Faction rank should increase how much faction you can hold by rank!
freekedoutfish
Just as the champion rank increases how much Balth faction you can hold (as I understand it), despending on your title rank. Why not do the same with kurz/Luxon faction points and ranks?
The mechanism obviously already exists, so it wouldnt be hard to transfer it to the faction title too.
You make 10k so fast, that it kind of gets annoying to keep clearing it to often. Also if your on 9,900 faction points you're wasting the other 1k+ points that get chopped off when it fills up.
It doesnt seem a hard thing to add in! Have the max capacity be the same as the champion one.
The mechanism obviously already exists, so it wouldnt be hard to transfer it to the faction title too.
You make 10k so fast, that it kind of gets annoying to keep clearing it to often. Also if your on 9,900 faction points you're wasting the other 1k+ points that get chopped off when it fills up.
It doesnt seem a hard thing to add in! Have the max capacity be the same as the champion one.
Tyla
because K/L titles are possible to get in pve faster.
/notsigned
it is more of an anti-farm code for FFF imo
/notsigned
it is more of an anti-farm code for FFF imo
RhanoctJocosa
Because AB is not PvP.
Because L/K titles are a joke and are far easier to gain high levels in.
Because there is no such thing as Kurzack.
Because L/K titles are a joke and are far easier to gain high levels in.
Because there is no such thing as Kurzack.
pumpkin pie
Its not a totally bad idea, sometimes you forget when you are on a winning streak that you've already reach 10k, however, you forgot Arena Net has already answer to this "problem" by placing the faction reward NPC in the holding/waiting area.
I wouldn't mind a notice when you reach 10k faction thou, like the one they do with the balthazar points in your chat log, or its already there and I didn't notice.
I wouldn't mind a notice when you reach 10k faction thou, like the one they do with the balthazar points in your chat log, or its already there and I didn't notice.
freekedoutfish
Quote:
Originally Posted by tyla salanari
because K/L titles are possible to get in pve faster.
/notsigned it is more of an anti-farm code for FFF imo |
I dont get how having a 10k max is an "anti-farm" technique. They just have to find an NPC and clear it and start again. It wouldnt make any difference if you could increase the 10k limit.
RhanoctJocosa
That's not the point; Balth Faction is supposed to be linked to PvP, not PvE.
freekedoutfish
Quote:
Originally Posted by RhanoctJocosa
That's not the point; Balth Faction is supposed to be linked to PvP, not PvE.
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I'm on about Kurz and Luxon faction and increasing how much you can hold by your ranks in those titles.
Cebe
Quote:
Originally Posted by RhanoctJocosa
Because AB is not PvP.
Because L/K titles are a joke and are far easier to gain high levels in. Because there is no such thing as Kurzack. |
I don't think Freeked was saying that "It should be done because AB is PvP"...it's just logical. Higher ranked allegiance track should increase alliance faction cap imo.
Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
RhanoctJocosa
Quote:
Originally Posted by freekedoutfish
Whos talking about balth faction?
I'm on about Kurz and Luxon faction and increasing how much you can hold by your ranks in those titles. |
Fried Tech
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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/notsigned
RhanoctJocosa
Quote:
Originally Posted by Celestial Beaver
I don't believe Freeked's idea would make the title any easier to get. It would, however, make faction farming (whether FFF, or AB) more convenient, in that you wouldn't need to keep such a sharp eye on your faction bar all the time.
I don't think Freeked was saying that "It should be done because AB is PvP"...it's just logical. Higher ranked allegiance track should increase alliance faction cap imo. |
Cebe
Quote:
Originally Posted by RhanoctJocosa
Having a high balth cap is highly convenient and is as such a reward for getting high ranks in PvP titles; hero, champ, glad and commander are not easy titles to get. Luxon/Kurz titles are easily raised with FFF (ridiculous + PvE) and in AB (if you even want to call it PvP) so why should you be rewarded the same way you're rewarded with the PvP titles?
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Well, I hadn't considered Orange Milk's reasoning. It's a very valid point so, sorry Freeked, I'm going to have to /unsigned your idea, even though I'm not convinced anyone truly cares about owning towns any more...
RhanoctJocosa
Oh, I misunderstood what OP meant by " Just as the champion rank increases how much Balth faction you can hold (as I understand it), despending on your title rank. Why not do the same with kurz/Luxon faction points and ranks?" I thought you wanted L/K titles to raise your Balth cap.
Anyway- I agree with it being a way to somewhat hinder how fast FFF'ers can grind their faction, though I don't think many people would care if it were increased.
Anyway- I agree with it being a way to somewhat hinder how fast FFF'ers can grind their faction, though I don't think many people would care if it were increased.
MithranArkanere
You only need to remember that the faction decreases once given to the Guild, but it do not decrease when hold by the account.
So, a higher cap means a way to 'store' everlasting faction over the cap.
So. No. Can't be done.
So, a higher cap means a way to 'store' everlasting faction over the cap.
So. No. Can't be done.
Shadow Spirit
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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/notsigned
Arkantos
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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/notsigned
freekedoutfish
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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But if everyone had the potential to store more K/L faction, it would balance itself out because as one Luxon guild piles the points on, then another Luxon guild will do the same.
The competition is still there because the other guild has the potential to hold just as much as you.
There is also nothing stopping a person from storing 10k from 9+ characters each and then dropping then 90k into the guild when their levels drop. What you worry about can already be done really.
Arkantos
Quote:
Originally Posted by freekedoutfish
There is also nothing stopping a person from storing 10k from 9+ characters each and then dropping then 90k into the guild when their levels drop. What you worry about can already be done really.
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freekedoutfish
Quote:
Originally Posted by Arkantos
You didn't know that kurzick/luxon faction was account based? Oh my.
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Besides... how many people actually bother trying to reach reallly high K/L ranks? Most people I see are rank 4-6 and Im not asking for a huge increase in how much they can hold.
Maybe only 1-2k reach rank so by rank 5 thats only an extra 5-10k! Which isnt a huge amount more, but it makes life alot easier.
Fried Tech
Quote:
Originally Posted by freekedoutfish
Maybe only 1-2k reach rank so by rank 5 thats only an extra 5-10k! Which isnt a huge amount more, but it makes life alot easier.
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EinherjarMx
Quote:
Originally Posted by freekedoutfish
I dont see much difference in stocking up points and just sending out hords of guilds members to farm FFF to re-stock your guild faction level.
But if everyone had the potential to store more K/L faction, it would balance itself out because as one Luxon guild piles the points on, then another Luxon guild will do the same. The competition is still there because the other guild has the potential to hold just as much as you. There is also nothing stopping a person from storing 10k from 9+ characters each and then dropping then 90k into the guild when their levels drop. What you worry about can already be done really. |
lets suppose they allow faction scaling at 1k per lvl
and we have "Eternal Owners of [HzH]" its a full alliance having lets say 800 r10 members. They can store 16 million faction.
and on the other side we have "Can we have HzH [plz]" a full alliance too, having 1000 members! but all of them r3 max. They can store only 13 million faction.
Cherrie
It would be a good idea if FFF bots didn't exist...
And as they do exist, it would only make botting more handy. Hence,
/notsigned
And as they do exist, it would only make botting more handy. Hence,
/notsigned
Phoenix Tears
signed
one thing, that really annoys me, since release of FA...
one thing, that really annoys me, since release of FA...
Ugoff The Unholy
Quote:
Originally Posted by freekedoutfish
Theres nothing to stop a guild leader telling all his members to store 10k each and concidering you can have alot of members that would be alot of faction to dump in the guild if need be.
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I was all for this change until the untaxed storing was brought to my attention. The only way to add this without disrupting the flow of things would be to tax faction on hand... which wouldn't be convenient at all.
Yawgmoth
/signed
Nothing new but this is a great and very helpful idea, makes a lot of sense and there's no real reason not to have it. Except for the fact the faction cap increases should be quite small for lower ranks, for example:
Rank 1: 11k
Rank 2: 12k
Rank 3: 13k
Rank 4: 14k
Rank 5: 16k
Rank 6: 18k
Rank 7: 20k
Rank 8: 22k
Rank 9: 24k
Rank 10: 26k
Rank 11: 28k
Rank 12: 30k
Nothing new but this is a great and very helpful idea, makes a lot of sense and there's no real reason not to have it. Except for the fact the faction cap increases should be quite small for lower ranks, for example:
Rank 1: 11k
Rank 2: 12k
Rank 3: 13k
Rank 4: 14k
Rank 5: 16k
Rank 6: 18k
Rank 7: 20k
Rank 8: 22k
Rank 9: 24k
Rank 10: 26k
Rank 11: 28k
Rank 12: 30k
thedeadlyassassin
/notsigned.
Whatever slows down FFF is a good thing, and a 10k limit does just the thing.
Whatever slows down FFF is a good thing, and a 10k limit does just the thing.
Wrath of m0o
/singned
I often stop playing AB because i have 10k Faction and have to wait till 8pm est to Deposit my faction, because it doesnt make sence to deposit before the penalty.
I often stop playing AB because i have 10k Faction and have to wait till 8pm est to Deposit my faction, because it doesnt make sence to deposit before the penalty.
freekedoutfish
Quote:
Originally Posted by thedeadlyassassin
/notsigned.
Whatever slows down FFF is a good thing, and a 10k limit does just the thing. |
Fried Tech
Quote:
Originally Posted by freekedoutfish
All these people who are anti-FFF! Are you seriously telling me your guild doesnt do it to increase their faction levels?
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The Legg
been mentioned many times and still is a good idea.
/signed
/signed
Solas
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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Shayne Hawke
Sorry, sorry, I'm missing the point here.
What's so bad about faction spikes, like holding towns are so important? Besides, this would be open to everyone, so it's not like one alliance would have that much of a great lead over the other. It would just make larger amounts of faction that new alliances would have to overcome and old alliances would have to upkeep.
Does this affect anybody on a grand scale besides people who try to hold towns anyway?
What's so bad about faction spikes, like holding towns are so important? Besides, this would be open to everyone, so it's not like one alliance would have that much of a great lead over the other. It would just make larger amounts of faction that new alliances would have to overcome and old alliances would have to upkeep.
Does this affect anybody on a grand scale besides people who try to hold towns anyway?
EinherjarMx
Quote:
Originally Posted by Yawgmoth
/signed
Nothing new but this is a great and very helpful idea, makes a lot of sense and there's no real reason not to have it. Except for the fact the faction cap increases should be quite small for lower ranks, for example: Rank 1: 11k Rank 2: 12k Rank 3: 13k Rank 4: 14k Rank 5: 16k Rank 6: 18k Rank 7: 20k Rank 8: 22k Rank 9: 24k Rank 10: 26k Rank 11: 28k Rank 12: 30k |
Quote:
Originally Posted by Shayne Hawke
Sorry, sorry, I'm missing the point here.
What's so bad about faction spikes, like holding towns are so important? Besides, this would be open to everyone, so it's not like one alliance would have that much of a great lead over the other. It would just make larger amounts of faction that new alliances would have to overcome and old alliances would have to upkeep. Does this affect anybody on a grand scale besides people who try to hold towns anyway? |
and in case people didn't read this:
Quote:
Originally Posted by Orange Milk
The reason the cap does not increase is the same reason that overall aliance/guild faction decreases everyday. It's to attempt a form of balance. IF the cap rose then an alliance holding a town can simply stock up on Faction for several days filling up to their higher max cap on each person, now this faction won't decrease, so after a couple days of the errotion they fill it right back up to where it was and some other alliance that is trying to gain ownership just can never reach them. The 10k cap forces you to add daily and not be able to spike your alliance total. I could go into more detail, but I won't cause I don't care, I only AB to screw around.
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