Viable water build for PVP? You be the judge

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

[skill]Mind Freeze[/skill] [skill]Maelstrom[/skill] [skill]steam[/skill] [skill]glyph of immolation[/skill] [skill]rust[/skill] (only in the mix to piss off people in RA) [skill]life siphon[/skill] [skill]water attunement[/skill] [skill]resurrection signet[/skill]

Ran this build this weekend and won many matches. Burning hits before steam so you can blind them straight away as long as glyph is active. It is always nice to hit someone with life siphon and get burning out of it as well. I personally use maelstrom when I get a ballad up group. Maelstrom followed by freeze is nasty to a caster.

Water Max
Fire enough to get 3 spells with 3 sec burning
Blood enough for 2 pips of regeneration
Energy balance

Tried the above build with Water Trident it was ok, but Mind freeze is cheap and slows target down great on warriors and sins

Comments Ideas Welcome

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

[skill]Icy Shackles[/skill] doesn't cause exhaustion, you only miss out the damage.

and why life siphon, glyph of restoration can heal.
Or use ranger secondary for natural stride. damage migitation > healing

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by Pyro maniac
[skill]Icy Shackles[/skill] doesn't cause exhaustion, you only miss out the damage.

and why life siphon, glyph of restoration can heal.
Or use ranger secondary for natural stride. damage migitation > healing Life siphon is a spell that can heal you and burn a target at the same time. But you are correct I could switch it. Exhaustion really was not a problem for me.

Aslo could always switch to a monk and have [skill]Restful Breeze[/skill] and a rez spell

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

It was semidecent until I got to the rust. Then the life siphon. Take those two out for something like ice spikes and aura of restoration/mystic regeneration.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

All you need is ice spear and you've got an Ice Imp build. :\ Anyways, you've got too much exaustion on that bar for me to want to use it.


If you are running this only for RA, just about any build can win there. I once ran the worse warrior joke build I could find on wiki and won a match or two.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Quote:
Originally Posted by holymasamune
It was semidecent until I got to the rust. Then the life siphon. Take those two out for something like ice spikes and aura of restoration/mystic regeneration. Rust was just put in to slow rez skills / healing signet or signet monks. Healing skill can certainly be changed. In your opinion would [skill]Ice Spear[/skill] since you could spam it with burning condition attached?


Or better yet Slippery Ground=If target foe is Blind, that foe is knocked down.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I think Icy Shackles is a better choice for extended matches like the first poster sated I will have to unlock it.

Quote:
Originally Posted by Winterclaw
If you are running this only for RA, just about any build can win there. I once ran the worse warrior joke build I could find on wiki and won a match or two.
And I know what you mean my elementalist got 3 Glad points off of this

[skill]conjure flame[/skill] [skill]Heket's Rampage[/skill] Feral Aggression (For 5...17 seconds, your pet attacks 33% faster and deals 5...9 additional damage.) [skill]Heal as One[/skill] [skill]Poison Tip Signet[/skill] [skill]Edge of Extinction[/skill] [skill]comfort animal[/skill][skill]resurrection signet[/skill]

Should have seen the PM when I put out edge of extinction.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I would try going paragon secondary and using the signet of burning?
The one where you gain energy if they are burning.
But still too much exhaustion I still just like the classic
Shatterstone
Glowing ice combo best.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Sir Pandra Pierva
I would try going paragon secondary and using the signet of burning?
Glowing ice combo best. spec into an extra attribute just for a mere energy return?

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

He is already specced into another attrib.

SO I dont think it would hurt him too much.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Signet of burning gives only a little energy every 20 seconds because it is a leadership skill. :\

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

glowing ice is far better you're already water hexing

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

If you're going to have glyph of imm and steam, why not throw in slippery ground for additional annoyance?

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

[skill]Shatterstone[/skill][skill]Frozen Burst[/skill][skill]Blurred Vision[/skill][skill]Freezing Gust[/skill][skill]Glyph of Lesser Energy[/skill][skill]Water Attunement[/skill]

Shatterstone + Frozen Gust = epic damage. Mind Freeze is okay, but you might want to do Shatterstone in RA just for some more damage since there's only 4 people you could be able to snare them with Gust and Burst. Then throw in some sort of a self heal or some sort of defense, not sure why you'd bring Life Siphon on a water ele.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I like the sound of this what do you think

[skill]Shatterstone[/skill] [skill]Freezing Gust[/skill] [skill]steam[/skill] [skill]glyph of immolation[/skill] [skill]Slippery Ground[/skill] [skill]Aura of Restoration[/skill] [skill]water attunement[/skill] [skill]resurrection signet[/skill]

Skills without tags

Glyph of Immolation
5 energy 1 casting 10 recharge
For 15 seconds, your next 1...3 Spells that target a foe also cause Burning for 1...3 seconds.

Slippery Ground
5 energy 1 casting 10 recharge
If target foe is Blind, that foe is knocked down.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Drop Slippery Ground for glowing ice.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

If that bar is for RA, then it'll do fine.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by Sir Pandra Pierva
Drop Slippery Ground for glowing ice. Why glowing ice? All you need to manage energy is glyph and your attunement. Glowing ice seems a bit overkill.

Personally I'd throw some points into air and bring gale instead of slippery ground, the KD is longer and it's not conditional and the exhaustion shouldn't be a problem if you're smart with it.

Hyprodimus Prime

Hyprodimus Prime

Krytan Explorer

Join Date: Jul 2006

Vancouver BC

Sorrow Masters

E/

The KD is the same.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Gale = 2 seconds
Slippery = 1 second?

Unless the descriptions are wrong.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by ZenRgy
Gale = 2 seconds
Slippery = 1 second?

Unless the descriptions are wrong. Nope, all KDs last for 2 seconds unless otherwise stated in the skill description.
Gale's description is mere redundancy, stating it lasts for 2 seconds.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by ZenRgy
Why glowing ice? All you need to manage energy is glyph and your attunement. Glowing ice seems a bit overkill.

Personally I'd throw some points into air and bring gale instead of slippery ground, the KD is longer and it's not conditional and the exhaustion shouldn't be a problem if you're smart with it. Still could you explain to me how glyph of immolation does e-managment?

All he has is water attune. So glowing ice is right now a must.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Glyph of Lesser Energy.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Which he doesn't have in his bar.