First thing's first: I have no illusions about how practical this might be, so don't rain on my parade. Second, I did not see this idea in the search bar, but I could be mistaken. Please don't hurt me if it's been suggested.
So, I was thinking the other day that GW would be an excellent engine to get some kind of Tower Defense mission going on. For those not in the know, Tower Defense at Wikipedia.
So, you'd have a whole mess of Charr running at your position each round. You could talk to a few NPCs who can sell you some Ashes, that when you drop them, they summon something acting as a turret. As your summoned "turrets" begin killing the oncoming Charr, you get experience, which you turn in for either more turrets or for upgrading the ones you already have placed.
What kind of NPCs would we want to use for turrets? I have a few ideas, but I'd love to get more suggestions.
Stuff I came up with:
- A Ranger with Crippling Shot, maybe upgrades to alternate Crip Shot and Barrage
- A Ranger trapper, who spams Viper's Nest and Snare, and maybe upgrades to add Flame Trap
- An Earth Elementalist packing Ward Against Foes and Churning Earth, maybe upgrades to do Earthquake
- A Water Elementalist - man, just spamming Water Trident would be mean for Tower Defense. Or maybe use Ice Spike or Deep Freeze?
- Mursaat Tower. Gotta have something really expensive that can spam something like Spectral Agony, right?
I've got a ton more, but I'll open the floor! What does everybody else think of my idea that will never happen?
Tower Defense - Guild Wars Style
1 pages • Page 1
This isn't a ingame suggestion, its somethign you could prog in your past time.
A version of tower defense using GW skill Icons and the summened stuff should be GW famous characters like heroes or storyline characters like Shiro and Togo.
Even a total code n00b could to it with the game making software around these days.
A version of tower defense using GW skill Icons and the summened stuff should be GW famous characters like heroes or storyline characters like Shiro and Togo.
Even a total code n00b could to it with the game making software around these days.
a
B
A
J
Quote:
|
Originally Posted by A11Eur0
Tower defense is a strategy game thing, not an MMO/RPG/FPS/Platformer thing.
|
I happern to quite like tower defence games and think GW's needs more minigames (sad when you need to play a game for a break in the grind of the game, while your playing the game in the first place for a break from lifes grinds)
Side note: theres wiki's for tower defence?

Quote:
|
Originally Posted by JeniM
hmmm so a game that people constantly go on about being "skill>time" isn't stratergy?
|
I think there are a lot of people that like this idea. It's a fun idea, but really it's easier to accomplish the other way around. Rather than seeking key features from other games for a side game in GW, wouldn't it be easier to load up that RTS WC3 and rename some buildings and have some fun doing it yourself too? Of course.
It's a new theme for an OS versus making an all new one.
A
Quote:
|
Originally Posted by JeniM
hmmm so a game that people constantly go on about being "skill>time" isn't stratergy?
I happern to quite like tower defence games and think GW's needs more minigames (sad when you need to play a game for a break in the grind of the game, while your playing the game in the first place for a break from lifes grinds) Side note: theres wiki's for tower defence? ![]() |
A

