GW2 World PvP wonders...

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

So I have some concerns about this World PvP thing that is announced in GW2. As far as I've heard there will be 100+ people playing... My concern is if I (and probably a lot more) have some mediocre lag in AB while facing only 12 people... I'm scared to think of how much lag will I have with over 100 people?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Well by that time my pc and mac will be even more powerfull than the current one, so I'm not worry. I'm sure Anet will code their game so it'll work on most of the tomorrow (2009-10) home pc.

Anyway we'll forget about it by then because we'll be zooming about in the flying car!

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

EVE Online is the only game I've played that had large scale PvP.

More often than not, I heard fleet battles were usually a lag fest. I've never taken part in a fleet battle, around 20 vs 20 was probably the closest I've got to such an experience, and that was painful to watch when lag kicked in.

EVE's single server game world didn't help, as those not interested in PvP were also affected. If you were just doing your own thing in PvE and jumped into a system where a large battle was taking place, you were pretty much stuffed (lag-wise).

Even if you were nowhere near the engagement, it was still possible to be affected by lag due to the server not being able to cope with what was going on elsewhere. I'm not sure if this still happens now, as I stopped playing quite a while ago.

I don't know how it's going to be for GW2, nor do I want to guess, but if they know the pitfalls of implementing something like this, then they should be able to avoid them.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

There are 2D MMORPGs (Conquer Online) that allows 50 vs 50 PvP without lag, but these games are low quality and 2D, it will only take time before 3D games will be able to support 50 vs 50 PvP.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

well as I've read the last interview they say something between 100 or even 200. That would be very big. I guess there will be different districts and worlds, but still *points at AB* it gets unbearable.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Save up for a new pc, there's a whole year and more left till it's released, plenty of time.

Winstar

Winstar

Jungle Guide

Join Date: Feb 2006

London

That is a new form of PvP that will be introduced. If its a bit much remember that there will also be new versions of GvG which is 8v8. Not sure about what will happen to HA/TA/RA type formats in the transition.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

I've played Lineage II for more than 2 years. At the castle sieges you could get hundreds of players fighting eachother and as far as the connection lag goes there was no problem. If you are talkin about fps drop, then ofcourse it depends on your computer power and your graphic settings.

Anyway, epic battles > anything (IF the leaders are good and armies organized ofkoz)

Mac Sidewinder

Lion's Arch Merchant

Join Date: Jun 2007

In Dark Ages of Camelot we had battles that consisted of 200 or so people at once. If you have a decent computer (lots of memory and good graphics card) then you usually had no problems. Of course nobody was trying to pvp with a dial up connection either.

Now that been a year ago so i'm pretty sure Anet will figure out any coding that needs to be done to keep lag at a minimum.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Alexandra-Sweet
There are 2D MMORPGs (Conquer Online) that allows 50 vs 50 PvP without lag, but these games are low quality and 2D, it will only take time before 3D games will be able to support 50 vs 50 PvP.
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Antheus
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
I assume Anet has a solution.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

A lot of people fail to realize how ridiculously efficient GW's network coding is right now. All the servers handle is player position, skill activation, player health/energy/equipment, and effects on players (Enchantments, hexes, etc.). All rendering, skill animations, etc. are handled on your computer. So handling 200+ people is an absolute cinch data-wise right now. If you're getting lag, consider getting a better computer, or dropping your detail settings, because in most cases it's the fault of your graphics card not being able to keep up.

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Quote:
Originally Posted by TaCktiX
If you're getting lag, consider getting a better computer, or dropping your detail settings, because in most cases it's the fault of your graphics card not being able to keep up.
I laugh evertime I see this statement. Whole party lags ..... my fault. Whole guild is having lag problems ..... my fault.

Yeh .... how right you are.


On topic: Guess we'll just have to wait and see.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

I'm willing to bet 10 dollars right now!

That Gw2 is similar to Nostale. (Not fully...but you know)

and world pvp Is almost the same, except with a twist!

SleetDragon

SleetDragon

Academy Page

Join Date: Mar 2007

In my House duh...

Knights of The Primeval Kings [Knyt]

W/

Well the PVP idea will definetly be interesting. From the reports I heard it was a perpetual battle probaly held in diffrent and distant areas. Basically when ever you were ready to leave and enter battle you won't get a starting timer or a GO! icon. You'll be thrust into the heat of battle, so I would assume that with all the people coming in and out all the time Lag won't be so bad because you will have your own large isolated piece of map with many players spread across the plains Unless ya'll start mobbing yeah perhaps your FPS might slow down (imagine 50 attacks being executed in one frame XD) but nonetheless. If Anet says they can perform these actions and maintain it fluently on most up to date computers, then I have no doubt that whatever they decide to do it will be done, Anet is not very keen on lying to people (Keeping Secrets Maybe) but not lying.

milan

Desert Nomad

Join Date: Nov 2005

BONE

N/

I can see it now..50 asuran sins ganking me all at once.

I'd assume that Anet have a solution in mind. If not then they'll soon work one out when the area is empty

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Antheus
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
I highly doubt they will allow that sort of junk. Personally, I hope that if they allow pvp in the pve area, that it is like Diablo 2 where both people have to click a button saying "I am willing to fight someone else" otherwise you can't attack someone.

Also to the big battles with several hundred people, I have a feeling that to keep it from being to huge mobs fighting each other in the middle, the map will be rather big, got to protect this, try to capture that, keeping people in smaller groups so that your computer and internet connection only have to read, this happened somewhere where you aren't.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

Quote:
Originally Posted by quickmonty
I laugh evertime I see this statement. Whole party lags ..... my fault. Whole guild is having lag problems ..... my fault.

Yeh .... how right you are.
I said "most cases." There is the occasional stupid spastic lag, but that happens everywhere independent of how many people are present in the area.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Antheus
But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings
How is ganking a problem? It's not like you can really be snuck up on /points at compass.
Quote:
10 to 1
Stop running off alone?
Quote:
corpse camping
In what arena do you automatically spawn where you die, so you can be killed again?
Quote:
perpetual imbalance between two factions
Seem to do it well enough with the Kurz/Lux thing, so I'm not terribly worried
Quote:
stalking low level players
Again, don't go off on your own.
Quote:
griefing non-pvpers, etc...
Different worlds, so if you don't want to play, you don't have to.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Antheus
Network lag and 3D are completely unrelated.

50 vs. 50 should be no problem.

But rather than worrying about that, worry about the usual world pvp nonsense - stealth gankings, 10 to 1, corpse camping, perpetual imbalance between two factions, stalking low level players, griefing non-pvpers, etc...
Thats very easy to answer and was indeed answered by Jeff Strain and Mike O'Brien when they said that the main game world will not allow PvP and the Mists will lvl out every one onto a level playing field at the same stats

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

People need to stop calling FPS issues 'lag'. It's confusing to people who try to offer help when the person asking for help doesn't know how to properly communicate what problem they are talking about.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by Lonesamurai
Thats very easy to answer and was indeed answered by Jeff Strain and Mike O'Brien when they said that the main game world will not allow PvP and the Mists will lvl out every one onto a level playing field at the same stats
I think you are confusing structured pvp (like current gvg) with the big battles in "the mists." The mists anyone, of any level will stay that level and can find something to help out their side, but won't be artificially promoted to a level like the structured pvp.

kumiel

Ascalonian Squire

Join Date: Jun 2005

I'm pretty sure it won't be much of a problem. I remember a certain bug in AB a while ago that let every single player have 3 heroes with them. (12 players per team) * (2 teams) * (1 player + 3 heroes per player) = 64 players running around. And there were minions and pets on top of that because everyone wanted to test the Guild Wars system to see how much lag they could cause. I was running it on a decent computer with average specs and the game was suprisingly running fairly well. It was even one of my funnest (and funniest) pvp things ever.

Here is a picture to prove that it happened, it seems that nobody believes me when I tell them about this event:


So I am not in the least bit concerned about it because if the GW2 engine is anything like the GW1 engine there won't be a problem.

Oh and a Super Alliance Battle weekend would be the funnest thing ever

aspectacle

Academy Page

Join Date: Mar 2006

Quote:
Originally Posted by wetsparks
I think you are confusing structured pvp (like current gvg) with the big battles in "the mists." The mists anyone, of any level will stay that level and can find something to help out their side, but won't be artificially promoted to a level like the structured pvp.
The side-kick system has been mentioned with the World PvP stuff. That means that you can either go in at your character's current level or you could go in as the side kick of another character and have an increase in power/levels. That is if you feel like nit-picking about what constitutes an artificial level promotion.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Originally Posted by kumiel
I'm pretty sure it won't be much of a problem. I remember a certain bug in AB a while ago that let every single player have 3 heroes with them. (12 players per team) * (2 teams) * (1 player + 3 heroes per player) = 64 players running around. And there were minions and pets on top of that because everyone wanted to test the Guild Wars system to see how much lag they could cause. I was running it on a decent computer with average specs and the game was suprisingly running fairly well. It was even one of my funnest (and funniest) pvp things ever.

Here is a picture to prove that it happened, it seems that nobody believes me when I tell them about this event:


So I am not in the least bit concerned about it because if the GW2 engine is anything like the GW1 engine there won't be a problem.

Oh and a Super Alliance Battle weekend would be the funnest thing ever
I remember that bug, it caused me to get Nightfall sooner than I had planned, and then day I buy it I notice Guild Wars had to download something at start up and they fixed the bug.

And aspectacle, that is nit picking a bit, but I had also forgotten that feature they had mentioned.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by kumiel
I'm pretty sure it won't be much of a problem. I remember a certain bug in AB a while ago that let every single player have 3 heroes with them. (12 players per team) * (2 teams) * (1 player + 3 heroes per player) = 64 players running around. And there were minions and pets on top of that because everyone wanted to test the Guild Wars system to see how much lag they could cause. I was running it on a decent computer with average specs and the game was suprisingly running fairly well. It was even one of my funnest (and funniest) pvp things ever.

Here is a picture to prove that it happened, it seems that nobody believes me when I tell them about this event:


So I am not in the least bit concerned about it because if the GW2 engine is anything like the GW1 engine there won't be a problem.

Oh and a Super Alliance Battle weekend would be the funnest thing ever
well I am not so sure, because that is still 4 players with npcs as oppose to 12 x 12 players in AB is where you have the most lag, and I have notice too that when I play with heros/hench team, it run smoother then if I am one of 8 in a full team of human player.

I am suspecting if you have to be playing with 23 different ip connected to one server, lag would be greater than if you play with 23 npc all on arena net server with one single ip connected (mine or yours for instant)

don't know, but thats my experience with lag.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by wetsparks
I think you are confusing structured pvp (like current gvg) with the big battles in "the mists." The mists anyone, of any level will stay that level and can find something to help out their side, but won't be artificially promoted to a level like the structured pvp.
Actually no, I'm going totally on what we know from interviews... Which is that there will only be PvP in the mists and when you journey to the mists for the PvP you will be buffed up to "Max" lvl and stats for the duration of your stay in the mists and when you leave your debuffed back to your previous stats and lvl to carry on in PvE... Thats all the information we have so far (minus speculation) and thats what i'm going on until I have something more concrete to go on...

But as soon as I hear/see more, i'll be passing it on to you, but ANet and NCSoft have a current NDA on GW2 information (and some GW1 information too, which is interesting)

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Quote:
Mike O’Brien: We will have two kinds of PvP. We still have the e-sport kind, which is a fair, level playing field, and very competitive. But we also introduce “world PvP”. In Guild Wars 2, you’ll be playing in one persistent world. And, periodically, your world will connect to different worlds. And we’ll be competing for shared resources that can benefit our world. Even if I am a role player, I can go out there and help defend my world. If I am a low level character, I could help protect a trade route. If I am a high level player, I could try to take a key fortress. There will be a great variety. The nice thing about this form of PvP is that going out there is always better than not going out there. If I am a low level player, still, me going out there helps my team. And in fact, they can invite me and let me act as a higher level player, by one of them taking me under his wings. So temporarily, my character will rise up and fight better. But you don’t even need to form a team, you don’t need a special PvP character: In your world, everybody you meet is on your side. So you can just go into the mists between worlds, and start to hack away! If a hundred of the people of your world are out there, that’s great, but if 200 are, that’s even better. And I think that this is a much more casual form of PvP than in Guild Wars 1. And because of this system, the high end PvP, the structured Guild-vs-Guild, doesn’t need to be a bridge between role players and competitive players. So we can make that kind of PvP even more competitive! For example, in Guild Wars 1, you need to unlock certain features and maps when starting to go PvP. Which is a good thing for new players. But the ultra competitive players do not want that, they want to immediately have access to everything, they want to win or lose entirely based on their playing skill. By peeling PvP into two different modes, we can make each of those more appealing to the needs of the different populations.
That is from the interview that just was done a few days ago that was posted on the front page on GWG.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by wetsparks
That is from the interview that just was done a few days ago that was posted on the front page on GWG.
No, this interview was done when all the other interviews were done. It was just released to the public, thats why its just now being posted on the Guru home page.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by wetsparks
That is from the interview that just was done a few days ago that was posted on the front page on GWG.
Ok, that interview talks about the mists PvP (as I was talking about earlier) and unrelated PvE based resource aquisition, which is still just PvE and says nothing new that we didn;t already know

sage tank

Frost Gate Guardian

Join Date: Apr 2006

W/Mo

I'm pretty sure it will run smooth just as long the battle occurs in an instance. Back few years when I was playing Runescape and there was a world war, literally over half of one of the server population (approximately over 1000) participated in a all out chaotic fight in less than 1% of the world map that lasted the entire afternoon (people died ran back up to join the fray...........). I'm pretty sure Anet can do better than the dumb old Jagex.

Rabid Fury

Pre-Searing Cadet

Join Date: Nov 2007

Oracles of Oblivion

W/Mo

Judging from the Guild Wars team's masterful optimizing I'm sure that the game will be able to handle it to the maximum extent. And judging from the the fact that this is an aspect being launched with the game they should have no problem making it run perfectly fine.

Though there were horrible problems in games such as City of Heroes when something was suddenly added in the game causing the amount of players to be similar to what ANet is proposing to cause horrid network and server lag, but that was because it was an update, not a part of the game they had years to plan for. Which is why I'm sure ANet will have no problems.