How many of you..

moko

moko

??uo??o??

Join Date: May 2006

...actually know the breakpoints in critical strikes? i've been seeing lots and lots of builds..and the attributes for crit strikes are so random!

going for 7, 15, 5, 12, like, DUH? any other offers for failing breakpoints? :|

MetalMan

Krytan Explorer

Join Date: Apr 2007

Some Guild.

W/Mo

It depends really... theres a lot of breakpoint in crit strikes. Some people don't use it for the energy gain, but for the skillbreakpoints. If they reach a new energy gain, thats just a fortunate side effect.

But, yes, if you do want a good build, it might be good to check the breakpoints for skills.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by MetalMan
It depends really... theres a lot of breakpoint in crit strikes. Some people don't use it for the energy gain, but for the skillbreakpoints. If they reach a new energy gain, thats just a fortunate side effect.

But, yes, if you do want a good build, it might be good to check the breakpoints for skills. i wouldn't know off any crit strike skills i'd spec higher than what the energy breakpoints are at.

some builds like A/D where you spec 14 in crit strikes are ofc totally different.

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Maybe they're using consumables ;o

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I do. Honest.

My old assassin used dual majors....that was a sin of youth imo.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

I have done it before just because I wasn't paying attention but anything more then 13 crit strikes is redundant really.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Bowstring Badass
I have done it before just because I wasn't paying attention but anything more then 13 crit strikes is redundant really. Never used Dark Apostasy on an Assassin then have you? Critical Strikes 14 + Zealous mod, to nullify the energy loss of 5 each time you achieve a Critical Hit.

Don't forget that it doesn't just affect your energy gain and Critical Hit rate but also your skills from the Critical Strikes line.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Who uses Dark Apostacy really!

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Unreal Havoc I bet

Sakura Az

Sakura Az

Lion's Arch Merchant

Join Date: Jan 2007

The frozen north

Ambassadors Of Enlightenment [Sage]

A/

energy break points are at 3, 8, 13.. i run 13 cause i run DB/MS in pve.. and energy is veryyy important. pvp i run 13 just cause i like having energy so i can repeat my combo and not worry to much about being able to finish it or not.

Tyla

Emo Goth Italics

Join Date: Sep 2006

<3 13 critstrikes, keeps my energy up

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Silly moko, you should know people on this forum don't actually read the attribute line descriptions. They just know that higher number = better.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Yanman.be
Who uses Dark Apostacy really! [skill]Dark Apostasy[/skill][skill]Way of the Master[/skill] [skill]Critical Eye[/skill] [skill]Disrupting Accuracy[/skill] [skill]Called Shot[/skill][skill]Bestial Fury[/skill][skill]Critical Defenses[/skill][skill]Resurrection Signet[/skill]

Dervishs and Elementalists hate me! Not only do you interrupt the hell out of them but also strip any enchantments they have up too. Assassin with Critical Defenses? Soon get rid of that I think!

The only thing that makes a skill bad is the person using it.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Silly people like to generalize.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Unreal Havoc
I do sometimes. I use it along with Way of the Master, Critical Eye, and Disrupting Accuracy.
Dervishs and Elementalists hate me!
Quote:
some builds like A/D where you spec 14 in crit strikes are ofc totally different. reading is so hard. :|

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Arkantos
Silly moko, you should know people on this forum don't actually read the attribute line descriptions. They just know that higher number = better.
QFT + don't read skill descriptions as well.

Quote:
Originally Posted by Unreal Havoc
Never used Dark Apostasy on an Assassin then have you? Critical Strikes 14 + Zealous mod, to nullify the energy loss of 5 each time you achieve a Critical Hit. Why go higher then 13? There is no point you lose 1 energy whoop de do your energy regen should cover that 1 energy. And we all know Critical Strike+13 critical+Dark Apostasy=more energy gain then loss so yeah.


And at 14 crit dark apostasy gives -4 energy on crit nub.

Unreal Havoc

Guest

Join Date: Dec 2007

Quote:
Originally Posted by Bowstring Badass
QFT + don't read skill descriptions as well.



Why go higher then 13? There is no point you lose 1 energy whoop de do your energy regen should cover that 1 energy. And we all know Critical Strike+13 critical+Dark Apostasy=more energy gain then loss so yeah.


And at 14 crit dark apostasy gives -4 energy on crit nub. Is there really any need to be so rude over someones opinion?

I know Critical Strikes at 14 reduces Dark Apostasy to -4, that's the whole point of it being at 14 when using Dark Apostasy, so you don't lose energy when using Zealous weaponry every time you critical, or if you're not using Zealous Weaponry you only lose 1 energy when you Critical at Critical Strikes 14 instead of losing 2 energy at 13 Critical Strikes.

Critical Strikes 13: Dark Apostasy -5 energy each critical. Zealous + 1 energy every Critical. Critical Strikes +3 energy each Critical = -1 Energy every Critical Hit

Critical Strikes 14: Dark Apostasy -4 energy each critical. Zealous + 1 energy every Critical. Critical Strikes +3 energy each Critical = 0 energy loss every Critical Hit.

To be honest you awnsered your own question as to why you have Critical Strikes at 14 when using Dark Apostasy, lol.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Depends on what build you run that Crit. Strikes can/will be crucial. Any skills that are CS-dependant: yea more CS pts is better. Otherwise, it's no big loss. I use @ least 10 +1 (11) for the majority of my builds and do perfectly fine with skills like Critical Agility, Crit. Def., Way of Perfection, etc... Oh, make sure you use Critical Eye for better results involving those skills I mentioned.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

one sec let me get my rubber suit - this is a sin's thread after all.

I read it huzzah!

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Regulus X
Depends on what build you run that Crit. Strikes can/will be crucial. Any skills that are CS-dependant: yea more CS pts is better. Otherwise, it's no big loss. I use @ least 10 +1 (11) for the majority of my builds and do perfectly fine with skills like Critical Agility, Crit. Def., Way of Perfection, etc... Oh, make sure you use Critical Eye for better results involving those skills I mentioned. No big loss indeed. In the situation you describe, you might just as well have CS 8 - and more points in other attributes.

EDIT: FE, running CS 8 (or 7+1) + Crit Eye, DM 12+1+1 allows for 9 (or 9+1!!!) in another attribute... instead of the normal 3.

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Regulus X
Depends on what build you run that Crit. Strikes can/will be crucial. Any skills that are CS-dependant: yea more CS pts is better. Otherwise, it's no big loss. I use @ least 10 +1 (11) for the majority of my builds and do perfectly fine with skills like Critical Agility, Crit. Def., Way of Perfection, etc... Oh, make sure you use Critical Eye for better results involving those skills I mentioned. thanks for supplying a good example of why i made this thread.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Mokone, you sneaky ninja.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Bobby2
No big loss indeed. In the situation you describe, you might just as well have CS 8 - and more points in other attributes.

EDIT: FE, running CS 8 (or 7+1) + Crit Eye, DM 12+1+1 allows for 9 (or 9+1!!!) in another attribute... instead of the normal 3.
It's however you like it. I'm comfortable with what I mentioned. If you want more points in skills like conjure (Any) then you can do that. I run what I run for more e-management/gain. To me it's worth more to put points into daggers and C.Strikes for higher DPS and e-gain coupled with low-recharge dagger attacks that I use.

Quote:
Originally Posted by Mokone
thanks for supplying a good example of why i made this thread. You're very welcome. ^^

Smilin' Assassin

Smilin' Assassin

Krytan Explorer

Join Date: Apr 2007

Cantha

Pixies O Wickid Nawtyness [pixy]

A/Me

hm .. no other attribute has breakpoints like CritStrikes ~

would love a change from revolving my builds around CrtStr @ 8 or 13 ..

~ be nice to see a higher level in this attribute do more damage, say, +1/3ranks on a Crit Hit (a modest increase similar to Sunder); I think this fits in nicely about what assassins oughta do (awesome Crits! ~ well, at least decent Crits); would also give more breakpoint options ..

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Sunder is garbage anyway....

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Bowstring Badass
Sunder is garbage anyway....
this man speaks truth