A druid trapper is a mixture between a monk and a completely new profession. As well as healing allies and using unlimited resurrections like a monk, they can trap their foes in cages disabling their movement or causing a hex if the foe moves inside the prison. Druid trappers also have a huge load of enchantments at their disposal to help protect their allies or harm foes attacking enchanted allies.
Class Role
They are a mixture of a damager by degeneration a healer and a supporter.
Armor Level
Druid trappers must constantly move around to heal the allies ad set traps so they have Very light armour. 50 AL.
Energy Level
They have energy ranging at about 35 at level 20 with +4 energy regeneration.
Range Type
Druid trappers will use staves at a far off distance
Primary Attribute
Degeneration-For each 4 ranks in degeneration hexes last +1 or -1 seconds on foes or you respectively. For every 8 ranks in degeneration when a hex ends on you you gain 30 health.
Skill example
Lightning prison-For 1..5..15 seconds your foe is trapped in a lightning prison suffering -1..3..5 health degeneration. If target foes moves before this hex is finished that foe suffers from weakness and loses 20..25..30 health(Trapping)

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