.

TleilaxuMaster
Squeak2
blakecraw
distilledwill
Koning
odly
TleilaxuMaster
Originally Posted by Koning
I usually run with 2 other para (or para + warrior sometimes) and an order. For henches depending on HM/NM 2 or 1 monk, a fighter, earth, ranger (if in EotN, barrage+order) or interrupt. Really nice damage, and almost unbeatable
![]() ![]() Thanks a lot for your replies. ![]() Koning
I picked it up somewhere on this forum, don't exactly remember from where.
Anyway: D/N Arcane zeal order of pain dark fury dwayna's touch mystic healing vow of piety (i believe) faitfull intervention watchfull intervention Works really good. You can also choose to go necromancer primary but this one has good healing capacity and energy is no problem. Mitchel
I usually run Sab's because it's ownzz, or @ Paragon+Whatever I feel like
TleilaxuMaster
Quote:
Originally Posted by Mitchel
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upier
Arkantos
erfweiss
Koning
Moloch Vein
TleilaxuMaster
Originally Posted by Koning
TBH I tried that too (3 x necro), but it's kinda boring to me. It works, yes. But hitting 100+ with a spear is cooler imo, as well as being unbeatable (not that I was dying fast with 3x necro, but still..).
![]() Mel with the D/N build is brilliant! Absolutely love it. Ninian_Grace
I usualy use a full caster team with my Paragon caster team build. mass dmg reduction and +defense with ''stand your ground!''
the_jos
Human para, 2x para hero (could swap out one for warrior), warrior hero (+1 instead of para), interrupt ranger hench, 2x monk hench and one optional hench. Para's are leadership/spear/command.
Used that in most of EotN, no more caster teams for me ![]() Racthoh
I run these all the time:
Me: One of the following two depending on if I want to blow up mobs to have a little extra healing power: Again, depending on the area if it's hex heavy or condition heavy. Stuff dies, I don't. I'd run Spear of Lightning over Swift Javelin but no +damage from Order of Pain makes me sad. Koning
Quote:
Originally Posted by Racthoh
Stuff dies, I don't. I'd run Spear of Lightning over Swift Javelin but no +damage from Order of Pain makes me sad. Hmm thats true, although I don't see any big difference between how much I hit with spear of lightning or let's say vicious attack (since I haven't used swift javelin yet). Many times spear of lightning even hits for more damage. Probably gonna try swift javelin a bit because I realize it's synergy with the orders (and like you say spear of lightning doesn't have that). Barghest
Quote:
Originally Posted by Mitchel
I usually run Sab's because it's ownzz, or @ Paragon+Whatever I feel like
Hi!
What does Sab stand for? Is it a member ob this community and what build has he/she developed? The Riven
http://www.guildwarsguru.com/forum/s...php?t=10200851
Someone should sticky this in nerco forum. Although the builds might need tweaking for each area one might visit, they are generaly sound. Moloch Vein
Quote:
Originally Posted by Racthoh
Stuff dies, I don't. I'd run Spear of Lightning over Swift Javelin but no +damage from Order of Pain makes me sad.
Obviously you know since you've tried... I was always assuming that SoL only did lightning damage on the "+".
Terraban
Quote:
Originally Posted by The Riven
Racthoh
Quote:
Originally Posted by Moloch Vein
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Originally Posted by Terraban
I mean, it is a pretty decent build, but why the hell is it so worshiped by most people? It's not THAT good
It works, and that's all that matters to people.
Koning
Quote:
Originally Posted by Racthoh
I thought so as well until someone mentioned that it changed the entire attack to lightning damage and they were correct. To test it I went to the Isle of the Nameless and threw a Mark of Pain on a target then used SoL: there was no AoE damage.
Ok, so it doesn't trigger order of pain.
TBH I can live with that, since SoL on its own does pretty good damage. Only thing I can see is that swift javelin has a longer recharge than SoL has, thus saving you more energy in the long term for 10e things like ebon vanquard standard of honor ward. Since I never bring Mark of Pain/barbs I see no real advantage of this (for my builds that is). Keekles
My para rolls with 2 other p/w, and a d/n orders derv. Fun fun fun.
Racthoh
Quote:
Originally Posted by Koning
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Basically yeah. If you're using any skills that trigger off of physical damage Spear of Lightning does no good. Sadly there are very few good energy attacks for spear so my options were narrowed to just Swift Javelin. I could use an adrenaline attack, but that takes away from the uptime of SY!.
Only thing I can see is that swift javelin has a longer recharge than SoL has, thus saving you more energy in the long term for 10e things like ebon vanquard standard of honor ward.
Dark Fury + SY! + FA = insane energy.
ACreator
and what do u guys make about block?
kobey
Did a fow armor run yesterday with myself (paragon), 2 paragon heros, 1 D/N orders healer. Took about 40-45mins.
My opinion of this build as compared to 1 paragon, 2 sf and 1 mm is that the 3 paragon team build is almost indestructable. I can aggro 3 groups (accidentally of course) and survive. And its is awesome against high armor mobs like the destroyers. Some cons of this as compared to the SF+MM team build is that it lacks interupts, it lacks aoe. The 3 paragon team is a good one no doubt, just that when dealing with mobs which dun have insanely high armor (destroyer), the SF + MM team will generally be faster, with a little weaker defense. A point to take note is that I only used it so far in NM, so as for HM, i can't comment much. But from the way it looks, I am rather positive it can perform well. distilledwill
Quote:
Originally Posted by kobey
Did a fow armor run yesterday with myself (paragon), 2 paragon heros, 1 D/N orders healer. Took about 40-45mins.
My opinion of this build as compared to 1 paragon, 2 sf and 1 mm is that the 3 paragon team build is almost indestructable. I can aggro 3 groups (accidentally of course) and survive. And its is awesome against high armor mobs like the destroyers. Some cons of this as compared to the SF+MM team build is that it lacks interupts, it lacks aoe. The 3 paragon team is a good one no doubt, just that when dealing with mobs which dun have insanely high armor (destroyer), the SF + MM team will generally be faster, with a little weaker defense. A point to take note is that I only used it so far in NM, so as for HM, i can't comment much. But from the way it looks, I am rather positive it can perform well. Care to post your hero/player builds, just for kicks? Racthoh
Quote:
Originally Posted by ACreator
and what do u guys make about block?
Change targets. You have a ranged weapon and Aegis is rare when it comes to PvE mobs. Unless the entire mob is composed of enemies with an evasion stance blocking shouldn't be an issue to a paragon. Leave those enemies to last when the victory is ensured.
distilledwill
Quote:
Originally Posted by Racthoh
Change targets. You have a ranged weapon and Aegis is rare when it comes to PvE mobs. Unless the entire mob is composed of enemies with an evasion stance blocking shouldn't be an issue to a paragon. Leave those enemies to last when the victory is ensured.
Yup, although with my current setup thats not always necassery. Ive been running this hero setup with my new paragon:
N/Rt: variant on Sabs necro healer: [card]Weapon Of Remedy[/card][card]Splinter Weapon[/card][card]Ancestors' Rage[/card][card]Mend Body And Soul[/card][card]Spirit Light[/card][card]Protective Was Kaolai[/card][card]Life[/card][card]Death Pact Signet[/card] N/Mo: Sabs Jagged MM prot: [card]Jagged Bones[/card][card]Animate Bone Minions[/card][card]Death Nova[/card][card]Blood Of The Master[/card][card]Extinguish[/card][card]Protective Spirit[/card][card]Aegis[/card][card]Signet Of Lost Souls[/card] D/W: Lyssa Derv [card]Avatar Of Lyssa[/card][card]Heart Of Fury[/card][card]Heart Of Holy Flame[/card][card]Eremite's Attack[/card][card]Mystic Sweep[/card][card]Wild Blow[/card][card]Mystic Regeneration[/card][card]Faithful Intervention[/card] The combination of splinter on the dervish with the necro casting ancestors' rage on her all the time makes mobs go by by. The wild blow is very useful whilst going through Nightfall as kournan bowmen love their whirling defense. And they cant block AR ![]() kobey
Quote:
Originally Posted by distilledwill
Care to post your hero/player builds, just for kicks?
I used the SY+TNTF paragon with TOF thrown in if there are SF eles.
As for heros, a command Defensive athem/dispel hex variant and a motivation SOP/SOR paragon. And the other slot goes to either the D/N Orders Healer, minion bomber or the weapon of remedy necro healer. Got alot of ideas from what Racthoh posted. And made changes here and there to suit my playing style. Used Spear of lighning instead of Swift Javelin. Armor penetration + higher critical chance from GFTE seems more attractive to me as compared to armor ignoring ![]() |