Un-nerf trapping [PLEASE VIEW AND RATE!]

gasbagy

Pre-Searing Cadet

Join Date: Dec 2007

wondering wind riders

N/Mo

The new nerf on trapping makes trapping useless. It was already hard to trap as it was, now the trapper has huge energy management problems and the traps that he does lay don't do any dmg...so he usually dies like a small dog. Trapping is no fun anymore not to mention useless, the guild wars support team told me to post my message here so you guys can view it, agree with me, and give it a 5 rating. Only then will they "consider" my idea.
PLEASE RATE THIS POST! : D

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

What was the new nerf?

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Energizing Winds, I'd assume.

Which died because lame HA buildz r lame.
Good riddance.

gasbagy

Pre-Searing Cadet

Join Date: Dec 2007

wondering wind riders

N/Mo

halfs dmg of dust traps and shorted ew by ALOT

gasbagy

Pre-Searing Cadet

Join Date: Dec 2007

wondering wind riders

N/Mo

oh by the way dudes if ur posting here rate this sh*t

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Traps have been a bit bad for a while now, id like to see a bit more fire power added to them, perhaps at the cost of recharge, you know make it so one flame trap accually deos somthing, with the easily interuptable status needed to spam them really makes them not very vaible anywhere.

So i think, buff traps, leave EW. Forget farming builds they dont matter, make traps worthy in pvp imo.

Nyktos

Nyktos

Lion's Arch Merchant

Join Date: Jun 2007

The Nyktos Guild [win]

Quote:
Originally Posted by gasbagy
halfs dmg of dust traps and shorted ew by ALOT
Dust Trap's damage hasn't been changed recently, EW was nerfed because of PvP.

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

Just tried my trapper build using Barbed, Flame and Dust trap and don`t understand the problem, seems the same. Maybe I use it for a different purpose or something.

I`ll rate this thread as 0/10 for explantion of problem.

BTW. what update? Never noticed it or is it some future planned update? If so you should have said so again a 0/10.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

I so agree with you on trapping. ANET please stop nerfing my PvE just to make the PvP happy. I know there are those that like PvP but I like a good story, hunting down that perfect bow, and questing.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I'm guessing you're talking about solo-farming with traps using EW no longer works very well. Balancing a team game around the effectiveness of a skill in solo play is a really bad idea, to put it mildly. So, even though I played that solo trapping build and enjoyed it, I do not agree at all. You asked for a rating, so I'll add a 1 for you.

gasbagy

Pre-Searing Cadet

Join Date: Dec 2007

wondering wind riders

N/Mo

hey man screw u i did explain the problem... : /
we cant fricking trap anymore.. period
well i mean i can trap cuz im leet but its really tough and hard mode is out of the question

Elentari

Lion's Arch Merchant

Join Date: Oct 2007

[Te]

W/

Quote:
Originally Posted by gasbagy
hey man screw u i did explain the problem... : /
we cant fricking trap anymore.. period
well i mean i can trap cuz im leet but its really tough and hard mode is out of the question
lol
this thread is a joke
QQing about not being able to farm as solo trapper is not a valid reason to be buffing something that was nerfed in the first place for the sake of game balancing, i.e. EW duration and cost (assuming thats the nerf ur talking about, and btw dust trap hasnt been nerfed to half dmg, so 0/10 for proper explanation of the issue for me too)

IIIPowerIII

IIIPowerIII

Wilds Pathfinder

Join Date: Nov 2005

Canada

R/Mo

You cant solo trap anymore and? Trapper group still work, so no problem. They nerfed a solo build, then learn to fix it... and stop whining... 0/10 for this crap thread...

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Dude don't get mad, mostly it is pvp here, you should have expected this reaction. They don't understand what we are talking about and they are scared that they will have a new challenge.

1. Pets got nerfed because pvp so Barrage / Necro / Pet no longer works.
2. EW got nerfed because of pvp.

And forget about posting here to get anything like this changed. From what I have seen ANET consideres PvP the most important area. For prof read some of the stuff anet employees post at the guild wiki.

Good try, rating 10/10

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

dont nerf skill cuz of pvp, just nerf pvp and it'll be fine for everyone

more seriously, traps are so slow, never had a use for that in pve, just use another char for farming^^

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Caturday is calling.
Must... resist... Gaaaaaah!

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

I am an elite pve player (call me elitist first plz)

The pets nerf was absolutely ridiculous imo. Or at least they should make it localized to pvp.

However, when the only thing affected is only one SOLO FARMING build, it doesn't matter at all. Adapt a bit. One solo farming build is not as important as HA.

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

Quote:
Originally Posted by gasbagy
hey man screw u i did explain the problem... : /
we cant fricking trap anymore.. period
well i mean i can trap cuz im leet but its really tough and hard mode is out of the question
no u didn`t.
yes I can.
no ur not.
LOL u just made my day.

Pure Pwnage!

Heavenly Messanger

Heavenly Messanger

Lion's Arch Merchant

Join Date: Aug 2007

Looking for one >.>

Mo/

I hardly think that just rating this thread a 5 will get enough attention to make the Guild Wars team revert trapping back to how it was. They only really consider changing the game mechanics if the majority of players agree, and make a big fuss about it.

Having traps just for farming, and having little other use other than the trapper in HA, is stupid. They want to make them less useable for farming, and maybe they'll change traps to make them more versatile.

As for the energy management problem with EW, again, they aren't ruining your pve experience, just stopping people from solo farming in the UW (affects GW economy).

Basically, they aren't doing anything without having thought about it.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by R.Shayne
Dude don't get mad, mostly it is pvp here, you should have expected this reaction. They don't understand what we are talking about and they are scared that they will have a new challenge.
lulz. Someone's obviously new in town. I wish that were true.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Chicken Ftw
lulz. Someone's obviously new in town. I wish that were true.
/agreed.
moar kittehs

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Solo farming is important especially when factor in thing like drop rate, over farming, and rarity. The drop rate for stuff like ecto is so low that taking another person seems to hurt more then help. I am currently farming rubies and ecto so I can get armor for my HoM (not to flood the market). I am lucky in the fact that I can get my wife to smite for me every so often, but most of the time I have to drag a smite or ss around behind me.

Solo trapping is over with, the best trapping experience I every had was trapping in the deep. Big group behind me and I would setup traps, pull then the people behind me would clean up. Those days are gone.

Not blaming PvP, blaming ANET for considering only one side.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by gasbagy
The new nerf on x makes x useless. It was already hard to x as it was, now the x-er has huge energy management problems and the x that he does x don't do any dmg...so he usually dies like a small dog. X is no fun anymore not to mention useless, the guild wars support team told me to post my message here so you guys can view it, agree with me, and give it a 5 rating. Only then will they "consider" my idea.
Fixed so it now applies to more situations.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

You can still do 8 man teams... last i checked urgoz was still trapped (before the nerf though)

there are SOOO many smite solo builds.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Posting in serious thread.

Trapping SHOULD be nerfed, it's stupid in HA where there's a small map, because you can't avoid the traps, and if there are lots of them, it's too much pressure. I'm glad they ruined them.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

As always I have to state that nerfs are not balance, they need to step up and make skills that counter abused builds rather than destroy the builds.

An assassin skill that disarmed traps would solve the PvP issues and leave the traps alone for PvE use.

That being said traps do still work fine in PvE, just not as effective as before for damage and not useable as solo farming build.

Heavenly Messanger

Heavenly Messanger

Lion's Arch Merchant

Join Date: Aug 2007

Looking for one >.>

Mo/

So you expect them to introduce new skills every time someone finds a new build that ends up being over-used? And say, the majority of trappers are in teh UW. So, are they going to put some assassins there to counter the trappers?

I stand by most of the nerfs, because they are just following common sense, whether or not the players like them.

R.Shayne

Wilds Pathfinder

Join Date: Oct 2007

Quote:
Originally Posted by Chicken Ftw
lulz. Someone's obviously new in town. I wish that were true.
Yep, obviously new here. Thanks for the great debate about the topic.

Since we are off topic can someone tell me if this form has an ignore list? Never mind, I will go look it up for myself.

I now return you to your topic about un-nerf trapping.

Instead of nerfing why not just make it harder. The 55 Solo ruled the UW farming until they introduced Dying Nightmares. Why not make it more difficult with larger patrol areas or shortened agro time.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

Quote:
Originally Posted by gasbagy
well i mean i can trap cuz im leet
lol then why are you complaining

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

+1 to ignored lists (go me!). Also, +1 bad idea that has nothing to do with why EW was nerfed. This thread gets better the longer it goes.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

This isn't a serious thread! I knew it!

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

ANet does not care about solo farmers. Skills are nerfed when PvP'ers QQ. It's a fact of GW life. Even if you managed to get 100 posters to agree with you ANet is not going to change it unless the PvP'ers start asking for a change.

xReLx

xReLx

Frost Gate Guardian

Join Date: Aug 2007

Mo/

lol @ rating a topic.

/close

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

They can buff traps and leave EW.

Increasing Trap damage, so they become somewhat of a threat.

Trap the Guild Gates!!

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Un-nerf serious discussion.