Displaying current Conditions/Hexes
tehshadowninjar
Okay, I have a bit of a paranoid problem... heh. Just a thought... what if when you cause a Hex/Condition to someone, a small icon appears above your Health bar showing the duration left of the Hex/Condition and it also pops up the owner's name or something? Because I tend to waste alot of Energy when using a Necromancer or a Mesmer, due to not knowing exactly when to recast my Hexes or reimburse my Conditions.
Lady Raenef
This would be extremely useful, and I think necessary. I would call blind, but then I get it covered with Poison and the monk wastes the condition removal removing the less-lethal Poison. Also would help as a monk healing others.
/signed
I think the ability to view this should be in the party menu however, with two empty boxes, one labeled COND, the other HEX. This will show the current hex or condition you would remove if you used a spell at that very moment.
I think the viewing of anything like this though should be Off/On by the options menu though.
/signed
I think the ability to view this should be in the party menu however, with two empty boxes, one labeled COND, the other HEX. This will show the current hex or condition you would remove if you used a spell at that very moment.
I think the viewing of anything like this though should be Off/On by the options menu though.
tehshadowninjar
Yeah, you're more creative than me... lol. I just thought it would be a good idea so people don't waste Energy recasting Hexes and reimbursing cons every 5-12 seconds. And why do people do "/signed" or "/notsigned" o.o?
Heimdallw32
Would be handy, though I can see some people being against it due to it reducing the amount of communication and coordination required by a team.
/signed, but I doubt it would happen, just like the 50% health marker people wanted.
/signed, but I doubt it would happen, just like the 50% health marker people wanted.
Lady Raenef
Your idea is nice, and I think good for strategic purposes so you know when you need to reapply things. I think the icons should go over their head for all things. Such as, whoever you're targetting, all their enchantments, hexes, conditions, etc appear over their head so you know what they have on them at that moment.
tehshadowninjar
Save communication and coordination for AB. I mean for RA and rarely TA where you have to be a little more independent. Also do it for HA and the Zaishen thingies..... just an idea though.
tehshadowninjar
Quote:
Originally Posted by Lady Raenef
Your idea is nice, and I think good for strategic purposes so you know when you need to reapply things. I think the icons should go over their head for all things. Such as, whoever you're targetting, all their enchantments, hexes, conditions, etc appear over their head so you know what they have on them at that moment.
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Lady Raenef
Quote:
Originally Posted by tehshadowninjar
Or mabye.... when you have them targeted and that little life bar thingy appears at the top-center place of the screen? Cons on the left, Hexes on the right?
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tehshadowninjar
Not sure exactly what you mean.... o_o
The Little Viking
its a good idea, but seems like we already have enough crap on the screen going by when in battle. i like the on/off switch concept. /signed with ability to turn off
MithranArkanere
Hm... what about a little panel like the Maintained enchantment one, but that appears by default under the enemy Health bar?
Div
I think part of the skill factor in this game is being able to keep track of the hexes/conditions.
Plus if you implemented something like this, it'll get really cluttered up.
Plus if you implemented something like this, it'll get really cluttered up.
tehshadowninjar
Like crowded? Just exit out of extra accessories on your screen, increase resolution, or use the on/off feature to toggle if you will be able to see the Hexes/Cons the targeted person has on him/her.
tehshadowninjar
This idea needs to be looked at moar.
Artorius.Maximus
Quote:
Originally Posted by holymasamune
I think part of the skill factor in this game is being able to keep track of the hexes/conditions.
Plus if you implemented something like this, it'll get really cluttered up. |
To OP: If you are playing necro/mesmer that is relying on hexes, then either keep switching targets, or keep track of how long ago you applied it.
To all requesting it over heads of targets, make sure that you request it to have a toggle on/off in the interface so I can still see my screen. I don't want to need to buy a projector to play guild wars on a wall so that I can still see some space in the screen.
/notsigned
MagmaRed
If you have a blind warrior, and want to remove the blind, a smart player would cover that blind with poison, weakness, etc. If you need that blind gone, you now either have to cast your spell multiple times, or use a spell like Restore Condition.
AI knows when a hex expires, and can recast it. If you have Empathy on a target, and want to spam Wastrels Worry, you can watch for the damage to trigger before reapplying it. However, if using a hex like Spirit Shackles, how do you know which, if either has ended, and needs to be reapplied? Time. Except for hex removal, you know how long each hex you cast will last. Recharge time of skills, a clock next to your computer, or guessing will tell you when to reapply.
/unsigned
This would fill the screen with info people don't need and want, just for a small amount of info people would use. People who only see the newest condition put on a target won't ever see that they also have Cracked Armor, Weakness, Cripple, Poison, and Bleeding on them, they'll just see the Disease. Smart people have learned how to handle these things, the others need to learn.
AI knows when a hex expires, and can recast it. If you have Empathy on a target, and want to spam Wastrels Worry, you can watch for the damage to trigger before reapplying it. However, if using a hex like Spirit Shackles, how do you know which, if either has ended, and needs to be reapplied? Time. Except for hex removal, you know how long each hex you cast will last. Recharge time of skills, a clock next to your computer, or guessing will tell you when to reapply.
/unsigned
This would fill the screen with info people don't need and want, just for a small amount of info people would use. People who only see the newest condition put on a target won't ever see that they also have Cracked Armor, Weakness, Cripple, Poison, and Bleeding on them, they'll just see the Disease. Smart people have learned how to handle these things, the others need to learn.
Fear Me!
/signed for the OP's original intention to provide interface utility with hexes/conditions durations. Also OP, your avatar is so damned cute.
MithranArkanere
Quote:
Originally Posted by The Little Viking
its a good idea, but seems like we already have enough crap on the screen going by when in battle. i like the on/off switch concept. /signed with ability to turn off
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tehshadowninjar
Quote:
Originally Posted by Fear Me!
/signed for the OP's original intention to provide interface utility with hexes/conditions durations. Also OP, your avatar is so damned cute.
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Omnidragon42
/notsigned
Part of your defense against hexes is being able to remove them. If someone strips all but 1 of your hexes off without the necromancer seeing, why should they be given that information? Think higher than AB and RA into the more advanced forms of pvp, this might make hexes a little too powerful, if it doesn't take any skill to know when to re-apply them.
The best way to tell that a hex is gone is when you stop seeing its effect. Migraine ran out? they're casting at normal speed. Parasitic bond ran out? you gain 120 health or so. SS? SV? Empathy/Backfire? There's no damage. Insidious? you're not stealing life. Reckless? Faintheartedness? Shadow of Fear? Attack speed. Show me a hex where you can't tell the effect is over, and I'll show you a hex not worth using.
Part of your defense against hexes is being able to remove them. If someone strips all but 1 of your hexes off without the necromancer seeing, why should they be given that information? Think higher than AB and RA into the more advanced forms of pvp, this might make hexes a little too powerful, if it doesn't take any skill to know when to re-apply them.
The best way to tell that a hex is gone is when you stop seeing its effect. Migraine ran out? they're casting at normal speed. Parasitic bond ran out? you gain 120 health or so. SS? SV? Empathy/Backfire? There's no damage. Insidious? you're not stealing life. Reckless? Faintheartedness? Shadow of Fear? Attack speed. Show me a hex where you can't tell the effect is over, and I'll show you a hex not worth using.
Productivity
It's honestly not that hard to track conditions and hexes using the timer. Seriously, do you want to remove the last ounce of skill in hex spamming?
Moloch Vein
We need an icon showing if a player is under a Shout/Chant/Echo before this.
Then we need Desecrate Enchantments, but Shout-targetted, dealing 500 damage per echo
Then we need Desecrate Enchantments, but Shout-targetted, dealing 500 damage per echo