Farming idea

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fanatic 's faith
fanatic 's faith
Frost Gate Guardian
#1
Hey ive been thinking about this idea, didnt get chance to test, as im survivor
Build uses
Whirling defense
Oath shot
Volley
(Splinter weapon?)
(Healing)
(speed buff)
you can maintain WD using WD- oath shot right after -WD -oath shot etc...
might be used in UW as smite run for ranger.
g
ghostlyfenix
Jungle Guide
#2
dont see how u can kill the smite, not enuf spike damage wiith volley + splinter, by the time u damage then , theyll activate soj and start rof them selves
Arkantos
Arkantos
The Greatest
#3
Don't see how this would get past the graspings. Even if you managed to, you wouldn't have enough damage to kill the smites because of RoF and SoJ would most likely kill you.
fanatic 's faith
fanatic 's faith
Frost Gate Guardian
#4
Maybe add ancestors rage? spirit rift?
and does RoF work on splinter weapon's dmg? otherwise taking real low marksmanship would help whit that.
deluxe
deluxe
Desert Nomad
#5
Well, I remember that farm in Witman's Folly, where you would kill them with Whirling Defense and Oath Shot.
Ofcourse, this would work on ranged characters only.
fanatic 's faith
fanatic 's faith
Frost Gate Guardian
#6
yeah its supposed to help the ranger class whit farming..
MywayFtw
MywayFtw
Academy Page
#7
I suggest taking /Me as second and working around that. Stick SV/AV up, along with Physical Resistance, and chuck in a bit of barraging, and you might be onto something

Personally, I dont think your build will survive for long in UW...Smites will kill you, if you even get there. WD cannot be maintained constantly, so Grasps will interrupt you, most likely daze as well.

Keep thinking though
g
ghostlyfenix
Jungle Guide
#8
ops doesnt even think of what he will encounter in uw for smite run and just lists bunch of skills with no explanation how it will work, so i think people need to think before they post random shit
Pyro maniac
Pyro maniac
Desert Nomad
#9
even looking at your 'combo':

[skill]Whirling Defense[/skill]+[skill]Oath Shot[/skill]

you can change this to:
[skill]Escape[/skill]+[skill]Natural Stride[/skill]

Considering that escape now has got the same recharge/duration as NS ..

then you also included a way to run past the aatxes =)


but overally I think this build 'isn't that great', if you can survive the graspings (monk healing probablY) then you will have got trouble with the smites, since you can't rend their SoJ