Is GW favoring PVP.....agian?
viper11025
This not about Just DP nerf but I noticed something.In recent updates pvp has gotten...choppy.
(This includes october till now)
Assasssins:
Usless everwhere called elite- Slavers, the deep, urgoz warren.
Without Ursan Blessing- DoA, Uw, Maybe Fow.
No more SF tanks, or runners.
(FS maybe an exception for slavers)
Mesmers:
Do I even have to say anything?
Imptitude FTL.
Rangers:
Ew- Useless without another person to spam it.
Pets- Worthless, and more annoying.
Monks:
SoR- Harder to maintain on teams.
I can honestly understand ppl play pvp more than pve sometimes. But sooner or later were going to run out of possible nerfs. Its realy killing off some favorites I like and some ppl are good at. I played beta with a elementalist, it was fun, and I liked to play the mesmers too. Now all I see in towns are Elementalist, monks, rangers, and warriors. Almost nothing else can be seen unless its at the start of a game or in a special farming/running area or even the campaign early in the game. I realy sound like ranting but, please try to have pity on PvE. I cant make anything from farming without a monk, or wasting along time, every once in awhile ill get lucky on my dervish. But as a last note: If all the areas of the game are specialized then it will take the fun out of it.
If anyone ask:
Q-What about the money in tournaments?
All the more reason to actually fix skills instead of kill them.
Q-What about the HoH?
HoH is only for farmign balth and show now. Dosent affect pve at all, except the titles.
Q-Is this because of the zaishen chest?
I think so, make the keys 10k balth. faction each, Fixed.
For a major revert, I say Yes!
So now to my question:
IS Anet favoring PvP?
"Upon the conduct of each depends the fate of all." -Alexander the great
(This includes october till now)
Assasssins:
Usless everwhere called elite- Slavers, the deep, urgoz warren.
Without Ursan Blessing- DoA, Uw, Maybe Fow.
No more SF tanks, or runners.
(FS maybe an exception for slavers)
Mesmers:
Do I even have to say anything?
Imptitude FTL.
Rangers:
Ew- Useless without another person to spam it.
Pets- Worthless, and more annoying.
Monks:
SoR- Harder to maintain on teams.
I can honestly understand ppl play pvp more than pve sometimes. But sooner or later were going to run out of possible nerfs. Its realy killing off some favorites I like and some ppl are good at. I played beta with a elementalist, it was fun, and I liked to play the mesmers too. Now all I see in towns are Elementalist, monks, rangers, and warriors. Almost nothing else can be seen unless its at the start of a game or in a special farming/running area or even the campaign early in the game. I realy sound like ranting but, please try to have pity on PvE. I cant make anything from farming without a monk, or wasting along time, every once in awhile ill get lucky on my dervish. But as a last note: If all the areas of the game are specialized then it will take the fun out of it.
If anyone ask:
Q-What about the money in tournaments?
All the more reason to actually fix skills instead of kill them.
Q-What about the HoH?
HoH is only for farmign balth and show now. Dosent affect pve at all, except the titles.
Q-Is this because of the zaishen chest?
I think so, make the keys 10k balth. faction each, Fixed.
For a major revert, I say Yes!
So now to my question:
IS Anet favoring PvP?
"Upon the conduct of each depends the fate of all." -Alexander the great
Savio
Hooray, another nerf whine thread. Bonus points for attempting to link nerfs to lack of diversity in PvE professions.
viper11025
I got a quick fix for all that btw.
Clerity FTW-2k each, Naturally.
Armor of salvations nice too, rly gives u that final kick to kill off Ritualist contruct.
Too bad consumables >< actually consume more money than there worth.
Before I get flamed to death. GN! Cant do an all nighter got exams tomarrow.
GL to you all!
Uta Hagen:
"We must overcome the notion that we must be regular... it robs you of the chance to be extraordinary and leads you to the mediocre."
Clerity FTW-2k each, Naturally.
Armor of salvations nice too, rly gives u that final kick to kill off Ritualist contruct.
Too bad consumables >< actually consume more money than there worth.
Before I get flamed to death. GN! Cant do an all nighter got exams tomarrow.
GL to you all!
Uta Hagen:
"We must overcome the notion that we must be regular... it robs you of the chance to be extraordinary and leads you to the mediocre."
Ray
Screw PvE I say, and make more PvE-only skills, this game was made for PvP.
In before lock.
In before lock.
Shawn The Divine
Racthoh
Guild Wars is a PvP game. I'll believe it's a PvE game when they start having ATs for challenge missions and handing out ATI cards for beating up AI.
Skyy High
With regards to skill balances...yes. That'd be a big DURRRR. Guild Wars skill balances have always been focused on PvP, because that's where *drumroll* it matters!
With regards to everything else though, yeah, they're reeeeally ignoring PvE. Ignore the fact that the expansion was pretty much 100% PvE content, including a bunch of ridiculous PvE-only skills. Ignore the giant Wintersday celebration coming up, which consists entirely of rewards for PvE characters. No, no, PvE is getting shafted in this game, truly and dearly.
With regards to everything else though, yeah, they're reeeeally ignoring PvE. Ignore the fact that the expansion was pretty much 100% PvE content, including a bunch of ridiculous PvE-only skills. Ignore the giant Wintersday celebration coming up, which consists entirely of rewards for PvE characters. No, no, PvE is getting shafted in this game, truly and dearly.
Wish Swiftdeath
The fact that you can't even spell again(or type) made me think twice about opening this thread, but i did and it's exactly what i expected it to be.
Yet another stupid whine, please lock its burning my eyes
Yet another stupid whine, please lock its burning my eyes
bungusmaximus
that and assassins have some fine farming templates. They can also play crit barrager even better thanx to way of the master. Any solid assa dps build tears stuff apart. That PUGs don't use them doesn't mean they are baed.
Longasc
Yes, ANet is favoring PvP.
In terms of balancing and tournaments.
Still, they create most of their new content for PvE.
Which is what 95-99% of their player base usually play. So this makes sense.
They want to keep high-end GvG for e-sports (eeeeeeew!!) in GW2, but make the game in general more "casual".
It is time to switch the priorities completely. There were tries to have MMO-type games designed from scratch for pvp before, Shadowbane and other games that did not make it come to mind.
ANet wanted to create a PvP game which people play for a while, then go away, come back later. See how this totally contradicts the high-end e-sport plans? They managed to create a PvP game which is persistently played by a huge majority of PvE players.
Now they go more towards the standard MMO approach for GW2. Let's see what they make out of it, because if it comes to plans matching results, GW1 as a PvP game makes a horrid example of a game where the PvE section gets all the content and the PvP section all the balancing. This is the wonder of GW, it still works somehow...^^
In terms of balancing and tournaments.
Still, they create most of their new content for PvE.
Which is what 95-99% of their player base usually play. So this makes sense.
They want to keep high-end GvG for e-sports (eeeeeeew!!) in GW2, but make the game in general more "casual".
It is time to switch the priorities completely. There were tries to have MMO-type games designed from scratch for pvp before, Shadowbane and other games that did not make it come to mind.
ANet wanted to create a PvP game which people play for a while, then go away, come back later. See how this totally contradicts the high-end e-sport plans? They managed to create a PvP game which is persistently played by a huge majority of PvE players.
Now they go more towards the standard MMO approach for GW2. Let's see what they make out of it, because if it comes to plans matching results, GW1 as a PvP game makes a horrid example of a game where the PvE section gets all the content and the PvP section all the balancing. This is the wonder of GW, it still works somehow...^^
Vinraith
Quote:
Originally Posted by Skyy High
With regards to skill balances...yes. That'd be a big DURRRR. Guild Wars skill balances have always been focused on PvP, because that's where *drumroll* it matters!
With regards to everything else though, yeah, they're reeeeally ignoring PvE. Ignore the fact that the expansion was pretty much 100% PvE content, including a bunch of ridiculous PvE-only skills. Ignore the giant Wintersday celebration coming up, which consists entirely of rewards for PvE characters. No, no, PvE is getting shafted in this game, truly and dearly. |
GD Defender
Quote:
Originally Posted by Skyy High
With regards to skill balances...yes. That'd be a big DURRRR. Guild Wars skill balances have always been focused on PvP, because that's where *drumroll* it matters!
With regards to everything else though, yeah, they're reeeeally ignoring PvE. Ignore the fact that the expansion was pretty much 100% PvE content, including a bunch of ridiculous PvE-only skills. Ignore the giant Wintersday celebration coming up, which consists entirely of rewards for PvE characters. No, no, PvE is getting shafted in this game, truly and dearly. |
Nevin
I'd replace rangers with Necromancers, then you'd be correct.
Solus Spartan
Quote:
Originally Posted by Wish Swiftdeath
The fact that you can't even spell again(or type) made me think twice about opening this thread, but i did and it's exactly what i expected it to be.
Yet another stupid whine, please lock its burning my eyes |
I agree completely with the thread, the game is ruled by PvP, and it pisses me off to see splinter weapon nerfed because it affected how Npc's were killed.
The game is entirely based on Pve, with around 10% or less of the context actually Pvp-relatived, yet all the skills revolve around silly little ladders and tournaments of mind-less boring gameplay.
I can't give statistics, but I'd say the VAST majority of players play PvE more often compared to PvP, so I still wonder why the game revolve's over PvP.
That's my two cent, PvP is Sad, most notable "high-rated" PvP.
Harrier's haste
Quote:
Originally Posted by viper11025
Q-Is this because of the zaishen chest? I think so, make the keys 10k balth. faction each, Fixed. For a major revert, I say Yes! So now to my question: IS Anet favoring PvP? "Upon the conduct of each depends the fate of all." -Alexander the great |
strcpy
Gw has *always* been the following: Skill balances favor PvP content updates favor PvE.
You say you have been here since the beta's and you *still* do not understand this? There hasn't been a single area that any skill change has made inaccessible, or heck even harder to play once the good players tell others their builds to copy.
I can understand some of the PvP elitist that are insecure enough that they have to be better than everyone else, after all that is why they play PvP (note, that isn't PvP'ers in general, just the ones that have a need for GW to a PvP game with PvE tacked on as after thought - see a few of the above posters for a great example). A large part of their psyche is wrapped up in them being more important than everyone else. I guess for some in PvE land it isn't enough to beat up on the AI and have to validate their life by making theirs the only side that counts also.
Ah well, this time it took all of six threads for the two sides to square off and thrown out all their main talking points of why their side is the most important even though Anet has consistently maintained that both sides are equally important and their actions have been consistent with this.
You say you have been here since the beta's and you *still* do not understand this? There hasn't been a single area that any skill change has made inaccessible, or heck even harder to play once the good players tell others their builds to copy.
I can understand some of the PvP elitist that are insecure enough that they have to be better than everyone else, after all that is why they play PvP (note, that isn't PvP'ers in general, just the ones that have a need for GW to a PvP game with PvE tacked on as after thought - see a few of the above posters for a great example). A large part of their psyche is wrapped up in them being more important than everyone else. I guess for some in PvE land it isn't enough to beat up on the AI and have to validate their life by making theirs the only side that counts also.
Ah well, this time it took all of six threads for the two sides to square off and thrown out all their main talking points of why their side is the most important even though Anet has consistently maintained that both sides are equally important and their actions have been consistent with this.
Arkantos
Guild Wars has always been balanced around PvP, it will always be balanced around PvP. Dead horse is being beaten severely. We don't need a thread about balancing and how it affects PvE every week, go find another one.