This is long but i believe it has some great points worth the read imo.
Guild Wars is a very unique game the environment and style draw you to a place not too far from where reality once was the age of knights and wars where your honor was only as great as the sword you held.
But i believe Guild Wars is dieing, the population is at a steady growth but the game mechanics (wether technical or community) remains the same if not getting far worse by the day, very few people remain with the game long enough to appreciate what Anet seeked to accomplish and understand they fell very short of there original goal, when GW was first designed it was meant to be a game where your guild and your honor were valued more then your time spent farming or the items you hold. Today Guild wars has reached the point where armor and weapons are something only purchased after long staining hours of farming and selling to produce enough money or rank to achieve the item a game where excellent weapons are now easily available if you repeat the same story over and over (sounds like farming to me) and the items you hold and the mini's you own somehow resemble your skill in the game.
You might say I'm crazy for saying such things or for believing such nonsense but if you look at the general population you will see 50-70% of players never get past 3 lvl 20s that completed one campaign.. and those that do remain long enough have so much hostility and hatred toward diversity and new players that they lash out at questions that seem stupid or arguments that don't agree with there *exstencive all knowing knowledge*. Why you might ask as to the loss in population and dedicated players? I will tell you why, its because the game is limited. Like all games GW has a limit to its creativity and customization so its not the fact that it HAS a limit, its where the limit is.. yes its nice to have plenty of armor and items to chose from but no matter what eventually it will get old but the thing that woun't is the Character, the skills it uses the free will to chose your own style and what suites YOU best but in GW its not about YOU its about the class what is best for the CLASS what works well with the CLASS what looks best with the CLASS what the CLASS cant do.. there is the limit yes you have the choice to be different yes you have the choice to NOT use what is 1337 or what is determined *NEVER TO LEAVE YOUR BAR!* but its these choices *by some peoples standards * that determine your "usefulness" in the game
A game where too powerful builds are shunned and builds that seem or are less then par are declared "noob!" a game where creativity is limited to your name and armor color, A ((PC)) game where the population is some of the rudest improper dishonorable groups in mmo history, A game where being good goes only as far as the items you hold and the skills on your bar.
Games like WoW are the best for a reason. it has i think 8 different classes but each class has 3 trees to chose from extending the creativity and choices by 3 fold, GW as come a looonggg way sense its first release when the game first came out it was haled and liked for its unique play and quick climax but now..
The fact that a single class if not all classes can be ruled down to single builds/rules and uses is what is destroying the population. GW has Great potential the graphics item style and classic feel draws you in so quick its exstrodanary but as you reach the upper levels of play it because a very one sided game where there only one true healer and only one type of usable build that isn't considered noob by the community, so in the end its not the game that limits us its the use of 8 simple spaces on are screen. there's nothing wrong with limiting the amount skills we can use but there's everything wrong with limiting what skills are useful.
for example back when proph came out skills like Healing signet and sprint never left my bar not that that wasn't bad enough now not only have they created gimmick skills but the gimmick skills are better almost completely replacing the old ones aka lions comfort and Enraging Charge, those arn't the only examples either the list goes on for each class.
Dont get me wrong there nothing wrong with creating new skills buts its when you come out with better or gimmick versions of the same old stuff that it because idiotic.
Its easy to be good at what is already known to be good but
Its hard to prove the difference between proven good
and what has the potential of greatness.
i know GW is doing good and theres allot positive to be said about it and its far too late to fix now but with the release of GW2 i hope allot of these problems will find an answer.
Opinions?
I have allot more to say but for now thanks for reading.
